Don't Starve - Klei-JoeW

Hello everyone!

We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:

Don’t Starve: Hamlet

The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too.

Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch.

You can check out the store page for screenshots and wishlist it here.
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update.

In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712

World
  • Crockodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.
New Craftables
  • Galley and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe


Don’t Starve Together: The Forge

In addition to the singleplayer DLC, we are also announcing that we are working on a series of events for Don’t Starve Together. DST events are limited-time play modes that create a new way to play with the cast of Don’t Starve. They serve as a way to mix up the experience, allowing us to try crazy new things without breaking the core game. Events are free for everyone who owns DST to play and will be coming in November.

With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home. Here’s what’s in store in Don’t Starve’s first event, The Forge:

  • 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
  • New creatures and bosses with their own attack patterns.
  • New character traits for all characters, each with their own bonuses during combat.
  • New weapons, armor, items, and combat abilities to help you survive the onslaught.

Players who participate in the event will also be eligible to earn event specific skins. For the skin system, we are doing several changes:
  • Far more skins will drop for players than ever before (by a factor of 4x or more!)
  • There’s a new trader in town! If you get duplicates, you will be able to break them down to scrap and craft them into event items.
  • The event features event-time skin drops, including the Warrior Skin Set, putting each character in grizzled gladiator-wear.
  • In addition to the chance of receiving them as drops, players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99.
  • The nature of the skins themselves will not change, they are still purely cosmetic and optional. However, purchase of the Warrior Set will help us fund further content and events like this one.
  • We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.
This is just the first of many experiments we intend to run, and we would love your feedback! We have many ideas for events, and we would love to know what you would liketo see. 

And more!
Besides events, we will also continue working on Quality of Life improvements and bug fixes. 

And finally, a new challenger has arrived in Don’t Starve Together, and she is coming to all platforms and is available on Steam now!

Armed with her indomitable spirit and trusty mending tape, Winona seems to have been plucked straight off the factory line and dropped into the world of Don’t Starve for something or someone’s unfathomable amusement. There may be more to her arrival than it appears, however, as more than a few eyes will be watching the next move of the newest survivor…

Whew, that’s it! Once again, thank you for your support of our games! 

F.A.Q.

When is Hamlet coming?
We estimate Q1/Q2 next year, but as always, we’ll keep working until we feel it’s ready!

Why not sell DLC for Don’t Starve Together instead of skins?
DST is a multiplayer game, and we decided that we want everyone to be able to play, instead of splitting the community. We hope that in this way, we can continue to develop updates for the game while allowing everyone to enjoy it.

When is The Forge being released?
We are aiming to release it this November.

Are the events coming to console?
The events are going to launch first on PC, but we are looking into bringing them to other platforms at a later date.
Don't Starve - Klei_Jan
Update 222215 Information:

Bug Fixes
  • Catcoons and other such "home" spawned critters won’t overpopulate now
  • Wx78’s overcharge will save between games and world hops in ROG save type games. (already worked for Shipwrecked compatible worlds)
  • A failed operation on the Drying Rack won’t crash the game now.
  • Bringing Blueprints to a world where their object does not exist won’t crash now.
  • The planting sound will play properly now on some items it wasn’t before.
  • Characters will now use their special battle cries for some critters.
  • Fixed issue with input dropping for some people on Mac OSX.
Community Announcements - Klei_Jan
Update 197843 Information:

Bug Fixes:
  • Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
  • Fixed a bug that caused puddles to stick around after the Monsoon season.
  • Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
  • Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
  • The wall placer visual will now hide when the “repair” option is the actual action available.

HOTFIX 198080 - 11/24/2016

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing a crash with mods.

HOTFIX 198177 - 11/25/2016

Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
  • Fixed an issue with new string parsing code that was causing button prompts to not show correctly

HOTFIX 198251 - 11/25/2016

Bug Fixes:
  • Fixed an issue where some po files could cause the game to assert.
Community Announcements - Klei_Jan
Update 193934 Information:
Hey Starvers,

Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed!

We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave).

Change List:

Changes:
  • Lots of performance improvements! The main areas that have been improved are:
    - Gameplay slowing down as the world is explored.
    - Gameplay slowing down after a long play session.
    - Performance during wind storms.
    - Certain creatures brains when they are stuck behind walls.
    - Monkeys. Oh the monkeys.

Bug Fixes:
  • Fix crash when an object blowing in wind leaves the screen.
  • Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
  • Volcano/appeasement is correctly synchronized between worlds.
  • Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
  • Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
  • ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
  • Goose Egg/Goose Egg no longer disappear shortly after appearing.
Community Announcements - Klei_Jan
Update Information:
Hey Starvers,

It's been a little bit since the last update but we've fixed a bunch more issues! In particular, we looked closely at a lot of problems that were arising around linking and travelling between different maps. This has been cleaned up and stabilized so many related issues will have gone away. But as with all big changes, new issues may have appeared or we may have missed a detail, so don't hesitate to post in this thread if you notice anything screwey. (Part of these changes included some tweaks to the way the "Days Survived" count works, see the full patch notes for details.)

Thanks for all your bug reports and logs and save files! It's been invaluable.

Change List:
Changes
  • In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.

Bug Fixes
  • Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as:
    - Entering the caves in one season and coming back in another.
    - Volcano taking ages to load.
    - All your food rotting in your pockets when you travel between worlds.
    - And of course, the clocks getting out of sync!
  • Backpack Inventory nesting bug fixed in Shipwrecked
  • Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
  • Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
  • Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
  • Willow won’t be frozen by the flingomatic now, like the other characters.
  • Beardlords won’t occasionally drop regular bunnyman loot now
  • Shark Tooth Crown will now perish when its durability is lost
  • Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
  • When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
  • Terraformed beach tiles will now be tideable.
  • Planted turf will now block tide so long as it’s dry.
  • Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
  • Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
  • Fixes a save file corruption caused by inventory stack sizes that go below one.

HOTFIX 193234 - 10/14/2016
  • Fix crash when you use the pitchfork on a non Shipwrecked map.
Community Announcements - Klei-JoeW
Update Information:
Another small patch to fix up some things.

Change List:
Bug Fixes
  • Packim’s fire form will shoot at targets as intended.
  • Coffee Plants won’t be targeted by flingomatics now.
  • Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
  • Fixed save files being created for each day in game.
  • Contents of boats that are hammered or destroyed will spill out and not be lost.
  • Land traps won’t function on water and can’t be baited on water
Community Announcements - Klei_Jan
190428 - 9/16/2016

Update Information:

This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.

Change List:

Bug Fixes:
  • Fixed the “RemoveHerd” crash.
  • Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
  • Fixed a potential crash when testing if something not in the world is on water.
  • Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
  • Fixed a crash with the wake spawner.
  • Cleaned up a “stale component” message in the log when exiting a boat
  • Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
  • Fixed a graphic bug with ash.
There are a number of different entries on the bug tracker at the moment that are most likely caused the same bug. There are some inconsistencies in the way time is processed when entering and leaving places like the Volcano. It touches a lot of places in the code, so it's a trickier problem to solve, but hopefully when it's done, quite a few of the problems that people have reported will clear up.

As always if you run across a bug, please hit up our bug tracker here: http://forums.kleientertainment.com/forum/17-dont-starve-bug-tracker/
Community Announcements - Klei-JoeW
Hey everybody!

You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool to help track down pesky performance issues.

Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker and add more details to existing bugs so we can track them down, or report bugs that others may have missed!
Change List:
Changes
  • Added lots of new "place" sounds for buildings.
  • Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here.
Bug Fixes
  • Prevent large saves in old worlds from crashing when merging SW and RoG.
  • Prevent trading/refusing from frozen creatures.
  • Boats will smash if they end up on land.
  • Fix Wolfgang animation bugs.
  • Fix Maxwell shadows getting stuck in boats if far away.
  • Fix issue with placing queued structures after wearing brain hat.
  • Tentacles are no longer summoned on the water.
  • Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
  • Lighter no longer activates if equipped while rowing.
  • Lureplant correctly shows items now.
  • Fix issues where incorrect instrument was showing while boating.
  • Poison now shows as a cause of death in the morgue.
  • Monkeyball sounds better near walls.
  • Player can “ingest” venom glands by clicking on themselves
  • Proper animation plays when player gives venom glands to other poisoned targets.
  • Lots of examine and character speech typo fixes.
  • Lots of sound playback issues fixed.
  • Sandhills can now be destroyed.
  • Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
  • Sunken Boats no longer appear in Adventure mode.
  • Now Wildbore won’t run off into the distance when they walk if they lose their target.
Community Announcements - Klei-JoeW
Additions & Changes:
  • Shipwrecked and RoG support in the mod uploader
  • Revised grammar & fixed typos in many strings!
  • Merged several string changes from DST.
  • Adjusted some strings to bring them in-line with established lore.
  • Added/Fixed/Tweaked some sounds.
Bug Fixes:
  • Fixed issues with hound spawning related to moving between SW and Vanilla worlds.
  • Fixed Catcoon Den Crash
  • Fixed a crash on saveindex related to world options on SW compatible RoG worlds
  • Fixed adventure mode crash on SW compatible Vanilla worlds without RoG installed
  • Fixed a crash where GetClosestTile would crash due to a negative index on volcano
  • Fixed a bug where Wilbur would talk when repairing walls
  • Fixed a bug where the inventory grave would reset everytime players jumped between worlds, allowing for infinite item farming
  • Coffee now lasts for its full duration.
  • Locomotor speed modifier timers now respect long update.
  • You can no longer select invalid inventory slots using a controller.
  • Several items that should not have been inspectable can no longer be inspected when using a controller.

HOTFIX- fixed farm crash and volcano staff crash.
Community Announcements - JoeW
https://www.youtube.com/watch?v=mScnLxvFEWg
We're happy to announce Don't Starve: Shipwrecked is ready to set sail and fully launch. From everyone at Klei and CAPY, thank you to everyone who participated in yet another amazing Early-Access! After all the amazing discussions and feedback from the community, we're excited for everyone to dive in to the finished expansion!

Don't Starve: Shipwrecked expansion is available now for $4.99 USD on Steam, as well as DRM free on GOG and Humble!

We've also got a brand new animated launch trailer for you to feast your eyes upon!

http://store.steampowered.com/app/393010
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