* Reworked how the Gift Wrap system works: ** Gift Wrap is now a free feature inside the game available to everyone. ** It can now be used with items that are temporarily untradeable (such as recent purchases), unless they have been previously Gift Wrapped. ** Hud Skins, Loading Screens, Wards, Announcers and Cursor Packs are now able to be Gift Wrapped. ** Players who have purchased Gift Wrap will receive some number of Treasure Redemption Tokens. ** Players who earned Gift Wrap by opening Treasure of the Nested Cache will receive some number of Treasures of the Nested Cache. * Fixed various bugs in the Winter map. * Fixed a recent change causing Chronosphere to affect invulnerable heroes when using abilities like Ball Lightning or Eul's Cyclone.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2014!
All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
Added 29 Limited community-contributed winter items to the Nice crate
Added new Limited Festive weapons to the Naughty crate
Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
Added Naughty and Nice winter keys to the Mann Co. Store.
Naughty and Nice winter crates cannot be opened after February 16th, 2015.
Premium Players will receive a Secret Saxton to give to another player
Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Added The Iron Bomber
Demoman Grenade Launcher
Grenades do not bounce or roll
Damage radius reduced by 20%
Grenades that self-detonate deal 10% less damage
Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list
Added The Quickiebomb Launcher
Demoman Stickybomb Launcher
Stickybomb arm time reduced by 0.2 seconds
Stickybombs can destroy enemy stickybombs
Charge time decreased by 50%
Stickybombs fizzle after 2 seconds
-15% damage penalty
-25% clip size
Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
Added The Panic Attack
34% Faster reload time
Hold fire to load up to 4 shells
Fire rate increases as health decreases
Weapon spread increases as health decreases
Added The Panic Attack to the Mann Co. Store, craft list, and item drop list
Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
Stickybombs now have a more visible trail while traveling through the air
Stickybombs arm particle is slightly more visible
Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
Removed +25% self-damage penalty
Added -25% radius penalty
Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
Loch-n-load grenades no longer visually tumble when fired
Bootlegger / Ali Baba's Wee Booties
Added +25% Demoman Charge meter on charge kill
Added Penalty: Taking damage while shield charging reduces remaining charging time
Kills while charging now only add 75% meter on charge kills instead of 100%
It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
Movement speed penalty now only applies when weapon is active
Added +25% Demoman Charge meter on charge kill
Added new game mode 'Mannpower' to the TF2 Beta
To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
Contains 8 permanent powerups players can find in the map
Players can only hold 1 permanent powerup at a time
Killing a player with a permanent powerup forces the powerup to drop
Contains 1 temporary powerup that can be found in the map
use the 'dropitem' command to drop the currently held permanent powerup
Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
Touching your flag will instantly return it to base
Currently supported on maps ctf_foundry and ctf_gorge
Instant respawns enabled
Random critical attacks disabled
Players spawn with 6 seconds of invulnerability
MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
Fixed a client crash related to the material system
Removed the Giftapult from the store and added a crafting recipe for it
Updated the equip_region for The Beastly Bonnet
Updated the localization files
Removed the map restriction on players in karts respawning ghost teammates when they touch them
Added transition material set to the basic radiant and dire tile sets to transition between the default material sets. Fixed a regression in setting color modulation on certain models. Removed scaleform_cache_ map entries in assetbrowser. Added a warning when running tools in 32bit about the possibility of running out of memory.
* Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in * Fixed an issue where Mac OS X users could not connect to servers reliably. * Fixed an issue where the first spectator watching a game could time out too early. * Themed map preference option now available for 1v1, coop bot, and ranked matches. * Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.