Lastly, due to getting fewer submissions than we'd hoped for the "Best Original Universe" category, we didn't think it was fair to the other finalists to showcase it at the awards site, since they had to battle through stiffer competition to make it this far. But congratulations all the same to TheMike, Black_Stormy, Crazyb2000, Gamerman12, Oggnog, =|NLR|= Narry Gewman and Anton on their winning short <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=108299566">"Elements"</a>. Your Saxxy's on the way, guys!
The awards are getting polished. The limousines are gassed up. We're even steam-cleaning all the gravy stains out of the red carpet. All those portentous omens can mean just one thing: In just 48 suspense-packed hours, the Second Annual Saxxy Awards presentation will begin—LIVE, on the internet!
If you're looking for something to do while you're whiling away those hours, why not visit the awards site and keep time with our handy countdown timer? It's not just fun—it will teach you valuable lessons about the passage of time that you can use in your everyday life! If watching precious seconds subtract themselves from your lifespan isn't your thing, make an appointment with the local Teufort tailor and grab The Tuxxy (available Thursday from Mann Co. Store) so you'll have some dapper duds for the big night.
Voting is now <b>LIVE</b> for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most <i>important thing you will ever cast a vote for.</i> All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.
<strong style="font-size:16px">How to Vote</strong>
Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the <a href="http://www.steamcommunity.com/saxxyawards/">Saxxy Awards voting page</a>. Head over now to vote! We've randomized all the entries to keep things fair; however, you <i>can</i> filter by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.
Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the <a href="http://www.teamfortress.com/saxxyawards2012/"> contest rules.</a> So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it.
The winners of this year's Saxxy Awards will be revealed on <b>November 30th</b>, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced <b>LIVE</b> on the <a href="http://www.gametrailers.com/shows/gt-tv">GTTV</a> Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!
Just a friendly reminder to anybody planning on submitting an entry to the Second Annual Saxxy Awards that the deadline is November 15, 12:00 AM GMT. This means that we <b>won't accept entries</b> after this date. Those of you planning on waiting until there's a single adrenaline-gorged second on the countdown clock, remember: You're not Jeremy Renner in The Hurt Locker and there's absolutely no need to do this. If you want to ensure your entry gets submitted, do not wait until the last minute.
One last thing: We've received some questions about using music. Just to clarify: Using royalty-free music in your entry is absolutely okay, but you should submit a source link in your entry's description as proof of the music's royalty-free-ness when possible.
In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying <a href="http://www.teamfortress.com/blizzbobarrabas/">Scream Fortress Halloween event</a> was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!
Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!
Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron <i>B.</i> Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.
But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory to Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can <a href="http://www.teamfortress.com/blizzbobarrabas/">read all the eerie details here</a>.
Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.
Since 99.9999% of you probably read that title and went directly to the Mann Co. Store, we assume we're now speaking to the three of you who don't believe in reading titles. And now that we've restated the importance of reading the title, we assume those three are gone too. We're essentially talking to ourselves right now, but Valve has a minimum word count for all blog posts that we haven't quite reached yet. Did we mention that items will be anywhere from 25% to 75% off? Well, we have now. Also, the minimum word count is 100 words. Bam!