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Trine 2

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The prettier Knight, Wizaaaaard, and Thief.

I remember Trine as being awfully pretty but no, apparently it wasn’t pretty enough for developers Frozenbyte (and, having now returned to the game, it seems my memory’s not quite what it was). They’re porting Trine over to the Trine 2 engine, giving the puzzle-platformer a fairytale makeover and its sequel’s online co-op.

While Frozenbyte may disappearing off on their summer hols soon and don’t know quite when it’ll be finished, they’ve released a beta version so we can all argue with Skypepals over who gets to be the Wizard. (Tip: start this argument then sigh “Fine, I’ll be the Thief” because actually she is the best. Thank the pro-wizard lobbying of Idle Thumbs, I guess.)

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It’s not Android games, nor soundtracks, nor books about kettles. The new Humble Bundle is the original, the Humble Indie Bundle 9. And for a ninth time in a row, it’s a corker. With names like Mark Of The Ninja, FTL: Faster Than Light, and FEZ, you can see the dollar signs spinning already.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I remember a review of Zhang Yimou’s Hero which claimed that almost any frame from the film would be worthy of hanging in a gallery. Hyperbolic perhaps but it was> a motion picture not afraid to include all of the the colours, frequently in astonishing arrangements. Similarly rich in palette, Trine 2 brings a beauty all its own to the fields and frozen wastes that are so well-trodden by hordes of wizards and warriors. It’s truly fantastic fantasy art and I’d happily watch a slideshow of both its spectacles and subtleties for hours. All that beauty can be yours for £2.99 this weekend on Steam, which is less than you’d spend on a postcard of a hill. The Goblin Menace DLC is also available now and at £5.09 actually costs more than the game at the moment.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's so beautiful that I want to lick it. Is that weird? I'm pretty sure it's not weird.

Truth be told, I’m not entirely sure how goblins – lumpy, stumpy little monstrosities – can exist in Trine 2‘s world. I mean, I have to imagine it’s like a snowman going for a stroll on the sun; we’re talking about two entirely opposing forces, and one has to give. So naturally, you’d assume ugly ol’ goblins would immediately explode into flame volcanoes when exposed to Trine’s blindness-curing beauty. And yet, they’re still alive and kicking – and menacing>, no less. So, of course, it’s up to us to fix that little problem while accidentally walking off tall ledges because we’re distracted by all the pretty thi–

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

A still of a desert with a better sense of scale than entire games set in deserts

Give it a name already, Frozenbyte, so I don’t have to refer to it as ‘expansion’ or ‘DLC’. I’m going for the former because it reminds me of the good old days, as do Frozenbyte themselves. Why am I posting about this gain so soon, having already written about the new areas, new plotline and new abilities? Because there’s a short video showing some environments and short videos showing Trine environments are among my favourite things in the world. Prettier than all the other game-pretties would be if they were baked up together in a pretty little pie, Trine 2 has the kind of world I’d gladly adventure in and then stick around to have a picnic.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I may print this out and paste it to all my windows

Even before Trine 2 launched, Frozenbyte had plans to work on DLC, saying toward the end of last year that the additional content would be about four hours in length. A few details were revealed to some non-PC folk at GDC, including word of a new story that will take place over six stages, which will have puzzles based around light, water, low gravity and magnets. There will also be new skills. Expect the DLC in summer but don’t expect Trine 3 anytime soon, as Frozenbyte’s next title will be something altogether new. I haven’t played Trine 2 yet, despite the sense of contentment and joy that still washes over me whenever I see it in motion.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Expect plenty more of these kinds of updates leading up to next week’s web-wide SOPA protests: it’s an enormously important issue for the future of the internet and everyone who uses it, so we’re giving it our all.

Also declaring themselves strongly against the online culture-trashing folly today are Minecraft-makers Mojang, who intend to make a right old song and dance about SOPA next week, NVIDIA, Trine chaps Frozenbyte, Torchlight devs Runic and retromancers Good Old Games. Positions, statements and assorted protests below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Listen, I know you are a busy person, so I’ll just leave this link here. It’s the Steam page for Trine 2. There’s a demo on there. It works on PC and Mac. It’s about as pretty as that pretty girl from your halcyon schooldays, you know>, the one carved out of pretty, with nice hair. It really is that pretty. Read more about the game in this fine review, and then perhaps play yourself? Eh? Why not, it’s Saturday, after all. I don’t really believe you are that> busy. You’ve probably got the day off.

Dec 9, 2011
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Dammit Jim, I'm a magician not a doctor

Frozenbyte’s magicky puzzler Trine 2 materialised on the internet a couple of days ago, having apparently not received the message that the industry isn’t allowed to release any videogames after the last week of November. I for one am glad of this flagrant rule-breaking, and have spent a while in its world of colour and physics. Here’s what I made of it. Also: group hug!>

I feel good! I feel great>, in fact. Trine 2′s ability to bring about instant tranquility has been oft-documented on this blog, but for once I’m not talking about its pretty colours, dreamy music and general air of goodwill. I’m taking about its puzzles. (more…)

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