Half-Life
Half-Life 2 Gravity Gun replica


"You can call it the Zero-Point Energy Field Manipulator if you really want to," Half-Life 2's Alyx Vance said as we were introduced to the Gravity Gun, one of the most memorable physics-twisting tools of PC gaming. Soon you'll be able to lug around your very own triumph of science: collectible manufacturing company NECA announced a 1:1 Gravity Gun replica available for purchase in spring 2013.

Though it misses this holiday shopping season by a few gluons, the model—still in an early prototype stage—looks like it'll tout just as much fine detail as NECA's Portal Gun. A pre-order form should be available soon, NECA said. We presume it won't take headcrab legs as currency.

Half-Life
uplink_compare3


Remember Uplink? (No, not that Uplink.) Valve called its original demo for Half-Life "Uplink" in 1999. It took place during Gordon Freeman's journey through the spooky Lambda Core, but Valve eventually cut the content, later repackaging it as a separate demo. Black Mesa: Uplink reproduces Uplink's levels through Black Mesa's art assets and textures.

Tasked with reactivating an antenna to send a distress signal, players must guide Gordon and his magical, mighty crowbar (minds out of the gutter, kids) through the Lambda complex's radioactive bowels. You'll meet Black Mesa denizens we all know and love: scientists, Barney, Vortigaunts, dead scientists, and headcrabs. Because it was a demo, however, Uplink doesn't last long, but it presents a new branch in Black Mesa's storied saga.

Grab Uplink from Mod DB. Note: You'll need the also-free Black Mesa for it to work.
Half-Life
Half-Life 2 Episode Two Hunter


Hollywood studios have approached Valve in the past to explore the possibility of adapting Half-Life for the silver screen, but before you could spit out "Uwe Boll," Valve declared that any sort of movie involving Freeman and Friends® would be created by its very hands. What-ifs persist, of course, and in an interview with New Rising Media (via VG247), Half-Life writer Marc Laidlaw named Hellboy and Pan's Labyrinth director Guillermo del Toro as a good fit for a hypothetical adaptation.

"Guillermo del Toro has the horror vibe that I think a lot of people miss out on when thinking about a Half-Life movie," Laidlaw said. "Half-Life is essentially horror after all. The science in it barely passes as hand-waving, but when a headcrab jumps at your head, it’s a precisely engineered jolt."

Laidlaw also thinks Total Recall and Starship Troopers director Paul Verhoeven could concoct something "insane" for a Half-Life film, and pointed to The Lord of the Rings' Peter Jackson as a "purveyor of faithful adaptations." "There are probably a lot of good potential directors, but I think most of them are busy pursuing their own visions," he added.

Regardless of who would come aboard for the supposed project, they'd need the thumbs-up from Valve boss Gabe Newell, who holds a rather soured opinion of what Hollywood offered him so far. "Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story," he told us. "And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of."
Half-Life
Half-Life Minecraft testing


Of all the user-made interpretations of Half-Life's doomed resonance cascade in the Black Mesa facility, the version fashioned by Minecraft modder "Xannot" might very well include the first Swiss-cheese-lined test chamber. Really, Xannot's Minecraft-ed Black Mesa appears quite faithful to the original, with explorable hallways, tram rails, and an open-oven microwave.

The mod's forum thread details the ongoing scope of completion (up to the first Houndeye encounter so far) and a handy download link for interested miners. Hopefully, Xannoc will add subsequent portions of Gordon Freeman's journey, as his efforts already look just as ambitious as other noteworthy creations.







Half-Life 2
Half Life 2


Everyone's been getting pretty excited this morning about the possibility of a big Half-Life 3 reveal at Gamescom. That's thanks to a pdf on the Gamescom site listing Half-Life 3 as one of the exhibits. A translation of the text at the top of the document asks readers to "Please take note of the sources: exhibitors, media, intenet forums, blogs."

They also say that "no responsibility is taken for the correctness of this information." Eurogamer have since caught up with Gamescom's organisers, who have simply dubbed the listing of Half-Life 3 and Dragon Age 3 "a mistake," which is sad, though at this stage I fear that the slightest showing of the new Half-Life will cause the internet to blow apart at the seams.

Valve are at Gamescom this year, though, so they'll be showing something. Will it simply be a bit of CS:GO, some more Dota 2 features perhaps, Greenlight, Steam hubs, or something more? Owen's in Cologne right now finding out as much as he can. Actually, he's probably having a sandwich. But after that sandwich, he'll get right on it.
Half-Life
Black Mesa Source


Some leaked footage claiming to belong to the elusive Black Mesa Source mod has appeared over on Valve Time, showing some classic weapons and environments renovated in Valve's Source engine. The video shows a bit of violence from the 'On A Rail' mission. But for the odd detail, like iron sights aiming for the Magnum, it all feels very familiar, albeit a fair bit prettier than the original. Take a look.

The footage follows the official release of some new Black Mesa Source screenshots back in June. The mod's been in development for many years and hardly anything's been shown, until now. What do you think?

Half-Life
Half-Life 2 Episode 2


It looks as though Valve are working on a proper follow up to the Source Engine they've been gradually improving over the course of the last decade. Valve Time have pulled numerous references to a "next-gen 'Source 2'" engine along with various "Source 2 tools" icons from the guts of the Source Film Maker.

Valve have previously played down the need for an entirely new version of Source, and have concentrated instead on updating the original version to keep up with modern engine tech. That's worked quite nicely so far, but if these references are correct, a more significant step up is on the way. Here are a few of the pulled strings referring to Source 2.

------------------------------------------------------------------------
def setEngine( self, version=ENGINE.SOURCE ):
'''
Set the engine version for the project, i.e. 'Source 2'
------------------------------------------------------------------------

------------------------------------------------------------------------
Line 1387:
'''Return an str with the current engine version.
If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'.'''
------------------------------------------------------------------------

Exciting stuff. But it wouldn't be a post about Valve and the future without somebody saying something about Half-Life 2: Episode Three. Is the reason that it's taken so long that it's being built in a more advanced engine that will explode our minds when it's finally released? I have no idea. Here are the icons that Valve Time discovered. Look at that high fidelity hammer. Oooo.

Half-Life 2
Slender Source


Remember the Slender Man game we mentioned a couple of weeks back? It's a terrifying indie horror based on the spooky Something Awful monster. You had to wander through a dark forest with a pale torch hunting for messages while trying not to look directly at the creature. It's scary as hell.

GOOD NEWS EVERYBODY, a different team are creating a version of Slender Man in Valve's Source engine. Fittingly, it's called Slender Source, and this one will let you avoid a horrifying death with friends. Yaay!

It's a work-in-progress deal at the moment, but the bare bones are in place. Here's the challenge: "Players must work together to collect a certain amount of creepy dolls all while trying to avoid the abomination that is the Slenderman. The kick? No weapons."

Sadly, nobody has ever invited me into the woods to collect creepy dolls before, but if they did I'm pretty sure I'd say "hell yes BRING THE SCARES," which probably makes me that guy who dies horribly at the start of every horror movie. Thankfully, games like Slender Man, Slender: Source, Hide and SCP Containment Breach give us the chance to experience those scares without, y'know, the dismemberment. You can keep an eye on how the Half-Life 2 mod is progressing over on ModDB. Here's an early screenshot showing the wooded environment, which is one of two planned for release. The other will be set in an abandoned hospital.



And here's the trailer for the other Slender Man game, to give you a taste of the Slender Man vibe:



Are there any other horror games/mods that you've enjoyed? Let us know, we need some new ideas to test on work experience applicants.
Half-Life
Black Measa Source
It's alive! A bunch of new screenshots have gone online for Black Mesa: Source. In case you'd missed it, or forgotten it in these years of silence, BM:S is a fan project that aims to recreate the entirety of Half-Life 1 in the Half-Life 2 Source engine. The devs promised to releaser more details if their Facebook page hit 20,000 likes. It did, and they have. So without further ado, here are eight new screenshots for Black Mesa: Source.

It's been quiet for so long, I never thought I'd get to write that. It's worth keeping an eye on the Black Mesa site for more updates soon. "This is just the beginning. We have more in store for you in the near future! Hold on to your lab coats!" say the team on Facebook.















Half-Life 2
Half-Life 2 Episode 2
Gabe Newell been talking about the Valve sequel everyone wants, Half Life 2: Episode 3, in terms of the Valve sequel no-one wants, Ricochet 2. With almost audible air quotes around each mention of a possible follow up to Valve's year 2000 disk-lobbing multiplayer arena title, Newell told Seven Day Cooldown that the silence surrounding the next Half-Life is intended to spare fans from the unpredictable "twists and turns" of Valve's iterative development style.

"We'd like to be super transparent about the future of Ricochet 2," said Newell, "but the problem is that the twists and turns that we're going through would probably drive people more crazy than being silent about it until we can be very crisp about what's happening."

Earlier he also said "we always have this problem, when we talk about things too far in advance we end up changing our minds as we're developing stuff. We're thinking through the giant story arc (which is Ricochet 2) you might get to a point where you're saying "something is surprising us in a positive way" and "something is surprising us in a negative way."

SDC asked Gabe if Valve's fluid "work on what you want" approach to management style (captured nicely by the Valve employee handbook that surfaced over the weekend) has caused people to move away from the project to work on other things.

"No," he said. "Everyone who's working on Ricochet 2 continues to work on Ricochet 2."

What would you like to see from Ricochet 2?
...

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