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Several hours of Steam downtime on Sunday left poor PC gamers unable to play their Steam games, caused by a power failure at Valve's data center. Initial reports suggest some of the desperate afflicted resorted to archaic and torturous forms of Sunday afternoon entertainment, including taking a stroll in the countryside, imbibing ale in a pub, and conversing with loved ones.
"Our data center's uninterruptible power supplies experienced a power failure," Valve's Al Farnsworth explained on the Steam forums. "We apologize for any inconvenience this may have caused."
Over 5 million Steam users were online when the troubles began at around 10:30am Pacific on Sunday. Some members of our fine Shacknews community reported not being able to use any part of Steam, while others could apparently still play games. The servers were back up and running by about 2:20pm.
The Academy of Interactive Arts & Sciences held its Interactive Achievement Awards at DICE last night, and The Elder Scrolls V: Skyrim took home the Game of the Year prize, among four other awards. The game also won RPG of the year, and outstanding achievements for story, gameplay engineering, and gameplay direction.
Uncharted 3 and Portal 2 each walked away with three awards. Uncharted won a set of technical awards (visual engineering, art direction, animation), while Portal 2 won varied awards for music composition, character performance, and connectivity.
"Each year the Interactive Achievement Awards sees the top minds and personas of our industry coming together to not only celebrate, but recognize one another for the achievements of the year," said academy president Martin Rae in the announcement. "2011 produced an outstanding number of fantastic games in all areas of the industry - console, PC, social and mobile - we are truly witnessing a new golden age of gaming."
Check out the full breakdown of winners below.
In spite of having released in 2007, Valve is continuing to update Team Fortress 2, its cartoony team-based multiplayer shooter. Last year, the developer announced a surprising change to a F2P model--but what's next?
The developer isn't saying much, simply promising "something brand new for 2012" that "isn't a hat" and "isn't a map."
The Team Fortress 2 blog jokes that "the TF2 team is working on some ungodly hat-map hybrid that you can wear on your head while you run around in it." So, an Inception-themed expansion pack, right? We kid, of course.
Whatever this game-changing update will be, Valve promises it will be "really cool." To check out all the updates Team Fortress 2 has received since launch, click here.
With Portal, Valve took the mechanic of shooting--something we're very familiar with--and used it in a whole new fashion. Using a gun that opened portals, Valve created a geometry-based puzzle game, the object of which was to use the openings to navigate increasingly challenging test chambers. With that starting point established, Portal 2 hits the ground running.
Portal 2 tricks you into thinking you'd never leave the unfriendly confines of the Aperture Science labs. Then the game blossoms, blowing down the very walls needed for its portals and opens up into a fantastic adventure. Breaking out of the test chambers feels liberating, answering the question: "what could I do with this portal gun in the world outside a test chamber?"
Peeking behind the curtain at Aperture Science offered an intellectual story that fits the puzzling pace just right. It's fun sci-fi, just campy enough, without becoming so silly it can't be taken seriously.
The crowning achievement of Portal 2 is its co-op mode. Working with a second player more than just doubled the complexity of the game. Solving a puzzle with a friend offered the same surprising, euphoric feel of the original Portal. For that feeling alone, Portal 2 stands as one of the high points of 2011.
The Shacknews 2011 Game of the Year awards are based on a weighted scoring system between all staff writers and editors [here's how it works!]. Last week we revealed our "Honorable Mentions," which include the titles that did not quite make our overall 'Top Five Games of the Year.' This week we reveal that Top Five list, with our Overall Game of the Year award being announced on January 20.
When you see a post containing the words "Team Fortress 2" and "headgear," you probably don't expect to see Saints Row: The Third sharing in the story. Today, THQ and Valve have announced that Team Fortress 2-inspired lids are coming to the PC version of the game.
Headgear that resemebles each of Team Fortress 2's characters will be added to the Steam version of Saints Row: The Third on Tuesday, January 17. The free update allows players to run through the streets of Steelport (clothing optional) disgused as their favorite character from Valve's free-to-play shooter.
"After a fair amount of back and forth with us and Valve, we're now ready to present the final chapter in our cross-promotion with Team Fortress 2. For those unfamilar with this, if you had pre-ordered TF2 on Steam, you received Killbane's Mask and Apocafists for the Heavy, and a special Third Street Saints Badge for every character," a post on the official Saints Row: The Third website revealed. "But that got us thinking about the best way to put TF2 into Saints Row: The Third, so we've come up with the following."
Sounds like a fun idea, but it's a shame that this marks the end of the Valve cross-promotion with THQ because we were really holding out hope for some Gabe Newell-inspired gear.
The Academy of Interactive Arts and Sciences released its list of nominees for this years Interactive Achievement Awards. Uncharted 3: Drake's Deception leads with a dozen nominations, and shares a Game of the Year nod with Portal 2, The Elder Scrolls V: Skyrim, Batman: Arkham City, and The Legend of Zelda: Skyward Sword.
GameSpot reports that Drake's latest outing isn't quite to the levels set by Uncharted 2 in 2010, which earned 15 nominations. Portal 2 earned 10 nominations, while L.A. Noire followed with nine nominations -- but no GOTY nod.
This will mark the 15th Interactive Achievement Awards, to be held on Thursday, February 9 at the D.I.C.E. Sumit in Las Vegas. Check out the full list of nominations at the link above. Plus, be sure to check out our own ongoing Shacknews GOTY reveals, and keep up with our Staff Favorites that didn't make the cut.
The 12th annual Game Developers Choice Awards nominees were announced today, providing nods to some of last year's greatest games. Three studios shared a tie for the most nominations: Bethesda for The Elder Scrolls V: Skyrim, Valve for Portal 2, and newcomer Supergiant Games for Bastion. Skyrim and Portal 2 received five nominations each, while Bastion received four and the studio itself was nominated for Best Debut.
Sharing Game of the Year nominations with Portal 2 and Skyrim were Batman: Arkham City, Dark Souls, and Deus Ex: Human Revolution. Winners will be chosen by a group of 500 industry professionals and announced at the 2012 Game Developers Conference on March 7.
Check out the full list of nominees below.
Best Game Design
Best Handheld/Mobile Game
Best Downloadable Game
Best Visual Arts
Game of the Year
Oh, you thought that the industry had finally escaped the grasp of the Spike TV Video Game Awards? Not quite. Here are a few of the "acceptance speeches" that couldn't make it into the program--not because Spike TV decided to ignore most of the winners, but because these digitally rendered characters didn't win.
The Joker won the award for "Best Character," but here are the potential speeches you would've heard had Portal 2's Wheatley or Uncharted 3's Nathan Drake had won.
These videos are all hosted by GameTrailers.
And here's the winning video:
[These video embeds are not supported by the GameFly Apps or GameFly Digital Client]
As you may well know, December 18 is Australian Christmas, when all the little children down under are visited by Old Nick, hoping he doesn't steal them away to work in his toy factory. Nightmare-maker Valve's annual celebration begins on Thursday in Team Fortress 2, with this year's update bringing a new map, treats from Dr. Grordbort, and more exciting and terrible things.
The new Control Point map is the industrial Foundry, which comes complete with twelve-map specific achievements. Unlocking any seven of these will earn you a thoroughly steampunk top hat.
Raygun maker Dr. Grordbort previously delivered goodies for the Soldier, and now it's bringing the Braniac Pack and Moonman Pack for the Pyro and Engineer, with new weapons and some awfully fetching accessories. Most likely, you'll only be able to get them at first by buying them, but then the items will start dropping and become craftable--as is the way with most packs.
If you're an unpleasant little brat who demands presents now, item drop rates have been doubled until Wednesday.
Valve has only revealed part of the update's contents so far, promising the rest of the details tomorrow, along with the update. There's also a new comic showing where the new Grordbort toys came from, and, if you missed out on the origins of Australian Christmas, do read Valve's explanation from last year.
Released in 1998, Half-Life set the stage for story-driven first-person shooters. Widely considered one of the best games of all time, the original Half-Life is a welcome addition to our list of classics. After the break, the Shacknews community tells their stories and impressions of Half-Life, and answer why they feel it's deserving of a spot on our list of classics.
Replayed it a few times, and a few times on source. What always surprises me is how well it flows, from combat to puzzle," Shacker nutcrackr wrote, adding that the Team Fortress Classic mod stole hours from his life. "Half Life is probably my 2nd all time favorite game, behind Deus Ex." Coincidently, Deus Ex was the first game inducted into the Moby Games Classic series.
"One of the games that truly marked a spot on my life and really opened me up to what could be done on a PC, which was great since I came from a pure console background till about 13," edge198 admitted.
Beyond the fact that Half-Life was awarded "over 50 Game of the Year awards" when it launched, it helped usher in a new era of gaming. Titles like Counter-Strike owe their creation and success to Half-Life's development and Valve's support of its passionate community.
"The bad thing about classic games is they are dated. If someone has never played Half Life and decided to play through it they would wonder what the fuss was all about. But honestly that person would have to play other FPS's that existed prior to Half Life to understand what that game did to the industry," Shacker dookiebot says. "It was the little things about Half Life that took the FPS to a whole new experience.
Marrbe agrees, noting that by "modern standards" Half-Life may seem humble. "But in ? Going through an underground research facility with things going on left and right, an information and safety announcer, moody ambient music, and opening credits? That was memorable."
That is what makes a classic. A title that remains memorable for years after launch. A title that, when you ask for memories from a gaming community, brings in a flood of positive reaction.
Check out the original Chatty thread for more stories and memories from the original Half-Life.
Description: Black Mesa Research Facility is an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments, where the protagonist Gordon Freeman works. One particular morning, Freeman makes his way to the office for an ordinary and scheduled experiment. However, when the experiment initiates, Gordon realizes that it might not be as ordinary as he thought. Chaos ensues and aliens from the planet Xen begin to flood the complex. Gordon is then thrust into a new role: one of defender and survivor of the Black Mesa complex.
Moby Games Classic is our chance to look back at the games that helped shape the video game industry with the help of our sister site MobyGames.com. It combines a short history lesson on the title and anecdotes from the Shacknews community.