Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

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As if the hordes of pyros weren’t scary enough, Team Fortress 2‘s Halloween event launched on Friday. Instead of doing something new, they’ve chosen to make every previous Scream Fortress – going back to 2009 – playable once again. Get your spooks in while you can, because the event ends on November the 8th.

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Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

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The match seems to be going terribly. My teammates don’t appear to be interested in defending the capture point, and about half of the enemy team have dominations – meaning they ve killed the same player multiple times without that person getting revenge. Yet weirdly, the game continues.

I m dead, tabbing through the viewpoints of everyone who s alive, when I realise why. One of our Red pyros is dancing with six members of Team Blu, keeping them occupied through the use of a taunt.

Team Fortress 2 is weirder than ever.

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Half-Life 2 - contact@rockpapershotgun.com (John Walker)

There are few actors who have imbued a game character with such an emotional depth as Robert Guillaume’s voice work for Half-Life 2’s Eli Vance. The father of Alyx, and of course the man behind Benson in Soap, died last night after suffering with prostate cancer, aged 89. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

Today the Pyro will get a chuffing jetpack in Team Fortress 2 as part of the ‘Jungle Inferno’ update. This is a big’un, bringing one new Valve-made map, five new community-made maps, and the long-promised Pyro class update. All flamethrowers are being improved and the Pyro is armed with four new weapons too, from a beefy single-shot flamethrower to a cheeky slap (hey, it worked in Absolver).

The update was expected to launch last night but Valve delayed it for a little more testing, so it’ll now hit today. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Alice O'Connor)

The Team Fortress 2 [official site] gang are off to a lush tropical island to fight around the remains of Saxton Hale’s failed theme park Yeti Park in the next big themed update. The Jungle Inferno update will re-open Yeti Park as Mercenary Park, where mercenaries fight mercenaries (for control of capture points). Psst, that’s us. Five tropical community-made maps are coming too. As is TF2 tradition, Valve are counting down to launch day-by-day with collected teases, so more is to come. Dare I dream for the promised Pyro overhaul?

And yes, of course this means we have a fine new TF2 animated short to watch: (more…)

Half-Life 2 - contact@rockpapershotgun.com (Rick Lane)

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The Orange Box is one of the strangest quirks of gaming history. Never before had a developer released three brand new, entirely separate games at the same time in one package, and thanks to digital distribution, it probably won’t happen again. What makes The Orange Box truly remarkable though is that it contained two of the most-anticipated games of 2007, and what proved to be the biggest surprise hit of the year (some might argue ever).

The company was Valve and the games were Half Life 2: Episode 2, Team Fortress 2 and Portal.

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Team Fortress 2 - contact@rockpapershotgun.com (Rich McCormick)

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>

This is RPS, so let’s get literary. Team Fortress 2 is the game version of the Picture of Dorian Gray but in reverse. (more…)

Half-Life - contact@rockpapershotgun.com (Alec Meer)

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The lesson here is “never go to sleep.” All sorts of things happen while people sleep. Cats go on adventures, presidents threaten nuclear war and, well, ex-Valve writers post thinly-disguised plot summaries of the unreleased and, so far as best guesses go, long-cancelled Half-Life 2: Episode 3. Long time Half-Life scribe, the excellent Marc Laidlaw (who left Valve last year), casually tossed out a link to his website last night, which led to a short story about Gertie Fremont, Alex Vaunt and their climactic battle against evil alien invaders the Disparate. (The site’s having a wobble, but the page is archived right here).

While that might sound like satirical tomfoolery, the actual story very much> sounds like how the final chapter of Half-Life 3 could have played out. It involves time-travelling cruise liners, resurrected overlords, the heart of the Combine and the fate of one Doctor Gordon Freeman.

This is really happening. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Alec Meer)

Traditionally, Valve have maintained impossibly motionless poker faces about what they have planned in the longer term for Team Fortress 2 [official site] updates – something which helped to build insane degrees of anticipation back in the day, as we prayed and begged for videos and comics and guns and hats. These days, Overwatch seems to absorb most of the air in the room, and in addition TF2 is so fatted with stuff> that it’s hard to get too excited about this or that being tweaked. That’s why the latest round of patch notes are semi-notable: they’re telling us what they’ve got in the pipeline before it gets sprayed into the game, as opposed to the usual after. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

So committed is third-party Half-Life remake Black Mesa [official site] to emulation of its much vaunted inspiration that it has now fully embraced ValveTime. Black Mesa was first released as a free mod in 2012, followed by a spit’n’polished paid version two years ago, but still with the notorious jump’n’fail alien world section from Half Life’s final act missing. Plan was to rethink rather than merely remake Xen, in a planned act of historical revisionism to make people think Half-Life was brillo all the way through. (Note: Half-Life was> brillo all the way through).

Last Autumn, the team declared the Gordon would finally be bouncing his away across fleshy coral oddities once away this summer. Well, no – there’s been a delay. The good news is, they are now showing off Xen’s great outdoors for the first time, as well as revealing a few changes planned for Black Mesa as a whole.

… [visit site to read more]

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