Community Announcements - Keyvias

With the Steam review system starting to grow it’s been obvious for a while that some of the highest rated reviews were more comedic than in-depth. While we loved our funny reviews it did feel like they were out of place, but now Steam has provided a special section just for the players in our game with an inkling for the funny.

We want to reward these comedy based players for their ability to make us (and hopefully others!) laugh. At the start of every month we’ll show off our favorites and the writers will get their choice of a game or a free in-game costume or ship set of their choice. So get your pens ready and let us know what you think of Guns of Icarus and put your comedy prowess to work!

If you have any question please email
Dec 22, 2014
Community Announcements - Keyvias
Christmas items

Workshop Items-
-Ava's Demon, created by Neareida
-Henrick's Maske, created by Constiii
-Clockwork Ouroboros, created by Ushabti
-Duck of the Wind, created by Tanya Phenole
-Jolly Rodger, created by SassyKat
-Sacrilege, created by Mr. Lambert
-Wings of Icarus, created by MacBernick

- Map grid lines now show at fixed 1km intervals
- Ship names now included in destruction log
- Skill descriptions now draw directly from configuration (so they can't get out of sync with the actual effects).
- Restored exclusive fullscreen mode as windowed fullscreen caused performance problems on many setups. If you still want windowed fullscreen, you can use the "-popupwindow" launch option.
- Added a small delay before transitioning to the match end sequence to allow viewing the final kill, capture, etc.
- Added different pitch for engine sounds at different speed levels

- Fixed broken highlighting in voice selector UI
- Chat box can no longer be opened underneath social dropdown
- Debug overlay no longer shows wildly incorrect framerate when first enabled
- Removed questionable parsing of special whitespace characters ("/t" for a tab) in chat
- Dyes can no longer be applied to hairstyles (formerly consumed the item but had no effect)
- Khovansky male hair can’t be dyed anymore
- Label is now shorter on moderator button
- Fixed a bug that caused ship customization to not function after “Unlock Loadout” was pressed
- Options menu: resolution now reverts if you decline to apply the changes
- Fallen Hero Cap description now refers to "Flight of the Icarus" instead of "GoI Classic"
- Character feet don’t clip through the deck during victory poses
- Animation for switching tools no longer delayed in 3rd person
- Fixed a bug that caused the wrong tool usage to be shown right after switching tools in 3rd person
- Fixed some cases where characters could get stuck on ship geometry
- Global chat no longer visible while transitioning from victory screen to lobby
- Spyglass and Range-finder now reset to default zoom level at the start of matches
- The title on the Sky League badge is now showing up
- Fixed "bounty rules" info box issue
- Made gatling gun impact sounds more noticeable
- Engines have the correct sound effect when returning from AFK (used to always play the “idle” effect)
- Fixed a rare bug that could cause multiple copies of a ship to spawn when respawning
- Changed “tophat” to "top hat" in item names for consistency
- Texture quality settings now has no effect on matchmaking UI
- Fixed a bug that caused players to be facing the wrong direction after using the Spyglass or Rangefinder
- Fixed ships spawning on top of each other on Duel at Dawn and Water Hazard
- Achievement checklist: default text added when there's nothing to display
- Lusse's Travels: added Anglean Raiders page
- Fixed player context menu not closing immediately after leaving in-game ESC menu (now closes on all UI transitions)
- Workshop Tool: using mouse wheel in file browser doesn’t change the zoom anymore
- Ship customizer decoration tooltips now show up when player has no decoration items
- Fixed a bug that caused the Artemis’s rocket to remain after being fired
- Reworked the effects of wind on ships for more consistency (no more extreme forces from certain angles on the Mobula, for example)
Community Announcements - jerry
Server will go down at 10AM GMT (5AM EST) today for release 1.3.9, and will be back in 2 hours.
Community Announcements - [Muse] Bubbles
Hi everyone,
Workshop support has finally arrived!
You can now start creating hats, goggles, and ship decals.

You can go to the newly created Workshop page:

And go here to find more detailed info about how to create your items:

Have fun!
Nov 13, 2014
Community Announcements - [Muse] Bubbles
- Ships explode normally once again. The fireworks have been put away until the next special occasion.
- Show player levels across whole team in match lobby (was formerly crew only)

- Fixed displayed novice level range to be 1-7 in a few places
- Fixed a bug that caused default ship decorations to hang around in midair
Community Announcements - jerry
Charity Tournament Update!

The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. If you’ve like to see the battles, check out the teams, and check out their charities: click here!
We’ll keep you up to date on how much we’ve raised for charity!

- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
- When novice players wait in queue for more than 2 minutes, they will have the option to join normal matches. If they do, they may get into any normal match. If they don't, they may need to wait, but will not face non-novice players.
- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
Community Announcements - Keyvias

Hey Everyone!

We've just started our 2 year anniversary sale where 20% of all sales will go to one of 4 charities.

We're now 75% off to help us drive sales and get some good money to some great causes.

Those charities will earn a percentage based on how well their youtube Champions do in the upcoming tournament.

To keep an eye on how the battles and charities are going check out

We'll keep you updated on the latest battles and big earnings!
Community Announcements - jerry
Our Charity Webpage is live and you can keep up to date on the casters records and winnings for some great causes.

With the introduction of Matchmaking we fundamentally changed how the game is played. We appreciate all the feedback we received and will continue doing our best to improve the system in every way we can. If you’d like to share your thoughts and experiences the best way to contact us is by email at

-Your current level is now linked to your name in chat so you can show off your level in global, clan, and match chat.
-Match levels are no longer shown except for the ship you are currently on. Since player level doesn’t often show a good snapshot of player skill nor balance; to reduce confusion we’ve stopped showing player levels on other ships as the system bases balance on your hidden glicko rating.
-Rematch will now always scramble from matchmade matches. We’ve added back in the ability to swap ships between sides so each team has to agree to refight the same battle.

-Velcro is gone!
-Changes pilot, gunner, and engineer to crew and captain to reflect ship roles better in matchmaker.
-Low quality textures on allied ships on match end screen.
-Invisible wall on Canyon.
-Misplaced wind on low altitude in 3v3 Firnfeld.
-Unable to see allies on respawn map.
-Ghost ship on map
-Ship unable to spawn
-Ships spawning in the same location inside of one another
-Match start timer disappearing
-Win/Lose streak display bug
-Can now click on player names in crew form.
-Arbitrary insta-gib rams removed
-Smoke particles have returned
-Achievements linked to Water Hazard and Fight on Firnfeld now work on 2v2 and 3v3
-text no longer overlaps if too many friends are in the same match
-Gunning AI crew no longer disappearing on Squid
Community Announcements - Keyvias

To help celebrate our two year anniversary, we teamed up with a team of great YouTube personalities and we’re also using this opportunity to raise money for charities. The charities are Unicef, Doctors without Borders, St. Jude, and Hearts for Healing. Every copy of the game we sell while we’re on sale will have a portion split between the charities based on their team’s wins. The more wins a team has, the more of the sale earnings will be driven to their charity!

To keep up to date on the fierce battles and donation amounts check out

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