SWORDY - kor


Version 0.6.0
EA Release - version 6
2017-11-22

New armour!


Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked.

Plate blocks bladed weapons well but provides little protection from heavy impacts.

Heavier armours provide better damage protection overall but slow down character movement.

Armour UI


With multiple armour options with their own benefits and negatives the armour ui gives you options to mix and match or replace damaged pieces.

Holding Y, Δ or ALT opens the menu, movement or aiming (left stick or mouse), changes the selection and pickup/drop (RB, LB, LT, RT, Q, E) will drop the selected piece.

Added Sledgehammer


Forest Trial and Sword Challenge updated!


Auto throw


You can now auto throw by holding both triggers (overhead stance) then releasing both.

More advanced manual throwing is still entirely possible too - timing a good swing and release.

Guarding stance

Inspiration image above - Samurai Jack

Holding left trigger (or right click) is a guarding stance which tries to angle your weapon to deflect incoming attacks.

It is not a perfect automatic instant blocker but another tool to work with. Still need to utilize momentum and positioning.

New hair styles


Dual wielding enemies (in FT2)


Goblins updated (in FT2)


Let us know what you think!

<3 Frogshark
SWORDY - kor


Version 0.6.0
EA Release - version 6
2017-11-22

New armour!


Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked.

Plate blocks bladed weapons well but provides little protection from heavy impacts.

Heavier armours provide better damage protection overall but slow down character movement.

Armour UI


With multiple armour options with their own benefits and negatives the armour ui gives you options to mix and match or replace damaged pieces.

Holding Y, Δ or ALT opens the menu, movement or aiming (left stick or mouse), changes the selection and pickup/drop (RB, LB, LT, RT, Q, E) will drop the selected piece.

Added Sledgehammer


Forest Trial and Sword Challenge updated!


Auto throw


You can now auto throw by holding both triggers (overhead stance) then releasing both.

More advanced manual throwing is still entirely possible too - timing a good swing and release.

Guarding stance

Inspiration image above - Samurai Jack

Holding left trigger (or right click) is a guarding stance which tries to angle your weapon to deflect incoming attacks.

It is not a perfect automatic instant blocker but another tool to work with. Still need to utilize momentum and positioning.

New hair styles


Dual wielding enemies (in FT2)


Goblins updated (in FT2)


Let us know what you think!

<3 Frogshark
SWORDY - kor


Hey everyone

There is a 0.6.0 test build on the beta branch!
Just a few bugs left to nail out before releasing it proper.
If you give it a go let us know if you have any feedback or issues!

New stuff:
  • Armour UI (hold Y or Δ)
  • New leather armour, new studded leather, new chain mail, plate armour updated
  • Added Sledgehammer
  • Forest Trial updated
  • Sword Challenge updated
  • Auto throw (release both triggers)
  • Guarding stance (left trigger)
  • New hair styles
  • Dual wielding enemies (in FT2)
  • Goblins updated (in FT2)
More info soon!

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
  7. Steam will then update Swordy automatically.

Updates:

0.6.0a1 (2017-11-11):
  • Added armour UI instructions sign to camp and Forest Trial prep.
  • When an encounter is complete the camera now shows the exit gate unlock.
  • Fixed encounter exit "point of interest zone" not handling character death.
  • Fixed error with equipment causing black screen.
0.6.0a2 (2017-11-14):
  • Enemies no longer trigger point of interest zones.
  • Stopped camera zoom out then in during armour ui opening (look direction point of interest).
  • Fixed FOV in map scene.
  • Fixed camp window point of interest position.
0.6.0a3 (2017-11-15):
  • Fixed error with enemy slash attack.
  • Fixed error with cleaving.
  • Fixed error in equipment dropping.
  • Fixed error in AutoThrow.
  • Setup so mouse movement is used for armour ui selection with keyboard and mouse player.
0.6.0a4 (2017-11-18):
  • Fixed map locations not deselecting after mouse hover combined with gamepad nagivation.
  • Fixed map location gamepad navigation stopping after mouse clicks.
  • Fixed dead goblin turning into human corpse.
  • Accessible items zone now egg shaped - further reach foward, shorter backward.
  • Improved item reaching angle/distance calculation.
0.6.0a5 (2017-11-23):
  • Fixed handling of multiple characters with single weapon.
  • Removed stamina usage from standard movement.
  • Added sledgehammer to White Peak.
  • Potion can now fully refill character health.
  • Fixed so inventory hides when system or pause menu opened.
0.6.0a6 (2017-11-23):
  • Tweaks to stamina usage and regen.

Known Issues:

Frogshark <3
SWORDY - kor


Hey everyone

There is a 0.6.0 test build on the beta branch!
Just a few bugs left to nail out before releasing it proper.
If you give it a go let us know if you have any feedback or issues!

New stuff:
  • Armour UI (hold Y or Δ)
  • New leather armour, new studded leather, new chain mail, plate armour updated
  • Added Sledgehammer
  • Forest Trial updated
  • Sword Challenge updated
  • Auto throw (release both triggers)
  • Guarding stance (left trigger)
  • New hair styles
  • Dual wielding enemies (in FT2)
  • Goblins updated (in FT2)
More info soon!

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
  7. Steam will then update Swordy automatically.

Updates:

0.6.0a1 (2017-11-11):
  • Added armour UI instructions sign to camp and Forest Trial prep.
  • When an encounter is complete the camera now shows the exit gate unlock.
  • Fixed encounter exit "point of interest zone" not handling character death.
  • Fixed error with equipment causing black screen.
0.6.0a2 (2017-11-14):
  • Enemies no longer trigger point of interest zones.
  • Stopped camera zoom out then in during armour ui opening (look direction point of interest).
  • Fixed FOV in map scene.
  • Fixed camp window point of interest position.
0.6.0a3 (2017-11-15):
  • Fixed error with enemy slash attack.
  • Fixed error with cleaving.
  • Fixed error in equipment dropping.
  • Fixed error in AutoThrow.
  • Setup so mouse movement is used for armour ui selection with keyboard and mouse player.
0.6.0a4 (2017-11-18):
  • Fixed map locations not deselecting after mouse hover combined with gamepad nagivation.
  • Fixed map location gamepad navigation stopping after mouse clicks.
  • Fixed dead goblin turning into human corpse.
  • Accessible items zone now egg shaped - further reach foward, shorter backward.
  • Improved item reaching angle/distance calculation.
0.6.0a5 (2017-11-23):
  • Fixed handling of multiple characters with single weapon.
  • Removed stamina usage from standard movement.
  • Added sledgehammer to White Peak.
  • Potion can now fully refill character health.
  • Fixed so inventory hides when system or pause menu opened.
0.6.0a6 (2017-11-23):
  • Tweaks to stamina usage and regen.

Known Issues:

Frogshark <3
SWORDY - kor


At last!

Version 0.5.0
EA Release - version 5
2017-10-06

White peak storm winds
Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones.



New weapons!
Falchion! Battle Axe! Kanabo! Cleaver! Hatchet!



Keyboard / Mouse
Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too.



Steam Controller
Full native Steam Controller support has been added for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option within Steam Big Picture Mode).

The Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example) you can instantly pick things up on a different device.



Menu and UI update
The System Menu has been restructured a bit to better split options and settings as they have grown since release. All text in the game is now rendered sharper. UI input prompts and hints dynamically change based on what devices are connected.



Keyboard / Mouse Controls:
  • Aim - mouse movement.
  • Move - WASD.
  • Left action - left click.
  • Right action - right click.
  • Pickup/drop - Q and E.
  • Force pickup (for dual wielding) - CTRL.
  • Dash - shift.
  • Jump - space.
  • Interact - F.
  • Cancel - C.
  • System menu - esc.
  • Pause menu - tab.

Frogshark <3
SWORDY - kor


At last!

Version 0.5.0
EA Release - version 5
2017-10-06

White peak storm winds
Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones.



New weapons!
Falchion! Battle Axe! Kanabo! Cleaver! Hatchet!



Keyboard / Mouse
Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too.



Steam Controller
Full native Steam Controller support has been added for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option within Steam Big Picture Mode).

The Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example) you can instantly pick things up on a different device.



Menu and UI update
The System Menu has been restructured a bit to better split options and settings as they have grown since release. All text in the game is now rendered sharper. UI input prompts and hints dynamically change based on what devices are connected.



Keyboard / Mouse Controls:
  • Aim - mouse movement.
  • Move - WASD.
  • Left action - left click.
  • Right action - right click.
  • Pickup/drop - Q and E.
  • Force pickup (for dual wielding) - CTRL.
  • Dash - shift.
  • Jump - space.
  • Interact - F.
  • Cancel - C.
  • System menu - esc.
  • Pause menu - tab.

Frogshark <3
Jul 22, 2017
SWORDY - kor
Hey everyone.

We have released the 0.5.0 update to the beta branch on Steam!

It would be awesome if anyone would try it out and give us feedback.
Definitely let us know if you run into any bugs.

Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!

New weapons!
Falchion! Battle Axe! Kanabo! Cleaver! Hatchet!

White peak storm winds
Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones.

Keyboard / Mouse
Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too.

Steam Controller
Full Steam Controller support is in and working for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option in Steam Big Picture Mode).

The Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example) you can instantly pick things up on a different device.

Menu and UI update
The System Menu has been restructured a bit to better split options and settings up as they have grown a bit since release. All text in the game has also been replaced with sharper "Signed Distance Field Text Rendering". All UI input prompts/hints dynamically change based on what devices are connected.

To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.

Keyboard / Mouse Controls:
  • Aim - mouse movement.
  • Move - WASD.
  • Left action - left click.
  • Right action - right click.
  • Pickup/drop - Q and E.
  • Force pickup (for dual wielding) - CTRL.
  • Dash - shift.
  • Jump - space.
  • Interact - F.
  • Cancel - C.
  • System menu - backspace.
  • Pause menu - tab.

Updates:

2017-07-23 - 0.5.0a40:
  • Fixed bug where battle axe prefab was not assigned for dispensers - thanks @Pieisnotpi!
  • Fixed bug with armour dispenser creating an armour set on level exit.
  • Optimised armour and weapon dispensers.
  • Deathmatch arena scenes cleaned up.
  • Minor fixes to text formatting in "How to Play" section.
  • Minor fix to Steam Controller bumper textures.
  • Set end of match option buttons to black to fixed readability - thanks @Majeflyer!

2017-07-26 - 0.5.0a41:
  • Fixed bug where Pause Menu > Restart would not correctly reset connected device icons.
  • Fixed bug with keyboard/mouse device disconect on Pause Menu > Restart.
  • Improved resetting of mouse aim visual when Keyboard/Mouse player is reconnected.
  • Fixed bug with alignment of mouse aim visual for resolutions other than 1920x1080.

Frogshark
Jul 22, 2017
SWORDY - kor
Hey everyone.

We have released the 0.5.0 update to the beta branch on Steam!

It would be awesome if anyone would try it out and give us feedback.
Definitely let us know if you run into any bugs.

Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks!

New weapons!
Falchion! Battle Axe! Kanabo! Cleaver! Hatchet!

White peak storm winds
Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones.

Keyboard / Mouse
Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse player can of course join in with other gamepad players too.

Steam Controller
Full Steam Controller support is in and working for Valve Steam Controllers along with Xbox gamepad and PS4 gamepad as Steam Controllers (option in Steam Big Picture Mode).

The Steam Controller, Gamepads and Keyboard/mouse all seamlessly work together, both for multiplayer but also if your gamepad dies (for example) you can instantly pick things up on a different device.

Menu and UI update
The System Menu has been restructured a bit to better split options and settings up as they have grown a bit since release. All text in the game has also been replaced with sharper "Signed Distance Field Text Rendering". All UI input prompts/hints dynamically change based on what devices are connected.

To test you just need to switch over to the ~experimental~ "beta" branch on Steam.
Instructions below:

To change branch on Steam:
  1. Go to your LIBRARY.
  2. Find and right click on SWORDY.
  3. Left click on "Properties".
  4. In the "Properties" pop-up window: left click on the "BETAS" tab.
  5. In the dropdown select the "beta" branch.
  6. Left click the "CLOSE" button to close the "Properties" window.
Steam will then update Swordy automatically.

Keyboard / Mouse Controls:
  • Aim - mouse movement.
  • Move - WASD.
  • Left action - left click.
  • Right action - right click.
  • Pickup/drop - Q and E.
  • Force pickup (for dual wielding) - CTRL.
  • Dash - shift.
  • Jump - space.
  • Interact - F.
  • Cancel - C.
  • System menu - backspace.
  • Pause menu - tab.

Updates:

2017-07-23 - 0.5.0a40:
  • Fixed bug where battle axe prefab was not assigned for dispensers - thanks @Pieisnotpi!
  • Fixed bug with armour dispenser creating an armour set on level exit.
  • Optimised armour and weapon dispensers.
  • Deathmatch arena scenes cleaned up.
  • Minor fixes to text formatting in "How to Play" section.
  • Minor fix to Steam Controller bumper textures.
  • Set end of match option buttons to black to fixed readability - thanks @Majeflyer!

2017-07-26 - 0.5.0a41:
  • Fixed bug where Pause Menu > Restart would not correctly reset connected device icons.
  • Fixed bug with keyboard/mouse device disconect on Pause Menu > Restart.
  • Improved resetting of mouse aim visual when Keyboard/Mouse player is reconnected.
  • Fixed bug with alignment of mouse aim visual for resolutions other than 1920x1080.

Frogshark
Apr 17, 2017
SWORDY - kor


Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi

Still alive!
Sorry for the delay for update 0.5.0 everyone.

Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand.

Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again!

After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait!

We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers and artists - along with Moppin of Downwell and Bobby Chiu, Kei Acedera‏ of Imaginism Studios.




Don't forget to join the Swordy Discord server!

Hamish
Apr 17, 2017
SWORDY - kor


Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi

Still alive!
Sorry for the delay for update 0.5.0 everyone.

Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand.

Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks again!

After 0.5.0 we are planning to get back into expanding the single player / co-op - can't wait!

We also participated in a New Zealand indie arts festival called Chromacon this previous weekend. It went really well! Was awesome meet people and to catch up with and see all the NZ game developers and artists - along with Moppin of Downwell and Bobby Chiu, Kei Acedera‏ of Imaginism Studios.




Don't forget to join the Swordy Discord server!

Hamish
...

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