Assassin’s Creed® III

Pottering around a Viking-era version of your home in Assassin's Creed Valhalla is an enormous amount of fun - as I discovered from my adventures in Gloucestershire - but could it also encourage others to visit your country? That's what Tourism Ireland is banking on, as the organisation has teamed up with Ubisoft to use Assassin's Creed Valhalla in a promotional campaign.

Assassin's Creed Valhalla's first expansion, Wrath of the Druids, brings Viking protagonist Eivor across the seas to embark on new adventures in Ireland. Locations such as Dublin, Benbulben, the Giant's Causeway and the Hill of Tara are all visitable in-game, and Tourism Ireland has collaborated with Ubisoft to create a comparison video showing the game versions and their real-life counterparts:

The campaign doesn't end there, however, as streamers in Britain, France, Germany, Spain and Scandinavia will help showcase Irish landscapes in Wrath of the Druids as part of the collaboration. This is the first time that Tourism Ireland has worked with gaming content creators.

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Assassin's Creed 2

Assassin's Creed fansite Access the Animus has worked with Montreal's Kanien'kehá:ka Onkwawén:na Raotitióhkwa Language and Cultural Center to translate all of the unsubtitled dialogue in Valhalla's Vinland arc.

The video below reveals what is being said in all of the conversations going on around Eivor in this part of the game, which she (and you) are deliberately left unable to understand.

As well as dialogue, it includes translations of item descriptions and more. There's also a fascinating explanation of the Mohawk creation myth Eivor hears around the campfire - previously told by the Oneida tribe in Assassin's Creed Rogue. Intriguingly, there are differences in the stories which accurately depict the differences in its telling by the two tribes.

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Assassin's Creed 2

Ubisoft has given us our best look yet at Assassin's Creed 3 Remastered, which will launch 29th March on PC, PlayStation 4 and Xbox One.

It looks like it'll also be available on Nintendo Switch too, although Ubisoft doesn't want to announce that yet.

Assassin's Creed 3 Remastered is, as its name suggests, a shinier version of the series' North American set entry, originally released back in 2012.

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Assassin’s Creed® III

Spurred by last week's announcement of an Assassin's Creed 3 remaster, the game's director Alex Hutchinson has reflected on what he would change - and keep the same - if he made the game now. One of the biggest changes? That six-hour opening prologue.

Assassin's Creed 3 opens with a big surprise - that you do not initially play as Connor, the character on the front of the game's box, but his father Haytham. You're not even initially in America, either. What follows is a slightly overlong but genuinely surprising opening - but one some feel holds the rest of the game up. It's something Hutchinson now agrees with:

"We should have broken up Haytham's intro into chunks and interspersed them throughout the game to get to Connor faster," he wrote in a lengthy thread on Twitter. "The shock reveal of another playable character was great, but the start was too slow."

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Assassin’s Creed® Brotherhood

The Assassin's Creed comic series has just reached a moment in the franchise's overall story which fans have long awaited - a point the series' plot arc has been building to for nearly a decade.

(If you're not up to date on the Assassin's Creed games up to Syndicate, beware spoilers below.)

Back in 2016, Ubisoft and Titan Comics revealed that the First Civilisation plotline which featured in multiple Assassin's Creed games would instead "culminate" in a new series of graphic novels.

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