Sid Meier's Civilization® V
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Ask PC Gamer is our weekly advice column. Have a burning question about the smoke coming out of your PC? Send your problems to letters@pcgamer.com.

I'm trying to find some games my retired dad might enjoy. He's not really a gamer... all he plays right now are games on his phone, and I guess he could play casual games on PC, but I wanted to show him there's more than simple puzzle stuff (he likes Threes) without overwhelming him. He has a pretty decent desktop I got him a couple years ago. Any recommendations? J.M.

Dear J.M.,

"Casual" has taken on a new meaning for me in the past few years. I used to think of Facebook games and the incessant notifications spawned from friends who think we might somehow connect over a mutual love of vegetables despite not talking for 10 years. Today, I think of any game that can be played in short sessions and doesn't demand a lot of familiarity with the genre or precision control.

That's a lot of great games, and 'casual' probably isn't the right word. Civilization V qualifies, for instance. You don't need to have played other turn based strategy games to get the concept it's like a board game, and the tooltips explain the rules and it's turn based, so there's no athletic mousery involved. And though it's hard to do, it can be played in short sessions. He can save and quit whenever.

Then again, I don't know your dad, and Civ might bore him to death. I'm just guessing (and only because this is true of my dad) that he isn't going to jump between a bunch of games. He'll probably want to get familiar with one or two and play them a lot, a la Threes. Turn-based strategy is a good call if that's the case. Total War: Shogun 2 and Unity of Command also come to mind, though the jump from Threes to the latter could be a bit much.

You may also consider going to GOG and finding some classics: Theme Hospital, SimCity 2000, Police Quest. Regarding that last one, if you think he might like story and adventure games, Zork: The Grand Inquisitor is one of my personal favorites. And there's always Telltale.

In the puzzle department, I can also recommend SpaceChem and World of Goo. And if none of that appeals, you can always install Peggle and move on. There's nothing wrong with Peggle. (Though I'm sure the commenters can supply some good answers and anecdotes of their own.)
Borderlands Game of the Year
Borderlands


The Great Steamworks Migration continues. This time, it's Borderlands. The shoot-'n-loot FPS's co-op multiplayer has been unavailable since Gamespy's demise. Now it's back, thanks to the introduction of the Steamworks multiplayer infrastructure.

For owners of the physical-disc edition, you can activate a Steam copy using the "Granting Tool", found in Steam's Tools menu. You can see full instructions here.

Previously, a Borderlands patch removed SecuROM DRM from the game and its DLC.

There's been a recent trend of games switching to Steamworks, thanks both to Gamespy's death and Games for Windows Live's presumed shut-down. Recently Dawn of War 2 escaped from GfWL's clutches, securing its future for hopefully years to come. Of course, if Steam ever closes, we're all screwed.

Gearbox are currently working on Borderlands: The Pre-Sequel. For more on that game, check out Tom's recent hands-on report.
Borderlands 2
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If for some reason you're interested in Borderlands 2 but have yet to play it, then here's good news: the game is free on Steam this weekend. Even better, if you enjoy the game there's a hefty 75 per cent discount on both Borderlands 2 and its Game of the Year edition during that period. Naturally, you'd be better off going for the latter as the DLC packs include a wealth of extra content.

The free weekend is timed perfectly to get indecisive punters aboard the Borderlands train ahead of the October release of Borderlands: The Pre-Sequel. Indeed, the game is now available for pre-purchase on Steam. You can play as Claptrap, which is great, because it means you can send the annoying robot to his death.

We had a hands-on session with the pre-sequel recently, describing it as "familiar, but fun". It releases October 14.
XCOM: Enemy Unknown
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Written by Julian Murdoch

Most board/videogame crossovers are terrible, so it was with a healthy amount of skepticism that I sat down at GenCon 2014 in Indianapolis this weekend to play XCOM: The Board Game, a coop strategy game due later this year from Fantasy Flight Games.

Fantasy Flight has a small pocket industry making these crossover attempts: several runs at the World of Warcraft license, A Gears of War game, even a game based on the world of Doom. Most of the time, the theme of the videogame seems like a weird bolt-on to the cardboard version, both watering down what might be good gameplay mechanics and failing to create a meaningful connection to original game. XCOM: The Board Game avoids both of these traps, both delivering a new, fun coop experience and conjuring up the XCOM world in interesting ways.

It s worth noting that when XCOM: Enemy Unknown hit the PC in 2012, many reviews pointed out that core tactical gameplay was actually prototyped as a boardgame before being brought digital. XCOM: The Boardgame has nothing to do with that tactical miniatures (video)game we all lost countless hours too.



That s good news. Eric Lang, the designer of the upcoming digital/boardgame hybrid, put it this way: Why would we try to replicate that exact experience, he said, sitting across the plastic counters and cardboard chits that define the boardgame experience. It already exists. We all played it. So we pulled the camera way back and put you in charge.

The core conceit of XCOM: The Board Game is precisely that. In the video game version, most of the gameplay happens at the ground level, occasionally pulling out for a brief geoscape perspective. In the board game, you sit above the geoscape level, the big-boss of all. Each player assumes one or more key roles: Commander, Squad Leader, Chief Scientist, and Central Officer. Each role has its own tasks to accomplish, working together to defeat an incoming alien invasion: assigning ground troops, interceptors, and satellites to defend planet earth, researching technologies, salvaging wreckage, and completing critical missions to repel the invading sectoids, floaters, and the rest of the XCOM menagerie.

As a cooperative boardgame, it shares much in common from games like Z-Man Games Pandemic, which assigns each player at the table a critical role in achieving a common objective against the game itself.

The Commander sends interceptors to shoot down incoming UFOs and manages the budget, allocating cash to all of the other players. Everything in the game costs money, and money is always scarce. The commander will never be able to give everyone all the money they need.
The Chief Scientist researches new technologies that act as buffs for other members of the team using card game mechanics. Each other player has buffs that can provide enormous benefits, but she only has so many scientists to deploy, and more scientists cost more money.
The Squad Leader assigns specialist troops (assault, sniper, special ops) to both defend XCOM home base and achieve the missions required to actually win the game. But troops get killed in combat, and recruiting new ones or leveling them up costs money too.
The Central Officer manages satellites and communications infrastructure. But the enemy is always targeting satellites, and new ones are expensive.



Each turn, each member has critical tasks to accomplish, and as a team, there are limited resources available to tackle the ever-changing crises which spread panic to the continents of the world. Too much panic, and the game is lost. Successful resource allocation requires real team communication and collective decision making.

But it s the Central Officer that sets the game apart. Instead of a traditional fixed turn order (I go, you go, the game goes), the Central Officer uses an app (iOS, or browser-based) to tell each team member what to do, when, and to relay the new information that comes in from the computer controlled AI. She also manages the satellite network to make sure that the best possible information is coming into the team. And it all happens on a timer.

Here s how it worked in practice, in my demo game:

Commander, assign your interceptors. You have 15 seconds.

Africa s about to fall into panic. Europe s no better. I have six inbound UFOs, and six interceptors, but I m short on cash. If I move to defend, I ll have nothing to give my ground troops, who are repelling a base-invasion at XCOM HQ. And the Science Officer won t shut up about wanting to get more salvage.

Five seconds! screams my Central Officer.

I let Africa fall, assigning three interceptors to Europe.

Done! I cry. He presses a button on the iPad next to me. Squad Leader, Defend the Base! You have 13 seconds.



Time itself is the most critical resource. If the Commander (me, in our demo) takes too long, there are consequences. If anything goes wrong like losing satellites or letting a continent fall into chaos there are consequences. Sometimes the consequences are traditional boardgame consequences fail a few dice rolls when trying to defend XCOM base, and your soldiers die. Fail to research a new technology often enough and your scientists have to take a turn off and think about what they ve done.

But because the AI for the game is in the App, both time and information are part of those consequences too. After our failure in Africa, the next round had us assigning resources before we even knew where the UFOs were going to land. After running over time last turn, the Squad Leader, forced to decide between three missions to pursue, only gets 10 seconds to read the mission cards and decide, instead of 25 seconds.

And just like that, the game goes from strategic allocation and resource management to real time panic. The irony here is that this is unique in the XCOM universe. XCOM, after all, is a turn-based strategy game. A safe haven for people who don t like the stress of managing a build order in StarCraft 2 or getting a skillshot just right in League of Legends.



This is the genius of XCOM: The Board Game. It uses an app to change the very structure of the game (Do well, and you ll get critical information before you have to act. Do poorly, and you re flying blind), and it adds an element of real-time panic to what would otherwise be a fairly staid resource and strategy design.

This, it turns out, was the entire point: to stress you the heck out while you re trying to save the world. Making decisions with limited information and limited time is what brings out stress, explains Lang. Real time is the best way to do that. But using a sand-timer just doesn t cut it. An App feels really impersonal, it actually feels actually sinister. When the app pings you, that sound effect starts stressing you out.

By turn three of our demo, I d failed to allocate resources effectively with time being our most critical resource of all. And the earth was lost.



XCOM: The Board Game works as a boardgame for two reasons. The first, obviously, is it s connection to a beloved strategy videogaming franchise. The second is it s integration of a digital component. It will be easy for crufty grognards to immediately dismiss that as a gimmick designed to appeal to people who aren t real boardgamers a comment I heard more than once on the floor of GenCon.

But XCOM: The Board Game is doing something that happens all too rarely in board games it s actually innovating. I only got to play once the line for demos ran around the Fantasy Flight Games booth all weekend long but I will for sure be playing many, many times again, when it s out later this year for $60.
Borderlands 2
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Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.

Famously, Gearbox changed Borderlands' visuals at the eleventh hour, completely re-doing the character models and textures to turn it from an ugly caterpillar into a bazooka-firing butterfly dipped in a vat of leaky glowsticks. Gearbox further loosened their belt for the sequel. They continue the first game's cel-shaded mania but notch up the environmental variety, with arctic wastes, gleaming metropolises, bone-dry dust bowls, and green goo-filled mines. It makes for a game that delivers plenty of spectacle.



Download the full-sized image here.



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Street Fighter® IV
The best living room PC games
Borderlands Game of the Year
Borderlands


Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.

Here's the full list of changes:

Removed SecuRom from the title and all DLC
Added a Granting Tool In the steam Tools section that turns a retail disc into a Steam version of Borderlands
News Ticker added to the main menu to give you updates on the Multiplayer restoration updates.
Imported SecuRom DLC keys into Steam, so if you bought DLC outside of Steam, activate it within Steam and get your matching content.


The patch notes confirm that "Steamworks multiplayer is coming in a future update", so until then I guess we're stuck playing the original Borderlands solo. Or playing Borderlands 2 with friends, which is a bit more likely.
Sid Meier's Civilization® V
mod of the week


Rome wasn't built in a day, but now it can be built in a turn. A new mod for Civilization V, called CivRome, lets you play from 323 B.C., the death of Alexander the Great, to 500 A.D., the fall of the Roman Empire. You can play as one of 22 possible civilizations including the Romans (Caesar), the Egyptians (Cleopatra), the Macedonians, the Goths, the Gauls, and even the Huns (led by one Mr. Attila T. Hun). There are new technologies to research, specific attributes for some of the civs, and a beautiful, historically accurate new map to conquer. In other words, it's a toga party, Civilization-style.

I'm a little hesitant to cover this mod, as it's still in development and there are tons of planned features that aren't implemented yet, but I figure getting players involved early to show interest and provide feedback and suggestions can't be a bad thing. Besides, I tried it out for a while this week, and it's highly playable with plenty to keep you occupied even in its unfinished state.

So much to conquer!

There's the map, and it's lovely and accurate, not to mention massive (not my picture, that's from the mod's Steam page). Obviously, you can play the mod on a random map, too, but I think the custom map will let you really get into the frame of mind to mess around in ancient Rome. One important note: the mod requires all of Civ V's DLC and expansions to run.

This! Is! An! Area! Outside! The! Border! Of! Sparta!

Along with the 22 playable civs, you'll be able to interact with a massive slew of familiar city-states. Early in my game, I ran into Jerusalem, Cyrene, Rhodes, Nazareth, and of course, Sparta, though deviating from completely realistic movie history, the Spartans wore more than tiny underpants and capes, and there didn't appear to be exactly 300 of them. Oh well, you can't have everything. On the other hand, I'm playing as Caesar, so I'm still going to try.

Yay. We are so happy! Well. Some of us! The rich ones!

What makes citizens happy in CivRome? Well, researching Happiness technology demonstrated that everybody loves slave labor. In fact, the CivRome mod makes slavery a big part of day-to-day life. The system isn't complete yet, but when it is, slaves will function as a resource, able to be imported and exported, used as labor to boost production, functioning as private tutors to buff science and culture, and increasing the happiness of the citizens who aren't slaves themselves. (The slaves, one presumes, will be pretty damn miserable.)

Okay, Rome is founded. Let's get to work on the vomitorium.

There are some interesting and unique facets to some of the new civs. The Huns, for example, were a nomadic people, so if you play as Attila you won't be able to build settlers to found new cities, though you'll be able to capture settlers from other civs. Their cavalry, naturally, will be top notch. Carthage, meanwhile, begins the game with a whopping five cities, owing to the fact that they were a territorial powerhouse at the time, though their military units will be unable to cross the sea as other civs can.

I'll be remembered through history as... a salad? A friggin' salad? Sigh.

The Romans have their own issues. As they grow an advance, a curious problem will arise among their military: soldiers will become more and more unhappy. It makes sense. If Rome was a remarkable paradise filled with wonders and luxury, who the hell would want to go tromping off to die in some distant war? To boost morale, Rome will need to ratchet up the distractions, devoting a lot of effort into keeping its citizens happy, like holding chariot races in the Circus Maximus and by building the Colosseum. Nothing to take your mind off faraway bloodshed than by watching some local bloodshed.

Darn Vandals. They keep tagging my storefronts.

I'm no ancient history buff, but I can appreciate the efforts being made to reflect this era as accurately as possible, and with such a wide range of civs to choose from, I think this could grow into a really spectacular mod. Again, while playable, this is still largely a work in progress and there's a lot more planned. You can check out the discussion page on the 2K forums here, and there's tons of talk on the mod's Steam Workshop page.

Don't forget, you need all of the Civ V DLC and expansions to run this mod!

Installation: You can subscribe to the mod on the Steam Workshop page I just linked. When you fire up Civ 5, just activate it on the Mods menu, and make sure you choose the CivRome map if you want to use that one specifically (trust me, you do).
BioShock™
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When most of Irrational Games was laid off earlier this year many assumed it was the last we'd see of BioShock, at least until 2K Games mustered the courage to have one developed by a secondary studio ala BioShock 2. Nonetheless, it would appear something BioShock related is about to happen, because 2K Games posted this teaser image (above) on its official Twitter account earlier today, along with the text: "Oooo, what COULD this mean?!".

What's a scantily clad woman with an apple got to do with BioShock? Well, in dark lettering at the bottom of that image is a reference to Poseidon Plaza, which is a prominent location in the original BioShock. The reference seems to indicate that we might see a repackaging of the original game in the not-too-distant future. Whether that repackaging is relevant to PC owners is another question.

After all, it's unlikely the teaser is related to a brand new BioShock game. BioShock Infinite only released last year and if there was a fourth BioShock game, surely it wouldn't return to Rapture? Surely? In the meantime all we can do is speculate.
Counter-Strike
steam sale day 7


We've now been living and breathing the Steam Summer Sale for a week, losing sleep for every flash sale, antsy with anticipation every time the new deals tick over. We're feverish from the savings, but it would be madness to stop saving now. Today's deals fuel our appetite for strategy, shooting, and launching valiant little green men into space on absurdly oversized rockets.

Don t forget to check out GOG s summer deals, too.

Reminder: if a game isn't a daily deal or a flash sale, it could pop up later in the sale for an even lower price. If you want to be safe, wait until June 30 to pick up a sale-long deal.
5 - The Banner Saga
50% off: $12.49 / 9.49 - Steam store page
One of the biggest artistic achievements in gaming this year. We love The Banner Saga s hand-drawn characters and how they animate on the battlefield, but we especially enjoy the way its detailed, Nordic landscapes parallax as your caravan of warriors and survivors march on. The Austin Wintory score is a cherry on the top.
4 - Kerbal Space Program
40% off: $16.19 / 11.99 - Steam store page
We ve murdered a lot of aliens in games, but only in KSP have we stranded little green guys in planetary orbit due to our grossly incompetent management of a budding space program. The Early Access rocket physics simulator is one of the best games still under development, and already has a large community of engineers sharing stories of harrowing space missions, ship designs, and mods. KSP has even made its way into classrooms.

Read Ian s five-part Kerbal Space Program chronicle to see how he learned rocket-building basics and launched a mission to the M n.
3 - Counter-Strike: Global Offensive
50% off: $7.49 / 5.99 - Steam store page
The best competitive FPS on PC owes a lot to its skill-based matchmaking format. At any skill level, five-on-five Counter-Strike narrows the range of tactical choices available to you and the time you have to make them, creating a wonderfully concentrated competitive mode. Otherwise, CS:GO is mainly a vehicle for microtransactions: beware the allure of $400 virtual knives.
2 - Tomb Raider
75% off: $4.99 / 3.74 - Steam store page Flash sale: Buy it before 8 p.m. EST
Lara Croft returns in a gorgeous action game heavily inspired by Naughty Dog's Uncharted series. This younger, rebooted Lara doesn't have her predecessor's confidence or predilection for interesting puzzles the only tombs in this game are disappointingly short and simple but the shooting is by far the best in the series. Exploring Tomb Raider's island and crafting survival gear is also fun, as Lara is a nimble climber and each area is packed with interesting treasures to hunt down. For a challenge, forgo the assault rifle and grenade launcher for Lara's incredibly satisfying (and silent!) bow.
1 - BioShock Triple Pack
83% off: $10.19 / 6.79 - Steam store page
If you haven t explored the ruins of Rapture, you re in for a treat. BioShock s world is a revelation, an under-the-sea society that s crumbled under its own weight, and exploring what remains of it and shooting its crazy inhabitants in the face with fireballs is a delight. BioShock 2 goes even further, changing your perspective and adding a surprising amount of depth with its own story. Irrational s swansong, BioShock Infinite, may still be polarizing, but Columbia is just as beautiful and terrifying as Rapture, and well worth exploring. All three are included here in a bundle that s too cheap to pass up.

Other great deals today
Remember that games not categorized as Daily Deals or Flash Sales may be reduced further later in the sale.

Bastion (40% off) $8.99 / 6.59
Killing Floor (50% off) $9.99 / 7.49
Mirror's Edge (75% off) $4.99 / 2.49
Fallout: New Vegas Ultimate Edition (66% off) $6.79 / 5.09
...

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