Guns of Icarus Online - Inkjet

Greetings Captains and Crews of the Skies,

The Steam Summer Sale is upon us and, with the announcement of Stars of Icarus now is the perfect time to jump back into the Guns series. Both Guns of Icarus: Online and Guns of Icarus: Alliance are on sale at 75% off during the Steam Summer Sale!

https://store.steampowered.com/app/608800/Guns_of_Icarus_Alliance/

https://store.steampowered.com/app/209080/Guns_of_Icarus_Online/

We’re running a number of events over on our Discord server so be sure to join us, find new crew members and stay in the loop about Stars of Icarus!

See you in the skies,

- The Team at Muse Games

Guns of Icarus Online - Inkjet

Greetings Sky Captains and Crews!

In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!

Crusader

The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.

  • Armor: 530 -> 600

Shrike

  • Top speed: 38.01 -> 40

  • Turning speed: 13.01 -> 15

Immortal Gaze Heavy Accelerator Mk. S

The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.

  • Reload time: 10s -> 5s

  • AOE radius: 1m -> 30m (purely visual)

Immortal Gaze Heavy Accelerator

  • Fire rate: 2 -> 10 (to fix desync bug)

Immortal Gaze Heavy Accelerator Mk. II

  • Fire rate: 0.5 -> 10 (to fix desync bug)

Lumberjack Heavy Mortar

Lumberjack has been dominating lately. This change makes it more difficult to use at close range.

  • Arming distance: 200m -> 250m

Nemesis Heavy Carronade

  • Secondary: 100 impact -> 110 impact

Roaring Tiger Heavy Detonator Mk. S

The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.

  • Base fire chance: 0%/4% -> 0%/0%

  • Damage: 8/34 -> 10/42

  • Projectiles: 5 -> 4

  • Projectile speed: 150 -> 135

  • Increased projectile lifetime (range stays at 300m)

Echidna Light Flak Cannon

  • Primary: 25 -> 40

  • Secondary: 55 -> 40

  • Burst Rounds

  • Clip size: -12.5% -> 0

  • Arming time: -25% -> 0

Burst Rounds

Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.

  • Clip size: -12.5% -> 0 Arming time: -25% -> 0

Guns of Icarus Online - Inkjet
Hello, Airship Captains and Crew!

I know it's been awhile, but we're bringing you a Guns of Icarus update! The servers will be down for about 3 hours in order to facilitate this update.

We managed to find some new decorations in the warehouse, and now we’re bringing them to you! There was also this gun sitting in a crate.. Wonder what it does? I’m sure you’ll put it to good use. We’ve also had an engineer tweak your Typhon Mk1 - It should shake a little less now.

New Weapon in PvP: Immortal Gaze Heavy Accelerator Mk. S

The Immortal Gaze Heavy Accelerator excels at breaking enemy armor at extreme range. It has built-in safeties to prevent overcharging.

  • Effective vs: Armor

  • Piercing: 140

  • Reload Time: 10

  • Magazine Size: 3

  • Projectile Speed: 800 m/s

  • Range: 2400m

  • Horizontal Arcs: 20 degrees

  • Vertical Arcs: 10 degrees

New Decals:

We’re going to the Stars next, and to celebrate that, we are giving you some brand-new Stars of Icarus-themed decals: Wings, Gear, and Orbit! Log in to receive them.

New Dyes and Badges:

I found two new dyes in the warehouse - put them on your ship, your shirt, or your hat!
Daedalus Sky and Daedalus Red Velvet Cupcakes - available in the market

And for those who competed in SCS 400 and 500, we found your badges. This cargo was lost in the desert for years, until it turned up during the latest war!

Achievements Unlocked:

It’s hard to find a crew these days, which can make some achievements tough to get. We’ve looked these over and identified some of the hardest ones, and we are granting a general amnesty and releasing all the achievements below for everyone. We salute all of you who got these achievements before today. You are true privateers of the wastes, and you can always take pride and satisfaction that you earned these before today.

Neutral

Teaching Track

  • First Principles

  • Intro to Marksmanship

  • School of Hard Knocks

  • Career Shadowing

  • Training Run

  • Showing the Ropes

  • Practice Drills

  • Flight School

  • Sky Cadets

  • Ensigns of Command

  • Under Wing

  • Class Act

  • Battle Tested

  • Proving Grounds

  • Future Generations

Citizenship Track

  • Service Record

  • Role Models

  • Letter of Reference

  • Honor Serving with you

  • In Good Company

  • A Sailor’s Sailor

  • Rising Stars

  • Friends in High Places

  • Distinguished Fellows

  • Coming up in the World

  • Those Who Can, Teach

  • Comrades in Arms

  • Fly Together

  • A Worthy Opponent

  • Well Played

Co-op

Just Shiny - Whitewhaler Returns

  • Whitewhaler Returns 1

  • Whitewhaler Returns 2

  • Whitewhaler Returns 3

  • Whitewhaler Returns 4

Just Shiny - Taste of Your Own Medicine

  • Taste of Your Own Medicine 1

  • Taste of Your Own Medicine 2

  • Taste of Your Own Medicine 3

  • Taste of Your Own Medicine 4

  • Taste of Your Own Medicine 5

  • Taste of Your Own Medicine 6

Just Shiny - Titans Fall Titans Fall 1

  • Titans Fall 2

  • Titans Fall 3

  • Titans Fall 4

  • Titans Fall 7

  • Titans Fall 8

PVP

Gunner - Maps

  • Hazardous Waste (#7)

  • Scrap Heap (#11)

  • Hillbully (#13)

Engineer - Maps

  • 0 Days without an Accident (#7)

  • Spit and Bailing Wire (#11)

  • Thick Skinned (#13)

Pilot - Maps

  • Dross And Dreck (#7)

  • Rust And Dust (#11)

  • Mineral Rights (#13)

Once again, from the bottom of our hearts, we want to thank everyone for all your support through all these years. While our focus will be on Stars of Icarus, as long as we are around, we’ll keep Guns alive as well. 

If you haven’t already, please go to the Stars of Icarus Steam page and check it out! It’d be incredible if you could help us wishlist the game as well. I hope this next iteration in the franchise will make everyone proud. We will work our absolute hardest to make it so. 

Thanks so much everyone! 

And see you in the skies. o7

Guns of Icarus Online - Inkjet
Greetings Captains and Crews of the Stars

Without further ado, allow us to present… Stars of Icarus.

https://youtu.be/wQSOF3HGQo4

Revealed at the PC Gaming Show, Stars of Icarus is a game we’ve been working on for some time now. We couldn’t be more proud and excited to present this spiritual follow-up to the Guns series to the world.

Assemble your crew and take to the stars in, where team-based PvP dogfights are your key to conquering the cosmos. Hop into hand-crafted maps and engage in nail-biting team battles of 5 versus 5 players in three different game modes: Team Deathmatch, Bounty, and Capture the Flag. Dodge asteroids, navigate junkyards, complex space stations and more as you seek your objective.

https://store.steampowered.com/app/2278950/starsoficarus/

We can’t wait to jump online and dive into the Stars together in 2026. On that note, be sure to join our Discord, which has got a new coat of paint and where we’ve also made a handy FAQ about the game. We will be hosting a few play sessions in Guns with the team there and it’s the perfect place to meet new folks to join your crew.

See you in the Stars,

- The Team at Muse Games
Guns of Icarus Online - Inkjet
Greetings Captains and Crews of the Skies!
On the heels of last week’s post, we’ve got some real news for you. We’ll be having a watch party on our Discord server on June 8th at 3pm EDT to watch the PC Gaming Showcase, and we’d love for you to join us. For us, it’s been a long road getting to this moment. We’ve been waiting quite some time to show you what's in our future.

You’ll also be seeing some updates and cleanup to our Discord in the coming week in anticipation of the announcement. We’ll be archiving some of our lesser used channels and preparing some future additions in the background.

Hope to see you then. If not, don’t worry. You can catch all the announcements here after the showcase as well.

Thanks everyone, and see you up there!

- The Team at Muse Games
Guns of Icarus Online - [Muse] Bubbles
Greetings, sky captains and crews,

We want to give you a brief update. We are nearing our big announcement, and we’ll have a bit more news for you next week.

We've loved reading all of your ideas and speculation about our next project, and while we can't confirm what we are working on just yet, we do want to confirm a few things we are not working on:
  • It won't have any submarines
  • It's not a Guns of Icarus DLC
  • It's not Hamsterdam 2
  • It isn't a gacha game!
  • To Eugene’s dismay, we’re not creating fire-breathing dragons in the literal sense
  • And whatever we do, there is still no boarding
We’re so happy to see all of the activity here and in our Discord Server, from casual matches and lobby conversations, to events and competitive tournaments, and even a new war!

We hope you’ll put your trust in us again as we embark on this new enterprise. As always, we think of this community as our partners. Your feedback, ideas, and creativity help shape our work, and this will be no different.

Thanks so much again for all you’ve given and invested in us.
See you in the skies and beyond.

- Howard for Team Muse
Guns of Icarus Online - [Muse] Bubbles
Greetings Captains and Crews of the Skies,

The replies from my last post had been overwhelming, and we are deeply humbled and moved by so many of the memories you shared. Thank you so much again for sharing them with us. They brought us back, and reminded us why it was all worth it. As promised, we collected every reply, and posted them here on the Guns Discord. Here are also a few that we selected to share with everyone.

Lady Elektra —
A large amount of my online friends I met through this game and have kept very close with them all these years. I came into the game pretty early in PvP. My most memorable moments include streaming Crewcible matches and participating in faction politics as a Baronie leader. I remember a big gathering of all the faction leaders on discord to discuss the current alliances (Virna Convention). Even a few devs popped in to listen to the discourse.


Magy, O.G Choppy Crew —
i don't know if the people are still here but me and a bunch of people started a cult around the remote turret and nicknamed it choppy and then it appeared in the game.

fond memories


iggy perrish —
I would say this game influenced my career choice a lot, actually. I'm an engineer now and while I don't bonk flying engines and wear color coordinated outfits, I'm really proud of how this game influenced who I am today.


[flob] Toasterkin —
I am so thankful that the people here were supportive and patient with me when no one else in my life was. Thank you for showing kindness to an otherwise annoying kid. Now as an adult with friends and obligations (no more noon-6am videogame binges lol) I still look back fondly. I let people know this game and community were there for me before I had a stable support network. An edgier, younger me needed the kindness the playerbase gave, and I'm grateful for you and my time playing.


ZIOM5000 [ign - Katya Ironstead] —
I'm not eager to leave massive paragraphs as I doubt anybody cares all that much, but you got me feeling nostalgic, so I may as well throw something to the wind..

I've got maybe 260 hours total, far from a veteran, but I've been on this ride since around the time TotalBiscuit (miss you, legend..) and many others did paid promos of the game. I've been hooked since, though usually playing in small bursts throughout the years, often trying to rope some friends into joining me, but many of them not sticking around except for one other who developed a similar fondness for GoI that I have - both him and me are eagerly awaiting whatever you guys might have for us in the future. Not many games I keep returning to every once in a while no matter what, that's for sure.


looo aka Bourei —
After the wonderful news from the Muse Games team, I, a humble fan from Japan, wanted to share a few thoughts.

I can't understand spoken English well, and I'm sure I caused trouble now and then because of that.
Even so, almost everyone welcomed me and tried to communicate with me, even through my awkward and broken English.
Sometimes people even spoke to me in Japanese, and I was truly grateful for those moments.


UrsaPolaris —
This game was the first place where I found an online community. And the only game where I was invited into a guild to which I feel an allegiance to this day. I don't have any specific memories, just general good ones. Munker Mondays, weekday hangouts and plays. one tournament. @WATER inviting me to SMGS was however a bright spot in an otherwise dark personal time where I struggled on and off with depression and life more broadly. but being accepted and having fun with people when I otherwise felt very isolated helped me turn that around. I've looked back on my active time in Guns of Icarus very fondly, and still often miss it


Rồng Sông Rangeria —
Guns of Icarus was one of the first games i owned that I could actually run on my laptop when i was younger. Back then due to my family struggling and constantly moving for work I never got to stay in one place for very long, didn't give me time to make friends or keep them. At some point, i remember seeing this game on sale with a deal to buy a bunch of copies for a reduced price. I Bought the game for myself first, played it, and then bought 12 more copies which i kept in my steam library and would gift to people i made friends with who seemed interested in it as i jumped from state to state and school to school. Ended up making a lot of lifelong friends this way. The exact memories of any actual fights i did in it or entertaining stories are kinda murky memories now. Even now in my friend group, everyone, even those i didn't initially meet this way, still talks constantly about our love for this game and how much we once enjoyed it. Whenever we start playing new multiplayer games, or see something that reminds us of it, like Barotrauma, or that new game Sand, we are always talking about how it reminds us of Guns of Icarus.


Sutternalt —
I was working a 12-hr night shift factory job. It was a weird schedule; 2 days on, 2 off, 3 on, 3 off. I was depressed and had moved back in with my parents. It was my first night shift job ever, and I found myself sitting in the basement with nothing to do and nobody around (I really didn't vibe with the area). Eventually, I opened up GoI and poked around the multiplayer, remembering playing it with friends years ago. I actually reconnected with friends from college because of the game, and would play with them for a few hours in my "mornings". That, honestly, did a lot to start dragging me out of my very deep well of depression.

One day, I decide to keep playing with strangers from the internet. Some of my fondest memories from that time are meeting and playing with a bunch of Australians. Halfway across the world, halfway across the time of day, and still all of us screaming about surprise flamethrower squids from behind or trying to work out the best build for a mobula or being patient with me when I swore my all-shotgun Spire build named "Antiballoon" was actually amazing. It was amazing — mostly for the memories — but also there was a brief 3-week period where it absolutely dominated the skies. Then, something changed during a patch. I started a whole clan because of that thing. Not a big one, mind you, but I did.

Thanks for keeping me sane and connected both to my old friends and new Australians, Muse Games. Y'all are real ones.


Thanks everyone for all the years, all the memories, all the laughs, and all the banter. This game shaped our lives. It brings us a lot of pride and joy knowing that it meant and added a little bit of something to your lives as well. It was an honor to have shaped and shepherded it. It’s been lucky for us to tap into the mysterious forces of the universe to create this game, and we are so glad to have the opportunity to share it with everyone.

Soon, we hope to be making new memories with you, together, in the skies and beyond.

Until then, see you in our Discord

- Howard for Team Muse
Guns of Icarus Online - Inkjet
Greetings Captains and Crews of the Skies!

Just a quick note to let you all know that the Steam Wargaming Fest is coming to an end today at 10am PDT so if you’re looking to complete your Guns collection on Steam, now is the time.

We had an amazing time playing with everyone on Thursday and Friday, so keep an eye out for more events like that in the future. If you haven’t already, head over to our Discord server as that’s where we tend to hang out and play some Guns!

Until next time,

- The Team at Muse Games
Guns of Icarus Online - [Muse] Bubbles
Greetings Captains and Crews of the Skies!

To commemorate Wargames Fest, we the devs are returning to the game. We’ll be in-game on Thursday, May 1st at 7:00 PM EDT and Friday, May 2nd at 3:00 PM EDT to play with everyone for a couple of hours. We’ll also bring back the old dev games tradition. If you play in a match with us, take a screenshot in the lobby, and you’ll get a code for an item of your choice.

To hang out with us during the dev session, head over to our Discord where the event will take place. We’re looking forward to jumping back into the skies with old and new faces!

Then, take a screenshot of the end-game screen which shows you played with us, and post it in #WarGamesEvent in our Discord to receive any Muse-made item of your choice from the in-game market. Be sure to include your item choice with your post!

In-Spire-d makes a return just to be blown up? We’ll have to find out.

https://store.steampowered.com/app/209080/Guns_of_Icarus_Online/


- Howard for Team Muse
Guns of Icarus Online - Inkjet
Greetings Captains and Crews of the Skies!

Seeing so many people across the years respond to our post, jumping back into the comments and the Guns Discord, with many little stories and moments shared, we felt really moved and nostalgic, so we wanted to gather some of these stories together for everyone.

If you have a fond memory, a funny story, or met a group of people that have been a part of your life while playing our games, we would love to hear them!

Drop them in the comments here or post them in the General chat in the Guns Discord. We'll collect them all and share them with everyone.

Let me share mine first, one about how we started:

Releasing a game that we’ve worked on for over 2 years should be a cause for joy and celebration. For us, it turned out to be the biggest crisis we’ve ever faced. Leading up to release, positive and supportive articles, previews, and videos by journalists and casters gave the game some momentum. Our Kickstarter backers and alpha/beta players were also incredible at helping us test, fix issues, and get the word out. Later in beta (when people could pre-order) and when the game went live, it reached #2 in Indie and #7 overall on Steam. I took a screenshot and savored for a brief moment. Then disaster struck, literally. Survival was once again on the line.



We had known that Hurricane Sandy was building, but we had no idea how devastating it would end up being. On the eve of the game’s launch, we found that out for ourselves first hand. As the game went live, most of NYC, NJ, and Connecticut’s power and internet were being knocked out, and there was severe flooding and debris falling everywhere. New York was not (and still isn’t) equipped to handle a hurricane, and the city was battered to a halt. There were no subway lines running, no buses or cars on the street. The wind shook buildings, and windows panes were falling away and shattering on the pavements. Cranes on buildings under construction were torn and dangling precariously. Trees fell, houses flooded and uprooted near the shores.

The area around our building was flooded, and we would end up having no power and internet in our space for almost a month. A month later, after the storm had passed, I went out to the Rockaways to volunteer. For miles, there would be nothing open, no electricity, and almost no activities of daily life. At a gas station, people would line up over 10 blocks or what seemed like a mile to get gas under army surveillance. At the volunteer station, we went through huge piles of various items of necessity, and it wasn’t enough. All this hit on the night we released the game.



Around release, we had a lot of players in-game, and a lot of them had very rough experiences. Servers were teetering and going down as the storm slammed our hosting company’s facilities. Steam’s servers that we used for authentication and voice were very unstable as well. Disconnections, match slowdowns, server overloading and hangups abounded. We had slow to no access to Steam’s dev portal as well as our site, so had a desperate time supporting players or even updating our Steam page info. We also had player reported issues with disconnections, crashes, frame drops, etc., that were new to us. The game released, and it was at or near the top of Steam’s charts. Yet, we had no time to do anything else but to buckle down and get to work. I was stressed out and wanted to freak out, but players were waiting and everything that could have gone wrong was going wrong, so there was really no time for that.

For the first week, because most of us had no internet or power for long stretches, we had to divide up the support roles. A couple of us who had internet were on player support, updating players on Steam forum, our forum, and in game for pretty much all our waking hours. The programmers were debugging and trying to divert traffic to server regions that were unaffected by the hurricane. One problem we had was that the build machine we were using to deploy builds was in our studio room, and the building was closed off by the NYPD, and submerged in one story of water. We had quite a few fixes that we urgently needed to commit and deploy. We mulled over our options, trying to figure out if we could deploy without the machine. If we couldn't, who should go in to retrieve it, and where could we relocate and set the machine up. One of our programmers decided to go because he knew what to get and knew the deploy code the best. He biked in, but our building was closed off. He was standing by while we haggled with the building security trying to talk our way in. Finally, he made it in, grabbed what we needed, ditched his bike (which was actually still there a day later), and rode an absolutely cramped bus to my apartment where I had power and internet working. For the rest of the day and night, he set up the build machine while I updated our status and supported players. The programmers made fixes and deployed while the rest of us then jumped on support. And while the servers were being overloaded, we were manually starting matches for people and in game helping people pretty much non-stop.

We probably had one of the most harrowing, stressful, and sleepless launch weeks ever, but we stuck together and fought through it. With conditions being as rough as it was, we lost players for certain. Some people had a rough time in the game and quit the game forever. But to see how supportive a lot of the players were was also very uplifting. We got a lot of nice posts on Steam like this one below:

First off I would like to congratulate you on releasing a great game; the gameplay, art, and music compliment each other incredibly well. Second off, wishing everybody is all right in the aftermath of Hurricane Sandy and hopefully the team is back at full force soon.

And they definitely motivated us to work hard for the players and to keep the game alive. Over the next few weeks, we would roll in patch after patch. Desperate times called for desperate measures. At least the players knew we were trying everything we could. We identified many issues to fix and things to improve on over the coming weeks and months, but our initial bond with our players was forged through a hurricane. Because of the support of our players and our community, we accomplished the most important thing in the early days of the game - not dying.


Thanks so much everyone!

- Howard for Team Muse
...

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