Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

<ul><li>Full Gore Enabled for German builds of the game<br />
<li>InB4Reset experience bonus has been turned off</ul>

Game Mode:

<ul><li>Fixed a bug where players who took over bots could not climb ladders<br />
<li>Fixed several cases where players who took over bots could end up in a stuttering state<br />
<li>Fixed a case where players were spawning outside of play area in FireFight<br />
<li>In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto<br />
<li>Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign</ul>

UI:<br />
<ul><li>Fixed a case where the spawn selection menu would disappear<br />
<li>Fixed Role Screen placing you in another role when players spawned<br />
<li>Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down<br />
<li>Added a kill message when a recon plane is shot down</ul>

Weapon:

<ul><li>Fixed iron sights on the lvl 50 BAR putting the player into the cover state<br />
<li>Fixed BAR not being able to lean out of left or right cover with iron sights<br />
<li>Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low<br />
<li>Fixed a case where players lower body would not animate during machine gun reloads<br />
<li>Fixed an infinite fire exploit<br />
<li>Fixed machine guns breaking when taking over a bot in Countdown</ul>

Recon Plane:

<ul><li>Fixed the recon plane sometimes not spawning when called<br />
<li>Fixed the recon plane sometimes starting it’s path from the wrong location<br />
<li>Fixed recon planes getting stuck between rounds<br />
<li>Recon planes are now easier to shoot down<br />
<li>Shooting down the enemy recon plane no longer gives a negative score<br />
<li>Improved damage effects for when recon planes are damage or shot down<br />
<li>Modified the points awarded for killing a recon plane</ul>

Guadalcanal:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.<br />
<li>Fixed a stationary MG at A that was too low</ul>

Hanto:

<ul><li>Increased capture time of the Base Camp (d) from 15s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Iwojima:

<ul><li>Objectives A and B now lock when captured.<br />
<li>Increased capture time of A and B from 15s to 20s.<br />
<li>Reduced capture time of C from 30s to 25s.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Kwajalein:

<ul><li>Reduced Axis spawn time from 25s to 20s.<br />
<li>Modified the capture volume shape on the last objective slightly.<br />
<li>Cleaned up NoArtilleryVolumes.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul><br />

Peleliu:

<ul><li>All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.<br />
<li>Moved Axis spawn for the Airfield Defences (b) back about 20 meters.<br />
<li>Fixed cover bugs.<br />
<li>Fixed missing / misplaced sounds.</ul>

Barashka:<br />
<ul><li>Fixed radios not working in Barashka 16p version</ul>
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
General:

  • Full Gore Enabled for German builds of the game

  • InB4Reset experience bonus has been turned off

Game Mode:

  • Fixed a bug where players who took over bots could not climb ladders

  • Fixed several cases where players who took over bots could end up in a stuttering state

  • Fixed a case where players were spawning outside of play area in FireFight

  • In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto

  • Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign

UI:

  • Fixed a case where the spawn selection menu would disappear

  • Fixed Role Screen placing you in another role when players spawned

  • Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down

  • Added a kill message when a recon plane is shot down

Weapon:

  • Fixed iron sights on the lvl 50 BAR putting the player into the cover state

  • Fixed BAR not being able to lean out of left or right cover with iron sights

  • Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low

  • Fixed a case where players lower body would not animate during machine gun reloads

  • Fixed an infinite fire exploit

  • Fixed machine guns breaking when taking over a bot in Countdown

Recon Plane:

  • Fixed the recon plane sometimes not spawning when called

  • Fixed the recon plane sometimes starting it’s path from the wrong location

  • Fixed recon planes getting stuck between rounds

  • Recon planes are now easier to shoot down

  • Shooting down the enemy recon plane no longer gives a negative score

  • Improved damage effects for when recon planes are damage or shot down

  • Modified the points awarded for killing a recon plane

Guadalcanal:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

  • Fixed a stationary MG at A that was too low

Hanto:

  • Increased capture time of the Base Camp (d) from 15s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Iwojima:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Kwajalein:

  • Reduced Axis spawn time from 25s to 20s.

  • Modified the capture volume shape on the last objective slightly.

  • Cleaned up NoArtilleryVolumes.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.


Peleliu:

  • All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.

  • Moved Axis spawn for the Airfield Defences (b) back about 20 meters.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Barashka:

  • Fixed radios not working in Barashka 16p version
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/xoRa_WA-ugs" frameborder="0" allowfullscreen></iframe>

Vimeo version here: https://vimeo.com/tripwireinteractive/review/67242856/cba62b86ee

Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.

The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.

Available now on Steam, other digital outlets and stores.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/xoRa_WA-ugs" frameborder="0" allowfullscreen></iframe>

Vimeo version here: https://vimeo.com/tripwireinteractive/review/67242856/cba62b86ee

Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.

The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.

Available now on Steam, other digital outlets and stores.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have posted the changelog for tomorrow Rising Storm release in our forums!

The full changelog is too large to post in a group Announcement so you will have to follow this link: http://forums.tripwireinteractive.com/showthread.php?t=91487

And remember you can pre-load this patch now and be ready to join the fight right away!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have posted the changelog for tomorrow Rising Storm release in our forums!

The full changelog is too large to post in a group Announcement so you will have to follow this link: http://forums.tripwireinteractive.com/showthread.php?t=91487

And remember you can pre-load this patch now and be ready to join the fight right away!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With Rising Storm releasing tomorrow (Thursday, May 30, 2013) the game is now available for all those who have pre-purchased (as well as all those who currently own just RO2) to pre-load. This will allow you to download the game early and start playing as soon as servers update with the released version of the game tomorrow. The SDK will also be available for pre-load the same way, which is:

Right-click on your current "Red Orchestra 2: Heroes of Stalingrad" install (or RO2 SDK install) in your Steam library.
Select "Properties" - "Betas" tab.
Use the "Select the Beta..." dropdown box - select "Preload"
"Close" - and your current RO2 (or SDK) install will update with the new Rising Storm content.

Please note - we will be closing down the beta a few hours before the release of Rising Storm tomorrow.

Good luck, have fun, see you on the battlefield!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
With Rising Storm releasing tomorrow (Thursday, May 30, 2013) the game is now available for all those who have pre-purchased (as well as all those who currently own just RO2) to pre-load. This will allow you to download the game early and start playing as soon as servers update with the released version of the game tomorrow. The SDK will also be available for pre-load the same way, which is:

Right-click on your current "Red Orchestra 2: Heroes of Stalingrad" install (or RO2 SDK install) in your Steam library.
Select "Properties" - "Betas" tab.
Use the "Select the Beta..." dropdown box - select "Preload"
"Close" - and your current RO2 (or SDK) install will update with the new Rising Storm content.

Please note - we will be closing down the beta a few hours before the release of Rising Storm tomorrow.

Good luck, have fun, see you on the battlefield!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [AMG] Nestor Makhno
As you can see, we now have in the OGG a selection of Rising Storm-related avatars available for you to use.

Show your support in advance of tomorrow's launch, wear one with pride.

The game is available here: http://store.steampowered.com/app/234510/
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Orbital Railgun
As you can see, we now have in the OGG a selection of Rising Storm-related avatars available for you to use.

Show your support in advance of tomorrow's launch, wear one with pride.

The game is available here: http://store.steampowered.com/app/234510/
...

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