Community Announcements - Mikee
We are livestreaming today, Saturday February 28th, at 3:00 pm EST with streamer Cerberusarms also known as D from Node on Youtube. I’ll begin the stream at 3:00 pm EST as usual, and D will be joining me at 4:00 pm EST. You can tune in here.




Node has a few great videos of Insurgency already, so D is well acquainted and ready for action. We’ve just updated the game last week and put out a hotfix on Thursday. Featured in this update are balance changes to maps like Panj, Sinjar, and Peak, a new competitive playlist, and some badass new ragdolls. There have also been numerous miscellaneous fixes and optimizations. You can read the full update changelog here. and the hotfix changelog here. We’ll also be checking out two of our new upcoming maps from the map making contest: Tell and Station.

We’ll be starting out right off the bat with some PvP, and we’ll be sure to hit up all the updated and new maps. We’ll also check out the new competitive playlist for some high intensity 5 v 5 Firefight. Feel free to join our server and come play with us. And as always now and forever, I'll be happy to answer any questions about Insurgency. See you in there. ːsecurityː
Community Announcements - Mikee
We’re putting out a hotfix today that will address some of the difficulties Mac users were having with the game not properly starting. This fix may not work for all Mac players, in particular those who are on older versions of OSX. We are working to fix it, and if you are still having issues with OSX, please post in our thread here. UPDATE: OSX 10.6 should now be functional. We’ve also made changes to the end round overtime for Firefight as well as other miscellaneous fixes. You can see the full changelog below:

Features
  • Implemented SDL2 to handle OSX window and input management; improving Mac stability and getting the game client closer to supporting Linux.

Stability Fixes
  • Fixed OSX crash on startup with multiple GPUs.
  • Fixed kit UI crash.
  • Fixed map vote screen crash.
  • Fixed multiple crashes relating to invalid viewmodels.
  • Fixed dedicated server crash when attempting to change level to an empty string.
  • Fixed rare bot crash.

Bug Fixes
  • Fixed Firefight round win conditions.
  • Fixed bot behavior when set to use knives only.

Improvements
  • Improved scope parallax effect.
  • Replaced M1A1 with AK74 in competitive Firefight.
  • Added tie-breaker round to competitive Firefight.
  • Swap Slot can no longer purchase weapons in competitive Firefight.
Community Announcements - Mikee
We are livestreaming today, Saturday February 21st, at 3:00 pm EST with Youtubers DevilDogGamer and Singleton. Singleton and I will kick it off and DevilDog will be joining us at 5:00 pm EST. You can tune in here.



We’ve just updated the game, which includes various bug fixes, balance changes to maps like Panj, Sinjar, and Peak, and a new competitive playlist. You can read the full changelog here.

We’ll start out with some coop and then do some PvP. Join our server and come play with us. Any passwords will be given out in the stream. As always, I'll be happy to answer any questions about Insurgency. ːsecurityː
Community Announcements - Mikee
Features
  • New Competitive playlist featuring custom 5v5 Firefight gameplay designed specifically for high intensity competitive matches. This mode is in “beta” and will eventually feature a team vs team matchmaking and rank system. In the meantime, please give it a try and provide us with your feedback here.
  • News on the main menu now uses HTML (Chromium). This also allows Sourcemod plugins the ability to show HTML MOTDs.

Stability Fixes
  • Fixed Windows dedicated server memory leak which would cause servers to appear to lag after being online for a while.
  • Fixed client-side engine crash caused by a stack overflow when rendering too many objects into the cascaded shadow maps.
  • Fixed the game not starting at the user’s native resolution. New installs were defaulting to the resolution below the user’s native resolution which caused issues on some laptops and older displays.
  • Fixed crash when shooting through multiple breakable props.
  • Fixed client-side crash related to the index buffer running out of memory.
  • Fixed some minor client-side memory leaks.

Gameplay Improvements
  • When the number of defenders outnumbers capturers on a capture point, the capture progress will reverse rather than freezing.
  • In Firefight, the round will no longer end if there is a round-determining objective being contested.
  • Disabled resupply timer if the player has not left spawn yet.
  • Direction of weapon recoil is now influenced by the way the player is leaning.
  • Improved ragdolls to make the bodies of killed players briefly look like they're reacting to being hit before collapsing.
  • The player’s score is no longer displayed while alive outside of the spawn area.
  • Smoke grenades now correctly block player spotting.
  • Improved enemy spotting at closer ranges.
  • Footstep volume for third person increased and falloff over distance redefined.
  • Reduced the C4 and IED damage penetration radius by approximately 25%.
  • SKS magazine size reduced to 20.
  • Fixed chest rig and chest carrier not giving the player extra M203/GP-25 smoke rounds.
  • Grenades dropped on the ground will only have 1 ammo. This prevents some instances where players can have 6 frag grenades, for example.
  • Added simple surface check to bipods to improve deployment position.
  • Flagged some ragdoll related cvars that made it easier to confirm kills as cheats.
  • For custom maps, ladders will now work correctly without requiring the player to jump onto them.

User Experience Improvements
  • On the kit menu, only pressing the [X] will remove the item and clicking the item name will take you to the item slot that item belongs to.
  • The kit menu now sorts items by their supply cost. You can revert back to alphabetical by entering cl_inventory_sorting_method 0 into the console.
  • Added some HQ voice over lines to Occupy to inform the player of the win conditions when the timer runs out.

AI Improvements
  • Bot pathfinding now has bots take different routes if many bots are going the same way.
  • Improvements to attack behavior: bots move towards cover to fire, fixed bot ironsight use and improved performance.
  • Bots are no longer dead-accurate at longer ranges.
  • Bots should no longer fire RPGs into spawn areas or at recently spawned players.

Bug Fixes
  • Fixed instances where the default supply would not be enough for some of the class loadouts, causing some odd behavior whenever the player gained supply.
  • Fixed impact detonation grenades detonating too early.
  • Fixed the game resetting your microphone volume to 100%.
  • Fixed player eyes looking in wrong directions or being solid black.
  • Switching between flash and smoke in the kit menu will now correctly update the kit list.
  • Fixed T-pose player model in kit selection UI when no weapons were selected.
  • Fixed mods from Steam Workshop being read in large chunks, which caused stability issues with the game and Steam itself.
  • Fixed connecting to a server from the Steam friends list or server browser.
  • Fixed scoreboard headers not displaying the team name or emblem after a resolution change.
  • Fixed some instances where the weapon model in first person spectator would be incorrect when the player you are spectating resupplied.
  • Added more checks for removing a player’s flashlight.
  • OSX Fixes:
    • The UI now renders fonts correctly.
    • Fixed radial command subtitles being cut off in the chat window.
    • Fixed wave display showing “W” instead of “WAVES”.
    • Mouse over events now work properly, resulting in working mouse over highlights on the squad menu and tooltips on the kit menu.
    • Fixed class name being cut off on kit screen.

Map Changes

Buhriz:
  • Fixed several exploits throughout the map.
  • Fixed a broken cubemap at B push.
District:
  • Fixed an exploit at Market square.
  • Fixed several framedrops throughout the map.
  • Adjusted clipping a bit to improve player movement.
Heights:
  • Fixed player able to get stuck on the blue tarp at A Push.
  • Fixed several small issues throughout the map.
Market:
  • Fixed several exploits throughout the map.
  • Potential fixes for trap spots.
Ministry:
  • Raised the ceiling in the garage rooms so players can jump over the railings.
  • Fixed some sections of the maps where nodraw could be seen.
  • Added a player clip on a window ledge in lobby so players couldn't exploit it.
  • Added a wall behind a fence where the skybox was visible.
  • Added a player clip to avoid a potential stuck zone.
  • Clipped planters in the hallways, so players can no longer hide inside them.
Panj:
  • Added extra entrances for the grape hut to allow easier access.
  • Moved SEC spawn forward to improve balance.
  • Fixed multiple exploits, reported by the community.
Peak:
  • Several gameplay improvements throughout the map.
  • Reconstructed center hill objective area to be more of a firebase instead of ruins.
  • Improved rock collision model.
  • Additional clipping pass, to improve player movement.
  • Added block los brushes, to make it harder for bots to see through trees.
Revolt:
  • Simplified Push A room to improve level flow.
  • Optimized several areas of the map.
  • Fixed B capture zone reaching to far in the street for INS.
Siege:
  • B push set to a single room now.
  • Increased fade distance of several props at the main street.
Sinjar:
  • Several gameplay improvements around and at A Push.
  • Tweaked restricted zones.
  • Fixed several exploits reported by the community.
Verticality:
  • Fixed an issue, where players could capture the middle objective from inside a building.
  • Fixed several exploits throughout the map, reported by the community.

Note regarding “Client Timed Out” errors
For those receiving “Client Timed Out” errors when connecting to servers, this issue has to do with being unable to connect to VAC (Valve Anti-Cheat) servers. This happens to people with other Source games that utilize VAC as well, and we have no plans to abandon VAC support in the game.

Since the issue is specifically related to a failed server connection, you may want to look into a few possible solutions on your end; your Steam settings (stable vs. beta, resetting your ClientRegistry), firewall settings, and/or anti-virus settings. For instructions how to reset your Steam ClientRegistry, try this link. Any of these may have an impact and potentially fix your ability to connect to VAC servers.
Community Announcements - Mikee
We'll be livestreaming today, Saturday February 14th, at 3:00 pm EST with Youtubers GaLm and Aphex. You can tune in here.



We’ll start out with some official coop and then maybe transition to some PvP. Feel free to join the server if you want to play with us. Any passwords will be given out in the stream. As always, I'll be happy to answer any questions about Insurgency. ːsecurityː
Community Announcements - Mikee
We are streaming live right now, Saturday at 3:00 pm EST, with Insurgency’s weapon animators Nik Sumnall and Ben Turtell, also known as MrBrightside. Tune in here.



Nik Sumnall is New World Interactive’s senior animator, and has animated every weapon that you see in Insurgency. He’s also helped model some weapon attachments.

Ben Turtell (or MrBrightside as some of you may know him from the Workshop) is a new here at NWI and just getting started animating for us. We saw his stuff on the workshop and liked it so much we hired him.

Today we’ll be playing some cooperative gameplay, including Checkpoint, Survival, and Hunt. Feel free to join up, the password will be given in the stream chat. We will be happy to answer any questions you have about Insurgency, and especially if you’ve ever been curious about our animation department. See you in the server! ːsecurityː
Community Announcements - Mikee
The Electronic Sports League (ESL) is hosting the first in a series of test cups for Insurgency on February 8th. The first cup will be for EU players only to help gather feedback and help form further competitions. Cup details can be found here. Players can sign up here now.

The format will be 5 vs 5 Firefight and will include maps Buhriz, Contact, District, Heights, Market, Ministry, Panj, Peak, Revolt, Siege, Sinjar, and Uprising. Structure will be single elimination. Find four of your best Insurgency friends or clanmates and sign up now!

Community Announcements - Mikee
We'll be livestreaming today, Saturday January 31st, at 3:00 pm EST with Insurgency fan and Portuguese Youtuber The_RA1DER. Tune in here.



The_RA1DER declared Insurgency to be 2014's best shooter of the year. In a world with so many shooters with bigger budgets than us, that's a real honor. We're happy to get a chance to sit down to play and chat with him about just what it is that makes Insurgency different from other shooters nowadays.

http://youtu.be/_ifyeEDcUD4
We've been showing off a lot of custom coop and beta content lately in our streams, so tonight we're going to keep it original with some good old fashioned player versus player Insurgency. Expect smoke grenades, Push maps, and yelling. We'll be hitting up all your favorite modes and might be doing some official coop later on as well. As always, I'll be happy to answer any questions about Insurgency, and feel free to join the server. See you in there. ːsecurityː
Community Announcements - Mikee
To celebrate one year since Insurgency’s release, we’ll be livestreaming today at 3:00 pm EST on Twitch. We'll be checking out some custom coop content that our community has created in the past year as well as some PvP with special guest and Youtuber Bluedrake42.

Insurgency is also on sale for Midweek Madness, and can be purchased for $4.50 USD.



One of the maps we’ll be playing, jail_break_coopv1_1 by Chief-C-OTF

While we stream we’ll be discussing some of the changes Insurgency has gone through over the year, including the addition of new weapons, maps, and game modes, all for free. We’ll also talk about some of the great community content that’s been put up on the Workshop. As always I’ll be happy to take any questions in the stream. See you then. ːsecurityː
Community Announcements - Mikee
With the one-year anniversary of Insurgency's launch approaching, we are taking a look back at how the game has progressed over the past twelve months, including four free DLC updates, positive reviews from the media, and a tremendous response from our passionate and loyal community. Thank you to everyone who helped make an incredibly successful year!

Release: January 22, 2014

Following nine months of Early Access development, Insurgency officially launched on January 22, 2014. Included in the release were five multiplayer game modes (Firefight, Skirmish, Push, Ambush, and Strike) and the Checkpoint cooperative mode. Seven maps were released including Contact, District, Heights, Market, Ministry, Peak, and Siege. Players had access to over 20 different weapons, including assault rifles, sub machine guns, rocket launchers, and grenades.



Insurgency reached the #3 spot in the Top Sellers on Steam and overall positive reviews from press and new media critics alike. Below you can see our launch trailer, along with a positive WTF is...? video from TotalBiscuit:

http://youtu.be/g6zUUASvEwU
http://youtu.be/iMxjlHU9u38

Free Updates!

We maintained our iterative development process from Early Access and continued to update the game with free content and fixes throughout 2014. Our first update released in March, Molotov Spring, adding two new maps, three new game modes, and three new weapons.



http://youtu.be/aUgloGYgeug
http://youtu.be/MxtX6pT-YJQ

In June, we released a remake of the popular classic map Sinjar along with an M14 EBR. We also opened up the Workshop support and since then our community has submitted over 2,000 items!



http://youtu.be/p7lEFF5rB9E
http://youtu.be/OzIV9p9xA08

Also in June, we launched a mapping contest in collaboration with Gamebanana and sponsored by Razer. With 20 submissions, we had a blast playtesting the top 11 candidates, and finally narrowed it down to the top six finalists. The top six maps will be implemented into the game over the next year. Check out the results in the video below:

http://youtu.be/EvzFDAKKsIM

Two months later, in August, we had the free weekend on Steam and released our Hunt update. New content included were two new maps, grenade launchers, and the Hunt coop mode. With the free weekend, we reached over 10,000 concurrent players and made it to #1 spot in the Top Sellers list on Steam!



http://youtu.be/qjCXKsHlY40

Explosive Growth

November marked a significant turning point for our community. Insurgency was included with the Humble Bundle, where you could also gift three copies to friends. Our audience more than doubled from 500,000 to over 1,000,000 players in the span of two weeks.

To coincide, we released the Nightfall update that included nightvision, two new weapons, a new map, and the Survival coop game mode. The first implementation of a party system marked a step towards growing our competitive features.



http://youtu.be/SILBaKNBKPI
http://youtu.be/QpIbAG2EAkU

Overwhelming Response

The response Insurgency has garnered from fans is overwhelmingly positive. While we may not have the attention of traditional games media, we have been able to grow our community by simply creating a great game that players suggest to their friends.

This is reflected by the over 20,000 Steam reviews with 92% recommending the game. Compared to our Metacritic score of 74 from only 23 reviews, plus an 8.5 user score, and we know where to find the meaningful feedback. Perhaps you could say Insurgency is underrated?

Thanks to our community, we reached 2nd place in the IndieDB Player’s Choice Indie of the Year, and even placed 2nd in the Editor’s Choice award too. We proudly display these awards on our Store page, since the original Insurgency mod was voted Mod of the Year seven years prior.



To sum up our year in review, here are some more of our favourite videos and reviews:

LevelCap - A True Tactical Shooter

Dslyecxi -RPG Dance

Matimi0 - Free DLC is Best DLC

FrankieOnPC - Getting Started

Node - Critical Insertion LAN Party

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.
“Insurgency is a breath of fresh air and I can easily see myself playing it every chance I get. Thanks in advance for ruining the next few months for me.”

Hooked Gamers (90)

“...it's fun that's borne out of the rewards of working with other players and saving them so you can capture that all-important node or destroy a weapons cache. If it's cruel, it's only to be kind.”
PC Gamer (77)

“It’s impressive how “uncool” Insurgency is, in that it ignores the modern shooter trends. It’s slow, and methodical, and there isn’t a grindable unlock or weapon crate to be found.”
IGN (75)

“This first-person multiplayer killfest pushes cooperative team play in interesting directions, using hyperrealism and a unique team role structure to drive its frenetic team-based firefights.”
Gamespot (70)

“Sure, you can win by eliminating all enemy waves over time, but, in my experience, teams find this strategy less important. Strategies of infiltration and sustained defense seem most effective. Those are accomplished through––you guessed it––communication.”
Killscreen Daily (65)
...

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