The moment all Valve and Half-Life fans have been waiting for might be revealed at this year's E3, predicts YouTube user aekime. But will it be the big reveal everyone is sitting on the edge of their seats for?
At least Gabe will apparently make the most amazing entrance ever.
Fair warning: This video is only slightly creepy. That's if you consider a crazed Half-Life fan biting his friend's ear off to be creepy. Let's just say it seems like the creator took some inspiration from David Firth.
And for the record, I'd be very happy with a new Left 4 Dead.
While threeA made a name for itself initially making original toys and figures based on its own properties, like World War Robot (whose artist Ashley Wood also helps run threeA), it's recently moved into licensed territory, making figures based on things like Real Steel.
I love old movies—especially films from the 1940s. Graphic designer Bao Nguyen did a take on classic games, like Half-Life and Street Fighter, and reimagined them as classic films—namely, creating film title cards for them.
Ever wondered what Metal Gear would've looked like as an old Warner Bros. crime film? Something like this! Too bad Humphrey Bogart isn't around to play Old Snake. Too bad Humphrey Bogart isn't around. Period.
San Francisco's 4th Street is covered in Gabe Newell. The Game Developer's Conference is in full swing, and the iconic Valve boss's mug is splashed on poles, garbage bins, and newspaper stands.
And you thought it was some giant building in Dubai. Nope. According to measurements converted from in-game models ad referenced for scale, City 17's own Citadel, constructed by the Combine, easily takes the cake.
Standing at 8430 feet tall, the Citadel easily, ahem, towers over the competition, Dubai's Burj Khalifa only managing to get 2723 feet off the ground (note: the image above is in metres).
Before anyone complains about the tense used in this post, let's assume there are people here who haven't played Half-Life 2's episodes.
German artist Daniel Ritthanondh is the man to thank for this Half-Life-inspired lamp, which will simultaneously light up your room and darken your dreams.
As big a Half-Life fan as I am, I could not own this. Wherever it went, I couldn't walk under it. Ever. That or I'd come home one day and creep up on it, shooting at it until it coughed up a human skull and giblets all over my living room floor. Which would just be too messy.
Well, if we're going to be doing more recent games for Total Recall, we'd better talk about Half-Life 2 sooner rather than later. As is true for so many people, HL2 is one of my favorite games of all time, an evergreen gem that I replay about once a year.
It's hard to put my finger on a "favorite" part, really—there are so many iconic moments that they all kind of blend together. But if I had to name one, it would be the bridge level.
You know the one I'm talking about. Near the end of "Highway 17," you'll arrive in a small villa that's located along a cliff. Up a hill is a long bridge, along which are running menacing Combine trains. To get Gordon's buggy up onto the track, you'll have to go to the other side of the bridge and unplug the combine force field that's blocking your way. And to get to the other side of the bridge… you'll have to go under it.
The wind, ripping into your ears, cutting through the air beneath this massive metal structure.
This is one of those make-or-break moments, when the designers at Valve grabbed their ambitions and carried them into the end zone so assuredly that it's still impressive, coming up on ten years later.
You enter the bridge support structure. And then you come out, and you're on a deck looking out onto the scaffolding underneath the bridge. It looks like you can jump down there… but can you? Is this safe?
The sound effects here are key. The wind, ripping into your ears, cutting through the air beneath this massive metal structure. It truly feels as though it could blow you off.
And so then, you jump. Everyone who has played this level has probably died at least once; slipping on a girder and tumbling, watching the ground come rushing up towards you. Just watching the video above gives me vertigo. I could play this level a hundred times and never tire of it—it is pure video game magic.
And once you're halfway across, things get even better. A train goes by above you, foreshadowing the coming race against the onrushing train that closes out this level. And once you've made it to the other side, cleared out the nest of combine soldiers and deactivated the force field… well then you have to make your way back. But why should you get to make your way back exactly the same way you came? Wouldn't it be much more interesting if a flying whale-helicopter attacked you and totally wrecked your shit?
This bravura section is my favorite single bit of Half-Life 2. The video of it is broken into three parts, with the middle section above. You can watch the whole thing on YouTube: Part one, part two, and part three.
Or, you know, you can just go play it again. You know you want to.
Actually, calling it an action figure does it a bit of a disservice. The term "action figure" conjures all sorts of images, mostly of very small men. This custom Strider from the Half-Life universe is not very small at all.
Not only does it look awesome, but its builder, nomadamusic, says it was almost entirely made from scratch, and even includes a few points of articulation.
Who needs large toy companies when individual artists can make their own Striders? Not nomadamusic, that's for damn sure.
Earlier this week, tens of thousands of users joined a Steam group dedicated to playing Half-Life 2 on Saturday between 2 and 2:30 p.m. EST, as a demonstration calling on Valve to get its ass in gear and release, or at least officially confirm work on Half-Life 3. How'd it turn out? It was either a great success or a disappointment, depending on your point of view.
I'll go with "success," as the game's numbers shot from 3,000 to more than 13,000 during the protest window, rocketing Half-Life 2 into the top 20 and just short of the top 10 (organizers note that it peaked at No. 11. The figures represent concurrent players.)
Now, when we first reported on this Tuesday, there were 30,000 members of the group. There are now 50,000. So less than half who originally backed this cause actually logged in to do so. And there's no assurance that Valve will acknowledge the demonstration or do anything in response to it.
Still, moaning and groaning over Half-Life 3 is something that takes place every day on gaming interest sites all over the Internet. This was actually a productive action, as it showed Valve that customers still love their games enough to play them seven years after release, rather than abuse Gabe Newell's email to demand one.
"I am personally impressed with what we've achieved today," the organizer wrote. "We're nowhere near done—in fact, we are currently in the process of planning new activities; this was only our first attempt, and, in my eyes, was a success for everyone." It's a success in my eyes, too.