Half-Life - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our <a href="https://github.com/ValveSoftware/halflife">GitHub</a> page.
Half-Life - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page.
29 Thg08, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
29 Thg08, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
8 Thg08, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
8 Thg08, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
16 Thg05, 2013
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

<ul>
<li>Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect.
<li>Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
<li>Fixed game directory not being set correctly under Mac OS X or Linux
<li>Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
<li>Clamped health values to fix display issues when it dropped below 1 or above 255
<li>Draw the "Paused" message when you pause the game
<li>Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
<li>Updated sound track to 44kHz, 128kbit MP3 for better listening experience
<li>Fixed test microphone button not working
<li>Updated SDL drop, fixes some mouse input issues
<li>Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
<li>Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic
</ul>
16 Thg05, 2013
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect.
  • Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
  • Fixed game directory not being set correctly under Mac OS X or Linux
  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Draw the "Paused" message when you pause the game
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
  • Updated sound track to 44kHz, 128kbit MP3 for better listening experience
  • Fixed test microphone button not working
  • Updated SDL drop, fixes some mouse input issues
  • Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
  • Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic
26 Thg04, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
<ul><li>Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
<li>Clamped health values to fix display issues when it dropped below 1 or above 255
<li>Draw the "Paused" message when you pause the game
<li>Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
</ul>
26 Thg04, 2013
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Draw the "Paused" message when you pause the game
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
...

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