We are livestreaming now on our new Twitch channel for an open Q&A with CEO & Game Director Jeremy Blum. We will be happy to answer any of your questions you have about the future of New World’s games.
About four months back we announced the launch of our new Insurgency game, subtitled Sandstorm. A few days ago you heard about another game – Day of Infamy – which also happens to be very close to release. We want to take this opportunity to explain where our company is in regards to its multiple game projects.
In an official blog post you can find HERE, our CEO & Game Director Jeremy Blum talks about Insurgency, Insurgency: Sandstorm, the progress of Insurgency competitive, and the very peculiar story behind Day of Infamy.
There will be a Q&A and livestream session this Sunday at 2:00 pm Eastern U.S. time where our community manager Michael Tsarouhas will be joined on stream with Jeremy. We will be using the Insurgency Twitch channel here for the time being. We will be happy to answer any of your questions you have about the future of New World’s games. So come on out with your questions! ːsecurityː
From mod to standalone, Day of Infamy is following the path of Insurgency. Early Access release is launching next month, July 2016, on Steam. The store page has launched, so you can add to wishlist and purchase the game on release day for $19.99.
We have released an update that includes a new map and numerous features, fixes and improvements. The new map is called Dry Canal, originally created by community member Tribly and a finalist in our Gamebanana level design contest last year.
We are also releasing the foundation for our competitive ranking system. The system is not fully functional yet, but the game now loads the web-based system that will evolve into the competitive component. We can begin to update our competitive and stats systems without requiring a game update.
We know our competitive community are anxiously awaiting the competitive matchmaking features, and we appreciate everyone’s patience. You can expect to see ingame progress in the near future, and if you want a preview of our competitive features, we will be creating a Competitive Testing group on Steam which will give you early access to features before they are introduced to everyone else. We will use this group to test the systems on a smaller base of users and solicit feedback.
In addition to the update to Insurgency, the Day of Infamy mod has also been updated on Workshop. Five new community-made maps have been added to the official map rotation for the mod, and some new content has also been added including a new weapon and new weapon assets. Full changelist found here.
Important note regarding custom player models: Because of animation changes made in this patch, any Workshop custom player models now will cause the game to crash because they do not have the correct IK settings compiled. Please unsubscribe and notify the Workshop creator that their models must be updated.
Full changelist is below:
Dry Canal (Day and Night versions)
Dry Canal Push
Dry Canal Skirmish
Dry Canal Occupy
Dry Canal Firefight
Dry Canal Strike
Dry Canal Elimination
Dry Canal Ambush
Dry Canal Checkpoint
Dry Canal Conquer
Dry Canal Outpost
Dry Canal Survival
Dry Canal Hunt
Implemented facial animations for your guide in the training level.
Created Clean Sweep achievements for every map running Hunt game mode.
Created Decisive Victory achievements for every map running Checkpoint game mode.
New first person AK-74, AKS-74u and Makarov animations.
New third person animations for reloads, grenade throws and foregrips.
M16, M4 and AK-74 world models have been updated with moving bolts.
IK support for third person hands and feet. Mod authors will need to update any player model mods they have on the workshop.
Steam View Game Info dialog now shows the player score rather than kill count. Player score can be hidden on the View Game Info dialog if server enables sv_suppress_steam_score.
Damage and suppression is replicated to spectators watching in first person.
Player spawn staggering implemented to reduce server lag spikes that occurred when a large amount of players spawn at once.
Adjusted price and amount of ammo received from chest rig and chest carrier to make ammo more limited.
Tweaked AI behavior so bots are less likely to patrol parts of the map humans can avoid.
Added win condition for level 100
Players now get correctly damaged and flashed by grenades while leaning around a corner.
Fixed the black sky issue when Shader Details were set to medium or low settings.
Fixed the subtitles not working in the training level.
Fixed the clean sweep hunt achievements not triggering properly.
Possessing a bot no longer reloads when using a controller.
Fixed being able to crash servers by spamming the inventory_resupply command.
Fixed FPS drop caused by main menu HTML panels after connecting to a server.
Character models are now positioned with their head where the first person view is in crouched and standing stances, which should help prevent “head glitching”.
Fixed multiple world model bipods attaching to a weapon.
Fixed detached foregrip on shotgun world models.
Added IK support to first person hands on various weapons to prevent any sliding during transitions, specifically pistols.
Fixed being able to skip the M249 reloads.
Players now experience fall damage when landing in shallow water.
SourceTV demos can now be viewed without crashing the client. Demos recorded prior to this patch may fail to load.
When viewing a player in first person through SourceTV, proning and leaning is now shown correctly.
sv_hud_deathmessages can now be enabled on co-op servers.
New District checkpoint layout
Fixed an issue in Embassy where you could jump behind the map.
Added invisible walls in Panj to prevent players from accessing certain exploit locations.
Fixed a bug in Siege Outpost where cache B would be in a bad location.
Fixed many other miscellaneous issues in multiple levels.
User Experience Improvements
Pressing escape now closes menus properly.
HTML MOTDs have been disabled due to player feedback. Unfortunately, too many servers were abusing this ability by playing ads that could not be stopped or were obnoxious.
Server-side Workshop now supports collections.
Workshop servers will now correctly query for map updates between games.
Spawn points and spawn zone entities can now be assigned a squad ID, allowing mappers to create squad specific spawn areas.
Added mutual exclusion to weapon upgrades. This can be used to exclude any two upgrades from being equipped simultaneously that are in different upgrade slots. Under a weapon upgrade add “excluded_upgrades”, with an arbitrary key and a value set to the name of the upgrade to exclude. The exclusion should be defined on the latter of the pair in the theater file.
Added “overlay” setting to gear definitions.
Added the “third_person” subsection to weapon definitions.
Replaced c_thirdpersonshoulder with sv_thirdperson and all the associated settings.
Capa Mode (beta)
Introducing new features to the roaming spectator mode, currently controlled using Console Variables. The name "Capa" is an homage to one of the greatest war photographers, Robert Capa, who co-founded Magnum Photos following the Second World War. His images of Omaha Beach on D-Day are iconic. Sadly, he was killed by a mine in Indochina in 1954. Capa had a famous saying: "If your photographs aren't good enough, you're not close enough," and this feature will help you get closer to the action while spectating.
spec_camera_options_gui 1, displays UI to adjust f-stop, focal length, and focal distance
spec_bank 1, enables camera banking
spec_bank_angle <-180...180>, Maximum camera banking/roll angle
Starting May 6th, New World Interactive will host 5 custom servers for Day of Infamy community-made maps to help determine which maps will be included in the next official update for the mod. The community will help decide the winners by voting for their favorites in a survey.
To launch the event, NWI creative director Andrew Spearin will host a livestream and invite all the level designers to join in playing through each map to gain feedback from both the community and fellow designers.
There are many excellent DOI maps in progress that we are excited to playtest. For a DOI map to be included, it must be published on Workshop by May 6th. Hopefully the maps that are not uploaded to Workshop yet are able to have them ready to playtest in time for the event. Iteration and updates throughout the playtesting phase are encouraged. The timeline for testing and the deadline for selecting the top map are to be determined.
We are livestreaming today, Saturday April 16th, at 3:00 pm EST with modder Rushin’ Russian and his new coop mod Army of Five. You can tune in here.
This is our FINAL LIVESTREAM from our US East location. After a break, our official livestreams will resume broadcasting from New World Interactive’s Amsterdam studio. These upcoming streams will show off more official Insurgency: Sandstorm related content, and will show community content alternating or at a separate timeslot. So come out tonight and celebrate well over a year of our weekly community broadcasts!
Created by programmer Rushin' Russian and artist St_Anger1, the Army of Five mod turns Insurgency into a class based five player cooperative experience. Fight against challenging new bots and play as one of the following classes with special weapons and abilities:
Breacher - Autoshotgun!
Rifleman - Two assault rifles and temporary God mode
Scavenger - Exoskeleton and a big knife
Marksman - One shot kill battle rifle
Grenadier - Grenade launcher and snub nosed revolver
But text doesn’t do them justice. See them kick ass in this ROCKIN’ gameplay trailer!
We are livestreaming today, Saturday April 9th, at 3:00 pm EST with the USMC server community. You can tune in here.
The USMC clan has run Insurgency community servers since the mod days when they hosted their Push server. From the admins:
"Here at the USMC, we take pride in a friendly, competitive environment where everyone is free to enjoy Insurgency. Our services are provided through the generous donations of our community. If you are interested in supporting the USMC, feel free to donate to help keep the (arguably) best servers on Insurgency up for all to enjoy!"
We partnered with Chrono and various YouTubers/streamers to help advertise a one day only super sale for Insurgency. You can buy Insurgency right now for just TWO DOLLARS at 87% off! The sale starts at 12:00 pm noon EST on April 2nd and ends at 12:00 pm noon EST on the 3rd. This of course includes all the content we’ve ever released for the game. New weapons, new game modes, new maps, and new features, all of which have always come in the form of free updates. If you have any friends who don’t have Insurgency yet, now’s the time to get them in on it for the cost of a beverage! And if they’re unsure, have them drop by the stream where we will be happy to answer any questions.
In the interest of transparency, we will say that participating YouTube/Twitch channels, Chrono.gg, and Insurgency all receive a portion of sales made during this event. It is voluntary participation by personalities and channels that love our game. If you want to support your favorite participating YouTuber or Twitch streamer, find their link to the sale on their social media or through our Twitter.
As always, we’ll be happy to answer any questions in the stream about Insurgency. ːsecurityː