Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
  • Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
  • Fixed the developer commentary audio files not being played properly
  • Fixed not being able to taunt with the Cleaner's Carbine
  • Added the LBTF2 6v6 Season 14 tournament medals
  • Added an option to hide the 'View Promotional Codes' button in the main menu
    • Can be toggled in the Adv. Options menu under the Miscellaneous Options section
  • Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
  • Updated Mann vs. Machine mode
    • Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
    • Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:
  • Fixed security issue reported by Amat Cama via GeekPwn
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Winter 2016 Cosmetics Collection items not being marketable

Note missed from the previous update:
  • The CELT voice codec is now the default for all game servers
    • Community servers can enable use of the older steam voice codec with sv_use_steam_voice 1
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Happy Smissmas 2016!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store
    • Contains 17 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new taunts to the Mann Co. Store
    • The Scotsmann's Stagger (community-contributed)
    • The Didgeridrongo (community-contributed)
    • The Table Tantrum (Valve)
  • New weapons for the Festivizer!
    • Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
  • Mann Co. Store winter sale!
    • Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017
  • Matchmaking Improvements
    • At the end of a Casual match, players are automatically formed into a new match with the same players and teams
      • Players get to vote on which map the new match will take place on
        • There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
      • This replaces the Rematch system
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings"
  • New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
    • Automatically enabled for all Casual match servers
      • Players who switch will be able to earn bonus XP as a reward
    • Community servers can enable this new feature by using "mp_autoteambalance 2"

General
  • Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner)
  • Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete
  • Fixed PASS Time exploit related to bonus points
  • Updated mat_monitorgamma so it can be adjusted in Competitive mode
  • Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode
  • Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
  • Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper
  • Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo
  • Added the ESA Rewind tournament medals
  • Added the Winter Wonderland 2016 community medals
  • Updated the Dalokohs Bar to fix a bug related to the health buff
  • Matchmaking
    • The Competitive maps list has been updated
      • Added cp_granary and cp_badlands
      • Disabled cp_snakewater and cp_foundry
  • Updated cp_metalworks to fix a texture problem
  • Updated pd_watergate
    • Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
    • Moved the current beer amount to the center of the HUD
    • Added a jump to low spawn route to give respawned players something to do en-route to mid
    • Added a light to illuminate roof-snipers better
    • Adjusted some clipping
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2016 community medals
  • Fixed Casual mode search criteria sometimes not loading properly when starting the game
  • Updated the Unusual Cap to support Unusual taunt particle effects
  • Unusual taunt effects now follow the player during taunts where the player moves
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
  • Added a "Jungle" tag for Workshop submissions
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
  • Added beta support for the CELT voice codec
    • Currently only enabled in community servers that opt-in to the beta
    • Server operators can enable CELT usage by setting the below convars, followed by a level change
      • sv_use_steam_voice 0
      • sv_voicecodec vaudio_celt
  • Updated the localization files
  • Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to using the Dead Ringer while carrying the flag
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated tf_gravetalk setting for Competitive mode to be on by default
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed invisible weapons on other players when they have recently changed loadout
  • Fixed color correction not working
  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Replaced convar tf_teamtalk with tf_gravetalk
    • When enabled, living players can receive text and voice chat from dead players
    • When disabled, living players cannot hear the dead, regardless of team
    • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
    • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
  • Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
  • Fixed a missing material in the main menu
  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
  • Added the Chapelaria 6v6 tournament medals for season 1
  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
  • Updated the localization files
  • Updated mvm_ghost_town to fix the cube maps
  • Updated mvm_mannhattan
    • Fixed Spies spawning behind the closed door at Gate A
    • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
  • Updated pl_millstone_event (Hellstone)
    • Fixed an exploit where you could trap Horseless Headless Horsemann in place
    • Fixed some door frames from being able to shoot through them
    • Fixed a texture error
    • Fixed a barrel that you could walk through
    • Improved navigation file for better bot movement
    • Fixed being able to shoot through building wall located front of RED 1st base
    • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA'lloween 2016 community event medals
  • Fixed sv_shutdown not working for community dedicated servers
    • All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
    • Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
    • This should generally only be necessary if running server plugins that are not compatible with hibernation
    • Added sv_shutdown_cancel to cancel a pending shutdown
  • Updated the truce period during Halloween boss fights
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
    • Sappers can no longer be used while a truce is active
  • Updated the "tiny" spellbook spell
    • Fixed a case where players could get outside the world
    • Fixed not switching Heavies to their melee weapon
  • Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
  • Fixed Halloween contract reward items not being craftable
  • Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
  • Fixed Casual search criteria being saved automatically while connecting to a server
  • Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
  • Updated the equip region for the Spine-Chilling Skull
  • Updated pl_fifthcurve_event (Brimstone)
    • Fixed exploit where players could get under the map near BLU starting area
    • Fixed exploit where players could get out of the map near graveyard
    • Fixed exploit where players could enter RED base as BLU
    • Fixed some skeletons running into lava when there are no enemies in Hell
    • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
    • Fixed big ghost getting stuck when map ends
    • Fixed a spot where players could get stuck if entering it under Tiny spell
    • Fixed another case of non-solid pumpkin
    • Tuned respawn time for RED team at last area
  • Updated cp_sunshine_event (Sinshine)
    • Fixed multiple visible nodraws and other texture bugs
    • Fixed nonsolid pumpkin in lobby
    • Fixed trigger bounds in RED spawn
    • Various lighting changes
...

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