STOCKHOLM — Dec. 15, 2015 — Paradox Interactive, a publisher of games for chill people, today released “Ice, Death, and Fury” for Magicka 2, a new DLC set which adds all new ways to play with your combustible companions. The DLC, which contains ice, death, and fury in a broad variety of styles and combinations, is available today for Windows, Mac, and Linux PCs, and the PlayStation®4 computer entertainment system.
Magicka 2, the critically exclaimed game that lets you spell “success” using electrified healing steam, can be played in brand-new game modes using the new DLC, and also challenges players to new boss fights and new questionable fashion advice with a new set of robes and weapons. To get “Ice, Death, and Fury,” visit https://www.paradoxplaza.com/magicka-2-ice-death-and-fury
Icy what we did here in this new video sneak peek:
Magicka 2 brings players a vampire-free co-op action experience, featuring a creative spellcasting system where eight elements can be combined to generate a massive variety of destructive and occasionally productive effects. In the new “Ice, Death, and Fury” DLC set, new challenges and gameplay features have been added to the game, including:
Meet the New Bosses: Do battle with all-new standalone boss encounters, such as Insane Maxi, Mr. Carrot, and The Great Porkolino!!
Be On your Midgard: Use your cunning, creativity, and human-shield friends to survive new scenarios such as “Protect the King,” “Troll Cave,” “Darkness,” and “Old Wizards”
The Robe Warriors: Wear some sweet new wizard robes and weapons, including the “Death Apprentice Robe,” the “Crow Staff,” the “Robe of Riviera,” and a pearl-handled revolver, “Ol’ Trusty Rusty”
Exciting news to share today! Today we introduce a huge re-vamp (totally no reference to Vlad there) of our spell system as well as release some exciting new DLC! First of all watch the below video and then read on for the full breakdown of what you can expect to see in today's update!
- Improved Spell System and Effects. There are now even more spell combinations to make use of, most of the existing spells have had a graphical overhaul.
- Added Steam and Ice as Individual Elements. Just as it was in Magicka 1 these will take up one slot in the element queue:
Steam is made from Water and Fire
Ice is created from Water and Cold
- New Element! Poison! As above, this will take up one slot in the element queue. Poison is created from Death and Water.
- Added Poison State. When poisoned, the target will take damage over time. Damage done is dictated by the target's total health and the amount of Poison applied, the target will also become slowed. The poisoned state can be extended by applying more Poison to the target. The poisoned state can be removed by applying the Life element.
- Changed Ice Projectiles. Pure Ice is now a channeled spell, while Ice + Earth will work as it did before the change.
- Changed Projectile Charge Time. Earth and Ice + Earth have had their charge time reduced, meaning they will reach full effect faster. Damage for these spells has been re-balanced to work with this change.
- Re-balanced Mines. Mines now deal more base damage and reach their full damage faster.
- Changed Earth and Ice armor to also Reduce Push Received. When using an Earth or Ice armor, you will now also be more resistant to push effects . The amount of resistance depends on the amount of elements used when creating the armor.
- Changed Pure Shield. Duration has been increased, and will decrease faster when taking magic damage.
- Re-balanced Barriers and Elemental Walls. Physical barriers (Earth and Ice) now have a longer duration. They have also received a buff to the amount of damage they do when imbued with other elements.
- Overhauled the Challenge Experience. Reworked the challenge menu and added leader-boards.
There are also two bugfixes included:
- Mine Damage on Clients Fixed. Fixed an issue where clients mines would always deal damage as if they were fully charged.
- Fixed Sometimes not Getting Achievement for Completing Campaign. This issue should now be fixed and you should be able to get the achievements.
The Magicka 2 Gates of Midgård Challenge Pack ($3.99) A set of three new Challenge Maps, perfect for sampling new spells
The Magicka 2 Three Cardinals Robe Pack ($4.99) A stylish new selection of wizard-wear (not stain resistant; highly flammable; do not eat). Three robe and item sets are included, each with their own theme.
We at Paradox Interactive, a publisher of games with its own casting department, just released our next spell casting adventure. Magicka 2, a game titled “Mad Magicks: Fury Robe” at one point (but not now), is available to download and play now on both platforms, enabling would-be Wizards everywhere to play alone or in groups through a new adventure with hundreds of spells and zero vampires.
A new trailer is available today thanks to the sorcery of images that move right before your very eyes:
https://www.youtube.com/watch?v=fWVaIE3HUXY “For so many of our fans, Paradox and Magicka are practically synonymous,” said Fredrik Wester, CEO of Paradox Interactive, not a vampire. “Which is strange, because the two words don’t mean the same thing at all, and our company is not populated by terrifying and irresponsible misanthropes who are constantly liquefying each other with fire-infused beams of pure death. However, it is still a wonderful milestone for us all to share the next chapter of our best-selling series with the world, and to publish our first game on the PlayStation 4. Magicka 2 is the perfect game to play together on the couch in front of a big screen, where you’re always within reach of the friend causing all of those friendly-fire ‘accidents.’”
Magicka 2 brings players back to the world’s most irreverent co-op action adventure series, providing all-new game features alongside the original’s iconic spellcasting system, humor, and always-on friendly-fire. Guided by Vlad, up to four Wizards at once can challenge a series of new levels in a co-op campaign, or take on challenge levels for score, prestige, and game-altering ‘artifacts’ that alter Magicka 2 in strange and wonderful ways. The world is invited to put on their robes and wizard hats, invite their friends, and learn to spell all over again.
To celebrate our launch week we are kicking off an awesome promotion to reward YOU awesome people!
Every time you play a game you have the chance to receive something special as an end-of-round reward, a Golden Ticket.
This ticket makes you eligible to receive something from a stash of either in-game rewards or awesome gaming hardware!
Example prizes: A huge fat wallet of Gold Crowns, a gaming keyboard, a gaming mouse, a headset, or even a graphics card!
Winners will be announced each day at 17:00 CEST. No need to inform us, we know if you received a ticket.
First winners announced 29th April 2015, final winners announced 6th May 2015.
The daily list of winners will appear on both our Steam Announcements and www.wizardwars.com shortly after 17:00 CEST each day.
"This is just a Golden Ticket, how do I know what I won?" The Golden Ticket basically puts you in a pool of eligible winners each day, you find out what your prize is when we update the posts after 17:00.
"Which game modes are eligible?" Any game that normally gives you a chance of end-of-round rewards can drop a Golden Ticket.
"How can I up my chances of winning?" Play Soul Harvest!
"Lol, can't I just go AFK/duel a friend/trade wins to game the system?" No, you cannot. You will be disqualified and barred from any future chances of winning. We are smarter than we look! ;)
Featuring live creation of an in-game item by the super-talented MellonCollie (all viewers will receive a key for it in-game!)
Cosplay Workshop - See Cosplayers creating awesome Magicka related props!
Devs Versus Community! We have flown-in Acedy, MachoMan, WalterWulfle and
Dobby Promisque to battle Nisshagen and his hand-picked team of Devs in our new game-mode! Your chance to see it in action for the first time!
Special guest casters - zBlackboxz and Tol Eressea
PLEASE NOTE: Servers are down for maintenance. We expect them to be up and running some time this afternoon (CET). Thank you for your patience.
We really wanted to get some bigger balance changes in before we patched, unfortunately though some extra-thorough last-minute QA meant we didn't have the resources needed. As such please see what we DID fit in below:
[Magicks] Geyser and tornado now has longer telegraphs, tornados speed increased, both magicks now have shorter duration, shorter air time for caught players and longer cast-animation (from 0.8sec to 2sec).
[Magicks] Fixed proper teleport settings (3 years in the making), changed max distance from 10 to 7.5m, min from 2 to 1m.
[Spells] Lightning is now blocked by storms and not barriers, initial arc width reduced from 37.5 to 30 degrees.
As I said, we DID have some other changes on the cards, I'll try and get NDKarlsson to pop onto the forums with a post and we can have a proper chat about them. :)
Additionally, these are the changes you will see rolling out today.
New Mastery Progression Tree
We've completely reworked how a Wizard progresses in their pursuit of battleground domination. In addition to the store format we have now we have implemented a "Mastery" tree.
Simply put, it's a great big beast of a tree that allows you to choose where you want to specialise your Wizard, you can choose to build along a particular element specialisation, or work on many at the same time. The choice is yours.
Mastery Tokens will be awarded at the end of round, so those unscrupulous Wizards who tend to flee from battle will wish to re-think their decisions.
Important Note: Any existing items you own, regardless where they may appear in the Mastery tree are still owned and useable by you. Anything you owned/could use before theses changes remains the same.
Random Loot at Round End
On the subject of reasons to stick around until the end of a round, random free stuff!
Now at the end of round you can be gifted with any number of goodies, it may be crowns, it could be Mastery Tokens, it could be a robe. Who doesn't like extra chances at shiny stuff? :)
Level Locks Removed, All Items Purchased With Crowns
This one is a biggie. All level locks have been removed from items, as have real-money prices. From here on out all purchases will be made with Gold Crowns.
We heard your feedback about the progression system and decided to do this big overhaul in conjunction with the new Mastery system. Now it is possible to get any item you could wish for in the game at any point you wish (Mastery tree unlocks excluded), just be prepared to put in some effort to earn it!
For those of you sitting on a big Crown stockpile...congrats!
Revamped Magicks Screen
In combination with the Mastery/store rework we've removed crystals as a purchasing currency on the Magicks screen.
NOTE: Although your crystals will no longer be shown in the UI your current total is recorded.
Got a tonne of crystals? The next point is for you.
You will notice the ominous appearance of a crafting button on the UI. This is not immediately in use yet, but preparation for the crafting system. Expect to see a use for those crystals here.
Does the thrill of battle sometimes get a little TOO thrilling? Fancy a break now and then?
If so, the new "Stasis" Magick is for you! You know the little yellow bubble from the start of Duel Mode? You get one of those, whenever you like! Beware: Whatever intended to kill you when you popped your stasis Magick could well still be there to kill you when it wears of...
This Tier 2 Magick does exactly what it says on the tin, it's a bomb...of frost. Call down a frozen bomb that after a few seconds will explode, dealing Cold damage in an AOE.
Would you rather try-before-you-buy? Like to save your mastery points for something else other than Magicks?
You can now purchase consumable Magick scrolls to enable you to use Magicks you don't yet own for a limited number of charges.
Note: This doesn't change the mechanics of Magicks in any way, or give access to "exclusive" Magicks. It merely allows those who have not unlocked Magicks yet a method of having access to them, they function the same as if you owned the Magick.
Crown Packs/Starter Packs
In order to complement the new store set-up and progression system we have added new Crown packs and Starter packs. Starter Packs will contain a mixture of Crowns, Magick Scrolls and Mastery points.
Our network coding Wizard is starting to show the fruits of his efforts, the focus so far has been primarily on beams. The new changes should be particularly apparent to those with higher latency.
Note: We have noticed some weird behavior from the Teleport Magick. We are on it.
New Trailer Celebrates Shift from Early Access to On-Time Access
STOCKHOLM – April 9, 2015 — Paradox Interactive, a publisher of games with intent to conjure, today announced that Magicka: Wizard Wars will be officially released on April 28, 2015. Magicka: Wizard Wars, the free-to-play PvP action game based around the iconicMagicka spellcasting system, has long allowed the launching of flaming boulders, electrified death beams, and hapless imps, but April 28 will mark the official launch of the game itself. The launch will include an all-new game mode and new maps, while several new features will be added to the Early Access version on Tuesday, April 14 in an update that provides players with a sneak peek of what perils await them at the end of the month.
Wizards: watch what waits when Wizard Wars wields wackiness within the world:
As of Tuesday, April 14, Magicka: Wizard Wars will conjure up:
Transgress to Progress: An all-new progression system has been added to the game, allowing players to earn tokens at each level earned, redeemable on the new Masteries Screen for new Magicks, items, and more in a much more customizable fashion. Fashions can also be mastered if Wizards are stylish enough.
Try Before You Die: New Magick Scrolls allow players to sample powerful Magicks before unlocking them, including all-new Magicks like the Frost Bomb and Stasis spells. Decide ahead of time if a brutal sub-zero death is really right for you!
Our Crowning Achievement: A fully revamped in-game economy allowing all items to be purchased for crowns, earnable via gameplay or available for in-game purchase. New Starter Packs are also available, containing big fat piles of Crowns, Mastery Tokens, and Treasure Keys!
For more information on what will be added to Magicka: Wizard Wars next week, combine the elements of “point” and “click” on the upcoming patch notes here: https://www.wizardwars.com/news/massive-new-features-arriving-to-magicka-wizard-wars-soon-tm-ok-tomorrow-518ed7b7-2129-4f5d-a21b-58929c3d784f
A new “Soul Harvest” game mode will also be added to the game when it moves from Early Access to regular access on April 28, challenging Wizards to handle new maps, longer rounds, and several new accidental team-based immolations. Magicka: Wizard Wars will remain free to download and play on Steam (the game platform, not the scalding jet of vapor).
“Building this game from scratch together with our great community has been amazing” said David Nisshagen, Game Director for Magicka: Wizard Wars. “We developers owe a huge debt of gratitude to our community for participating in our Early Access campaign—the feedback and ideas are crucial in helping us shape what the game has become and will become in the future as we continue to support the title beyond its initial launch. Now, we can't wait to actually release Magicka: Wizard Wars to the masses!”
To learn more about Magicka: Wizard Wars and start playing before anyone realizes what you’re up to, visit wizardwars.com.