BioShock™ - contact@rockpapershotgun.com (Alec Meer)

BioShock Infinite’s DLC, BioShock Infinite and BioShock 1 concludes with this second, longer, stealthier half of last November’s return to Rapture. It’s out now. >

You’ll hear no politics from me, though by God it’s tempting to correlate Burial At Sea Part 2′s status as a swansong for two BioShock universes with the recent, shock closure of Irrational. Whatever else there is to both tales, at least this concluding DLC for BioShock Infinite reverses the sense of decline we’ve seen since the original BioShock. Despite a multitude of sins it does leapfrog both Infinite and its own, irritatingly slight if visually flabbergasting Part 1. It also includes the single most unpleasant – and frankly needless with it – moment I’ve ever experienced in a videogame. … [visit site to read more]

X-COM: UFO Defense - contact@rockpapershotgun.com (Alec Meer)

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it. > … [visit site to read more]

Sid Meier's Civilization® V - contact@rockpapershotgun.com (Alec Meer)

The release of Civilization V: The Complete Edition rather suggests we’ve reached end of the line for Firaxis’ latest history-spanning strategy game, and thus can start drawing up our mental wishlists for Civ VI. Though if I’ve learned anything in this business, it’s that there’s any number of final-sounding suffixes left in the game names cupboard. Be braced for Civ V: Ultimate, Civ V: Director’s Cut, Civ V: What They Couldn’t Show Gandhi Doing In Cinemas, and Civ V: In A Different Box.

Back to that shortly, however. The Cool Thing happening off the back of this new omnibus edition is a new and free Civ V scenario that’s being given to existing and future Brave New World owners for no-pennies. Said scenario is also a little bit Colonizationy (but only a little bit). … [visit site to read more]

Sid Meier's Civilization® V - contact@rockpapershotgun.com (Adam Smith)

The latest Humble Bundle offers the chance to own three complete Civilizations, as if you were trying to recreate the British Empire. Along with Civs III, IV, the lowest tier contains the recent Ace Patrol games, which are fairly lightweight, but clever, replayable and oddly adorable considering the World War dogfighting subject matter. All of that, along with the latest incarnation of Railroads! can be yours for any chosen price. Pay more than the average (at time of writing, $8.16) and you’ll receive Civ V, and the Gods and Kings DLC. More than $15 unlocks the Brave New World DLC as well. BONUS: approximately two days of a Humble Paradox sale remain.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

BioShock could have made a wonderful movie. But realistically it would never been a wonderful movie, even if plans for a Gore Verbinski-helmed adaptation of the Irrational’s opus hadn’t been abandoned. It could only have been an overload of CGI that sacrificed depth and tone for a visual onslaught. I’m sure of that, and I’m glad the movie didn’t happen. But the real reason it didn’t is that backers Universal were spooked by the commercial limpness of the Watchmen adaptation, taking it as a sign that there wasn’t enough of an audience for an R-rated sci-fi movie at the kind of budget Verbsinki demanded; he then wouldn’t agree to a much a lower one. A later attempt at a cheaper movie by 28 Weeks Later director Juan Carlos Fresnadillo was nixed by Ken Levine, who told Eurogamer that “I didn’t really see the match there.”

The movie did at least make it to concept art stage, a few examples of which have recently emerged, and depict new areas of Rapture planned for the big screen. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Enemy Within is a proper expansion – like in the olden days – for last year’s XCOM: Enemy Unknown, which was a very different reworking of 90s ultro-classic X-COM: UFO Defense. This time around, we get robo-folk and genetic modification, and one giant leap further away from XCOM’s parentage. Good idea/bad idea? Let’s find out!>Saving the world with a big, pink, French cyborg: this perhaps isn’t the XCOM expansion we asked for, but I think it’s the one we needed. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

I’ve been playing unfinished code for major XCOM expansion Enemy Within.Here are some early impressions for you.>

XCOM has a confession to make. All this time it’s been carrying on like it’s a militaristic strategy game (albeit with aliens and robots and psychics), but really, really> it’s been a superhero game all along. With major expansion Enemy Within, it proudly rips open its shirt, throws its spectacles to the wind and brazenly displays the lurid spandex beneath. My current squad, for instance, is led by a Mexican in a bright pink mech suit, wearing a matching tribly. He can spray flames from his hands. He can leap over small buildings. He can seep healing gas from whatever’s replaced his pores. He is, in short, about as far away as soldiers get from the mopey-looking, meandering dudes in overalls who characterised X-COM.

With Enemy Within, XCOM and X-COM almost entirely part company. While that’s a statement that would have seen 2011 me immediately take my seat in the Angry Tank, here’s why 2013 me is absolutely convinced this accentuated divergence is only a good thing. (more…)

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

I was away when body-horror XCOM expansion Enemy Within was announced, so that means you’ve tragically been denied my thoughts on it. Clearly, I am outraged that Firaxis are going to pervert their beautiful and unique snowflake with CHANGES and I beseech you to sign my online petition demanding that they cancel months of work immediately and develop a 100% faithful remake of Terror From The Deep instead.

Nah, there isn’t a game I’m more looking forward to right now. I can’t wait to play it. I’m especially enamoured of the idea that now is when they truly make XCOM their own game instead of beholden to its noble origins, and the new soldier-modding stuff sounds fascinating. A smaller added feature is that they’re offering the option to deactivate what’s something of a Firaxis house rule – pre-determined outcomes, regardless of how many times you reload the game. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

XCOM: Enemy Within escalates the alien invasion, introducing body modification, sky-squids and Mechtoids. After seeing the initial reveal at Gamescom, I was eager to try the expansion before release, but when I had the chance last week, I hadn’t expected to see humanity turning on itself. XCOM have encountered a new threat and this one originates much closer to home.>

(more…)

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