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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the CTF HUD
  • Fixed the CTF HUD not updating properly
Product Update - Valve
Super Game Jam Episodes 2 & 3 are Now Available on Steam. Get the complete series for 20% off!*

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*Offer ends July 28th
Product Update - Valve
Source Filmmaker version 0.9.8.6 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • material var overrides now work with textures
  • added Portal DLC
  • added Blade Symphony DLC
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a case where move speeds could be exploited using player view angles
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
  • Fixed baseballs causing teleporter exits to detonate
  • Updated The Five-Month Shadow to fix a paint-related problem
  • Updated The Merc's Mohawk so it can be equipped by all classes
  • Updated the equip_region for the Exquisite Rack
  • Updated beta map pl_cactuscanyon
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms

  • Updated beta map rd_asteroid

    • Mode changes

      • Players must steal at least 25 points before they can leave the vault with the reactor core
      • Updated power core pick up sound
      • Updated robot death effects and sounds
      • Updated HUD layout

    • Map changes

      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
      • Widened play space near cave exit leading into large row of windows
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements
      • Reduced ammo pack near vault from full to medium
      • Added alcove near front door staging area
      • Robots have been rearranged

        • A robots now circle the staircase near the front door
        • B robots now roam the interior bridge above the water

      • Enabled flashing lights when a team's power reactor has been stolen
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements
      • Widened glass tunnel flank doorway near C robots
      • Increased attackers spawn time by 1 second

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Added a Headset style for the Greased Lightning
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated beta map pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill
    • Removed the death pit in the first barn building of stage 1
    • Ammo increased in stage 2
    • Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid

    • Mode changes

      • Power Cores and Reactor Cores now add their point value to a team's score over time
      • Reduced the rate at which points can be stolen from 15 per second to 10 per second
      • Robots now heal 5 health per second to nearby friendly players
      • The HUD has been reworked

        • Inverted the layout to better represent the layout of the level
        • Added progress bars to represent each team's score
        • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
        • Thief icon now moves across the score board relative to the thief's position in the level
        • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
      • Added new strings to the win panel that explain why the team won
      • Replaced the current "points being stolen" sound with a new sound
      • Added better collision hulls to robot models
      • Reworked robot skins to reduce similarity to the Ubercharged skin
      • Sentry guns no longer target Ubercharged robots
    • Map changes

      • Layout has been adjusted with the overall goal of improving visibility of teammates
      • Removed spawn teleporter
      • Reduced map size by removing the front lobby and cave sections
      • Added terrain paths on the sides of the mid bridge
      • Increased width of the mid bridge
      • Removed doors that locked when A and B robots were active
      • Robots have been rearranged:

        • A robots now roam the bridge above the water
        • B robots now roam around the floor in front of the vault
        • C robots now roam around the upper deck
      • Added more line of sight blockers to the water room to provide better cover during combat engagements
      • Reduced travel time for the water flanking route under the interior bridge
      • Added a drop down to enter the water room from the front door staging area
      • Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
      • Increased width of vault corridors
      • Reworked vent route that leads to the vault, no longer need to crouch jump on exit
      • Moved left spawn exit forward to reduce effectiveness of spawn camping
      • Added a resupply cabinet to the right side spawn exit
      • Re-positioned health and ammo pickup locations
      • Added ramp collision to stairs
      • Changed setup time from 60 seconds to 40 seconds
      • Changed power reactor max return time from 90 seconds to 60 seconds
      • Fixed gap in the death pit that allowed players to survive
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Mann Co. Beta Maps - Early Access program
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades

    • Fixed not using the correct team materials
    • Updated to be paintable


  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)
Product Update - Valve
Source Filmmaker version 0.9.8.5 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Add Team Fortress Item context menu option to player models in the AnimationSet Editor
  • Add Override Materials now automatically adds paint and cloak material vars if applicable
  • added Remove Invisible Objects and Remove Muted Sounds under cleanup menus in the timeline
  • added support for models with bone flex drivers
  • updated python to allow external debuggers to attach to python scripts
  • fixed incorrect bounding box for models with a scale on their rootTransform
  • fixed color picker in element viewer to only add one undo per launch
  • fixed Delete AnimationSet to first unlock any controls that are locked to the deleted animationset
  • FBX SDK updated to 2014.2.1
  • Maya DMX importer - Updated to import SFM uniform scale animations, will also now ignore float animations which are empty
  • Maya MDL importer - Generates a more reliable bind pose
  • SFM taunt exporter - Added Z Up option to export data compatible with Z up MDL's like CS:GO models
  • SFM taunt exporter - Added studiomdl.exe live update output dialog
  • SFM taunt exporter - Option to override automatic options and specify a custom .qc file to run studiomdl on after export
  • added latest Team Fortress 2 content
Product Update - Valve
The End of the Line update for Killing Floor's, plus the Killing Floor Summer Event is now live! Save 75% off to celebrate now through July 16th, 2014.

The update includes

FREE CONTENT:
  • Developer’s Map Pack
  • 2 new Wave Mode maps – “Siren's Belch” and “Stronghold”
  • 1 new Objective and Wave Mode map – “Transit”
  • 1 new character, Rachel Clamely, can be unlocked by completing the Transit map, in Objective Mode

Plus new DLCs available for purchase.
  • Neon Characters DLC Pack - Featuring DJ Skully in Voltage Blue and Mr. Foster in Magma Red
  • Community Neon Weapons DLC Pack – Featuring 4 new neon guns including the SCAR, AK47, HSG Shotgun and Kriss sub-machine gun

...

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