GAMEPLAY - Added Lone Druid! - Fixed small bug in the timing of sequential attacks. - Lifestealer: Fixed being unable to Infest Mud Golems. - Weaver: Fixed Time Lapse interaction with Aegis. - Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map. - Enabled Lycan in Captain's Mode
UI - The top bar game timer no longer is reset when a game ends. - Heroes in top bar now draw grayscale when dead. - The buyback cooldown time now appears in the gold tooltip. - The buyback cooldown now appears in the form minutes:seconds.
VISUALS - Added a buff/debuff effect for Razor's Static Link. - Added effect for fountain heal. - Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc. - Updated the effects for Shadow Demon's Shadow Poison. - Decreased darkness of fogged areas
BOTS - Fixed bots being too aggressive about destroying enemy items. - Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them. - After all humans have picked heroes, the remaining bots will now immediately pick their heroes. - Fixed bug where bots would try to farm the same neutral camp that a human was farming. - Added support for bots buying and placing Observer Wards: . The more of a support a hero is, the more likely they are to buy wards. . If they have a human teammate, they will not purchase enough wards to fully deplete the store. . They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are). . They won't go to locations to place wards if they think it's too dangerous. - Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone. - Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).
GAMEPLAY - Added Lycan! - Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4). - Fixed the first slash of Omnislash not applying vision properly. - Fixed crash bug where you could leave the lobby chat channel while in a lobby. - Enabled Shadow Demon in Captain's Mode. - The Stable version is now updated to the Latest version. - Added All Random game mode for private lobbies. - Alchemist: Fixed Acid Spray killing couriers. - Batrider: Fixed Flamebreak not having an aoe targeting cursor. - Beastmaster: Fixed Wild Axes killing couriers. - Bounty Hunter: Fixed illusions procing Jinada's critical strike. - Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff. - Mirana: Fixed Arrow getting blocked by Linken's Sphere. - Morphling: Added timer to Replicate that shows up as a buff. - Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions. - Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem. - Queen of Pain: Fixed being able to dispell Shadow Strike - Razor: Fixed Static Link damage from being purgable. - Shadow Demon: Fixed attack animation time - Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3) - Storm Spirit: Fixed attack projectile speed - Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling. - Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova - Warlock: Fixed Golems having incorrect magic resistance. - Weaver: Fixed Time Lapse forgetting its history when upgraded - Witch Doctor: Fixed Death Ward projectile speed being too slow - Fixed Diffusal Blade's mana burn effect going through Magic Immunity. - Units that are smoked can now be revealed by magic immune enemies. - Fixed some abilities having incorrect durations against creep heroes (like Dismember). - Fixed Disruption being castable on Warlock's Golem. - Fixed gold over time being very slightly off sometimes. - Fixed Smoke of Deceit not showing movement speed in the stats area - Fixed Fountain projectile speed being too fast - Fixed Furbolg attack point being too high - Fixed Black Drake projectile speed being too fast - Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
UI - Added a hero performance rating graph to the player persona page. - Added setting for ambient creatures in the Advanced Video Settings. - Advanced Video Settings is now versioned and will automatically update this release - Undroppable items are no longer put in the stash when near the fountain. - Items will no longer move when they are attempted to be picked up by a unit with a full inventory. - The courier can no longer pick up certain items (Aegies, Rapier). - Hooked up XP graph button. - There is now a different ring effect for the primary unit when you have multiple units selected. - Fixed second courier not being controllable if enabled by a courier - Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero. - Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS - Increased bot ability usage reaction time by about 50%. - Fixed bug where bots would pick up or destroy teammates' items on the ground. - Increased bot desire to defend their base. - Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend. - Bots now get an added desire to attack a hero that Bane has Gripped. - Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase. - Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with. - Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now. - Bots in lanes with carries will try to avoid stealing their farm. - Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS -Improvements made to some of Shadow Demon's effects.
UI • Added My Awards Achievements & Stats • Updated alerts animation • Games with a half-time now display that its the last round before halftime • Fixed final round not being called out in games with two halves • Fixed player getting a weapon upgrade on the last round before half-time/teamswap • Fixed some bugs where involving bot takeover scenarios • Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order • Fixed some bad defusing text when spectating • Fixed "YOU ARE ON TEAM" panels not fading out properly • Fixed same panels not toggling visibility properly when toggling the scoreboard • When a CT is defusing, his ID shows the defuse icon now • Fixed scoreboard not showing from team selection menu • Restored ability to see when you unlocked an achievement on PC • Along with the hint, weapons now click when you change modes • Fix to not display the cash award message in the following cases: • The round just prior to halftime has ended. • It is not currently halftime • It is not the last round of the match (including the clinch victory early situation) • Space bar now changes camera mode and navigation text has been updated accordingly • Update to Match Set Up screen • Fix for PC video settings defaulting to COUCH • Modified "Playing on Team..." panel. • Visual update to mini-scoreboard
Maps • Dust - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes. - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
• Dust 2 - Fixed bug where player can toss bomb out of reach. - Fixed bug where clip preventing jumping. - Fixed bug where player was able to see out of map. -added some simple tops to this geometry. - Fixed bug where player can hop near wall and see into inaccessible area. - Fixed bug where clip limits jumping.
• Lake - Tree models were optimized - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props - Increased the fade distance at which some of the bushes fade - Nav fixes - Fixed being able to get stuck between rock & shed. - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces. - Adjusted some tree cards in the skybox, and perimeter. - Pulled out a couple unneeded tree models in the 3dskybox to help with perf. - Draw distance for the floaties in the water seems too near.
• Train - Adjusted fog per community feedback. - Inferno - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio • Disabled unused sound entries. Adding back in two sets of bullet surface impacts. • Added semi-auto to auto switch sound • Ambient sound adjustments for dust, dust2, and Italy • Sound effects tuning • Pulled down volume of ammo pickup that's played at round start. • Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide. • Increased life on helicopter from 15 to 25 seconds, for chopper fade out. • UI timer click down to .35 volume
Effects • Grenade visibility - added self illum to colored stripe on thrown flashbang. • Tune effect for the C4's flashing indicator light.
Animations • Removed forearm slap, times and remixed clip out wave • Tune Terrorist run - Work on the arms and weapon. • Fix crouch fire leg wiggle in Terrorist aim • Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes • Fix for spawning inside another player after halftime. • Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server. • Fixing red console errors with props that were set to use VPhysics, but have no collision hull. • Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn) • Cleaned up warnings in single player screen