Nov 26, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: AAF vehicles, Licensed data
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Last week was packed with reports; after the usual <a href="http://dev.arma3.com/sitrep-00035">SITREP</a>, we followed up with a <a href="http://dev.arma3.com/spotrep-00015">SPOTREP</a> for the 1.06 patch release. On the same day there was the premier <a href="http://dev.arma3.com/techrep-00001">TECHREP</a>, to keep track of the release and updates to the Arma 3 Tools suite. Initially we'll be updating the tools on the same cycle as the main game, but we'll see how that goes. Keep reading for some hints of useful additions to the package coming up soon!

Another thing in the pipelines for imminent staging on <a href="http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog">devbranch</a>: three more vehicles and a sniper scope! These will be part of the next game update.

More in the <a href="http://dev.arma3.com/sitrep-00036">full SITREP</a>
Nov 26, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: AAF vehicles, Licensed data
PRECEDENCE: Flash

SITUATION
Last week was packed with reports; after the usual SITREP, we followed up with a SPOTREP for the 1.06 patch release. On the same day there was the premier TECHREP, to keep track of the release and updates to the Arma 3 Tools suite. Initially we'll be updating the tools on the same cycle as the main game, but we'll see how that goes. Keep reading for some hints of useful additions to the package coming up soon!

Another thing in the pipelines for imminent staging on devbranch: three more vehicles and a sniper scope! These will be part of the next game update.

More in the full SITREP
Nov 21, 2013
Arma 3 - YorisYan
We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to <b>Tools</b> and finding the <b>Arma 3 Tools</b> application.

Tool Commissar, Petr Kolář, has the following to say: <i>“What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), <a href="http://community.bistudio.com/wiki/Render_Worlds">Render Worlds</a> for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.

There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his <a href="http://www.arma3.com/news/report-in-marek-spanel-ceo">Report In! interview</a>: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”</i>

<ul><li><a href="https://community.bistudio.com/wiki/Category:Arma_3_Official_Tools">Community Wiki</a></li><li><a href="http://forums.bistudio.com/forumdisplay.php?188-ARMA-3-BI-TOOLS-GENERAL">Forums</a></li><li><a href="http://feedback.arma3.com/">Feedback Tracker</a> (<i>Tools</i> category available for issues)</li><li><a href="http://steamcommunity.com/games/233800">Steam group</a></li><li><a href="http://dev.arma3.com/">Dev Hub</a></li></ul>
Nov 21, 2013
Arma 3 - YorisYan
We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to Tools and finding the Arma 3 Tools application.

Tool Commissar, Petr Kolář, has the following to say: “What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), Render Worlds for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.

There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his Report In! interview: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”


Nov 20, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>UNIT</b>: Main Branch
<b>ACTIVITY</b>: Game Update: 1.06 (Surround sound dialogues, Campaign fixes)
<b>SIZE</b>: ~841 MB

More in the <a href="http://dev.arma3.com/spotrep-00015">full changelog and SPOTREP</a>
Nov 20, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.06 (Surround sound dialogues, Campaign fixes)
SIZE: ~841 MB

More in the full changelog and SPOTREP
Nov 19, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Update 1.06, Tools release
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
While we are working on the 'Adapt' episode, let's focus this week's report on the other kinds of Arma 3 support! The next main branch update (1.06) is in final testing at the moment. Assuming this goes well, we'll update the game later this week. The update is primarily focused on miscellaneous fixes and on-going maintenance. One important aspect is the fix of surround sound character dialogue, during the campaign especially.

Another release now in final testing: the Arma 3 Tools package on Steam. Modders will finally receive the first iteration of this suite, focusing on building add-ons. It makes it easier to prepare their new models for the game (Binarize, Oxygen, CfgConvert, etc.). Included as well are special 'render worlds', which are basically single color backdrops for e.g. chroma key machinima work. A collection of Arma 3 sample models and configuration files provide clues as to creating your own characters, cars, tanks, weapons and buildings. In no way is this a one-time final release. As with the game, we will be updating and iterating the package. Later iterations will go beyond add-on building, providing additional and improved tools and samples. When will all this start? It should drop together with the aforementioned game update! After release, you'll find it in the Steam library's Tools section - ready for a quick install.

More in the <a href="http://dev.arma3.com/sitrep-00035">full SITREP</a>
Nov 19, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.06, Tools release
PRECEDENCE: Flash

SITUATION
While we are working on the 'Adapt' episode, let's focus this week's report on the other kinds of Arma 3 support! The next main branch update (1.06) is in final testing at the moment. Assuming this goes well, we'll update the game later this week. The update is primarily focused on miscellaneous fixes and on-going maintenance. One important aspect is the fix of surround sound character dialogue, during the campaign especially.

Another release now in final testing: the Arma 3 Tools package on Steam. Modders will finally receive the first iteration of this suite, focusing on building add-ons. It makes it easier to prepare their new models for the game (Binarize, Oxygen, CfgConvert, etc.). Included as well are special 'render worlds', which are basically single color backdrops for e.g. chroma key machinima work. A collection of Arma 3 sample models and configuration files provide clues as to creating your own characters, cars, tanks, weapons and buildings. In no way is this a one-time final release. As with the game, we will be updating and iterating the package. Later iterations will go beyond add-on building, providing additional and improved tools and samples. When will all this start? It should drop together with the aforementioned game update! After release, you'll find it in the Steam library's Tools section - ready for a quick install.

More in the full SITREP
Nov 12, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Campaign episode 2, Fatigue
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
The second campaign episode is currently undergoing its most busy development period. The playable content team is evaluating the scenarios, gathering internal feedback and starting final iterations of the flow and logic. Meanwhile the texts (briefings, hints and dialogues) are all being fleshed out to prepare for this episode's final voice acting and MOCAP work. And, there's still a significant new multiplayer feature coming to Arma 3. We look forward to finally speak about its specifics soon™.

More in the <a href="http://dev.arma3.com/sitrep-00034">full SITREP</a>
Nov 12, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Campaign episode 2, Fatigue
PRECEDENCE: Flash

SITUATION
The second campaign episode is currently undergoing its most busy development period. The playable content team is evaluating the scenarios, gathering internal feedback and starting final iterations of the flow and logic. Meanwhile the texts (briefings, hints and dialogues) are all being fleshed out to prepare for this episode's final voice acting and MOCAP work. And, there's still a significant new multiplayer feature coming to Arma 3. We look forward to finally speak about its specifics soon™.

More in the full SITREP
...

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