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Magicka Collection

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Product Update - Valve
1.4.12.1
We'll leave you with one small update before the holidays. Best wishes from the Magicka team!

- Modified levels are no longer listed when hosting a VAC-secure server.
Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.

Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.
Product Update - Valve
1.4.11.1
- In continued support of Magicka and the new Big Picture mode we've greased some of the machinery and among other small Big Picture fixes and adjustments, fixed the Manual (IP) connection dialogue updated to work with the Daisy Wheel.

Product Update - Valve
1.4.11.0
Magicka now gets full controller support for steams upcoming Big Picture mode.
- Players can now access the steam-overlay with a gamepad and type text with the new "DaisyWheel" in Big Picture mode.
- The SteamStore, Facebook and Twitter-buttons visible in all menus can now be navigated with a gamepad.
- An icon has been added to players in the pre-game lobby to illustrate what controller they use.

Product Update - Valve
Magicka 1.4.10.0
- This update supports the new Dungeons & Daemons DLC
- Also added support for the upcoming Grimnir’s Laboratory, a Co-op challenge map with a twist that comes with new robes suitable for a magick labwork.
- Fixed an issue where health regen numbers showed even when at full health. Being more than fully alive is generally frowned upon in Midgård.

In case you missed last weeks patch:
- Fixed an issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.
- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
- Fixed a pathfinding crash. Took us a bit, but we found it.
- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
- Fixed a localization crash. Que haya sido reparado.
- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
- Fixed certain lights being removed when restarting a scene. Disco disco, good good.
- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
- General stability improvements.

Product Update - Valve
1.4.9.1

- Fixed a recently introduced issue where the list of Magicks would give the wizards paper cuts and crash the game. Its edges have now been properly blunted as per Wizard Academy standards.

Product Update - Valve
Added the new Dungeons & Daemons DLC

We are a continuing our ongoing effort to improve your experience by casting the spells below that we learned in our forum.
- Added some missing characters to certain fonts. Continuing our commitment to offering characters to all fonts everywhere.
- Fixed a pathfinding crash. Took us a bit, but we found it.
- Fixed disappearing boss Vlad. Turns out he was just at the bar up the street.
- Fixed a crash when killing frozen Khan (and possibly other bosses). KHAAAAAAN!
- Fixed camera issue when being revived by the fairy. Fairies weren’t previously aware of auto-focus.
- Fixed NPC spellcaster AI sometimes freezing up. After taking some public speaking classes, though, the NPC finally warmed up.
- Mobs are now able to spawn their own kind upon death. That sounds kinda gross, actually.
- Added some new functionality to scene scripts. Scene scripts run. Run, scripts, run!
- Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful but they’re really just a bunch of pansies.
- Fixed a localization crash. Que haya sido reparado.
- Fixed a crash with the Performance Enchantment magick. Talk to your doctor first.
- Fixed a crash that occurred when firing a water projectile during a level transition. That’ll show those pesky levels who’s boss around here.
- Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check.
- Fixed certain lights being removed when restarting a scene. Disco disco, good good.
- Fixed scores being inconsistent between client and host in challenges. Issues resolved with just a couple trust falls.
- Fixed script delays being reset when restarting a challenge level. No more delays, the movie will finally be coming out soon.
- Fixed element icons getting stuck highlighted when disabled (as in Elemental Roulette). Now if we could only get our car’s dome light to turn off.
- Fixed a crash where players were gripped during level transition. Now they’ll just be gripped in anticipation, amirite?!
- General stability improvements.

Product Update - Valve
Changelist for version 1.4.8.2
• Fixed an issue that would lock out players from using the Sporting Goods item pack
• Fixed localization for WOOT content
• Fixed a problem with the “I put on my robe and wizard hat” achievement

Product Update - Valve
Changelist for version
- Removed debug content
- Added proper localization for the new DLC’s
- Fixed an issue where the Holding Apparatus of Saumetheus never gave proper fire resistance
...

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