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SOL: Exodus

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Community Announcements - Kelius
- Fixed a soft crash that could occur in Mission 7
Community Announcements - Kelius
- Fixed a possible soft-lock in the prologue mission, related to restarting from a check-point
- Fixed a typo in the user controls screen
- Some visual fixes to the environment in Mission 6 and Mission 7
Community Announcements - Kelius
Just a quick bug fixing update! Also, price drop to $7.99 USD!

- Fixed visibility issue with radar 'current target' triangle
- If HUD health would display 0%, it is rounded up to 1% instead
- If the user is in the middle of dying, the mission no longer progresses. This is to prevent bugs related to checkpoints and cutscenes.
- User will always have at least 15% health when restoring from checkpoint
- Fixed various bugs related to restoring from a checkpoint
Community Announcements - Kelius
It's been a long time! New studio, but the same developers are back. We have big plans for this franchise so stay tuned for more information in the coming weeks.

In the meantime, we have updated the game with some improvements and feature requests!

Patch Notes:
- Radar revamped from 2D to 3D
- Flight physics changed to be more 'space-like'. This can be disabled in the Game Settings screen
- Mission 4 difficulty balanced to be easier
- Mission 5 difficulty balanced to be easier, flow of mission improved
- Checkpoints added to the prologue mission
- Hades missile speed increased
- A correct version of PhysX should be installed automatically when installing the game.
- Removed a hidden and unused achievement

Thank you for your continued support of the game!

The team at Bit Planet Games, LLC

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