The game is about to get a new mini-expansion: "The Trickster's Arsenal". The details of what's inside are still being worked on, but I can announce some new combat abilities.
The DLC is going to add 7 new powers, kind of like the chopper strike, but with different effects. For example, one ability is STASIS FIELD - you can fire it at a hive and freeze everything in the area. The hive can't take damage, but it also can't do anything to you. Good for splitting up enemies. Another one is OVERDOSE - you lose some health, but your marines go into a frenzy.
The abilities allow you to fight in new ways, like teleporting across the map to deal with an emergency.
At least some parts of the DLC will be free to everyone who owns the game. For example, I didn't want to split the leaderboards between DLC and non-DLC, so the new abilities are unlocked for everyone if you're playing a leaderboard map.
The Trickster's Arsenal is coming out on April 24th.
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.
Some of the changes in this patch went live last week, so that reviewers have a smoother experience.
Fixed exploit with buying weapons and weapon cooldown
Added importing profiles to Steam Cloud
Added vsync to graphics options
Tweaked campaign dialog button order
Added ability to skip tutorial missions
Added text tips to notices
Fixed notice pointer positioning
Added options hints
Added non-linear scaling to audio sliders
Added graphics optimization through alpha blending and testing
This patch updates the look of the game with the introduction of shadows. They can be turned on and off in the options menu. Those of you who enjoy competing in the leader boards might also note that silver mode has been made easier.
The release for Infested Planet has been set for March 6th, so there's exatly 1 patch between now and then. It will probably be bugfixes and polish.
Added entity shadows
Added shadows graphics option
Prevented some mutations from appearing too early in random maps
Made growing defense towers more vulnerable to sap damage (for example, siege cannon)
Reduced silver challenge difficulty
Prevented capture alert sound from being repeated quickly
Optimized retargeting for several entities
Added ability to hide dialogue UI
Added text announcement to recaptures
Revised campaign buff descriptions
Changed "grab mouse" to "trap mouse" in options
Tweaked challenge briefing
Changed leaderboard screen to go to global leaderboard if user is unranked
Added icon to game window
Added version number to profiles
Added ram amount to log
Fixed mortar firing rockets at immune targets
Added additional checks to Steam Cloud loads, to prevent crashes
Improved script robustness for tutorials
Fixed leaderboards name fetching to reduce chance of [unknown] name