Welcome back from the long weekend, Shack. Hope you had a relaxing Labor Day. While I was supposed to have the holiday off, I still got a few hours in yesterday on a project I have been working on for more than two months, and you finally got to see the start of it yesterday.
David Craddock, author and Shacker since 2005, posted in Chatty back in mid-June about a book he was working on about Blizzard Entertainment, called Stay Awhile and Listen. Now, anything we post on Blizzard usually does great traffic on Shack, so it immediately got the rusty gears in my head cranking. When I was at GameSpy, I had worked with author David Kushner to publish a chapter of Masters of Doom that site as the book was about to come out, so I proposed the same idea to David C., this time for the Shack audience. He was agreeable, having a bond with Chatty and the Shack crowd. We went back and forth for several weeks, discussing excerpts and ideas, and we finally came upon a format. Starting with yesterday's feature, we will publish several stories like that from the book on a regular basis. The grand finale will be Shacknews posting a full chapter from Stay Awhile and Listen, along with an in-depth interview with David C., over the course of a week beginning Monday, October 29.
We've pretty much agreed on the chapter (no spoilers here, sorry), but we'll tease you with stories from the development of the Diablo series, the Warcraft series (including that big MMO) and StarCraft, as well as tidbits from the days of Condor (later Blizzard North), and Silicon & Synpase (later Blizzard Entertainment). If the feedback to the first article is any indication, you guys should enjoy what we have planned. Thanks to David C. for being such a willing participant.* * * * *
Unfortunately for Paragon Studios, one of its superheroes will not be swooping in to save it from villain NCSoft. The developer of City of Heroes will be closed, and operation of the superhero/supervillain MMO will be terminated by the end of the year. With Guild Wars 2 doing so well, maybe NCSoft can see clear to shuffle some of the displaced Paragon staff off to ArenaNet, which has its hands full with its well-received MMO. Well, it's a thought.* * * * *
Black Mesa is finally coming (we hope). A countdown clock has appeared on the dev site a few days ago, with zero hour on September 14, and we can only hope the team behind the highly anticipated mod can deliver. It's been eight years in the making, and being teased with a leaked video didn't help. This is such big news that even the BBC reported it. The team has promised everything that Half-Life had to offer, but in a prettier updated-Source-engine package that offers some minor changes. Well, all except the Xen section, which will be added later. I'm not going to miss that part in the slightest, but I really can't wait to try it. As hanged_man called it, this has been the Duke Nukem Forever of anticipated mods. Let's hope it fares a lot better.* * * * *
Random bits & Quick hits: If you aren't excited enough by Dishonored, Bethesda has offered you some more prodding. The free Rat Assassin app has you slicing and dicing plague rats and using your powers to get high scores. Dishonored is already high on my wish list, but I still like the app ... Okay, it's a sequel, but it's not called Final Fantasy XIII-3. It's Lightning Returns and Square Enix will bring an end to the trilogy. Are you excited by this or disappointed that there is nothing to report on FF Versus XIII? ... By all accounts, PAX Prime was a success, and Steve told me he has a ton of content to get to this week. Watch for previews and interviews from his trip.
Flashback: While the closing of Paragon is a shame for all involved, it got me thinking about the studio that I was saddest to see fold up shop. I'd have to go with Looking Glass Studios (loved System Shock and Thief so much), followed closely by Ensemble. What studio do you miss the most?
Have a great short week, Shack.
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