Community Announcements - Alex@tinyBuild


We've had several dozen entries in the SpeedRunners Fan Trailer Contest, which I'm very happy with. People spent loads of time recording and editing gameplay, and compiling that into an exciting trailer.

SpeedRunners trailers are difficult!

SpeedRunners is one of those games that's rather difficult to sell just in a trailer. It's very easy to sell based on people's reactions playing the game - Let's Players do a great job at that. It's also easy to sell people on the game at shows and lan parties. But a trailer is difficult. On one hand you need to show loads of enticing gameplay, on the other - the editing needs to be exciting, and you need to explain what is going on.

I bet everyone who participated realized these challenges halfway through the editing process :) Welcome to my world!

There was loads of debate on which trailer is the best. Amongst the several great entries, one trailer took me by surprise. As a marketing guy, most of the time I'll take the easy way out - outline a list of features, especially in a game like SpeedRunners where it's difficult to tell what's going on. Ultimately, what you need to do is try to explain the "feeling" of a game. Great trailers do this self-explanatorily, and we have one here.

The winner is....

https://www.youtube.com/watch?v=Fd-xIrTW708

Congratulations to BorderTheA

BorderTheA managed to create a trailer that has no text, yet captures the core essence of SpeedRunners. How the game has you almost break your controller in a tough match. What it's like to successfully land a match-defying overtake. I suggest you check the trailer out!

Notable mentions are with...

Taters for making an exciting gameplay montage with an interesting choice for music

https://www.youtube.com/watch?v=SchxyYKCKS0

A short, sweet, descriptive trailer by Syntax

https://www.youtube.com/watch?v=02S_hhLCevw

Check out all of the entries in the official thread

Let us know what you think in the comments below!
Community Announcements - Gert-Jan Stolk


On behalf of tinyBuild and DoubleDutch, I would like to give a wholehearted THANK YOU to the community (especially Tizzu) for putting together the SpeedRunners Community Tournament #3. It went on for a few months, and I'm very happy that we finally have the top3 winners!

The winners will get special swag bags from us which will be sent out soon :)

Winners

1. Roland - http://steamcommunity.com/profiles/76561198029505317/
2. Mario47 - http://steamcommunity.com/profiles/76561198111282414/
3. Desnamed - http://steamcommunity.com/profiles/76561198166738162/

Look forward to the next tournament :) Congrats to the winners!
Community Announcements - Gert-Jan Stolk


Woo! Big update! And not a stupid word puzzle.

New Map

Casper is now in South America and designed a map called "Aztec". I wonder where the inspiration came from :) It features a giant, super-fast downwards slope and a SS Royale-style 8-figure design. Check it out and let us know what you think!

Cheater reporting

You can now report cheaters in the TAB-enabled menu. Please do so as we gear up to combat cheating in SpeedRunners.

No new characters

There are no new secret characters in this build.

Full release log
  • Added a new Prototype level by Casper
  • Rearranged the options menu
  • Added search distance options in the options menu
  • You can now lock the search distance or set your max search distance
  • Added cheater and abuse reporting
  • Added a "Find new match" button in the lobby
  • Updated the font rendering system, it now supports way more characters!
  • The level editor menus are now hidden in playtest mode
  • Updated Silo as suggested here http://steamcommunity.com/app/207140/discussions/2/618459109263738867/
  • Added some fancy social network links
  • Did not add a new secret character
Community Announcements - Alex@tinyBuild


We noticed that some of you are really, really good at SpeedRunners. We also noticed you like making videos and trailers. Here's an example of one made by a player that goes by Roguelike:

https://www.youtube.com/watch?v=ZarFTw6UNj0

So let's do a Fan Trailer contest!
  • Record your gameplay
  • Put it together in a nice trailer
  • Publish it to Youtube
  • Post the link into this thread (we will be deleting replies that are not links to youtube videos)
On April 30th we will choose a winner, who will be awarded this fabulous 3d printed SpeedRunner trophy, and some swag!

Existing fan trailers can already participate, and if you know of any great SpeedRunners gameplay footage, feel free to share it in the comments!
Apr 1
Community Announcements - Alex@tinyBuild
Thank you all so much for your support over the last 24 hours. The pixel-art update was a resounding success, and the vast majority of players have been leaving lovely messages of support. We didn’t expect you all to love it so much — sometimes change can be off-putting, but the positive response was just so overwhelming. There have been only a few constructive pieces of criticism.



Unfortunately, it turns out that we… may have made a whoopsie.

As you know yesterday we announced the biggest SpeedRunners update ever, replacing the visuals with a more pixel-art look. This was based on extensive research that we performed in conjunction with the University of Oxford, and we couldn’t wait for our players to try it out and smother us with praise.

Unfortunately, it would appear that we were duped. It has now come to our attention that Oxford, Maryland doesn’t actually have a university. We’re not even sure if the head researcher we worked with, Dr. Massif Wang, is actually a real doctor. Or exists.

As a result, we stayed up into the early hours of the morning conducting new research to determine just how off the mark the original analysis had been. It turns out that the previous research was, well, all a bunch of taters.

For example, remember that Player Enjoyment graph? Turns out the axes were slightly off.



Even the free-to-play research was bogus. Turns out free-to-play games actually suck! Who knew. Good thing we didn’t go ahead with today’s update, and allow you to pay 99c to buy the Golden Hook whenever you needed it. Silver lining and all that.

What makes it so upsetting is that we know you all love the new style so much, yet this new research indicates that maybe you love us a bit too much, and are being blinded by your love for tinyBuild and SpeedRunners.

As a result, it is with deep regret that we will be reverting the visual style back to its original non-pixelated look later today. We hope you can forgive us on this, the first day of the month of April. Now let’s pretend that this never happened and move on with our lives.

https://www.youtube.com/watch?v=xyl5H5a09f0

Official blog post
Community Announcements - Alex@tinyBuild


After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.

Check the new art work in action!

https://www.youtube.com/watch?v=v3gC2Gq3TSI

More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.

Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.



With this in mind, we have been painstakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.

Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.

Gert-Jan Stolk, SpeedRunners designer extraordinaire and the main driving force behind this move, explains, “SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.”

We cannot wait to see your positive reactions to our new direction for SpeedRunners, and tinyBuild as a whole.

We’ve also determined, again thanks to research from the University of Oxford**, that all players prefer free-to-play games over paid games, so we’re currently in the process of injecting as many in-app purchases into our games as possible. You can expect to see those popping up (literally!) very soon.

==================================

New music by TeknoAXE

Important - we are aware of that on some newer machines retro text rendering is causing issues and are working on fixing this
Community Announcements - Alex@tinyBuild




We added a little something to SpeedRunners with the help of our friends at Overkill. Hope you like it.

They also added a little something to PayDay 2. Hope you like it as well.



http://steamcommunity.com/games/218620/announcements/detail/177104231807942446

How to activate this in-game? Figure it out :)

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Community Announcements - Alex@tinyBuild


Last few weeks have been interesting. After launching a full-scale assault on PAX East with THREE 4-player SpeedRunners stations and dozens of tournaments, Luke & Yulia from tinyBuild's side went back to Texas for South By South West.

SpeedRunners was being showcased there and nominated for Gamer's Voice Award - an award voted by the attendees of the conference. Needless to say, SpeedRunners had an enormous crowd. And we won! Our first award! YOU GUYS! WE WON AN AWARD!

https://www.youtube.com/watch?v=tXpu7OHAp9g

Our booth setup at SXSW



SpeedRunners was also shown at the Alienware truck at SXSW and gathere a huge crowd there. Can anyone tell a secret character in the pic?





Some PAX East pics:







There are some important updates coming this week with absolutely no hidden things in them. Especially not on Friday.
Community Announcements - Alex@tinyBuild


Hi everyone

As SpeedRunners' codebase is coming to a more and more stable "final" state, we have a few open questions that need to be resolved before the game comes out.

The Character Workshop Discussion

Official thread

Please join the discussion on character creation, if we were to allow custom created characters. We really need to figure out what people would be willing to do in terms of creating characters.

The Great New League System / XP Thread

Official thread

The Ranking system will change, and we will have an additional XP system that helps players progress and uncover the game's story.

Livestream today

Join us today at 4PM CET at http://twitch.tv/tinybuild - we have new sound equipment which should NOT blow people's ears out. I promise.
Community Announcements - Alex@tinyBuild


Some of the SpeedyPlayers on the forums are getting together for another community tournament

Top 3 will get official 3d printed trophies!



You might want to check it out!

We fully trust Tizzu and Buffet Time with it, as the two previous tournaments have been a blast!
...

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