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Posts in "PC Gamer" channel about:
Fallout: New Vegas
We've heard a lot of numbers thrown around relating to game piracy—everyone from the ESA to Crytek has put figures out there, usually suggesting that the problem is larger than we might think. An academic paper published recently tells a different story, however. Using state of the art BitTorrent tracking software, the new data obtained has led Aalborg University researcher Anders Drachen to conclude: "the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high."
The study was conducted over three months, beginning in late 2010 and concluding in early 2011. During that time, about 12.6 million unique peers were identified pirating games. The most pirated title was Fallout: New Vegas, with 967,793 downloads. That's a lot, but the overall piracy rate still falls well below past reports. Perhaps owing to the window of the study, RPGs were easily the most pirated genre, followed by the somewhat vague "Action-Adventure" (a category that included Darksiders and The Force Unleashed 2). 37 percent of the pirated games were M-rated, and a strong correlation was identified between Metacritic score and how often a game was pirated.
Of course, a three-month period may not represent the lifetime piracy rate for a game. The study is also quick to point out that it was not aiming to speculate on how pirated copies translate in terms of lost sales. You can read the full report for yourself here, and Wired has broken down the methods used to obtain the data in a more digestible format.
Blink over to GamersGate and you'll find a selection of Bethesda published and developed games, their prices magicked in half for this weekend by Baargan'an, Daedric lord of cheap stuff. From there you can... er... damn. I was going to crudely shoehorn in a Rage reference, but I can remember almost nothing about that game. Oh, it had John Goodman in it. Maybe there's something there?
Highlights include Dishonored and Skyrim at £7.49 each, and Fallout: New Vegas Ultimate Edition (the one with the added DLC bits) for £7.48.
Strangely, even the earlier non-Steamworks parts of their discounted catalogue, like Morrowind and Oblivion, require a Steam account to activate. It's unlikely to be a big deal for most, but it's worth bearing in mind if you don't want Rogue Warrior to Sulley your account.
"Sulley," get it? Because that was John Goodman's character in Monsters, Inc? Honestly, I don't know why I bother.
Head here for the full sale list.
The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.
Crafted by Olympus Games, Gmod is a tool that wants to help you get your mods working "faster, safer, and easier than ever before!"
For the past few months, they've been running a closed beta that supports the likes of Skyrim, Torchlight, and Fallout: New Vegas. Now they're hoping to be able to support more games, including World of Warcraft, Half-Life 1 and 2, Minecraft, and even—amazingly—the Thief series.
"We've been pounding the code for more than two years constructing a system that will support all mod types for all games," they say, "and we're almost complete!" The Gmod client will allow automatic syncing, one-click enabling and disabling of mods, easy ways to find and share mods, and the ability to use mods from any source. This provides benefits over the Steam Workshop, which is limited only to games available on Steam.
Gmod is drumming up support right now, with a Kickstarter campaign that's seeking $75,000 to fund the thing. One can access the beta client for $5, or pony up $15 for that plus a year-long subscription. A small price to pay, surely, to facilitate the appearance of certain Marvel superheroes in our gritty, serious fantasy RPGs.
It starts with a dizzying shot of barbed wire. Then we see a glimpse of an LP—The Moonbeam Trio, directed by George Shackley. A quick Googling reveals that the Library of Congress has recordings. Then we see sheet music from Bach’s Air on the G String, and it's back to barbed wire. It's a four second Vine video tweeted by Bethesda Softworks. What it means is for us to futilely wave speculation at, but we're suckers for a puzzle, so why don't we try?
Air on the G String comes from Bach’s Orchestral Suite No. 3 in D major, and gets its name from the violin and piano arrangement by August Wilhelmj, a German child prodigy. You can actually hear Wilhelmj—or a violinist suspected to be him—play a different song via the medium of wax recording.
Air on the G String is Wilhelmj's claim to fame, and one of Bach's most famous works. If it all sounds very Fallout-ey, Bethesda Softworks VP of PR and Marketing Pete Hines says, "Guess again."
Alright, we will. If we take The Moonbeam Trio to be a nod to the 1930s and 1940s, Wolfenstein is a decent bet, but let's go even deeper. Air on the G String and the Moonbeam Trio have something in common: violins. Rearrange "Vine Violins" and you get "I involve sin," so clearly we're talking about Doo—wait, that's stretching too far, isn't it?
There's no way to know for sure what Bethesda is teasing, but conversation motivated by curiosity is fun, so we'll let you take it from here:
Jan 25, 2013
There’s some scuttlebutt regarding a new Fallout floating around the internet: the radioactive smoke is curling up from the burning, irradiated embers. Bethesda have been registering names, and the in-game DJ’s voice actor has promised more from him. Could it be? Is it possible?
With Skyrim out of the stable, there’s definitely room for Bethesda to get irradiating the world again. There’s a really good base, but there’s always room for improvement. And, what do you know, I’ve written down some thoughts on what they could work on.
Livelier roads, cities, and towns. There's a reason these things pop up time and time again on the Fallout mod sites. It’s a basic incompatibility at the heart of Bethesda’s game: most games are a bit more fun with a livelier world, but the world of Fallout follows on from the razing of the human race. Bethesda tend to err on the side of caution with this, though tech issues are probably to blame for the rather empty casinos of New Vegas, but creating a world means populating it, and the mods that add new travelers and people still do that without impacting the overall feeling of loneliness. As it is,the roads of the Wasteland are a bit too quiet for the game they’re part of.
Make it about survival. In Bethesda’s hands, the Wasteland is fun. By the middle of a run through you’re clobbering Deathclaws with concrete capped rebars and sipping irradiated water without a care in the world. Possibly with a pinkie out. The point being is that the notion of survival becomes obsolete in a world dripped in caps to find, traders to sell to, and junk to collect. New Vegas has hardcore mode, forcing you to think about food, water, and rest, as well as altering the way meds and stimpaks work, but it’s still a world that can easily and comfortably be lived in. It needn’t be the main difficulty level, but the option to make the world a harsh place to live, to make the players think about every move, not just their weapon and perk choices, would give the ashy flavour of survival.
Bethesda's Design, Obsidian's Characters. There I was, wandering beneath a line-up of broken satellite dishes, looking for things to do when I spied a door. What could be behind it? A gang of gangers? A terrified NPC? A few steps towards it, a glance around to make sure there was nothing sneaking up. I popped the door. Behind it was a wall with “Fuck You” written on it. Bethesda’s worlds tend to be packed with detail, big and small. They’re places to live in and enjoy, and just brilliant places to explore. Their characters, however, are a lot less engaging. Obsidian’s take on New Vegas was packed with morally dubious Wastelanders with dark stories. Acquiring Boone as a follower, for example, meant leading a person out into a field for the deranged sniper to shoot. That’s dark enough, but as a player you could happily lead an innocent into Boone’s sights. Somewhere in the middle of Fallout 3 and New Vegas is the sweet spot they should be aiming for: dark, compelling characters in a curated world.
Treat us like PC gamers. I've never loaded up a Bethesda game and felt the studio really understood what PC gamers want from them. We have screen space and we have a pointing device that just seems to baffle them. I understand there’s a fictional reason for the Pipboy’s clunkiness, but all too often Bethesda will choose that over usability. Fallout 3 and New Vegas are remarkable examples of how to not lead a player through a game’s menus. I *have* to install a UI mod to deal with the endless scrolling of the inventories. When it comes to pure usability, divorce the theme from the menus
The same is true for FOV: the first thing I have to do in any Bethesda game is to hunt for an FOV hack. That I can do it is evidence that the engine is capable, and I’m still baffled that it’s not a native selection. Give me a damn slider.
Meaningful Character Creation. There are a fair number of perks, abilities and skills to begin with in Fallout. But there’s nothing to set allegiances or race. Bethesda’s Fallouts give you plenty of opportunity to interact with factions, and alliances will be built from your actions, but what if you don’t want to put the work in, or want to roleplay from the opening bell? It needn't allow you to select playing as a Ghoul, but predisposing you towards the NPR would make an interesting challenge to overcome.
Think about the Karma system. I nuked Megaton. I actually destroyed a town full of people. I can’t imagine any game allowing me to claw my way back from that, but Fallout 3 let me. Through good deeds I managed to reclaim my karma and end-up with a reasonably decent character sheet. I wouldn't mind my deeds being somewhat recognised, but I blew up a town. There are no meaningful consequences that you can’t undo. Make it harder to turn myself around, and make some choices indelible. By the same token, if I’m stealing things from bad people, don’t make that a hit on my karma. By all means make the faction hate me, but the world should recognise the good I just did.
More than one city. Bethesda’s games just don’t have the scope of the original series, because building all that content and the space in between in the sort of game that they make would take a decade. But the DLC that they've added to the game has shown a willingness to allow the player to simply hop to another area without worrying about the space in between. Or just choose a reasonably close cluster of cities that the fiction hasn't totaled.
Make it it hurt. My violent streak has never been well-served by Fallout 3 or NV (I like Skyrim’s bows, though). VATs is nice touch, and certainly enhances the basic combat, but whether it’s swinging a concrete caked rebar, or zapping with the Wasteland’s most advanced lasergundeath tech, there’s weediness to it. There’s little heft to the melee weapons, and the report of the guns doesn't match what they do to enemies. Please, Bethesda, play Dark Messiah and Red Orchestra, two games where the combat feels utterly perfect. That’s the level of combat excellence that an action Fallout needs.
A use for everything. Speaking of that, Fallout New Vegas allowed you to mod your guns a little, augmenting them with scopes and such. That’s a good start. This is a world where invention is a necessary part of survival, and where scavenging should be part of a crafting system that allows you build everything and anything, and to mod things on top of that. I’d even lobby for individual components to be brought in from the Steam Workshop. Oh yeah...
Use The Steam Workshop. This is kind of a lock: the Skyrim Workshop is the third busiest of the modder’s distribution platforms. But what I would urge is for Bethesda to make the tools available on launch day. It will help with content, and if none of the above in the list makes it, it’ll give the modders a jump on fiddling with and fixing everything on the list above.
Project Brazil preludes the factional fencing matches between the New California Republic and New Vegas' other groups.
Fallout: New Vegas deviated from the post-apocalyptic franchise's extreme isolationism by populating its ruins with lots of people, smelly dogs, and those freaking annoying butterfly-hornet things. The wastelands seemed alive—but the tale of how people flocked to New Vegas remains untold. Until now: The in-development Fallout: Project Brazil mod sets up the backstory.
"Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas," writes modder Thaiauxn. "It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War."
Easily earning the spotlight is the amazing intro cinematic seen above. Though the famous "war never changes" line isn't uttered by Ron Perlman here, the narrator's low growl sets the mood. Plus, he sounds slightly like Bane from The Dark Knight Rises. Don't you want Bane telling you the consequences of a world consumed by nuclear fire?
As Project Brazil's Mod DB entry states: "This mod adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex called 'Brazil' in the ruins of Los Angeles. Along the way, you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260—many years before the 'Courier' awakes in New Vegas, while the Enclave struggles to rise again on the West Coast."
Thaiauxn's plans to release several chapters starting sometime in the next few months, with the mod's first split into three parts. The full campaign will eventually contain 16 primary quests and "several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino." It's definitely a work-in-progress, though, and Thaiauxn is seeking additional help from writers, scripters, and modelers.
Jan 9, 2013
A constant companion in Fallout 3's blasted wastelands were the big band riffs of Galaxy News Radio and its slacktivist DJ Three Dog. Somehow, he always knew the perfect song to play whenever a Deathclaw decided to pull my head off. In a pair of tweets yesterday (via VGU), Three Dog voice actor Erik Dellums expressed a different kind of foresight by hinting that he may reprise his role in a Fallout sequel possibly underway at Bethesda.
To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!— Erik Todd Dellums (@ETDellums) January 8, 2013
@toasttherabbit How was that for a tease! I was given permission to release that tease, so fingers crossed.— Erik Todd Dellums (@ETDellums) January 8, 2013
Dellums' second tweet revealed Bethesda beamed its blessing to broadcast the clue, but the studio predictably stopped short of outright confirming another Fallout. Even if another entry in the long-spanning RPG franchise were to surface, it'd have to get in line behind The Elder Scrolls Online. Obsidian, developers of Fallout: New Vegas, is also busying itself with South Park: The Stick of Truth and Project Eternity. But considering the massive popularity and replayability of the Fallout games, a sequel from one of either studios seems likely at some point.
Dec 28, 2012
Christmas. Christmas never changes. Every day this week though, Fallout: New Vegas gets into the spirit of the season as a selection of mods make wishes come true... for better or worse. Today, new friends mean new opportunities, but at what cost? The answer: Pants.
Previously: Part 1, Part 2, Part 3, Part 4
Zombies sighted. Crush them like they're the democratic spirit that made this country what it was, before we made it a nuclear wasteland with our ancestors' now legendary douchebaggery.
Enemies neutralised harder than that family at the start of Fallout 2, sir. Permission to put on the special power armour with a spacious enough codpiece to handle serious murder erection, sir?
Oh, this couldn't feel more wrong.
Cass, if it's wrong to use an evil paramilitary army as your personal security service to seize control of a casino from its proper owner, turn it into a fortress, and profit from a zombie apocalypse you accident'ly started, I don't want to be right.
Kinda getting that feeling, yeah, Comic Sans. Pretty sure even most folks who'd make deals with the devil would take one look at the Enclave offering to just follow orders and go "Jesus, no! Are you insane!? No! Just... just no! "
Ah, come on-
Last I heard, Satan refused to sign a deal with those guys, saying they were too ruthless. And they're just following your orders? You know there'll be some catch.
Sir! No catch! You have the Command Radio sir! While you have that, you can just phone us and we obey your every whim for reasons that make such obvious sense they hardly need explaining, sir!
Yeah. Like it's that simple. One whim to rule them all, one whim to realign them; one whim to bring them here, and in the weirdness, oh, nuke Black Mountain.
COMMENCING ORBITAL STRIKE!
What? No, wai-
Well, there goes my soul. Right then. Just happened. Burned right away to a sulphurous crisp. Text message from the devil, sayin' "Rose of Sharon Cassidy, be seeing you soon." Thanks for that, boys. Way to go.
Eh, don't go beating yourself up over it. Last I checked, beating up a few of Caesar's Legion-
Huh. Right then. Or beating up Powder Gangers and other evil sorts can wipe that clean off the ol' karmic slate. Come on. We got a casino to start running.
Yeah, about that, Trajan Pro. Not sure just putting on these fancy business suits is enough to run Mr. House's casino. For starters, pretty sure he's got an army of Securitrons who don't like us much.
Army of Securitrons who don't like you very much destroyed, sir! I shot that cowboy one who looked like he was going to do something really interesting but ended up not!
Right, okay, but it's not like we can just stand about and just act all proprietorial, like we're just role-playing casino ownership while these guys shoot zombies.
No need. Look what I found in the back.
See? Course, I don't reckon even us and our friends here will be able to to run the whole place ourselves. Enclave's good for shooting zombies, not so much at dealing blackjack. First gambler to say 'hit me'...
No shit. You got a back-up plan then?
Mr. House's old robot pets? You sure that's a good idea? They're not even working.
Least if we use these malfunctioning pets, we know they're-
No. Don't even think about it!
*pant* You meant 'Caesar'.
Right. So, we're all up and running, more or less, assuming 'not having the money to open any tables or buy any booze' counts as 'less', and I'm thinking it probably does. Any ideas for raising quick money in a zombie apocalypse?
Figured a good starting point would be heading to Freeside, finding all the scrap we can get, then crafting it together into more worthwhile stuff and selling it to the gun runners for starting investment capital.
That actually... sounds quite sensible.
Then I figured, screw that, let's do this.
Of all the things I've ever woken up without my pants to find, I like this one the best. 'Course, technically, we just appeared here with all our stuff still on, like something went wrong. Not sure why you had us take it off anyway.
Seemed the thing to do, I guess. Fair being fair and all that. Think we should get dressed and head back before anyone notices?
Wouldn't do much for our reps to be seen in the least stylish underwear this side of Dragon Age, though I'm pretty sure we could go to church like this and no-one'd care. Come on. We've got a casino to run and the Enclave'll be getting lonely.
Cass, when we started this casino, two long hours ago, you ever think it'd be as successful as this? Caps and chems flowing, the Lucky 38 restored to its old glory, the zombie apocalypse almost never spilling in from outside?
I don't care if the chems are better at Gomorrah. Sod'em! You tell those gamblers that only the Lucky 38 is protected by the Enclave, and- yeah, sure boss. Wonder what Mr. House thinks of how we're running his beloved casino?
Aw, I reckon he's happy to see the old girl full of life again.
My... piss tube... is filled... with impotent rage....
So what's wrong? You look like someone put Bonzi Buddy on your PIPBoy.
I dunno, Cass. Just don't feel right, is all, being in here and not out there like in the old hours.
Even with the zombie apocalypse going on out there?
I guess just sitting around in one place just 'aint for me whatever's out there. I need to feel the sand... the snow, I guess, underfoot. Taste the air, then be sick 'cause it's full of radioactive poison. You know? The open trail, that's the life for me.
And also a million or so zombies.
Point. Still, y'know.
Way I see it, we've got everything anyone could want, right here. At least until the Enclave get back to their old tricks. Come on, let's head to the VIP lounge. Just got in a new shipment of alcohol in need of popping open.
Tell you what, how 'bout you start the popping without me. Just going to go swap the guards outside, okay? Swap the guards, do a few other quick things. Business things. Like a business guy. Be there 'fore you know it.
He's not coming back, is he, ma'am?
Depends. Would you and your soldiers likely return to your evil ways and go on a genocidal killing spree if the guy with the Command Radio suddenly vanished, leaving an obvious power vacuum for your insane masters to exploit?
In that case, yes.
And so the Courier, who had first seen the Christmas snow in Goodsprings, continued to see Christmas, in a Mojave Wasteland forever changed by strange weather, the hordes of the undead, and some seriously dodgy shit to look up on your own time.
Rose of Sharon Cassidy continued running the Lucky 38, which turned out to be surprisingly boring after a while. Eventually, tired of waiting for the Enclave to turn evil, she packed up her caps and went west. Life was peaceful there.
Unleashed, the Enclave revelled in their ability to conquer the Mojave, before remembering that they were too stupid to do anything without orders, and that the Courier had kept the Radio. Their leader was heard to comment "Arse."
FISTO WROTE AUTOBIOGRAPHY, "CLOSED FIST, OPEN HEART!" IT SOLD SURPRISINGLY WELL!
Still brainwashed, Edward Sallow - better known as Caesar and 'Caesar' - found himself travelling with the Doctor, though was too nerve stapled to appreciate the honour. Sometimes, the Doctor used him as a coat rack.
Xenite continued demanding "Uhmmm... is this supposed to be humorous?" until being randomly flattened by a falling bison on an otherwise uneventful Tuesday.
Trudy, owner of the Prospector Saloon, reverse-engineered the weapons found in her bar, raised an army, and declared herself Boudica, Queen of the Wastes. Anyone describing her horde as "Caes-HERs Legion" was crucified, for funsies.
Mr. House's constant complaining led to the coining of the phrase "The House Always Whines". Proving the point, he spent several years bitching about this to himself until his life support system finally committed suicide.
And so the Courier's holiday season came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the old world, and original game. Because Christmas... Christmas never changes.
Today's Mods: Frozen World, Zombie Mod, Enclave Commander, Zombie Apocalypse, Run The Lucky 38, More Perks
Dec 27, 2012
Christmas. Christmas never changes. Every day this week though, Fallout: New Vegas gets into the spirit of the season as a selection of mods make wishes come true… for better or worse. Today, when was the last time the Doctor arrived to find nothing going horribly wrong? Just saying...
Previously: Part 1, Part 2, Part 3
Trespassers, hello! How strange! Better tell me your name. It's tougher to be a trespasser when everyone knows your name, and I'd know. Of course, that's me, and you're probably not me, because I think we'd have met.
They call me The Man With No Name.
How fascinating! They call me the Doctor. Some people, anyway; the smart people. Others, The Oncoming Storm, The Destroyer Of Worlds, The Lady of Pai- no, wait, that's a secret. Anyway, mustn't stop. Unless!
What? What's with all these questions? Have a Jelly Baby. Didn't think I liked them any more. Turns out I do, as you can see from my face. Not a red one! The red ones are my favourites. I bite the little toe off first. Going for the head is barbaric.
What is this place? Some kind of spaceship?
Ah! Half-right! Mostly right. Time and space, you see. It's my TARDIS, and it can take you anywhere and anywhen and anywha. You'll discover that. Well, usually. Right now, it's stuck to this wasteland, and changing time of day.
Does that mean you could teach me how to fly it?
A human? Please. Now, if you had a Time Lord brain perhaps, yes, but there is no way a regular person could handle this, except for any of the ones who can or if it starts flying itself. You though? Sorry, I just don't-
Well, I'll be. If that isn't the most wonderful, amazing contrivance I've seen in... oooh, five minutes. Be my guest then! Turns out it's actually as easy as picking a destination and pulling a lever. No problem at all.
Alright then, pardner. Reckon I'll set the co-ordinates for my suite at the Lucky 38. Cass, stand by. I'm pulling the lever. And... nothing happened. "Unable to land at these co-ordinates" it says. Doctor?
Well, you know TARDISes. Always buggier on the inside.
You do remember that we can teleport at will?
Sssh there, New Amy. Pond 2.0. Anothermy Pond. No. No, I won't be saying that again, definitely not. Try another destination if you like, or don't.
I know where. Something I been meaning to do, but for all them new Legion patrols in the Mojave. Someone I owe a debt to, and I just figured out how to best repay.
NANOPROBES INSERTED! INITIALISING NEURAL TAKEOVER SUBROUTINE! I AM YOURS TO COMMAND!
Yeah, reckon that's more like it. You're coming with me.
FISTO ONLY WENT OUT FOR FIVE MINUTES. NOW FISTO ALONE.
You did what?
Made Caesar our new pack mule. Thought your back'd be happy.
That's not Caesar. Met Caesar once. Not as good with salads as you'd expect.
Okay, I can't take this any more. Let's say goodbye to our new friend here before things really start getting strange?
Leaving so soon? Did I mention you can explore the bowels of the TARDIS if you're in the mood for what I hear you people call 'adventure' times?
Thanking you kindly, sir, but I don't think we'll be poking round your bowels. What's say you drop us off in Freeside so we can continue our patrol?
Well, this all seems reassuringly quiet. So what's the plan, chief? Check in with the Kings? Go take a look at the Strip?
In a bit, Cass. First things first, want to see if there's any more of them magic books lying around. Got a bit of a taste for the old sparkly stuff, and you never know. Here. Like this one. This looks promising.
Necronomicon? Almost positive you shouldn't read that one, Caslon Antique. Let's just go hit the Atomic Wrangler, maybe check the blackjack tables. Bet someone's put naked ladies or something on the back of the cards.
Eh, what's the worst could happen?
THE ANSWER WAS ZOMBIES!
A LOT OF GODDAMN ZOMBIES!
Okay, so in retrospect, this may not've been my best idea. Probably not even in the top five or so, if I'm honest. Ideas?
NEVER TOUCH ANYTHING EVER AGAIN!
And in terms've ideas that might help right now?
We can't hold them back! There's no way House has enough Securitrons without dealing with the Platinum Chip thing, and somehow I don't see we've got time now. Doubt we'll get NCR or what's left of the Legion helping so much either.
Not seeing what choice we got, not 'less you want me to call the Enclave on this radio and beg them for help. Know you'd never want me doing that.
Are you kidding? Call them!
Ahem. Excuse me. Is that... is that the evil remnant of the US government? We seem to have us a bit of a zombie problem. In New Vegas. Look, this is awkward, but you know how you guys are the baddies and so have the best toys?
I dunno. Maybe 1/5 mutant, on my mother's side? Yeah, I know, but... look, it's you guys spent years taking order from a computer. And you heard your music? Who's the real freaks? Yeah, okay. Nightkin. Point taken. So anyway... hello?
Well? What did they say?
Why, I I believe we said "What the hell, it's Christmas."
Today's Mods: Frozen World, Female Caesar's Legion, Increased Legion Presence, Increased Wasteland Spawns, Cortex Scrambler, The TARDIS In The Wasteland, Electro-City, Zombie Mod, Enclave Commander,
Dec 26, 2012
Christmas. Christmas never changes. Every day this week though, Fallout: New Vegas gets into the spirit of the season as a selection of mods make wishes come true... for better or worse. Today, the wasteland beckons, but not quite as the Courier and his partner Cassidy expect.
Previously: Part 1, Part 2
Morning there, Myriad Pro. Hand on fire? Guessing that means you found some new toys around town, or really need to put a few skill points into cooking, stat.
Was that a...
Pun not intended. What's up with that anyway?
Book of magic spells in Doc Mitchell's old place - "Vol 1: Hellfire". Gotta say, suddenly I find myself more ambivalent 'bout setting the world on fire. Not the only new toy I found either. Look at this here fellow from Trudy's place.
And that's the story of how we got chased right out of Goodsprings...
SHUT UP AND KEEP RUNNING I THINK THEY HAVE PITCHFORKS!
Think we can prob'ly take a breather now, don't you think? Hey, Nipton. You remember this place? Legion raided it way back when, stuck all the people up on crosses, burned it to the ground for sins committed. Ah, nostalgia.
Yeah. Think... think things might have changed a bit since, Arial Black.
Shiny new caravans? Pretty houses? A welcome banner over the town hall and not a single crucified townsperson? Tssk. Some places have no respect for tradition.
Don't worry, I won't have you forcibly sold cookies or made to attend a PTA meeting. It's useful that you happened by. I want you to witness the fate of the town of Nipton, to memorize every detail. And then, when you move on-
What do you mean, the fate of Nipton? Place looks Stepford new to me.
Indeed, Courier. This was a town drowning in moral sickness, cowardice, decay... but overnight, look! A wretched hive, stripped of all decadence, of all filth; rendered pure as the mysterious white snow all around. It is become... perfection.
The Legion's gone into the decorating biz now? Caesar's Legion?
Was this our direct doing? No, but it is as I dreamed. Clean. Orderly. Quiet. A true civilisation of the wastelands, away from guns and fiends. There will be book clubs, Courier, and amateur dramatics every weekend. There will be salsa.
The hell, boss? I WAS STANDING RIGHT HERE!
Still are, so quit your yapping. Had to be done, and you know it, for the thin end of the wedge and all good folks who don't need subjecting to the first all ghoul version of King Lear. C'mon, I reckon things may be worse'n we thought.
Don't know about worse there, Marker Felt, but definitely pornier and with a hell of a lot more guns and people wandering around to use those guns. Not one person out there wished for world peace or somesuch?
Extra lighting from those Electro-City folks is handy, mind, what with the nights suddenly actually being dark and everything. And at least we're not going to fall for that Door business again.
We agreed never to speak of The Door again!
Hey, look. A door in the middle of nowhere. Think we should open it?
Can't think of a reason not to.
Weirdest thing, portal to Hell ending up spitting us out over at a place called "The Bison Steve Hotel". Funny old world, 'aint it? Anyhoo, let's find us some good old walking music on this here PIPBoy radio, shall we?
Second thoughts, let's chat some more about The Door. Just saying, if I ever have to listen to Big Iron again I'm going to have to smash the nearest person with a PIPBoy's head in with a golfclub - then mine.
No, look, Cass. My radio's picking up all kinds of stations now. J-Pop, Christian Rock, old propaganda. Classic Christmas songs!
Suddenly Big Iron isn't sounding so bad. Hey, what's that? Is that an Enclave logo on that radio in your pack? Tell me you just picked that up off a corpse somewhere, or us two are going to have some serious Words.
Don't be silly, Cass, you know I'd have nothing to do with those incredibly powerful, genocidal zealots, most likely.
This is exactly why people hate travelling with amnesiacs. I catch you dosing my food with FEV or anything and you'll be singing Old World Blues from here to wherever I finally finish kicking your ass.
Never rightly said I had amnesia as I recall. Just don't talk much about the old days. Anyway, don't be worried. You'll never catch me doing that, pardner.
Well, good. That's... wait a minute, when you say 'never catch you', you mean-
What in the seven hells is this thing supposed to be?
No idea. Door's open though...
Today's Mods: Frozen World, Female Caesar's Legion, Increased Legion Presence, Increased Wasteland Spawns, Cortex Scrambler, The TARDIS In The Wasteland, Wacky Weapons, The 8 Books, Electro-City, Nipton Rebuilt, The Door, CONELRAD, Radio Free Wasteland