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Don't Starve

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Community Announcements - Klei-JoeW
Yes, you read that correctly.

We are bringing multiplayer to Don't Starve.

We have a lot of info to cover here, so head over to the official announcement thread on the Klei forums for details:

http://forums.kleientertainment.com/topic/35989-don%E2%80%99t-starve-together-multiplayer-officially-coming-summer-2014/
Community Announcements - Klei-JoeW
For owners of the Don't Starve soundtrack:

The Don't Starve soundtrack has been updated with 6 new tracks from the Reign of Giants DLC.

You don't need to own the DLC to check them out, just open up your soundtrack folder and there they are!

Enjoy!
Community Announcements - Klei-JoeW
Here are the patch notes for our April 16, 2014 update. As with the previous updates, the additions we made to the game have been deliberately left vague.
 
Changes:

  • Tweaked visual effects for overheating.

  • Changed the placer icon of the Ice Flingomatic to better represent the effective range.

  • Giants are more powerful in general.

  • Changed giant loot into crafting mats instead of completed items.

  • Made changes to the items that can be crafted with the giant's crafting materials.

    • Dragonfly Armour now doesn't provide as much protection. Enemies who hit you will be lit on fire.

    • Down Thermantidote is now called the Luxury Fan. Increased number of uses to 15. Fires in the area of use will be put out.

    • Hibearnation Vest causes less hunger reduction.

    • Eyebrella is now a hat.




Additions:

  • Added additional craftables!

  • Added cookpot food recipes!


Bug Fixes:

  • Fixed a crash that happened when cookpots and drying racks burn down with food on them.

  • Cleaned up some Catcoon behaviours and crashes.

  • Cleaned up the behaviours and animations of some of the giants.

  • Fixed a crash that happened when using gunpowder on the g/moose egg.

  • Fixed improper eat prompts appearing for some characters.

  • Moles aren't raised dirt anymore.

  • Pigs have gained a taste for foods they would previously ignore.

  • Fixed some bugs with Webber's eating habits.

  • Buzzards no longer disappear when sleeping.

  • Vargs no longer use the Volt Goat hit sound.

  • Dragonfly SFX will now turn off on death.

  • Spiders emerging from tumble weed will now properly recognize when the player is wearing a spider hat.

  • Wilson's "Red Bird" inspect has been changed.

  • Poop no longer duplicates when trying to fertilize an invalid target.

  • Sanity eyes have learned to better hide themselves.

Community Announcements - Klei-JoeW
They're here!

Reign of Giants is now available for purchase on Steam!

For more info, check out our forum.

http://forums.kleientertainment.com/topic/33889-reign-of-giants-now-available-on-steam-early-access/?p=442286

To get straight to it, you can find the DLC here: http://store.steampowered.com/app/282470/
Community Announcements - Klei-JoeW
Hey Everybody.

Don't Starve: Reign of Giants is coming to Steam Early Access tomorrow!

We posted up some information about what is going to be in this update, check it out!

http://forums.kleientertainment.com/topic/33864-some-info-from-the-devs/
Community Announcements - Klei-JoeW
Hey Guys,

We know that many of you have been waiting for the Reign of Giants beta to come to Steam Early-Access. So, we wanted to let you know that it's coming Wednesday April, 2nd!

Check out more details over on our forums: http://forums.kleientertainment.com/topic/33711-dont-starve-reign-of-giants-steam-early-access-soon
Community Announcements - Klei-JoeW
Bug Fixes:

  • Various fixes and optimizations seen on the PS4 version of the game.

    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.

    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"

    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.



  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.

  • You can no longer sleep in a tent when your hunger is low.


Changes:

  • Added support for DLC.

  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.

  • Added several new options to the world customization screen.

Community Announcements - JoeW
Bug Fixes:

  • Various fixes and optimizations seen on the PS4 version of the game.

    • Fixed a crash that sometimes occurred when the player tried to use the "Deconstruction Staff" on an open chest.

    • Fixed a crash that sometimes occurred when depleting the "Star Caller's Staff"

    • Fixed a bug that caused the player to land where they died when re-entering the caves after a death.



  • Fixed a bug that caused Wes to show up less than intended while playing adventure mode.

  • You can no longer sleep in a tent when your hunger is low.


Changes:

  • Added support for DLC.

  • Top Mods screen now randomly displays 5 mods pulled from the top 20 mods instead of simply showing the top 5 mods.

  • Added several new options to the world customization screen.

Community Announcements - Klei-JoeW
Chester Plush KickStarter - LIVE


Chester is a furry & loyal friend from the game Don't Starve. Klei & ESC-Toy want to bring him to life as a functional plush replica!

Check him out at Kickstarter now!

http://dontstarvegame.com/kickstarter
Community Announcements - Klei_Wade
Changes from the preview
-Fix for are corrupted stretched textures on the map when two world settings are set to "lots"
-Fix for The 'Save and return to main menu' overlay can be continuously looped by spamming the 'I said quit!' button repeatedly
-fix for placing chests on ponds
-Stencil bug fix fixes shadow creatures.
-Fixed red/green lines on minimap.
-Add inspection text for a planted pinecone on Maxwell and Wickerbottom
-Fix for "placing" an item out of a container instead of inventory was not removing the item from the container, resulting in a crash
-Minimap rendering optimizations.
-Fix for - The user becomes stuck on a non-functional debug screen when using the 'Deconstruction Staff' on a open 'Chest'
-objects aren't deployable from containers
-Fix for - The title crashes upon depleting the 'Star Caller's Staff'
-cancel deploy/plant action if selected inventory item is changed
-deerclops targets you after he finishes attacking your base
-Fix not being able to re-map an analog axis between positive and negative without remapping it to something else first
...

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