Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.19027

    • Add anti-aliasing to borderless windowed mode for Windows.
    • Reduce dependencies for DirectX and Visual C++ 2010 Redistributable
    • No longer require Stacy to travel up escalator to complete Deep Sea.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.17060

    • Touch controls updated to work again and match iOS / Android.
    • Fixes to level geometry in Low versions of levels.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.16507

    • Fix for grabbing bug (esp. in Low Physics mode) where holding grab would sometimes never grab an object but just circle around it.
    • Correct bindings when using Xbox One Controller with Kernel 3.17 and later.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.16477

    • Fix for multiple crashes introduced in last update affecting Ending Credits level.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.16458

    • Level Quality setting. Uses PlayStation Vita versions of the levels to improve CPU/PhysX performance.
    • Shader Mode 'Low' setting that uses hardware skinning & instancing, but no lighting, for better GPU performance.
    • Fix an issue where tie count was improperly displayed in certain languages.
    • Minor optimizations from Vita/Xbox One port.
Apr 30, 2015
Community Announcements - devonsoft
Fix for missing Russian "Shorts" menu translation.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.13414

    • Chinese language support
    • Japanese language support
    • Add helper forces and flashing lights for Kelp jungle gym area.
    • Adjust kitchen camera in Restaurant.
    Bug fixes
    • Properly clear Shorts levels checkpoint after completion.
    • Improve location of tie in tie screen.
    • Fix story timer best time.
    • Korean proofreading changes.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.12787

Bug Fixes
  • Added missing Polish translations of Shorts.
  • Added additional blocking volumes in Hospital for stability.
  • Remove first church tie as ghost tie.
  • Fix a bug where Objects that were previously jointed respawned,
    they would respawn objects they were previously jointed to.
  • Fix a bug where reset objects would have incorrect rotation.
  • Fix a bug where ragdoll body may disappear.
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.12737

  • Fix for Medical Mess Unicode character Watermelon Objective issue (German, Polish, Korean)
  • Fix for Russian subtitles not loading in Shorts
Community Announcements - devonsoft
Octodad: Dadliest Catch, Version 1.2.12729

  • Two new self-contained adventures (Dad Romance, Medical Mess).

  • Fix for possible save wipe in 1.2.12708
  • Story mode timer
  • Freeplay/Shorts levels will hold a temporary checkpoint even when game is shut down.
  • Multiple mice support for co-op
  • Collected ties will show up in replayed levels as ghost ties.

Community Translated Languages
  • Italian (Thanks to Enrico)

  • Added UI graphic to show levels with no ties (Shark Naked).
  • Hint at secret level in Freeplay menu.
  • No longer track times for credit levels.
  • Workshop levels are now sorted alphabetically by title.
  • Ability to ignore desktop resolution when factoring max supported resolution. (OctodadConfig.xml option only)
  • Optimizations / Bug Fixes
  • Improved skybox rendering performance
  • Reduce frame lag from objects attached to Octodad.
  • Prevent invisible objects falling through the floor upon becoming visible again.
  • Reduce complexity of character vision cone for detecting Octodad.
  • Reduce crashes that can occur when getting Octodad unstuck from geometry.
  • Reduce crashes that can occur when loading/unloading levels.

  • Borderless window mode now fills desktop resolution.

  • Fix crash when using Korean Language in Windowed mode.
  • Fix for custom ties rendering upside down on Octodad.

  • Borderless option removed
  • SDL2
    • Fullscreen is now a borderless window that takes up the whole screen (does not change desktop resolution).
    • Better second monitor behavior when using xinerama.
    • Desktop keyboard events no longer blocked (Alt-Tab, Volume, etc., Ubuntu 14.04 or later recommended)
  • Common resolutions provided in options even if monitor/xserver does not support them.
  • Fix for Sony DualShock 3 analog stick.
  • DualShock 3 now automatically detected and mapped.
  • Fix freeze when fullscreen losing focus but never sending gain focus event.
  • Fix freeze possibility by always forcing positive timestep.
  • 8x and 16x antialiasing removed from settings menu (can still be set in OctodadConfig.xml if desired but 8x and 16x seem to be buggy on a lot of cards)

  • Ability to move Octodad to match an animated pose.
  • Ability to concatenate character animations to Every*.X files with custom .X files.
  • Ability to have PhysicsObject use a different PhysicsObject to glow when within grabbing range.
  • Ability to toggle button status for PhysicsObjects.
  • Ability to clone velocity between two objects.
  • Textures will refresh in editor when reloaded from File Open dialog.
  • Ability to enable physics on ParticleObjects.

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