Feel free to share your GIFs on Twitter using the #SpeedyProTips tag. I will retweet them to get you some exposure!
If your GIF is over 5mb, I typically use http://ezgif.com/optimize to shrink down size. They also have a cropping tool, and it's all web-based.
Submit your GIFs here and I can tweet them out
If you'd like me to tweet out from http://twitter.com/tinyBuild (107k followers), feel free to submit GIFs in this thread. The combination of trails and awesome moments can help bring more exposure to SpeedRunners :)
SpeedRunners is now officially out of Early Access. After hundreds of updates, several community uprisings (remember the whole Lethal Spikes and SpeedBoosting threads?), we are officially out. That's it. Version 1.0.
Here's what the final version of SpeedRunners has to offer:
Gif Editor & Exporter
A new feature in the Replays system is the ability to crop & export GIFs directly from within SpeedRunners, check it out!
Trails Shop & Editor
Yes, you can now create your own trails for SpeedRunners and have them be available in the Trails Shop. This is a curated shop (think just like Team Fortress 2) where users can submit their content to.
Mac & Linux
I am playing SpeedRunners on a Mac, you guys! This actually works.
Single Player Campaign
The brand new single player campaign takes you on a "Mario Kart Style" adventure, going through the multiplayer maps with specific story bits and challenges. The goal of the single player campaign is to ease players into the competitive online part of the game.
You can now setup twitch betting when livestreaming SpeedRunners and it's tied to the tinyBuild rewards program.
But wait, what does going out of Early Access mean?
It means that the core features of the game are finished. We will still update the game, and are fully committed to working with the community. The only difference is that the core development team will switch their focus to consoles.
A huge THANK YOU to the community!
A special, enormous, hug-worthy THANK YOU to everyone who have been with us during Early Access. It's been an insane journey and without you guys we wouldn't be here. The hundred-reply threads on the forums, the in-depth discussions, the King of Speeds, everything about SpeedRunners Early Access revolved around obsessively reading the forum and figuring out the best solutions.
Yes, everyone in Early Access is getting a special BETA trail which is available right now.
This week we are having a launch event at PAX East in Boston with PurpleTurkey showing off his skills. Within the coming weeks we will reveal post-launch plans which include more tournaments and prizes.
SpeedRunners is one of those games anyone can pick up at a convention or party. Every now and then though there's this one guy at these events that starts to kick everyone's butt. It's probably because he knows the basic strats of the game. Good thing I'm here to share these with you.
If you're a novice player, or someone considering buying SpeedRunners (it's in Early Access until April 19th!), you might find these tips useful.
Let's start with the basics and work our way up. Before I get to items, I assume you understand how SpeedRunners work -- 4 players spawn in a map, and the camera follows the players in front. If you fall off-screen, you lose. "Press a to jump and figure it out" is usually good enough of an explanation.
One important thing to understand is momentum and how to get it. A very simple example is the gif below.
Getting Momentum With Slopes
Both players jump down
Both players hit a diagonal slope
The slope transfers their downwards momentum into sideways momentum. That's why they have that fancy trail.
Let's Talk About Items!
Items are what makes SpeedRunners the friendship-destroying game many people love. I'm going to use GIFs to illustrate proper use of items. Note that these are basic tactics just to help new players understand what's happening.
The crate might seem like a useless object as it's easy to jump over, but pro level SpeedRunners players had decisive matches because of it.
Use it to dodge golden hooks
Place it in spots where players have to slide, that'll slow the others down or force them to burn items
Place them where upwards ladders end - that forces players to awkwardly jump over, costing valuable momentum
The Golden Hook
The Golden Hook is probably the most iconic and friendship ruining weapon. There's more to it though as we've seen from high level play.
It's easy to dodge over long distances by sliding
Most efficient against other noobs or close-range against experienced players
Having it in your inventory limits experienced opponents' actions
Let me talk about that last point for a second. When you have the Golden Hook you're playing a mind game with the people in front of you. Most people will anxiously slide all over the place, anticipating the hook -- while others will keep onto items like the Crate in order to dodge. The best players in the world use the hook to break opponents' super-speed which is also very effective.
Remember that you also take your opponents' momentum when grappling them.
The Rocket is a slow but effective weapon. It will slowly lock onto a target and follow it... if there's open space. Otherwise it can be used efficiently in tunnels when you need to stun the 3 players in front of you.
Effective in close-quarter situations
Slow in open spaces
Great stun if it hits
The Freezeray was added as a more direct item that can freeze multiple enemies. The core feature is that it goes through walls and can be used with great efficiency during varying vertical paths.
Has a build-up
Fires through walls
Freezes your enemies for a couple of seconds
If your enemies had momentum, that momentum will transfer to their frozen state -- it's not always good to freeze someone going a downhill slope very fast.
In the gif above, you see that the momentum of SpeedRunners with no friction transfered to the downhill slope -- and the freezeray wasn't as effective
The beautiful shockwave is an effective area weapon. In the most recent iteration, ti fires in front of the casting player. It will blow up all over items and push players away from its central direction. It means it's also great for boosting yourself forward.
Area weapon that counters everything in the game
Great for offense and defense
When used skillfully, creates magnificent moments of all players slowing down
A very fast weapon that just keeps on rolling forward. The Fireball is players' favorite item to clear a path (including through other players). It can be fired backwards to knock down players mid-air, and has the same stun effect as The Rocket.
Fast forward-rolling weapon
Great for clearing paths, like getting rid of crates
Efficient for both offense and defense if used properly
Learning To Counter
The fun of SpeedRunners comes when all items come together and result in situations like this:
Those are the basics!
I hope this helps people get a head start in SpeedRunners and eventually get a s good as these guys from the recent King of Speed finals:
SpeedRunners is sprinting out of Early Access on April 19th!
We're proud to announce today that SpeedRunners will see its full release on April 19th, only two weeks from now!
It's been a long and incredible journey since we released the first beta build back in 2013. Now, over 50 updates and 2 years later, we're finally at a point where we can confidently call the game finished.
When the game first entered Early Access, we had no idea how much the game would take off - or that we would be working on it for such a long time. It was a humble prototype back then - fun and playable, but filled with game-breaking crashes and many exploitable bugs. With hard work, dedication and a lot of helpful feedback, it slowly expanded it into a highly competitive game (an official eSport even!) that sold over a million units. The process has been amazing, thanks to you; the wonderful community we've come across here on the Steam forum <3 <3 <3
Now, the full release won't be just another small update. We've got a couple cool new features lined up for you.
Mac & Linux
Along with the full release, the game will also be available on Mac and Linux. It's all the same codebase, which means there's full cross-platform support. So Mac and Linux players can play with each other, as well as with PC players. We've been running a beta for this the past few weeks, and it looks like the game runs smoothly on these platforms, so yay, finally! Full Mac and Linux support!
This is a big feature, that we've been working on in secret for quite some time. In the full release, you'll be able to design, upload, share and even sell your own custom speed trails! Here's an example of one that I made:
Ever since we introduced the first trails on handicapped characters and as a reward for winning the ESL tournament, people have been super excited about getting their own trails. Some even went as far as hacking the game to get their own custom trails in. Well, this is no longer necessary, as we've built an full-fledged trail editor just for you! This editor allows you to create the most outrageous, fun, fancy and sweet-looking trails you can imagine. You can create layers, use your own artwork and even add particle effects! Here's another that I made, just for fun:
Once you're happy with the trail you've created, you can submit it to the community for curation. If it's accepted, other players will be able to buy it from the steam store, and you'll get a portion of the revenue!
We've created a new campaign mode, which dives into the backstory of some of the beloved SpeedRunners characters. It's a Mario Kart-style campaign, in which you play against bots of various difficulty levels in a tournament setting. We hope this will be a fun addition for new players, where they can safely learn the tricks of the game. For those of you who have already logged hundreds of hours online, it shouldn't be much of a challenge to beat the bots and unlock 4 new hand-drawn comics, centered around Moonraker, Gil, Buckshot and the Falcon's struggles in New Rush City.
Finally, we added a feature for twitch-streamers, which allows viewers to bet on the outcome of your matches. We've previewed this feature in our weekly King of Speed livestream, and it has proven to be a fun new way to experience SpeedRunners as a spectator on twitch.tv. Viewers will be able to bet special 'tinyBuild points', which they can use to craft discount coupons to tinyBuild's collection of games. Even if you're not into these types of coupons, the betting makes for a cool meta-game among viewers.
What's more, you can already start trying out these new features today! That's right, we're doing a beta-test while still in Early Access. So meta. Right-click on SpeedRunners in your Steam Library, select Properties > Betas and opt into the beta branch. This will give you access to the test-version of the final build, so you can already start creating cool-looking custom trails!
NB: We'll also be updating the normal version of the game today, so that it's compatible with the beta version. Aside from the new features mentioned in this post, we've also fixed a few bugs here and there. See the changelog for more details.
Wrapping up Early Access
What does leaving Early Access mean for the development of SpeedRunners? Well, let me start by saying that development will continue. There's still room for improvement and new features in SpeedRunners. For example, we're planning to overhaul the ranking system at some point. Also on the todo-list is more extensive support for ghosts to pratice with/against. So just because the game is coming out of Early Access does not mean we'll stop developing for it. However, we will be shifting our focus internally to console development, which basically means that updates will be spaced further apart.
Finally, as a thank-you to all the players who have supported us and helped us in the development of SpeedRunners during Early Access: we've made a special, Early Access-only trail that only you get exclusive access to! You'll be able to show eveyone what you were part of the original community that helped build this game into what it is today!
And there you have it; only two weeks until final release, you guys! Time to GET HYPED! :D