TOKYO WARFARE - Tokyo Warfare Project
Hello,

Excuse the delay but setting this up has been a nightmare.

All the owners of Tokyo Warfare that got the game from its release till the Tokyo Warfare Turbo release, do now have a license granted for:

---> Tokyo Warfare Turbo
---> DLC-Skin Editor

Theese should appear in your library, if not check the store page:
https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/

And if you help me promote the new release out there I'll be more than glad ;D

Have fun!
TOKYO WARFARE - Tokyo Warfare Project
Hi,

You see that, this project keeps somehow going on, now is the turn of the new version to take the place of the original.

After theese years of development, when I look back and I can see how much this thing has evolved.

Checkout the trailer of the new release:
https://youtu.be/TPnAIZTVm6s

You can get full details in the new game's store:
https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/

You may be wondering if you'll need to drop some cash for the new version...

The answer is



You'll be getting the new version in return for your support in the early days when you aquired the original tittle (no date limitation), and is not only that, you'll also be getting the Skin Editor !! the tool is bananas !!

https://store.steampowered.com/app/1055220/Tokyo_Warfare_Turbo__Skin_Editor/

notice: The release is not fully handled by me and Valve will assisting me with it so be patient if the new release is not in yor library like... instantly. Avoid at all cost flooding the new game´s discusion area with issues related to this topic!

Can´t wait to meet you all tomorrow October 18 Friday 22:00 CET (5 PM EST).

If you have an Xbox One, let you know that the game is also releasing there on November 15 !!
Preorders starting early November. Featuring an enhanced version for the X version!!

Have fun !!

Best.

T.W Developer.
TOKYO WARFARE - Tokyo Warfare Project
Hey!!

Its my pleasure to announce that the saga continues!!!.

Today, Tokyo Warfare Turbo has been released on Steam. It comes as F2P so that there is no one that held back from giving it a try. For the launch two DLC are available for the ones willing to expand the experience further.

I've contacted Steam for theese to be made available for TW customers but yet I had no response.

DLC pack management changes made by Steam made no longer possible to make a Platinum Pass as planned as new packs simply pack existing DLC and add a discount.

I hope this game becomes the big thing I've planned for it, at least the foundation is now solid and I've put my very best for it to be.

https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/

Best.

Pablo.
TOKYO WARFARE - Tokyo Warfare Project
Hey,

I'm glad to announce that Tokyo Warfare Turbo is close from its release.

Its a new iteration in the series and will be first launch in Early Access and will be F2P.

It will have more enphasis on Tokyo maps using for the launch the salvaged map of the Terminal map.

There will be a Platinum Pass that will grant you all present and future DLC, that pass is what I would like that all customers from the original T.W be granted by Steam at no cost, I'll do my best.

Check out the new games Steam site!

https://store.steampowered.com/app/977390/Tokyo_Warfare_Turbo/

Cheers.

T.W Dev
TOKYO WARFARE - Tokyo Warfare Project
Hey ,

I've been working on stuff and I promise you're gonna love it.

The momment is getting closer, not imminent but is shaping up fast. I'm targeting* Q4 2018 for Early Access.

If you're not yet part of T.W and you can afford the pleasure of getting a copy of Tokyo Warfare now without affecting your future purchases, I would appreciate you do so as I really need that cash to keep on development, but if not, put that money safe as I'll be coming with candy soon.

Best.

*update. Early Access release moved to Q1 2019 :|
Here is a current status gameplay.

https://youtu.be/vkjhH-ayzZs

I'll be remastering and extending the game, I'll contact Steam so they add it into your game colleciton without cost (if they allow me). I whant to hold as much details as possible for now, but I felt like I owed you some stuff after the dealy.

T.W Dev.
Dec 19, 2017
TOKYO WARFARE - Tokyo Warfare Project
Its sad but here we're.

This is the final update . I can´t keep developing it any further.
I've worked extremelly hard to make this project what it is now.

I will unlikely get involved in such complex project again in a near future, at least nor with a proper funding. I'll take some time to see what I get into.

I hope you've fun playing it because this is the reason I developed such a crazy shit after all :D


Without further do,

Tokyo Warfare 1.55 .

PERFORMANCE Osaka & Harbour map should run noticeably faster.
TANKS/FACTION Chinese faction and Type99 tank.

Changes
Missiles do reload after time
Some menu design changes
Final version polishing.

I've put a lot of effort in making the game run smoother in the urban maps as theese where running in the 30FPS range in many cases. The draw calls where too high, I've rebaked and reatlassed a shitload of objects and managed to chop theese in a large number.
This will ease the CPU use witch is the bottlenec for performance in this case.

Thank you for buying the game and thank you to all that collaborated in the making.

Best.

Pablo Vidaurre.

Tokyo Warfare Dev.
Dec 19, 2017
TOKYO WARFARE - Tokyo Warfare Project
Its sad but here we're.

This is the final update . I can´t keep developing it any further.
I've worked extremelly hard to make this project what it is now.

I will unlikely get involved in such complex project again in a near future, at least nor with a proper funding. I'll take some time to see what I get into.

I hope you've fun playing it because this is the reason I developed such a crazy shit after all :D


Without further do,

Tokyo Warfare 1.55 .

PERFORMANCE Osaka & Harbour map should run noticeably faster.
TANKS/FACTION Chinese faction and Type99 tank.

Changes
Missiles do reload after time
Some menu design changes
Final version polishing.

I've put a lot of effort in making the game run smoother in the urban maps as theese where running in the 30FPS range in many cases. The draw calls where too high, I've rebaked and reatlassed a shitload of objects and managed to chop theese in a large number.
This will ease the CPU use witch is the bottlenec for performance in this case.

Thank you for buying the game and thank you to all that collaborated in the making.

Best.

Pablo Vidaurre.

Tokyo Warfare Dev.
Oct 12, 2017
TOKYO WARFARE - Tokyo Warfare Project
Here we're again!!

NEW
        
  • GAMEPLAY Missiles
        
  • GRAPHICS Thermal vision
        
  • GRAPHICS Upgraded visuals & new filters
        
  • AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes
        
  • MENU options accesible form main menu

Fixes & changes
  • (1.531) XBOX 360 input fixed and full remap
        
  • Oi Terminal map is now complete
        
  • Bagger Länder map is now complete
        
  • Critical damage fx showing again
        
  • Music pauses on death instead of stop
        
  • Meshes--> M1 7th wheel, maus secondary cannon flipped
        
  • Simplified tank selection without categories
        
  • Online max players raised to 10
        
  • Multiple fixes in MP
        
  • Many minor changes & fixes



COMMENTS

Visuals

All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly.
-Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it.
-Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other.
-HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes.
-90s arcade mode has been modified to resemble more the classic arcade stations.
-New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments.
-UI is now affected by filters in some visual modes.

**Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output.

Thermal

Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps.

Missiles

Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future.

MISC
Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D).

In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now destructable. The guardrail meshes have been upgraded and should be easily run over. Fences should also be easily run over. Some new assets have been added such as ships and ambient sounds.

The Bagger Länder map is now finished, vegetation, wider bridges and overal polishing.



LETS PLAY MEET UP

Remember that theese days a meetup to play online will be taking place

You can allways join directly the game lobby but I would recommend you join Discord server and enroll into fights in there as there may be private matches being setup.

https://discord.gg/fNnaDqM

---------------------------------------------------------------------
EU región, lets play
FRI 13, 7 pm CET. (UTC+2)

US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)

ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
---------------------------------------------------------------------

HAVE FUN!!


pd: I've not yet updated the credits but there is some art that I would like to credit

Red star flag: Premier Rik Latyeskov

Metal fm themes: DavidFau,DEgITx & Matty M
J-pop themes: GTK &nash music jp
WW1 themes Evil Mind Entertainment,
Oct 12, 2017
TOKYO WARFARE - Tokyo Warfare Project
Here we're again!!

NEW
        
  • GAMEPLAY Missiles
        
  • GRAPHICS Thermal vision
        
  • GRAPHICS Upgraded visuals & new filters
        
  • AUDIO new 5 Metal , 5 new J-pop & 4 new WW1 era tunes
        
  • MENU options accesible form main menu

Fixes & changes
  • (1.531) XBOX 360 input fixed and full remap
        
  • Oi Terminal map is now complete
        
  • Bagger Länder map is now complete
        
  • Critical damage fx showing again
        
  • Music pauses on death instead of stop
        
  • Meshes--> M1 7th wheel, maus secondary cannon flipped
        
  • Simplified tank selection without categories
        
  • Online max players raised to 10
        
  • Multiple fixes in MP
        
  • Many minor changes & fixes



COMMENTS

Visuals

All the visual modes have been upgraded and tweaked to get the best of each map. A visual filter manager has been built for that purpose in order to manage this properly.
-Legacy SD mode is now an Anime mode and as it name says mods the visuals so it feels like it.
-Former manga mode has ben BASTLY upgraded and now comes in two manga modes, second one being more sharper than the other.
-HD mode is also fine tuned to get best visuals, usually it comes in pair with the new anime lighting, anime lighting retains the legacy mode and a new auto mode that loads values depending on the selected map. The new anime lighting uses nearby objects to affect nearby areas colour and lighting, resulting in a nice visual outcome for both anime and HD modes.
-90s arcade mode has been modified to resemble more the classic arcade stations.
-New World War visual mode, it is recommended to pair with WW1 music station. It should go that way out of the box. This visual mode works best with nature environments.
-UI is now affected by filters in some visual modes.

**Anime ligthing will get internally dissabled in some maps overriding menu selection for better visual output.

Thermal

Requested a number of times it finally gets into the game. Press "R" to toggle thermal modet or "B" in the Xbox pad. This mode provides a more clear view of the battlefield, specially where a lot of dust is blocking your sight such can happen in desert maps.

Missiles

Two types of missiles have been added. ATGM and Lock on Misisles. For vehicles equipped with missiles and a secondary gun such is the case of BMD, simply press the round change key to enter "missile mode" and fire missile with secondary fire input. Vehicles such Sa-19 have directly enabled the missile mode. For lock on missiles you need to set the target in the lock region and input secondary fire, UI will display diamond tgt when missile lock is achieved. To avoid abuse, there is a "reload" time. Missile equipped vehicles form other factions will be added in the future.

MISC
Multiple fixes and changes. Perhaps the most remarcable upgrades in menu are the simplification of tank selection and the options being accesible from it (finally! :D).

In regards to maps, Oi terminal has gone trough an in depth cleanup by completely redoing the container sets geometry and textures, container groups are now destructable. The guardrail meshes have been upgraded and should be easily run over. Fences should also be easily run over. Some new assets have been added such as ships and ambient sounds.

The Bagger Länder map is now finished, vegetation, wider bridges and overal polishing.



LETS PLAY MEET UP

Remember that theese days a meetup to play online will be taking place

You can allways join directly the game lobby but I would recommend you join Discord server and enroll into fights in there as there may be private matches being setup.

https://discord.gg/fNnaDqM

---------------------------------------------------------------------
EU región, lets play
FRI 13, 7 pm CET. (UTC+2)

US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)

ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
---------------------------------------------------------------------

HAVE FUN!!


pd: I've not yet updated the credits but there is some art that I would like to credit

Red star flag: Premier Rik Latyeskov

Metal fm themes: DavidFau,DEgITx & Matty M
J-pop themes: GTK &nash music jp
WW1 themes Evil Mind Entertainment,
Oct 8, 2017
TOKYO WARFARE - Tokyo Warfare Project
Hi Tankers,

Tokyo Warfare 1.53 Is coming next Friday 13.

I'm also reaching you to invite you all to an online match meetup to see if we all together can make the Tokyo Warfare servers catch fire, at least for a day or two.

You can allways join directly the game lobby but I would recommend you join Discord Channel and enroll into fights in there as there may be private matches being setup.

https://discord.gg/fNnaDqM


LETS PLAY MEET UP
---------------------------------------------------------------------
EU región, lets play
FRI 13, 7 pm CET. (UTC+2)

US region, lets play
SAT 14, 3.30 pm ETC (UTC-4)

ASIA región, Tokyo Server , lets play
SUN 15, 7 pm JST (UTC+9)
---------------------------------------------------------------------

See U soon!
...

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