Skyshine's BEDLAM - Myll_Erik
Hello All!

Happy to share that REDUX! update 3.10 is going well with some great feedback so far. We'd love to have you all please let us know what you think in the Steam forums. As you may have guessed by now, your feedback and comments are critical in helping us tweak the game. Keep those suggestions and ideas coming!

We're also proud to share that the missing EXE issue that some OSX users were having looks to have been fixed. Huge thanks to the folks at Valve for helping get that problem fixed for our users.

A very special thank you to all of you folks who have been playing the game and giving us feedback since launch. Enjoy REDUX! 3.10!

--Skyshine
Skyshine's BEDLAM - Myll_Erik
Hello All!

Happy to share that REDUX! update 3.10 is going well with some great feedback so far. We'd love to have you all please let us know what you think in the Steam forums. As you may have guessed by now, your feedback and comments are critical in helping us tweak the game. Keep those suggestions and ideas coming!

We're also proud to share that the missing EXE issue that some OSX users were having looks to have been fixed. Huge thanks to the folks at Valve for helping get that problem fixed for our users.

A very special thank you to all of you folks who have been playing the game and giving us feedback since launch. Enjoy REDUX! 3.10!

--Skyshine
Skyshine's BEDLAM - SkyshineJeff
We spent the last month and made battles even more strategic!

Battle changes
  • The Enemy can now use equalizer and weapons on player after minimum of 4 battles
  • You control how the Veteran and Elite units level up!
  • Some Equalizers now cost meat or crude, no more power cell grinding!
  • Corrected mutant and cyborg starting health
  • Blitz happens every five turns, in Arcade mode
  • Exploding barrels on some battlefields! (8 damage with 3 tile radius)
  • Frontliners now have passive shield allies ability!
  • Adjusted Frontliner health to account for them being cover providers
  • Adjusted size and layout of some battlefields.
  • Enemy Rogue A.I. either use deflect ability or invisibility every 4th turn
  • Marauders now have 'rage' every 3rd turn. 80% chance of higher damage attack
  • Recruit a new unit when you have depleted a class type!
  • Most Elites unites now have an A.O.E attached to their attack
  • Improved A.I. (they walk less into your range of attack at higher threat levels)
  • Increased crude and meat payout upon victory in campaign mode
  • Equalizers now only affect the selected player instead of whole team. A hidden feature: if one of your units is 1 unit away, it affects them as well!

UI updates
  • Now show Meat and Crude in battle hud
  • Added 'Cancel' text to weapon hud icons during deploy
  • Clarified campaign progress text in appropate events
  • Added more info to weapons descriptions
Skyshine's BEDLAM - SkyshineJeff
We spent the last month and made battles even more strategic!

Battle changes
  • The Enemy can now use equalizer and weapons on player after minimum of 4 battles
  • You control how the Veteran and Elite units level up!
  • Some Equalizers now cost meat or crude, no more power cell grinding!
  • Corrected mutant and cyborg starting health
  • Blitz happens every five turns, in Arcade mode
  • Exploding barrels on some battlefields! (8 damage with 3 tile radius)
  • Frontliners now have passive shield allies ability!
  • Adjusted Frontliner health to account for them being cover providers
  • Adjusted size and layout of some battlefields.
  • Enemy Rogue A.I. either use deflect ability or invisibility every 4th turn
  • Marauders now have 'rage' every 3rd turn. 80% chance of higher damage attack
  • Recruit a new unit when you have depleted a class type!
  • Most Elites unites now have an A.O.E attached to their attack
  • Improved A.I. (they walk less into your range of attack at higher threat levels)
  • Increased crude and meat payout upon victory in campaign mode
  • Equalizers now only affect the selected player instead of whole team. A hidden feature: if one of your units is 1 unit away, it affects them as well!

UI updates
  • Now show Meat and Crude in battle hud
  • Added 'Cancel' text to weapon hud icons during deploy
  • Clarified campaign progress text in appropate events
  • Added more info to weapons descriptions
Apr 27, 2016
Skyshine's BEDLAM - Myll_Erik
Hello All!

We're going live on Twitch via https://www.twitch.tv/gwbycer at 8 EST today (April 27th) to talk about REDUX! and our updates especially what's coming in 3.1

Come join us and chat with us - we'd love to have you and we're eager to answer yoru questions live!

http://store.steampowered.com/app/367600/?snr=1_7_15__13
Apr 27, 2016
Skyshine's BEDLAM - Myll_Erik
Hello All!

We're going live on Twitch via https://www.twitch.tv/gwbycer at 8 EST today (April 27th) to talk about REDUX! and our updates especially what's coming in 3.1

Come join us and chat with us - we'd love to have you and we're eager to answer yoru questions live!

http://store.steampowered.com/app/367600/?snr=1_7_15__13
Skyshine's BEDLAM - SkyshineJeff
Our next update, aside from fixing any outstanding bugs, will be BATTLE FOCUSED!! I have been reading all the reviews, posts, blogs, emails, letters and sky writing, all have a consistent message - players want even more STRATEGY in battle! So be prepared!

These are some of the features I'm looking into/adding/testing

1. Equalizers will now only affect the selected crew member while I also reduced to cost to account for this.
1a. Equalizers now use other resources (Crude and Meat) instead of just Power cells! No more power cell grinding...
2. Ability to choose what happens to a unit on level up ( +1 damage, +1 move or +1 health)
example: http://i.imgur.com/KrSD0fW.png
3. Adjusting the faction specific abilities
3a. Rogue A.I. now uses either cloak or deflect ability every 4th turn
3b. Changed Marauder ability to 'rage' which gives them ability of extra damage every 3rd turn
4. Exploding barrels on the battlefield
5. Making some battle fields larger!
6. Letting enemy fire their own equalizers (at higher threat levels)
7. Perhaps let players recruit new crew members when a class type is exhausted.
8. Frontliner now have passive cover ability!
9. Most Elite units now have a small area-of-effect alongside their attack!
and so much more! I'll be updating this announcement with details as they happen!
Skyshine's BEDLAM - SkyshineJeff
Our next update, aside from fixing any outstanding bugs, will be BATTLE FOCUSED!! I have been reading all the reviews, posts, blogs, emails, letters and sky writing, all have a consistent message - players want even more STRATEGY in battle! So be prepared!

These are some of the features I'm looking into/adding/testing

1. Equalizers will now only affect the selected crew member while I also reduced to cost to account for this.
1a. Equalizers now use other resources (Crude and Meat) instead of just Power cells! No more power cell grinding...
2. Ability to choose what happens to a unit on level up ( +1 damage, +1 move or +1 health)
example: http://i.imgur.com/KrSD0fW.png
3. Adjusting the faction specific abilities
3a. Rogue A.I. now uses either cloak or deflect ability every 4th turn
3b. Changed Marauder ability to 'rage' which gives them ability of extra damage every 3rd turn
4. Exploding barrels on the battlefield
5. Making some battle fields larger!
6. Letting enemy fire their own equalizers (at higher threat levels)
7. Perhaps let players recruit new crew members when a class type is exhausted.
8. Frontliner now have passive cover ability!
9. Most Elite units now have a small area-of-effect alongside their attack!
and so much more! I'll be updating this announcement with details as they happen!
Skyshine's BEDLAM - SkyshineJeff
The dreaded rare-but-annoying battlefield not rendering bug has finally been found and exterminated!!

- By shear luck, the battlefield rendering error finally happened to me, so I was able to track down the root cause of the problem! To not get super geeky, It basically came down to texture size limit constraints with some graphics cards. So to fix issue we reduced texture sizes on the suspect battle boards to be less than 2048 wide! The link below shows an example of the error, that should now be fixed!
http://i.imgur.com/lxU3nPy.jpg

And to make this patch even more worthy:

- Fixed an issue where weapons were not hitting Elite units
- Fixed three achievements ('Wheels of Mayhem', 'Battlefield Butcher' and "The Hard Way")
- Fixed the event that awarded the Nuker weapon but sometimes it wasn't added to Dozer
- Fixed the event that awarded stealth suit equalizer but sometimes it wasn't added to Dozer
- Fixed wrong battle happening sometimes after first leg of campaign play when reach Aztec City
- Fixed an issue where Blitz would happen on consecutive turns
- Updating campaign events to be more informative as to progress and goals

And cause we never stop improving the game...

- Humans now have ability (+1 movement every other turn)
- Added more tooltips to launch page
- Various gameplay tweaks to make 'Normal' difficulty feel even more balanced
- Adjusted cost of a few Dozer weapons based on total damage dealt

What's next? How about Battle improvements!! I'll be starting a thread in discussions for everyone to throw ideas at me to help bring battles to the next level!
Skyshine's BEDLAM - SkyshineJeff
The dreaded rare-but-annoying battlefield not rendering bug has finally been found and exterminated!!

- By shear luck, the battlefield rendering error finally happened to me, so I was able to track down the root cause of the problem! To not get super geeky, It basically came down to texture size limit constraints with some graphics cards. So to fix issue we reduced texture sizes on the suspect battle boards to be less than 2048 wide! The link below shows an example of the error, that should now be fixed!
http://i.imgur.com/lxU3nPy.jpg

And to make this patch even more worthy:

- Fixed an issue where weapons were not hitting Elite units
- Fixed three achievements ('Wheels of Mayhem', 'Battlefield Butcher' and "The Hard Way")
- Fixed the event that awarded the Nuker weapon but sometimes it wasn't added to Dozer
- Fixed the event that awarded stealth suit equalizer but sometimes it wasn't added to Dozer
- Fixed wrong battle happening sometimes after first leg of campaign play when reach Aztec City
- Fixed an issue where Blitz would happen on consecutive turns
- Updating campaign events to be more informative as to progress and goals

And cause we never stop improving the game...

- Humans now have ability (+1 movement every other turn)
- Added more tooltips to launch page
- Various gameplay tweaks to make 'Normal' difficulty feel even more balanced
- Adjusted cost of a few Dozer weapons based on total damage dealt

What's next? How about Battle improvements!! I'll be starting a thread in discussions for everyone to throw ideas at me to help bring battles to the next level!
...

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