We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
http://store.steampowered.com/app/289070 Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!
Sid Meier’s Civilization VI includes:
EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
"Each Andromedon sits inside of an advanced Battlesuit, which our scientists believe helps them survive Earth’s atmosphere. The Battlesuit provides tactical benefits to the Andromedon: it can tear down most walls with ease and devastate XCOM soldiers with powerful melee strikes."
Various balance refinements and tweaks, with special attention given to Maya to make her more in-line with the other characters.
The Fastball grenade has been added to Boll’s loot pool.
DLC offers from Steam have been added to the in-game DLC menu.
Players will no longer encounter a progression blocker in the mission “A Match Made on Pandora” at the objective “Talk to Moxxi” in the Wedding Day Massacre DLC.
The mission “Cleaning Up the Berg” will now adjust to the current OP level instead of always being level 72.
The wedding party should now always appear at the appropriate time during the mission “A Match Made in Pandora”.
Missions that can be failed and re-attempted will now show the correct level when the player re-accepts the mission.
Chests that are dug up by varkids in the Wam Bam Island mission “Fun, Sun, and Guns” will now appear for all co-op players when unopened.
Gun-based splash damage will now scale correctly.
The Aquamarine sniper rifle has been updated with the proper stats. It was previously incorrectly categorized as an SMG. Players with this weapon in their inventory at the time of the update will have an SMG in its place. Future drops of the Aquamarine sniper will be correct.
Player locations will now display correctly after being revived.
French, Italian, German, and Spanish language versions of the game will now properly display Critical Hit FX.
Jack’s protective probe will now take damage from Maya’s Phaselock ability.
Kill Skills will now properly receive bonuses modified by external sources (i.e. class mods) upon activation.
Weapon abilities will no longer be retained when using the inventory to swap weapons during the weapon-swap animation.
The color red will now appear appropriately for players using the “Protanopia” color-blind mode.
Players now have the option to choose a “Camera-Based” driving control setting.
Badass stats will no longer display multiples of the same choice when selecting a Badass Rank stat bonus.
Tweaks to improve performance while navigating menu screens.
The game will no longer become indefinitely paused if the status menu is opened when the HUD is not displayed.
Updated the presentation of the SHiFT EULA (End User License Agreement).
Fixed an exploit to duplicate SHiFT rewards while playing in split-screen.
Players at OP level 4 or above should now find it easier to find a game via matchmaking.
Players will no longer see placeholder graphics when joining into a 3 or 4 player game on certain maps.
Bloody Harvest Halloween candy item card text will now display correctly when colorblind mode is active.
When a user switches weapons just before using a travel station, their holstered weapon will no longer appear to have a plain white texture if viewed from third-person
Players can now sort their inventory by value and vending machine inventory by price.
A rare issue where an object could appear to have a bright, neon-colored texture will no longer occur.
“Use” prompts will now appear and disappear more quickly, resulting in a more responsive gameplay experience.
Unowned DLC will no longer appear in the Fast Travel menu as a valid destination.
Various stability improvements.
Memory adjustments have been made to prevent audio dropout in some cases.
When playing with the language set to Spanish, the text for the “trade” option has been corrected.
Minor text fixes.
Green quality corrosive and explosive nova shields can now spawn in-game.
McNally will now be the appropriate level in the mission “The Bane”.
Drop rates for the Cobra have been increased in Mr. Torgue’s Campaign of Carnage.
Players will no longer be permanently slowed by the sorcerer’s “slow” skill.
NPCs will no longer become invisible for clients during play sessions with many map transitions.
Community Day 2013 head and skin customizations will no longer disappear from the player’s inventory if they save and quit before using them.
Torgue weapons will now glow correctly
Some skin customizations that previously did not drop from any source can now drop in-game.
All items will now have impact audio when dropped from inventory or in the world.
Game difficulty scaling will now reliably return to the appropriate value after fighting Raid Bosses.
Purple rarity rocket launchers will now use the appropriate material.
Subtitles in the side missions “My Dead Brother” and “Lost Souls” updated for accuracy
Brood the Invincible’s nameplate will now appear correctly.
Permanent Hot-Fix to add Community Day heads and skins as world drops.
Permanent Hot-Fix to fix an issue in which the Tiny Tina’s damsels can become invisible.
Permanent Hot-Fix to fix "Release the Beast" sometimes not activating.
Permanent Hot-Fix to fix an issue with critical hits not registering properly sometimes when using the “Interspersed Outburst” Mechromancer skill.
Permanent Hot-Fix to fix an inaccurate skill description for the Mechromancer’s “Buck Up” skill so that it properly displays the recharge as 100%.
Permanent Hot-Fix to fix Wilhelm so that he takes damage from the Ahab rocket launcher.
Permanent Hot-Fixto adjust camera zoom when Krieg is in the gunner seat of the runner.
Permanent Hot-Fixes to fix incorrect attribute presentations for relics.
Permanent Hot-Fix to fix an issue in which skrakks can deform when running PhysX.
Permanent Hot-Fix to fix an issue so that Deathmark can be applied more than once in a multiplayer game.
Permanent Hot-Fix to fix an issue in which Zero's deception ability will not activate properly when triggering the skill while firing and reloading a Tediore SMG.
Permanent Hot-Fix to fix a missing VO in ‘A Match Made on Pandora’.
Permanent Hot-Fix to fix an issue with some weapons having low DoTs applied.
Permanent Hot-Fix to modify Vermivorous so that he always drops something from his unique pool.
Permanent Hot-Fix to increase the bulk collect radius.
Permanent Hot-Fix to increase the drop rate of legendary items across the game.
RESISTANCE WARRIOR PACK
"Customize your squad of resistance fighters with bonus outfits, headgear, and custom facial war paint. Instantly unlock a survivor of the old war as a recruit in your barracks."
2K Announces XCOM® 2 in Development at Firaxis Games
Sequel to critically-acclaimed XCOM: Enemy Unknown introduces a new world order where aliens rule Earth and XCOM must fight to save humanity
Join the conversation on Twitter using the hashtag #XCOM2
New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.
Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices.