Shacknews - Alice O'Connor

Valve's beta version of Left 4 Dead 2 has graduated to become it plain old regular version. Yesterday's update brought the official launch of the co-op shooter's Linux version and the Extended Mutation System that lets modders create complex new modes.

The update ships with three EMS creations to show off a little what it can do, including Holdout--a neat little survival mode where you scavenge supplies to build fortifications and buy better gear. Mods with such delightful names as "Vicious Infected, Boomer Peril, Stranded, Vampirism, Plague of the Dead, Zombie Run, and Tiny Terror" are coming too, Valve says. Splendid.

The update converts L4D2 to the SteamPipe format too, for faster loading and downloads.

Check out the patch notes for the full rundown of what's new.

Shacknews - Alice O'Connor

The Chernobyl Exclusion Zone is a jolly fascinating place but too expensive to visit and far too terrifying to tour virtually in the S.T.A.L.K.E.R. series. Thankfully, some kindly modders are treating us to a slightly friendlier whistlestop tour of Pripyat with Dniepr, a Left 4 Dead 2 custom campaign released today after three years of development.

The four-chapter campaign is based upon the abandoned city of Pripyat, mixing real places with slightly less real ones. Dniepr also includes loads of custom models, textures, sounds, and music. As well as plain old co-op monster-mashing, it also brings Versus and Survival fun.

Download Dniepr from Steam Workshop, awkwardly split into loads of little pieces, and visit the official site for more information. Also, look, trailer:

Shacknews - John Keefer

Valve has offered a treat to Linux users with the release of a Left 4 Dead 2 beta. A Portal beta for Linux is also available, but Valve has been a bit mum on that release. If you own any of those three games, the betas should appear in your Steam library.

The Left 4 Dead blog announced the release, revealing that they will use this build as a testing ground for the Extended Mutation System for script authors. Players will also get access to the authoring tools and the beta dedicated server. The Linux version is the same size as the original game, so go grab some food while you wait for the download.

BluesNews is also reporting that the Linux versions of Portal has started showing up in user libraries as well, so check for it if you own the game.

Shacknews - Alice O'Connor

You try hurrying when your knees are splintered and tear rotten flesh with every step. After almost three years of development, Source mod Zombie Master 2 launched over the weekend. The follow-up drags the asymmetrical multiplayer RTS-FPS into the Orange Box version of Valve's engine with new features t'boot.

Zombie Master 2 pits a team of human survivors against hordes of naughty AI zombies, which are spawned and controlled by one single lord of the undead. The humans need to work together to complete objectives, not to mention scavenge for weapons and supplies, while the macabre manager works to stop them. The sole spook supervisor can spawn different strains of zombie with assorted attributes, controlling them from an RTS view.

As well as being spiffier thanks to the updated engine, having previously been on the plain old Half-Life 2 edition of Source, the sequel introduces new weapons for survivors, and the zombie master gets more monsters and traps to trigger. A team of ZM fans released the mod, building upon the code open-sourced after development on the original mod stopped in 2009.

Things are a bit wonky, this being the initial public beta release, but patches are promised. Hit the Mod DB page for more and to download Zombie Master 2.

Shacknews - Alice O'Connor

You try hurrying when your knees are splintered and tear rotten flesh with every step. After almost three years of development, Source mod Zombie Master 2 launched over the weekend. The follow-up drags the asymmetrical multiplayer RTS-FPS into the Orange Box version of Valve's engine with new features t'boot.

Zombie Master 2 pits a team of human survivors against hordes of naughty AI zombies, which are spawned and controlled by one single lord of the undead. The humans need to work together to complete objectives, not to mention scavenge for weapons and supplies, while the macabre manager works to stop them. The sole spook supervisor can spawn different strains of zombie with assorted attributes, controlling them from an RTS view.

As well as being spiffier thanks to the updated engine, having previously been on the plain old Half-Life 2 edition of Source, the sequel introduces new weapons for survivors, and the zombie master gets more monsters and traps to trigger. A team of ZM fans released the mod, building upon the code open-sourced after development on the original mod stopped in 2009.

Things are a bit wonky, this being the initial public beta release, but patches are promised. Hit the Mod DB page for more and to download Zombie Master 2.

Shacknews - Andrew Yoon

Valve loves collaborating with third-party partners whenever they come a-knocking. Capcom has announced that the upcoming PC version of Resident Evil 6 will have cross-over features with Left 4 Dead 2. Best of all, the cross-over features will be free for players of either game to access and play.

New to the PC version of Resident Evil 6 is an exclusive mode: "The Mercenaries No Mercy." In this mode, players will be able to play as one of the four survivors of Left 4 Dead 2: Coach, Nick, Ellis, and Rochelle. Not only will players fight against Capcom's horde of undead, but the Witch and Mini Tank will make special "cameo appearances" where they try to kill you. This mode will be available for all PC owners of Resident Evil 6 on April 5th.

Conversely, the PC version of Left 4 Dead 2 will feature new enemies taken from the Resident Evil universe. The Lepotitsa, Napad, and Ogroman will appear in Valve's game "this spring."

One of the RE6 enemies moving to L4D2

Valve's Chet Faliszek said that "we're huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it." Also, this promo is also much, much cooler than Team Fortress 2 hats, we'd argue.

Shacknews - Steve Watts

Valve is adding another community campaign to its official Left 4 Dead 2 servers, "Warcelona." It joins the other recent campaign, Cold Stream, but the bulk of today's update is news on how the new Workshop features will simplify finding campaigns to play.

The L4D2 Blog says the Workshop features are about to enter private beta this weekend. Workshop users will get to click a button to subscribe to a new map like Warcelona. The announcement doesn't detail when the Workshop might go live for all users, but it does invite players to stop by for a "meet the creators" event. It will kick off on Saturday at noon PST in the Official Left 4 Dead Game Group.

Shacknews - Steve Watts

We're fast-approaching the celebration of gluttony and cheap costuming that is Halloween, wherein we scare ghosts and demons back into the spirit world by dressing up like political figures and scantily clad nurses. Left 4 Dead 2 is a little on the spooky side, so Valve is letting you trick your treats with a free weekend of the game.

The free period begins on Thursday, with the whole game available to try out. You can begin pre-loading the game now, if you want to jump on the opportunity. For you old hands at L4D2, it also includes a new achievement to chase. The "Good Guy Nick" achievement rewards you for helping a free weekend player survive a campaign. You'll just have to suppress your frustration when they keep shining their flashlight straight at the Witch.

Shacknews - Alice O'Connor

Attentive horror fans may have spotted the bilious Boomer and other Left 4 Dead monsters snuck into Joss Whedon's delightful scare 'em up movie The Cabin in the Woods, but L4D's involvement was once supposed to be far greater. Director Drew Goddard has revealed that a CitW expansion was planned for Left 4 Dead 2, but sadly got scrapped. Plainly, this post contains spoilers for the film, which you really should see if you haven't.

"We actually were going to do a downloadable L4D2 expansion pack, where you'd fight in the Cabin world, but then MGM went bankrupt so the delay squashed it," Goddard said in an 'Ask Me Anything' on Reddit. "But the people at Valve were still cool enough to let us use some of their monsters to fill the cubes in the background (I had a lot of cubes to fill.)"

He added, "By the way -- the game was gonna be amazing. You were gonna be able to play in both the upstairs 'Cabin in the Woods' world and the downstairs 'facility' world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. It pains me that it didn't happen."

Here's the scene where the Left 4 Dead monsties appear:

Shacknews - Steve Watts

Steam is putting its Workshop tools to work once again, this time with Left 4 Dead 2. The update is planned for sometime in mid-October, giving creators more tools and users more variety of content to sample, along with one intriguing-sounding method of integrating the content.

A post on the Left 4 Dead Blog promises that you can browse, rate, discuss, and easily install mods, par for the course with Steam Workshop titles. It's even offering an expanded scripting tool that can layer modifications on top of existing maps, similar to mutations. But L4D2 will also be experimenting with some way of folding content into the world "even more seamlessly." That vague hint is all we have to go on now. The Workshop will be available across PC, Mac, and Linux.

...

Search news
Archive
2014
Dec   Nov   Oct   Sep   Aug   Jul  
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002