Dec 27, 2012
The Walking Dead

The Year In Zombies I didn't notice how fairly quiet a year it's been for zombies until doing this round-up of all the flesh-eaters this year's media has to offer, but there were definitely some highlights that more than fill those gaps. Some duds, too, but you can't expect such a watered down narrative to always go over so creatively.


So let's take a look back at 2012 and all the zombie media that it had to offer. From games to comics to TV shows to film, here are a few highlights. If we missed any you're keen on, share your noteworthy selections in Kinja below.



The Games

The Walking Dead

The Year In Zombies


This is the star of the list. Telltale's wonderfully harrowing episodic series was a somber exploration through your personal judgments as the game threw increasingly difficult decisions your way. The point-and-click adventure game also featured some refreshingly interesting characters, including a remarkably enjoyable young Clementine and a steadfast Lee. Though definitely the mediocre platform of the bunch, the iOS version available was an alternative to non-console gaming users. Which is great, because the more people that play this touching eye-opener the better.


Resident Evil

The Year In Zombies


There were hits and misses embedded in this franchise's 2012 existence. Resident Evil 6, for instance, was incredibly underwhelming. As much as the game tried to make interesting changes to the series, it felt too outdone by other games. Resident Evil: Revelations was a surprise hit on the 3DS, combining a quality Resident Evil vibe with an episodic structure that suited the mobile game well. And then Resident Evil: Operation Raccoon City ran somewhere in the middle at mediocre.


DayZ

The Year In Zombies


The mod so good it's getting its own standalone game, DayZ has had an incredibly good year. It's marked by hundreds of compelling player tales on survival and trust, and a bunch of funny videos, too. Truly an experience unlike any other MMO or zombie game.


ZombiU

The Year In Zombies


Not only is ZombiU arguably the game that makes best use of the Wii U's GamePad capabilities so far in the early launch days of Nintendo's new console, but it's also a fascinating game. The shooter experiments with new concepts—like having to kill zombified versions of your previous lives—and includes an incredibly fun multiplayer mode, too.


Black Ops II

The Year In Zombies


But, wait! This is a first-person, war shooter! Well it also has a multiplayer option completely dedicated to zombies. And it's quite good, if not a little tough.


Zombro

The Year In Zombies


Zombro is a clever, bright puzzle game where you can dismember your zombie body to roll, bounce, and crawl your way around each level. It's a lot of fun.


Rebuild

The Year In Zombies


Deploy survivors, give them tasks, and survive.


Zombies, Run!

The Year In Zombies


Here's an interesting take on the world of zombie games. Zombies, Run! is an exercise game. As you go for a run around your neighborhood, you'll be listening to the story and taking instructions from the game, picking up supplies while being chased by zombies.


The Movies

Resident Evil: Retribution

The Year In Zombies


I imagine viewers are split on this one, as video games adapted into movies are never great. But our movie reviewer, Matt Hawkins, thinks that there are enjoyable elements to the latest film. Like great action sequences and some actual nods to the game, albeit not always too accurately.


ParaNorman

The Year In Zombies


This stop-motion animated zombie flick is different than what you're used to. It leans to the comedy variety rather than a horror film. Protagonist Norman has to use his ability to speak with the dead to fend off against the living dead. It's an adorable entry in what is normally a gross and scary one.


REC 3: Genesis

The Year In Zombies


Perhaps not the most unique of zombie movies, REC 3: Genesis is at the least packed with gore and ludicrous action. What else can you expect of a wedding gone awry at the hands of a disgusting and infectious illness?


The TV Show

The Walking Dead

The Year In Zombies


AMC's The Walking Dead, based on the comic book series, started off strong. Though losing some of its viewer loyalty somewhere near the end of season one and a whole lot of boring farm episodes in season two, the show has since picked up the pace in recent months with season three where the group of survivors finally starts to make more moves. The highlight of which has to be Daryl, who is certainly my favorite character, and unique to the show.


The Comics

The Walking Dead

The Year In Zombies


Robert Kirkman's The Walking Dead series is absolutely fantastic. Artist Charlie Adlard's powerful black-and-white imagery adds to the many, many tense moments in the series that has been ongoing since 2003. It follows a group of survivors as they meet their biggest threats head-on: other survivors. Think of the series as less about zombies and more about the world zombies have left in their wake.


Marvel Zombies

The Year In Zombies


From Evan: If you only know Robert Kirkman from The Walking Dead or his other creator-owned hits like Invincible, you may not know that he delivered a gleefully gross mash-up of superheroes and shambling undead a few years back. Marvel Zombies gave us versions of Captain America, Hulk, Spider-Man and others who devoured every human being on their home planet and went battling across the multiverse to hunt for more fresh meat. This year, a massive anthology collected all the MZ mini-series between two covers. It's good gory fun that makes the good guys very bad. Get it for the zombie lover in your life.


Steam Community Items

Some War Z Images Were Ripped From The Walking Dead


As promised, the strange saga of War Z just keeps getting stranger. Turns out this promo screen for zombie survival game, which was pulled from Steam earlier today, was plagiarized from The Walking Dead.


A Kotaku reader sent over the following image to show off just how much of this War Z title screen was plagiarized from other sources: (Click to expand.)



Some War Z Images Were Ripped From The Walking Dead

It looks like the top few photos are from fan zombie gatherings (assuming they're not from actual zombie invasions). We couldn't track down the bottom-left photo—I think it's from Shaun of the Dead?—but the bottom-middle one is straight out of The Walking Dead.


The bottom-right photo, which was mirrored for the leftmost female zombie in the War Z image, is also from The Walking Dead.


For a clearer comparison:


Some War Z Images Were Ripped From The Walking Dead Some War Z Images Were Ripped From The Walking Dead


Will this story ever end? Stay tuned.


The Walking Dead

More shows need Christmas specials. The UK The Office and more recently, Downton Abbey both had some pretty outstanding specials; surely The Walking Dead could use one?


This video from Jawiin imagines just such a scenario. The jokes are hit or miss, but the impersonations are all pretty great. "I'VE GOT THE HAM."


Are you with me that this most recent half-season of TWD was the strongest the show has been? Or do you think it's been good all along? What other shows deserve weird Christmas specials? I'd watch a Breaking Bad Christmas special.


Chat about that or whatever else, here or over in the Talk Amongst Yourselves forum. See you tomorrow.


The Walking Dead

See If You Can Beat The Walking Dead Creator's Video Game ChallengesTelltale's The Walking Dead game might be getting the lion's share of press lately, but there's actually another very good Walking Dead game out there: The Walking Dead: Assault for iOS. No, really: it's good!


Walking Dead author Robert Kirkman has been having fun promoting the game, and has launched a new Twitter campaign called "Play the Walking Dead" in which he'll regularly issue new challenges for the game via Twitter through December 21 (You know, when the world ends). It's the kind of thing that could be cool, or could be obnoxious, depending—but still, cool to see the author of the series engaging with the game so directly.


Full details from the press release:


Beginning today, Skybound, publisher of The Walking Dead: Assault and Robert Kirkman, creator of The Walking Dead, Invincible, Thief of Thieves and Super Dinosaur, will host "the 10 days of the Apocalypse", a celebration of our forthcoming apocalypse as predicted by the Mayans.


To celebrate this pivotal event in human history, Robert Kirkman is hosting a "10 days of the Apocalypse" event, where every day at 11AM PST on his Twitter feed, @RobertKirkman, he will set a new daily challenge for players of The Walking Dead: Assault.


Winners of each challenge will be awarded prizes that will be kept secret until the challenge is made, however, know that some of these will be very special items you will not be able to find anywhere else.


So, sure, it's really just a stunt to promote The Walking Dead: Assault. But hey, the game is good, and this gives the welcome opportunity to beat the creator of The Walking Dead at his own game.


Half-Life 2

The Biggest Winners Helped This Year's VGAs Tell a Different TaleIf the Video Game Awards are actually an awards show, and not just a keynote for promoting upcoming games, then the big news from last night was The Walking Dead: The Game. Eminently quotable analyst Michael Pachter said before the show that if this title, a downloadable self-published game, took home Game of the Year, he'd eat his hat. To his credit, Pachter later tweeted out a request for one, presumably to consume.


But the surprises don't just stop there. The Walking Dead won Game of the Year coming out of the Best Adapted Game category. Except for 2003, the first year of the VGAs, when things were very different from today, only two adapted games have even been nominated for GOTY: Batman: Arkham Asylum and Batman: Arkham City, and neither won. This is a different time in games development, with publishers looking for games whose characters and stories they fully own.


Some might look to a licensed or adapted work and consider that the game derives its significance, or at least the attention given to it, because it draws on some other franchise in popular entertainment. So it's strange that a licensed, adapted work reminds us that story, and characters, and choices, and the memorable experiences they create, matters most.


Here's another surprise nugget: The Walking Dead: The Game earned its makers five Video Game Awards. The next big winner? Journey, with three (including a nomination for Game of the Year.) Borderlands 2 also took home three awards, the best haul for a traditional boxed console game.


So if you're thinking this might have been a different Video Game Awards, in its 10th year, you're probably right. Had the show given more attention to that purpose—only a handful of these awards were actually presented in the broadcast—we might be pondering it as a landmark year. The VGAs are often accused of being an industry popularity contest, but maybe this year they acquired recognizable critical heft. We'll have to see what happens next year, and the year after.


So here are the 25 winners of the 2012 Video Game Awards, plus the Game of the Decade. Two fan-voted awards gave Character of the Year to Claptrap from Borderlands 2, and Most Anticipated Game to Grand Theft Auto V.


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Game of the Year

The Walking Dead: The Game

Telltale Games


Also nominated: Assassin's Creed III, Dishonored, Journey, Mass Effect 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Studio of the Year

Telltale Games

Also nominated: 343 Industries, Arkane Studios, Gearbox Software


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Xbox 360 Game

Halo 4

Microsoft Studios/343 Industries


Also nominated: Assassin's Creed III, Borderlands 2, Dishonored
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best PS3 Game

Journey

Sony Computer Entertainment/thatgamecompany


Also nominated: Assassin's Creed III, Borderlands 2, Dishonored
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Wii/Wii U Game

New Super Mario Bros. U

Nintendo


Also nominated: The Last Story, Xenoblade Chronicles, ZombiU
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best PC Game

XCOM: Enemy Unknown

2K Games/Firaxis Games


Also nominated: Diablo III, Guild Wars 2, Torchlight II
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Shooter

Borderlands 2

2K Games/Gearbox Software


Also nominated: Call of Duty: Black Ops II, Halo 4, Max Payne 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Action-Adventure Game

Dishonored

Bethesda Softworks/Arkane Studios


Also nominated: Assassin's Creed III, Darksiders II, Sleeping Dogs
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Role-Playing Game

Mass Effect 3

Electronic Arts/BioWare


Also nominated: Diablo III, Torchlight II, Xenoblade Chronicles
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Multiplayer Game

Borderlands 2

2K Games/Gearbox Software


Also nominated: Call of Duty: Black Ops II, Guild Wars 2, Halo 4
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Individual Sports Game

SSX

Electronic Arts/EA Canada


Also nominated: Hot Shots Golf World Invitational, Tiger Woods PGA Tour 13, WWE '13
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Team Sports Game

NBA 2K13

2K Sports/Visual Concepts


Also nominated: FIFA 13, Madden NFL 13, NHL 13
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Driving Game

Need For Speed: Most Wanted

Electronic Arts/Criterion Games


Also nominated: Dirt: Showdown, F1 2012, Forza Horizon
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Song in a Game

"Cities" (Beck) for Sound Shapes

Also nominated: "Castle of Glass" (Linkin Park for Medal of Honor: Warfighter); "I Was Born for This" (Austin Wintory for Journey); "Tears" (Health for Max Payne 3)


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Original Score

Journey

Sony Computer Entertainment/thatgamecompany


Also nominated: Call of Duty: Black Ops II, Halo 4, Max Payne 3.


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Graphics

Halo 4

Microsoft Studios/343 Industries


Also nominated: Assassin's Creed III, Dishonored, Journey
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Independent Game

Journey

thatgamecompany


Also nominated: Dust: An Elysian Tail, Fez, Mark of the Ninja
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Fighting Game

Persona 4 Arena

Atlus/Arc System Works/Atlus


Also nominated: Dead or Alive 5, Street Fighter X Tekken, Tekken Tag Tournament 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Handheld/Mobile Game

Sound Shapes

Sony Computer Entertainment/Queasy Games


Also nominated: Gravity Rush, LittleBigPlanet (PS Vita), New Super Mario Bros 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Performance by a Human Female

Melissa Hutchison for The Walking Dead: The Game

Also nominated: Emma Stone for Sleeping Dogs; Jen Taylor for Halo 4; Jennifer Hale for Mass Effect 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Performance by a Human Male

Dameon Clark for Borderlands 2

Also nominated: Dave Fennoy for The Walking Dead: The Game; James McCaffrey for Max Payne 3; Nolan North for Spec Ops: The Line
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Adapted Video Game

The Walking Dead: The Game

Telltale Games


Also nominated: Disney Epic Mickey 2: The Power of Two, LEGO Batman 2: DC Super Heroes, Transformers: Fall of Cybertron
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Downloadable Content

Dawnguard for The Elder Scrolls V: Skyrim

Bethesda Softworks/Bethesda Game Studios


Also nominated: Leviathan for Mass Effect 3; Mechromancer Pack for Borderlands 2; Perpetual Testing Initiative for Portal 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Downloadable Game

The Walking Dead: The Game

Telltale Games


Also nominated: Fez, Journey, Sound Shapes
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Social Game

You Don't Know Jack

Jellyvision Games


Also nominated: Draw Something, Marvel: Avengers Alliance, SimCity Social
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Game of the Decade

Half Life 2

Valve Corporation


Also nominated: Batman: Arkham City, BioShock, The Legend of Zelda: The Wind Waker, Mass Effect 2, Portal, Red Dead Redemption, Shadow of the Colossus, Wii Sports, World of Warcraft


The Walking Dead

Here's How Samuel Jackson Looks in The Walking Dead Tonight's host of the Spike Video Game Awards will be appearing in some of the games being honored tonight. First up, The Walking Dead.


Spec Ops: The Line

Nine Signs That Video Games Grew Up a Bit in 2012 We hear all the time that video games are a young medium, that they've still got so much untapped potential to wow us in unique and meaningful ways. And while it may seem like it's been just another 12 months of sequels, remakes and disappointment, there have been signs that video games are maturing. Some of those baby teeth are shaking loose.


Video games probably made more people than ever cry this year, for whatever that's worth. Experiences like Journey made players connect with each other in memorably profound ways. Meanwhile, Thomas Was Alone drew on nostalgia, great platform puzzle mechanics and retro styling to comment on what it means to make something. Thomas wasn't alone in that regard, either. Titles as varied as Dear Esther, Little Inferno and The Unfinished Swan offered their own little windows into human nature.


So, yes, there may still be a few pimples on video games' collective face. But the games and events below are evidence that its voice is changing and getting deeper, too.



Assassin's Creed III's take on history

Nine Signs That Video Games Grew Up a Bit in 2012 Ubisoft's threequel wasn't without its flaws. But one of its biggest successes was in its meticulously researched and well-delivered portrayal of Native Americans, arguably amongst the best in any medium. Not only that, ACIII's creators made a game about the American Revolution that didn't make George Washington and his fellow patriots look like saints. The ambiguous treatment given to the politics of the time resisted the easy trap of flag-waving, making Assassin's Creed III feel like a step forward in how games can look at history.



Miiverse's social optimism

Nine Signs That Video Games Grew Up a Bit in 2012 A year ago, it would've sounded like the most naïve kind of pipe dream: a virtual gathering place on a game console where people were helpful and, shocker, even polite to each other. But, barely a month into its lifespan, the Wii U's Miiverse has players offering each other tips, sharing fun doodles and, in general, exhibiting behavior in line with the golden rule. Maybe it's because it's a neophyte community of owners who want a new console to succeed. Or maybe it's simply because it's from Nintendo, a company that sees spreading fun as a holy mission. Things may yet change but for now Miiverse seems like an oasis from the slur-happy, cynically dismissive interactions that gamers endure when they come together online.



Papo & Yo's magical memoir realism

Nine Signs That Video Games Grew Up a Bit in 2012 Games have drawn from the lives of their creators before, but none as explicitly and poignantly as Minority Media's Papo & Yo. Based on studio head Vander Caballero's life, the PS3 exclusive functioned as a playable diary of what it was like to grow up inside an abusive relationship. Caballero and his team drew on his painful experiences with his alcoholic father and layered them with a thick slather of magical realism and whimsy. The result? A game that shows how joy and crisis can be irrevocably intertwined, while reminding us that we have the strength to embrace or jettison what we need to make it through.



Anna Anthropy's anyone-can-do-it manifesto

Nine Signs That Video Games Grew Up a Bit in 2012 This year saw the continued diminishment of major corporations' domination of the creation of popular video games. The tools to make and distribute games are cheaper than ever, which, as Anna Anthropy celebrates in her book, Rise of the Videogame Zinesters, broadens the pool of people making games and thus the themes that games are about. All of this portends a more thematically diverse array of video games in the future.



Spec Ops: the Line's inglorious battlefields

Nine Signs That Video Games Grew Up a Bit in 2012 For all the body counts that a player racks up in an average shooter, those games' characters don't show much in the way of psychological repercussions from all that killing. Spec Ops: The Line distinguished itself from 2012's other shooters by exploring the grey areas between duty and survival. At the end of it all, you didn't feel all-powerful or even like you always did the right thing. You just felt wrung out. A lot more like real war—and real life—than other action games.



Journey's quiet co-operation

Nine Signs That Video Games Grew Up a Bit in 2012 Take out the screaming, k/d comparisons and dog-eat-dog mindset from an online game. What are you left with? In the case of thatgameompany's Journey, something pretty damn special. Journey players didn't have to help each other reach that mysterious peak in the distance but, when they did, they learned a little bit about the nameless, faceless strangers who traveled with them and a lot about themselves.



Wreck-It Ralph's love letter to video games

Nine Signs That Video Games Grew Up a Bit in 2012 Not only did the folks at Disney get the appeal of video games right, they nailed it in two distinct ways. First was the creation of made-up game characters and franchises that felt lived in enough to have possibly existed. And, trickier than that, Wreck-It Ralph integrated actual game icons in ways that made them feel like more than just cheap punchlines. Kids got to bathe in a recreation of the thrill they feel when playing games and grown-up gamers got a well-crafted reminder of why they kept on pressing buttons even when it wasn't cool.



The Walking Dead's harrowing take on survival

Nine Signs That Video Games Grew Up a Bit in 2012 The zombie apocalypse presented in Telltale's games wasn't the wacky kind of romp you get in a Dead Rising game. No, in the spin-off of the popular comics series, players were confronted by gut-wrenching choices that made them think long and hard about what to sacrifice. Then you had to live with the consequences of those choices. The Walking Dead was fun only in a self-flagellating way but it did what great artistic creations do: make up a reality that illuminates the ugliness and beauty of how we live in this one.



Australia's R18+ rating

Nine Signs That Video Games Grew Up a Bit in 2012 Fallout 3. Left 4 Dead 2. Mortal Kombat. For all too long, the list of titles turned away from gamers Down Under included some of the most anticipated releases of the year. Could Australians still get those games? Sure, they could. But the process was made all the more annoying by the lack of a mature rating for video games in the sprawling country. So, when the R18+ classification became law this year, you could hear the sigh of relief all around the world. Video games haven't been kids' stuff for a long time and the Australian government finally decided to acknowledge that fact.



Have some evidence of your own that video games did some maturing in 2012? Share your images, thoughts and videos in the comments below.


The Walking Dead

Yes, Your Choices In The Walking Dead MatteredNow that the first season of The Walking Dead is over, it's natural to ask the question: Did my choices even matter? Was this all smoke and mirrors, or did I really have a say over the outcome? It's the same sort of thing raised as any lengthy, branching video game story reaches its conclusion.


Partly due to production constraints and partly due to the writers' desire to tell a coherent story, most games like this don't have dozens of varied endings. We made so many decisions throughout The Walking Dead, but when all was said and done, did they matter? I'd say yes, they did.


Serious business Walking Dead spoilers follow. Beware of biters.


The final episode of The Walking Dead was always going to be where players' choices came together for a final reckoning. And there's no denying that a lot of the bigger decisions wound up not "mattering" that much, in a traditional sense. Characters you saved had already died some other way, and avenues you'd left open had been closed anyway. Whether you spared Ben in episode 4 or let him die (I let him die), he still died at the midpoint of episode 5. Even if Kenny stuck around, he still leapt down to get Clem's radio and met an uncertain fate. (Though remember the rule of death on TV: If there's no body, they're not dead. Going by both the books and the TV show, this even holds true for something as dark as The Walking Dead. So, we'll see about Kenny.)


No matter the decisions you made, you still wound up in the hotel room with Clem in the closet. You still barely managed to get her out of there. Lee had still been bitten, and even if you amputated his arm, he still died (though not before making some awesome/improbable one-armed building-jumps). So did your choices matter, or didn't they?


I think they mattered quite a bit. On a perfunctory level, the inclusion of the crazy stranger in the hotel room was a smart move by Telltale—essentially, it allowed them to sit you down and judge you for every bad decision you'd made in the game. There was no way to make it through The Walking Dead as a saint, so everyone would have to answer for something. I took food from the abandoned car at the end of episode 2. As it turned out, the car belonged to this man, and in the end drove his family mad with hunger and caused him to lose them. It was a smart way to judge players for their actions in a streamlined and doable way, and it was, all things considered, a believable scene.


But on a deeper level, throughout the series, we made decisions about what kind of a man Lee was, and how Clementine would see him. Our choices may not have affected the story outcome or averted his death, but they certainly affected his life—they made him the character we got to know and care about. (Or, depending, dislike but maybe understand.) One could make the same argument about the Mass Effects and Dragon Ages of the world, but given that The Walking Dead was a character study as much as it was an adventure, the fact that our decisions affected Lee's character is more central to the game's meaning as a whole.


Game critic Sparky Clarkson has effectively encapsulated why player choice mattered in a post over at his blog awesomely titled "Your choices don't matter." Rather, the choices do matter, he says, but "they don't matter in the way that they appear to."


Lee's choices don't change the world, or alter the fundamental flow of the story. He can do nothing to keep the drugstore safe, preserve the motel stronghold, or prevent the treacheries in Savannah. If those are the kinds of choices that "matter", then Lee's decisions don't. But decisions that mattered in that way wouldn't really fit the themes of The Walking Dead. It's not a world where a man ultimately has any real power to save anyone.


But the choices in The Walking Dead aren't really about changing the world, they're about changing Lee. The player's choices define who Lee is, whose company he values, what principles he chooses to uphold. The world reacts to those decisions, in subtle ways that either reinforce those decisions (for instance, in the developing friendship with Kenny) or play off them (as in the case of Duck's fate). The player's choices matter because they establish a context for his emotional connection, through Lee, to the game world.


Clarkson calls out the moment that I thought was the cleverest in the entire series: At the very end, when Lee directs Clementine to fight off the trapped walker, get a gun, and handcuff him to the wall before he turns.


All at once, the video game hierarchy moves up a step. Lee becomes the player, and Clementine becomes his avatar. For a few short minutes, it's as though we're controlling Clem instead of Lee. And before we send her on her way, we make one final decision. This game, which has let us make so many choices about how Lee lived, allows us to choose how he'll die.


The Walking Dead

There's a New Walking Dead Mobile Game, and It's BrilliantLike a mysteriously silent walker lurching out of the woods to sink its teeth into your face, Skybound's comic book based The Walking Dead Assault came out of nowhere this morning to take a large bite out of fans' free time.


Normally when a game based on a major property arrives with little fanfare on the iTunes App Store it isn't a good sign. Instead of a quick and dirty cash-in, however, Assault is a meaty chunk of squad-based survival horror that faithfully follows Rick and crew through several arcs of Robert Kirkman's award winning comic book series.


The game begins with Rick waking up in the hospital, rendered in striking sketchy black-and-white 3D. Using a fingertip to navigate, the player guides our hero through the hospital and out into the surrounding area, scavenging supplies and auto-attacking walkers with melee and ranged attacks. Completing the chapter and earning achievement unlocks The Walking Dead goodies like trivia and wallpapers.


In the second chapter we gain control of Rick's "friend" and fellow officer Shane. Together they form a squad (up to four characters can be mixed-and-matched up at a time, once unlocked), sweeping the city for supplies, taking down walkers side-by-side and searching for lucky survivors.


For $1.99 The Walking Dead Assault takes players through ten chapters, following the early stages in the comic. The next installment picking up around the time the survivors find the safety of a (mostly) abandoned prison complex. It looks like the plan is to keep this up until the entire comic series is covered.


What a pleasant surprise this game is. Most unexpected and greatly appreciated.


The Walking Dead Assault — $1.99 [iTunes]


There's a New Walking Dead Mobile Game, and It's Brilliant There's a New Walking Dead Mobile Game, and It's Brilliant There's a New Walking Dead Mobile Game, and It's Brilliant There's a New Walking Dead Mobile Game, and It's Brilliant There's a New Walking Dead Mobile Game, and It's Brilliant


The Walking Dead

The Walking Dead Sure Was Emotional. For Different Reasons, For Different People.I'm still coming down from the experience that was The Walking Dead. Without getting into spoiler territory, that was... quite the ending.


To help cope, I've been talking to other people about their experiences, many of which seem to be similar to my own.


And then Kirk goes and shows me The Walking Dead Game Confessions, a site collecting people's thoughts and recollections of the game.


I'm still wrapping my head around the Ben love—maybe I'm not a teenage girl and just don't get it—but the adorable fan art and asshole confessions, that I can understand.


A kinda obvious warning: the site is FULL of spoilers.


The Walking Dead Confessions [Tumblr]


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