Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I’d be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy, no matter how intelligent and believable, was poison. Give me all of your mutants, demons and aliens>, I cried, give them to me now>.

Here are a few of my favourites, ranging from the first-person shooters of my teenage years to the surreal horrors of my childhood.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Hayden Dingman)

Here’s a bit of nostalgia for you: Sven Co-op [official site] is now on Steam. The seventeen-year-old Half-Life mod is available as a free standalone game, and thanks to a fair bit of generosity on Valve’s part includes all of the Half-Life campaign maps. For free.

That means you can head to Steam, download the game, and start playing co-op Half-Life right now. Again, for free. No need for you or anyone you’re playing with to own Half-Life proper.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

After 18 years at Valve, working on everything from Half-Life to Dota 2, writer Marc Laidlaw has confirmed that he’s retired from the company. That’s an eternity for the games industry! He wrote novels before getting into video games, and it sounds like he’s getting back to writing for himself.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Science & Industry was a mod for Half-Life in which two team did battle for control of a limited pool of scientists. Capture one and bring them back to your base and you could put them to work on researching new technologies, which would both aid your team in the fight and earn you money which would ultimately decide the match’s victor.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

An envelope arrived in the post this morning. Thick, stuffed with books. Diaries, in fact. Someone has sent me Gordon Freeman’s diaries from the last eight years. I don’t really know what to do about this. I mean, this is obviously big news, but this is also someone’s private life. But what if it was Gordon himself who sent them? What if he wants the… the misery therein to be exposed?

I’ve decided on a compromise. I’m going to publish some extracts, picked almost at random from the lot. If Freeman wants them taken down, he can get in touch and we’ll honour that right away.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

There have been some unusual and unexpected ports in recent times. I’d never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I’ve not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral part of 2015. Aspects of the design will become part of the fabric of future open world games, whether stealth-focused or not, and there’s nothing about the game that marks it out as a port.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Now that the commercial version of Half-Life fan remake Black Mesa [official site] is out in Early Access form (and pretty great so far), what’ll happen to the original free mod?

Not that much, really – which is hardly a surprise. Developers Crowbar Collective haven’t given up on it, as they said they wouldn’t, but expect future updates to be more along the lines of bug fixes than big additions. The mod won’t see Xen, for starters. The older version of the Source engine the mod uses isn’t up to handling the pretty Xen they want to make, see, and they can’t change it.

… [visit site to read more]

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