The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.
The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.
The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.
At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.
The Trickster's Arsenal is coming out on April 24th.
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.
Some of the changes in this patch went live last week, so that reviewers have a smoother experience.
Fixed exploit with buying weapons and weapon cooldown
Added importing profiles to Steam Cloud
Added vsync to graphics options
Tweaked campaign dialog button order
Added ability to skip tutorial missions
Added text tips to notices
Fixed notice pointer positioning
Added options hints
Added non-linear scaling to audio sliders
Added graphics optimization through alpha blending and testing