Chivalry: Medieval Warfare - DaGGyzo
We Fixed the Trolls... and some other fixes!
Crypts bug fixes
  • Fixed a game breaking error in Smelly Troll health calculation
  • Enabled one room / all rooms mode toggle during intermission
  • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
  • Forward spawning should work more reliably now
  • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
  • Manual levelling statues now also level character
  • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
  • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
  • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
  • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
  • Gave archer infinite ammo
  • Gave each class a unique character unlock at character level 6
  • Possible fix to enemies spawning in the wrong room
  • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
  • Fixed corpse VO
    Other Fixes
    • Belmez: Fixed exploit where players attacking could bypass objectives.
Chivalry: Medieval Warfare - DaGGyzo
We Fixed the Trolls... and some other fixes!
Crypts bug fixes
  • Fixed a game breaking error in Smelly Troll health calculation
  • Enabled one room / all rooms mode toggle during intermission
  • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
  • Forward spawning should work more reliably now
  • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
  • Manual levelling statues now also level character
  • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
  • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
  • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
  • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
  • Gave archer infinite ammo
  • Gave each class a unique character unlock at character level 6
  • Possible fix to enemies spawning in the wrong room
  • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
  • Fixed corpse VO
    Other Fixes
    • Belmez: Fixed exploit where players attacking could bypass objectives.
Chivalry: Medieval Warfare - DaGGyzo

Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!

NEW Map

Crypts
You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.

Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)

  • Horde Mode map
  • 6 Players
  • Halloween Themed
  • A lot of Bone puns

Other Fixes

  • Drunken Bazaar: Fixed exploit where players attacking could bypass objectives

HAPPY HALOWEEN!!
Chivalry: Medieval Warfare - DaGGyzo

Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!

NEW Map

Crypts
You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.

Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)

  • Horde Mode map
  • 6 Players
  • Halloween Themed
  • A lot of Bone puns

Other Fixes

  • Drunken Bazaar: Fixed exploit where players attacking could bypass objectives

HAPPY HALOWEEN!!
Chivalry: Medieval Warfare - DaGGyzo
The Black Knight mod is working again and official servers are up! We apologize for the delay!! Enjoy!
Chivalry: Medieval Warfare - DaGGyzo
The Black Knight mod is working again and official servers are up! We apologize for the delay!! Enjoy!
Chivalry: Medieval Warfare - DaGGyzo



Patch 31 Notes:


  • Fixed the following weapons scaling(size):
  • AOCWeaponAttachment_Bearded
  • AOCWeaponAttachment_BroadDagger
  • AOCWeaponAttachment_DoubleAxe
  • AOCWeaponAttachment_Hatchet
  • AOCWeaponAttachment_HolyWaterSprinkler
  • AOCWeaponAttachment_HuntingKnife
  • AOCWeaponAttachment_Maul
  • AOCWeaponAttachment_PickAxe
  • AOCWeaponAttachment_ThrustDagger
  • Fixed Customized weapon skins being worn without ownership
  • Revamped Foliage in Belmez
  • Fixed Gate collision at second objective in Belmez
  • Added New Polycount contest Helms for Contest participants
  • Fixed a delegate crash if switching from customization screen to a map at the right time
Chivalry: Medieval Warfare - DaGGyzo



Patch 31 Notes:


  • Fixed the following weapons scaling(size):
  • AOCWeaponAttachment_Bearded
  • AOCWeaponAttachment_BroadDagger
  • AOCWeaponAttachment_DoubleAxe
  • AOCWeaponAttachment_Hatchet
  • AOCWeaponAttachment_HolyWaterSprinkler
  • AOCWeaponAttachment_HuntingKnife
  • AOCWeaponAttachment_Maul
  • AOCWeaponAttachment_PickAxe
  • AOCWeaponAttachment_ThrustDagger
  • Fixed Customized weapon skins being worn without ownership
  • Revamped Foliage in Belmez
  • Fixed Gate collision at second objective in Belmez
  • Added New Polycount contest Helms for Contest participants
  • Fixed a delegate crash if switching from customization screen to a map at the right time
Chivalry: Medieval Warfare - Darbeenbo



It was 2 years ago this very day that Chivalry: Medieval Warfare was released to the public. Since then countless decapitations and limb-chopping has occured.

To celebrate the occasion you can now get Chivalry: Medieval Warfare and the expansion pack Chivalry: Deadliest Warrior are on sale for 75% off from October 16th - 23rd!

A few Chivalry highlights from the past 2 years:

  • Over 2 million copies sold since launch!

  • Console Release - Torn Banner is partnering with Activision and Mercenary Technology to bring Chivalry: Medieval Warfare to both Xbox 360 and Playstation 3

  • Mac and Linux support is in the works!

  • 8 new team objective maps since launch - 5 of which were created in the Fortification Map Contest which featured over $25,000 in cash and prizes for the content creators.

  • Steam Workshop functionality added to support custom maps and mods along with a curated item workshop for user generated cosmetic items such as helmets and swords.

  • Arms & Armor - Torn Banner partnered with Polycount to bring the videogame art community a Steam Workshop 3D Videogame Art Contest for Chivalry Medieval Warfare. Entrants had 6 weeks to create custom weapon and helmets skins, 12 of which will be incorporated into the full release of the game! The winners are also being announced today!


Chivalry: Medieval Warfare - Darbeenbo



It was 2 years ago this very day that Chivalry: Medieval Warfare was released to the public. Since then countless decapitations and limb-chopping has occured.

To celebrate the occasion you can now get Chivalry: Medieval Warfare and the expansion pack Chivalry: Deadliest Warrior are on sale for 75% off from October 16th - 23rd!

A few Chivalry highlights from the past 2 years:

  • Over 2 million copies sold since launch!

  • Console Release - Torn Banner is partnering with Activision and Mercenary Technology to bring Chivalry: Medieval Warfare to both Xbox 360 and Playstation 3

  • Mac and Linux support is in the works!

  • 8 new team objective maps since launch - 5 of which were created in the Fortification Map Contest which featured over $25,000 in cash and prizes for the content creators.

  • Steam Workshop functionality added to support custom maps and mods along with a curated item workshop for user generated cosmetic items such as helmets and swords.

  • Arms & Armor - Torn Banner partnered with Polycount to bring the videogame art community a Steam Workshop 3D Videogame Art Contest for Chivalry Medieval Warfare. Entrants had 6 weeks to create custom weapon and helmets skins, 12 of which will be incorporated into the full release of the game! The winners are also being announced today!


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