Tabletop Simulator - Kimiko
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.

We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.

We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.



New DLC - Scuttle!



New Gizmo Tools
  • The Gizmo tools have been overhauled to be more easy to use and give you more flexibility and control.
  • The Gizmo will always be the same size on screen.
  • The Gizmo tool can move non-interactable items.
  • It works on all objects including zones (excluding Hand Zones).
  • You can now use the Gizmo tool on multiple objects.
  • CTRL + Click to multi select objects.

    Move Tool:
  • Use to move an object in space.
  • <Ctrl> Snap move.
  • <Shift> Screen space translation.

    Rotate:
  • Use to rotate an object.
  • <Ctrl> Snap rotate.

    Scale (NEW):
  • Use to scale an object.
  • <Ctrl> Snap scaling.
  • <Shift> Uniform scale.

    Volume Scale (NEW):
  • Use to scale an object by stretching its sides.
  • <Ctrl> Snap scaling.
  • <Shift> Scale from center.

    Transform Space (NEW):
  • Local: Gizmos are in selected object's rotation.
  • Global: Gizmos are in global rotation.
  • Pivot Point:
  • Center: Gizmos placed at the center of the selection.
  • Pivot: Gizmos placed at selected object's pivot point.



Transform Menu
  • Added Transform menu to Gizmo tool.
  • When using the Gizmo Tool, click an object and a menu pops up so you can input the values for the X, Y & Z axis.
  • This will let you place, move, rotate or size objects to your exact specifications.
  • Drag the x, y, or z label for each component to increase or decrease the value.
  • Easy to select and copy (for pasting into Lua scripts) or click to copy it all to clipboard.



Hidden Zones Improvements
  • With the improvements to the Gizmo Tool, comes improvements to the Hidden Zones.
  • You can now use the Gizmo tools to have precise control of the zones.
  • Create your Zones, then switch to the Gizmo Tool (you can use any of them).
  • Use Volume Scale to really get the precise size and placement that you want.
  • You can also input exact values into the Transform menu if you know the sizes you need.
  • Zones no longer have a larger invisible collider (new zones will be default taller).



Revamped Chest Menu
  • Renamed Chest to Components.
  • Updated the Components menu to match the rest of the UI.
  • Larger buttons for bigger previews.
  • Improved drag & drop spawning positioning.
  • Updated category menu icons.



Scythe DLC Improvements
  • All doubled separator dash lines have been removed from Tool Tip texts.
  • The "Innovative" and "Militant" Mat running order has been switched to match the numbers on the Selection cards.
  • Fixed issue with snap points on the Mechanical game mat.
  • Fixed typo for 'Innovative' in Mat tooltip.
  • Fixed minor scripting issues.

Tiny Epic Western DLC Improvements
  • Made the Influence and Industry tokens not sticky, so that manipulating them is easier when trying to move stacks.
  • Fixed Colored zones for Red/Green being mixed up.
  • Fixed rotation snap points for the porch slots of the player mats so the cards face the correct way.

Scripting Improvements
  • getStateId()
  • onObjectLeaveContainer(Object Container, Object LeaveObject)

Improvements
  • Fixed Superfight DLC so table and backgrounds can't be clicked on and accidentally deleted.
  • Camera reset position for colors that don't have hands is now calculated based on the positions of the hands on the table.
  • You can now ALT zoom objects in the UI menus.
  • Improved rotation on objects in the UI to match ALT zoom (Sideways cards, figurines, tools, etc).
  • Loading local assetbundle that is already in the caching location will use the shorthand version.

Fixes
  • Fixed issue with ALT RMB dropping both cards when the deck gets down the last two.
  • Fixed copying Text Tool guid to clipboard.
  • Fixed issue with drop sound for Assetbundles not working.
  • Fixed issue with Assetbundle point filter texture being weird.
  • Fixed issue with Workshop search tooltips being messed up.
  • Fixed issue with loading assetbundles from your local disk.
  • Fixed issue with saving in VR.
  • Fixed bizarre camera spinning when pressing the spacebar to reset the camera.

Stay up to date on development by following us on Twitter and Facebook!


Tabletop Simulator - Kimiko
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.

We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.

We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.



New DLC - Scuttle!



New Gizmo Tools
  • The Gizmo tools have been overhauled to be more easy to use and give you more flexibility and control.
  • The Gizmo will always be the same size on screen.
  • The Gizmo tool can move non-interactable items.
  • It works on all objects including zones (excluding Hand Zones).
  • You can now use the Gizmo tool on multiple objects.
  • CTRL + Click to multi select objects.

    Move Tool:
  • Use to move an object in space.
  • <Ctrl> Snap move.
  • <Shift> Screen space translation.

    Rotate:
  • Use to rotate an object.
  • <Ctrl> Snap rotate.

    Scale (NEW):
  • Use to scale an object.
  • <Ctrl> Snap scaling.
  • <Shift> Uniform scale.

    Volume Scale (NEW):
  • Use to scale an object by stretching its sides.
  • <Ctrl> Snap scaling.
  • <Shift> Scale from center.

    Transform Space (NEW):
  • Local: Gizmos are in selected object's rotation.
  • Global: Gizmos are in global rotation.
  • Pivot Point:
  • Center: Gizmos placed at the center of the selection.
  • Pivot: Gizmos placed at selected object's pivot point.



Transform Menu
  • Added Transform menu to Gizmo tool.
  • When using the Gizmo Tool, click an object and a menu pops up so you can input the values for the X, Y & Z axis.
  • This will let you place, move, rotate or size objects to your exact specifications.
  • Drag the x, y, or z label for each component to increase or decrease the value.
  • Easy to select and copy (for pasting into Lua scripts) or click to copy it all to clipboard.



Hidden Zones Improvements
  • With the improvements to the Gizmo Tool, comes improvements to the Hidden Zones.
  • You can now use the Gizmo tools to have precise control of the zones.
  • Create your Zones, then switch to the Gizmo Tool (you can use any of them).
  • Use Volume Scale to really get the precise size and placement that you want.
  • You can also input exact values into the Transform menu if you know the sizes you need.
  • Zones no longer have a larger invisible collider (new zones will be default taller).



Revamped Chest Menu
  • Renamed Chest to Components.
  • Updated the Components menu to match the rest of the UI.
  • Larger buttons for bigger previews.
  • Improved drag & drop spawning positioning.
  • Updated category menu icons.



Scythe DLC Improvements
  • All doubled separator dash lines have been removed from Tool Tip texts.
  • The "Innovative" and "Militant" Mat running order has been switched to match the numbers on the Selection cards.
  • Fixed issue with snap points on the Mechanical game mat.
  • Fixed typo for 'Innovative' in Mat tooltip.
  • Fixed minor scripting issues.

Tiny Epic Western DLC Improvements
  • Made the Influence and Industry tokens not sticky, so that manipulating them is easier when trying to move stacks.
  • Fixed Colored zones for Red/Green being mixed up.
  • Fixed rotation snap points for the porch slots of the player mats so the cards face the correct way.

Scripting Improvements
  • getStateId()
  • onObjectLeaveContainer(Object Container, Object LeaveObject)

Improvements
  • Fixed Superfight DLC so table and backgrounds can't be clicked on and accidentally deleted.
  • Camera reset position for colors that don't have hands is now calculated based on the positions of the hands on the table.
  • You can now ALT zoom objects in the UI menus.
  • Improved rotation on objects in the UI to match ALT zoom (Sideways cards, figurines, tools, etc).
  • Loading local assetbundle that is already in the caching location will use the shorthand version.

Fixes
  • Fixed issue with ALT RMB dropping both cards when the deck gets down the last two.
  • Fixed copying Text Tool guid to clipboard.
  • Fixed issue with drop sound for Assetbundles not working.
  • Fixed issue with Assetbundle point filter texture being weird.
  • Fixed issue with Workshop search tooltips being messed up.
  • Fixed issue with loading assetbundles from your local disk.
  • Fixed issue with saving in VR.
  • Fixed bizarre camera spinning when pressing the spacebar to reset the camera.

Stay up to date on development by following us on Twitter and Facebook!


Tabletop Simulator - Kimiko
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.

And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.



DLC - Scythe Expansion: Invaders from Afar
  • This is a free update for the base DLC game, Scythe, by Stonemaier Games.
  • Scythe has been updated to be more user friendly and is our first DLC to include scripting.
  • Invaders from Afar adds two new factions, Albion and Togawa.
  • The Invaders from Afar rules are incorporated into the existing two rule books.
  • Automa cards have been updated to incorporate the new Factions.
  • The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
  • The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
  • The bulk of the factions elements now start the game off the table.
  • Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
  • Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
  • These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
  • To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
  • All assets overhauled with brand new materials and shaders.
  • Note: Old Scythe saves will not work. Please update to the latest version.



UI Improvements
  • Added text to the main Top Menu for ease of use.
  • Added date to delay tooltip for Games menu - Workshop and saves
  • Added tooltips to main menu selections.
  • Cleaned up various areas of the UI so they are all matching.
  • Games menu can now sort by the last "Loaded".
  • Auto save can now be deleted and expanded like other save files.
  • Improved spacing of tooltip when adding a delay tooltip like description.
  • Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
  • Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.



Scripting Improvements
  • Greatly cleaned up overall code base for faster iteration times in the future.
  • Clicking copied to guid to clipboard closes the contextual menu.
  • print() goes in all chat tabs now.
  • Optimized an empty global script from being executed
  • Fixed some bugs with auto play scripts

    Event:
  • All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
  • onObjectSpawn()

    Object:
  • setVelocity(table velocityVector) setAngularVelocity(table angularVelocityVector)
  • resting (set)
  • getStates() name, guid, id
  • reload()
  • randomize()
  • putObject()

Loading Improvements
  • More reliable without getting stuck loading.
  • Unified all loading under one system for better maintainability.
  • Loading progress more accurate to how many unique assets are having to be loaded.
  • Fixed issues when changing from one game to another while loading.
  • Normal maps load much faster.
  • Objects that fail to load will no longer fall through the table but will be locked in the correct position.
  • Loading progress will inform you if mod caching is turned off.
  • Added a better DLC loading progress indicator.
  • Almost eliminated massive lag right when DLC finishes loading.

VR Improvements
  • VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
  • VR Alt zoom now works on assetbundles.
  • Search and Peek icons show up correctly in VR.
  • Fixed VR so it can interact with 3D UI elements just like regular mode.

Improvements
  • Updated most DLCs with links to rulebooks in the Notebook.
  • Turn order is now based on the position of the hands on the table instead of a preset list.
  • Shaking a stated object will no longer shuffle it.
  • Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
  • Increased states and effects selection menu from 50 to 99 cap.
  • Added better error handling and reporting for Workshop downloading.
  • Added broadcast message when copying something to your clipboard.
  • Updated Help Menu with Top Down camera info.

Fixes
  • Fixed DLCs with Tablets not loading Rulebooks.
  • Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
  • Fixed some selected drop shadow issues with overlapping windows.
  • Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
  • Fixed issue with Camera bouncing off non locked objects.
  • Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
  • Fixed potential memory leak from spotlight.
  • Fixed issue with users choosing game master when not the host.
  • Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
  • Fixed issue with Table getting destroyed by falling through the world and breaking the game.
  • Fixed issue with 3D objects clipping and overlapping 2D menus.
  • Fixed issue with Custom boards not resizing correctly.
  • Fixed issue with Korean characters not working correctly in the chat.
  • Fixed promoted player spawning custom table / background from expanding a save.
  • Fixed loading .cjc error with corrupt custom decks.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.

And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.



DLC - Scythe Expansion: Invaders from Afar
  • This is a free update for the base DLC game, Scythe, by Stonemaier Games.
  • Scythe has been updated to be more user friendly and is our first DLC to include scripting.
  • Invaders from Afar adds two new factions, Albion and Togawa.
  • The Invaders from Afar rules are incorporated into the existing two rule books.
  • Automa cards have been updated to incorporate the new Factions.
  • The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
  • The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
  • The bulk of the factions elements now start the game off the table.
  • Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
  • Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
  • These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
  • To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
  • All assets overhauled with brand new materials and shaders.
  • Note: Old Scythe saves will not work. Please update to the latest version.



UI Improvements
  • Added text to the main Top Menu for ease of use.
  • Added date to delay tooltip for Games menu - Workshop and saves
  • Added tooltips to main menu selections.
  • Cleaned up various areas of the UI so they are all matching.
  • Games menu can now sort by the last "Loaded".
  • Auto save can now be deleted and expanded like other save files.
  • Improved spacing of tooltip when adding a delay tooltip like description.
  • Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
  • Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.



Scripting Improvements
  • Greatly cleaned up overall code base for faster iteration times in the future.
  • Clicking copied to guid to clipboard closes the contextual menu.
  • print() goes in all chat tabs now.
  • Optimized an empty global script from being executed
  • Fixed some bugs with auto play scripts

    Event:
  • All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
  • onObjectSpawn()

    Object:
  • setVelocity(table velocityVector) setAngularVelocity(table angularVelocityVector)
  • resting (set)
  • getStates() name, guid, id
  • reload()
  • randomize()
  • putObject()

Loading Improvements
  • More reliable without getting stuck loading.
  • Unified all loading under one system for better maintainability.
  • Loading progress more accurate to how many unique assets are having to be loaded.
  • Fixed issues when changing from one game to another while loading.
  • Normal maps load much faster.
  • Objects that fail to load will no longer fall through the table but will be locked in the correct position.
  • Loading progress will inform you if mod caching is turned off.
  • Added a better DLC loading progress indicator.
  • Almost eliminated massive lag right when DLC finishes loading.

VR Improvements
  • VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
  • VR Alt zoom now works on assetbundles.
  • Search and Peek icons show up correctly in VR.
  • Fixed VR so it can interact with 3D UI elements just like regular mode.

Improvements
  • Updated most DLCs with links to rulebooks in the Notebook.
  • Turn order is now based on the position of the hands on the table instead of a preset list.
  • Shaking a stated object will no longer shuffle it.
  • Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
  • Increased states and effects selection menu from 50 to 99 cap.
  • Added better error handling and reporting for Workshop downloading.
  • Added broadcast message when copying something to your clipboard.
  • Updated Help Menu with Top Down camera info.

Fixes
  • Fixed DLCs with Tablets not loading Rulebooks.
  • Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
  • Fixed some selected drop shadow issues with overlapping windows.
  • Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
  • Fixed issue with Camera bouncing off non locked objects.
  • Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
  • Fixed potential memory leak from spotlight.
  • Fixed issue with users choosing game master when not the host.
  • Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
  • Fixed issue with Table getting destroyed by falling through the world and breaking the game.
  • Fixed issue with 3D objects clipping and overlapping 2D menus.
  • Fixed issue with Custom boards not resizing correctly.
  • Fixed issue with Korean characters not working correctly in the chat.
  • Fixed promoted player spawning custom table / background from expanding a save.
  • Fixed loading .cjc error with corrupt custom decks.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.

This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.

Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.




New Camera Mode - Top Down
  • You can now use the new Orthographic camera.
  • This keeps the camera locked in top down 2D view.
  • This is great for games that require more of a top down view or for placing down and aligning objects perfectly.
  • Press P to toggle between the camera modes or right click on a non-object to bring up the Global Contextual Menu.

ALT Zoom Revamp
  • Orthographic camera so everything is perfectly flat and readable at any angle.
  • Improved object clipping prevention.
  • You can now see objects as they are supposed to be.
  • It will use the entire screen if it’s supposed to.
  • This now works on animated objects and the 3D UI.



UI Improvements
  • Added Spotlight section on the Main Menu for any relevant news, updates & community spotlights.
  • Updated the Main Menu and Multiplayer sections to fit with new UI.
  • Improved sharpness of sprites throughout the UI.
  • There are a still a lot more updates that need to be done.



Scripting Improvements
  • setPositionSmooth() / setRotationSmooth() works on locked objects and they stay locked
  • Added isSmoothMoving()
  • Added getLock() and setLock(bool)
  • Added highlightOn(table color, float duration (Optional)) and highlightOff()
  • Fixed issue with cards in new decks not being given a unique GUID.
  • Fixed scripting exploit to spawn objects when they are destroyed.
  • Fixed not cleaning up Lua coroutines properly.

Sorting & Saving Improvements
  • Sorting in the Games menu will now save between sessions.
  • Games Menu will not forget search term when reloading the UI after expanding mods & saves.

Loading Screen Improvements
  • Fixed issue when resizing the game wouldn't update video / loading image size.
  • Fixed load screen for 21:9 aspect ratio.

Improvements
  • Objects are now highlighted the player color when they do any functions - scaling, rolling, color tinting, under, locking, etc. This will allow you to see who are doing things when they aren’t supposed to.
  • Improved all 3D object previews.
  • Optimized physics sleep settings for better performance.
  • Optimized stutters.
  • You can now load custom tables when expanding a mod.
  • You can now expand and load custom backgrounds from the Workshop.
  • Improved protection against corrupt player prefs.
  • Added safe guard for objects falling forever if colliders are lost.
  • Better error handling when saving long name URLs to disk.
  • Added mouse scrolling to the Games Menu so you can use your scroll wheel to quickly scroll through the pages, as well as on the front menu with the categories.
  • Moved Saved Slot number to the top left of thumbnail instead of in the name to give more space for the text.
  • Saved objects added to Objects menu in the top bar, so you no longer need to go to the Chest to access it.
  • Added confirmation button when loading a save to prevent accidental missclicks.
  • Added a /debug command to highlight objects red that are moving. Great for tracking down objects that are causing network and physics overhead.

Fixes
  • Fixed UI issues with the mp3 player.
  • Found lost card (Solar Engineering) inside the table and added it to the Research deck for Darkrock Ventures DLC.
  • Fixed issue with building cards locking into place upside-down in Tiny Epic Western.
  • Fixed issue with the possibility of DLCs breaking when changing from one DLC to another.
  • Fixed having to exit to main menu when having a DLC breaking loading.
  • Fixed custom token not resizing correctly with more than one in save expand or bag search.
  • Fixed expand save / bags not working correctly on old cjc files.
  • Fixed issue with closing a custom model menu that hasn't loaded correctly not being properly deleted.
  • Fixed issue with Tooltips being behind elements.
  • Fixed issue where the camera spins like crazy when pressing space when at 0.
  • Fixed spectator error message when they try to move a piece.
  • Fixed issue with Ellipse ... text not wrapping correctly.
  • Fixed deck override sideways property on card.
  • Fixed locked object in deck / bag.
  • Fixed issue with Games Menu not refreshing correctly when you save as Promoted.
  • Fixed pixel paint drawing not loading between saves.
  • Fixed create folder and saved objects appearing behind the UI.
  • Fixed tooltip getting stuck on the tools menu.

Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.

This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.

Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.




New Camera Mode - Top Down
  • You can now use the new Orthographic camera.
  • This keeps the camera locked in top down 2D view.
  • This is great for games that require more of a top down view or for placing down and aligning objects perfectly.
  • Press P to toggle between the camera modes or right click on a non-object to bring up the Global Contextual Menu.

ALT Zoom Revamp
  • Orthographic camera so everything is perfectly flat and readable at any angle.
  • Improved object clipping prevention.
  • You can now see objects as they are supposed to be.
  • It will use the entire screen if it’s supposed to.
  • This now works on animated objects and the 3D UI.



UI Improvements
  • Added Spotlight section on the Main Menu for any relevant news, updates & community spotlights.
  • Updated the Main Menu and Multiplayer sections to fit with new UI.
  • Improved sharpness of sprites throughout the UI.
  • There are a still a lot more updates that need to be done.



Scripting Improvements
  • setPositionSmooth() / setRotationSmooth() works on locked objects and they stay locked
  • Added isSmoothMoving()
  • Added getLock() and setLock(bool)
  • Added highlightOn(table color, float duration (Optional)) and highlightOff()
  • Fixed issue with cards in new decks not being given a unique GUID.
  • Fixed scripting exploit to spawn objects when they are destroyed.
  • Fixed not cleaning up Lua coroutines properly.

Sorting & Saving Improvements
  • Sorting in the Games menu will now save between sessions.
  • Games Menu will not forget search term when reloading the UI after expanding mods & saves.

Loading Screen Improvements
  • Fixed issue when resizing the game wouldn't update video / loading image size.
  • Fixed load screen for 21:9 aspect ratio.

Improvements
  • Objects are now highlighted the player color when they do any functions - scaling, rolling, color tinting, under, locking, etc. This will allow you to see who are doing things when they aren’t supposed to.
  • Improved all 3D object previews.
  • Optimized physics sleep settings for better performance.
  • Optimized stutters.
  • You can now load custom tables when expanding a mod.
  • You can now expand and load custom backgrounds from the Workshop.
  • Improved protection against corrupt player prefs.
  • Added safe guard for objects falling forever if colliders are lost.
  • Better error handling when saving long name URLs to disk.
  • Added mouse scrolling to the Games Menu so you can use your scroll wheel to quickly scroll through the pages, as well as on the front menu with the categories.
  • Moved Saved Slot number to the top left of thumbnail instead of in the name to give more space for the text.
  • Saved objects added to Objects menu in the top bar, so you no longer need to go to the Chest to access it.
  • Added confirmation button when loading a save to prevent accidental missclicks.
  • Added a /debug command to highlight objects red that are moving. Great for tracking down objects that are causing network and physics overhead.

Fixes
  • Fixed UI issues with the mp3 player.
  • Found lost card (Solar Engineering) inside the table and added it to the Research deck for Darkrock Ventures DLC.
  • Fixed issue with building cards locking into place upside-down in Tiny Epic Western.
  • Fixed issue with the possibility of DLCs breaking when changing from one DLC to another.
  • Fixed having to exit to main menu when having a DLC breaking loading.
  • Fixed custom token not resizing correctly with more than one in save expand or bag search.
  • Fixed expand save / bags not working correctly on old cjc files.
  • Fixed issue with closing a custom model menu that hasn't loaded correctly not being properly deleted.
  • Fixed issue with Tooltips being behind elements.
  • Fixed issue where the camera spins like crazy when pressing space when at 0.
  • Fixed spectator error message when they try to move a piece.
  • Fixed issue with Ellipse ... text not wrapping correctly.
  • Fixed deck override sideways property on card.
  • Fixed locked object in deck / bag.
  • Fixed issue with Games Menu not refreshing correctly when you save as Promoted.
  • Fixed pixel paint drawing not loading between saves.
  • Fixed create folder and saved objects appearing behind the UI.
  • Fixed tooltip getting stuck on the tools menu.

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Tabletop Simulator - Kimiko


Tabletop Simulator was nominated for the “Game Within A Game” award on Steam and today is the day! Voting is only for 24 hours so cast your vote here!

Thanks for your support and be sure to help spread the word!
Tabletop Simulator - Kimiko


Tabletop Simulator was nominated for the “Game Within A Game” award on Steam and today is the day! Voting is only for 24 hours so cast your vote here!

Thanks for your support and be sure to help spread the word!
Tabletop Simulator - Kimiko


It's that time of year again, the Steam Holiday Sale!

Tabletop Simulator is 50% off for both the individual and 4-packs.

All of our DLCs (other than the newest ones) are 30-50% off.

We're also excited to find out that Tabletop Simulator was nominated for the "Game Within A Game" award and you'll be able to vote on Dec. 27th, so be sure to come back then!

Here's wishing everyone a very Happy Holidays and thank you for your support!
Tabletop Simulator - Kimiko


It's that time of year again, the Steam Holiday Sale!

Tabletop Simulator is 50% off for both the individual and 4-packs.

All of our DLCs (other than the newest ones) are 30-50% off.

We're also excited to find out that Tabletop Simulator was nominated for the "Game Within A Game" award and you'll be able to vote on Dec. 27th, so be sure to come back then!

Here's wishing everyone a very Happy Holidays and thank you for your support!
...

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