Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Recent:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,378 reviews) - 95% of the 3,378 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Overwhelmingly Positive (3,378 reviews)
Recently Posted
phillipshead
0.7 hrs
Posted: August 30
Note: my play time doesn't reflect my countless playthroughs. I can't even fathom the hours I've poured into this on rainy days.

PROS:
* As roguelike as roguelike can get. Sometimes RNG will bite you in the butt, but sometimes the dice are nice. For the most part though, it's pretty forgiving, at least early on. Most of the time it's just a matter of picking a couple skills that can reliably get you through the first few floors, and by that time you'll have enough levels (and lucky loot) to keep on climbing.
* Maintains an upbeat, quirky, and tastefully humorous tone in the music, dialog and flavor text, all of which belie the treacheries of the Dungeons.
* Mods galore! More rooms in floors, more classes with unique effects that are (usually) balanced, check out the Steam Workshop and see if anything tickles your fancy, there's plenty to choose from.

CONS:
* Very bulky crafting system, with an equally bulky UI to go with it. More often than not, you're better off praying to RNGesus than trying to amass the skill levels and materials for some recipe you found. Ironically, the game itself makes fun of how bulky its crafting system is, one joke I did not smile at.

Overall, if you like roguelikes even in the slightest, this is a must-have in your library. Get it, play it on hard with perma-death, get really far, die, get frustrated, shut it off, then come back because you *know* you want some more of that sweet Dredmor punishment.
Helpful? Yes No Funny
VirginPhimosisGamer
13.3 hrs
Posted: August 29
totally bad... im fat and dont shower.
Helpful? Yes No Funny
Darth Maul
5.8 hrs
Posted: August 29
I love this game, it is similar to oldschool RPG's and some newer ones. It has a nice sense of humor and nice pixel graphics. Its just a joy to play and there are many mechanics to figure out along the way. If you like RPGs you will love this game. It is cheap as well so just try it! 9/10
Helpful? Yes No Funny
shannonaharvey
172.2 hrs
Posted: August 28
I love this game!

It's quirky, fun, well-designed and engaging. The character classes are a bit weird, but interesting when combined with the skills and crafting system. Don't be fooled by the satirical nature of the game - it's got a smart combination of humour and design depth.

Now if you'll excuse me, I need to manage my lutfisk inventory, and look for a shrine to Krong. SKOL!
Helpful? Yes No Funny
Lassious
0.5 hrs
Posted: August 28
very cheaply made game. not fun
Helpful? Yes No Funny
paulsjones
19.3 hrs
Posted: August 27
Very good game. Really enjoyed it.
Helpful? Yes No Funny
Sarkoth
249.7 hrs
Posted: August 20
Brilliant roguelike which is overwhelming at first due to its depth but has extemely much to offer.
Helpful? Yes No Funny
Frobisher
17.4 hrs
Posted: August 13
Have you ever wondered what it would be like to have a Rogue-like developed by a team of roughly 10 people who grew up in the mid 90s and were raised entirely by Doom and The Secret of Monkey Island? Of course you don't, that's pretty weird.
Fortunately it exists and it is probably one of the best "true" rogue-like games made in the past 10 years.

What is it?
Dungeons of Dredmor is a Roguelike Fantasy RPG with several pop culture references from the 90s up to the 2010s.
If you are unsure of what a Rogue-like is, it's a gameplay style based on the 1980 release "Rogue". In a nutshell, you are given one life to complete the entire game, any death results in a save wipe or a sentence back to the start of the game. As such the game itself is relatively shorter than other RPGs, maybe 2-3 hours with experienced players.

In the more traditional rogue-likes, like this game, you move in a square based grid and take turns with the enemies to either pick up one of the 20 or so types of cheeses, find new gear to equip, or die horribly to one of the many monsters in your way.
Controls to this game are rather simple, move in a grid based map with WASD and use the mouse to interact with objects next to the player. However, I very much recommend turning off mouse movement. It sounds nice at first, but as far as I know you cannot cancel any mouse movement queues. So if you are suddenly ambushed, you have to take a good 3 turns just to move to the spot you clicked. Which is very bad.

Long story short, this is a very difficult game for newcomers to rogue-likes or even intermediate players who understand most of the things.
If you really like the concept of this game and must play it first rather than others, thankfully you can lower the difficulty and disable permanent deaths. And it doesn't even make fun of you for it!
I highly recommend the tutorial even if you know what you're doing, it's humorous and gives you a good idea of how to play (character numbers good, hp good, damage bad).
Further help can be found in this guide that i totally didn't pick because it is only the top rated one: http://steamcommunity.com/sharedfiles/filedetails/?id=148533918
If you want a more casual rogue-like experience to ease into the realm of insanity, I’d recommend trying the Pokemon Mystery Dungeon series of games from Spike Chunsoft for Nintendo DS/3DS
If you want a harder, more confusing, and actively update rogue-like; try Dwarf Fortress Adventure Mode (good luck)

My Experience
I've "started" playing this game maybe 4 years ago when I received it in a Humble Bundle. I played it, died, got angry, died again, and wrote it off as a bad game. Since then I have learned that there can be fun found in losing as well as winning. So, About a few weeks ago I picked it back up and tried to beat it again.
As I am writing this (August 14th, 2016), I have yet to complete the game in its entirety, let alone the DLC which extends the game even further. I have met my inevitable demise about 20 times over the years i played this off steam and even now. I plan to make it to the end on my own accord on Normal with Permadeath on, even if it takes me another 4 years.

Price Point?
5 years ago this game released for an almost unheard-of price point of $5, it is still $5 because you can't really lower it anymore than this. They eventually added 3 DLCs. 2 for $3 and 1 for absolutely free! (under the caveat that you have to give it a name). Since then the made a complete edition bundle for $7, which is obviously the best choice in this scenario.
Sales of this game are somewhat common, roughly once every 2-3 months for 50%, with it having a deep discount of 75% at one point.

Game Updates?
On April 1st, 2012, the devs "announced" that they would be making a sequel to this game. In 3D with the inclusion of Microtransactions and Social Media postings.
As of August 2012, after the release of the third dlc, the devs have no longer added content to this game and moved onto other projects.
Thankfully the game has native steam workshop mod support, so you can add a set of items, skills, or re-sprites to add more to the game. Of course there won't be many mod developers for such a small game as this, but there are quite a few at least.

Is it worth buying?
Yes. If you like the humor from Monkey Island, the gameplay styles of any "true" rogue-like, or even want to try one for the first time. Definitely pick this title up, even if it's not on sale.
(You're spending maybe $3.50 extra, that's like half the price of a fast food meal for 2)


(Also, hilariously enough, there actually is a Doom roguelike)
Helpful? Yes No Funny
johnruth_l
195.6 hrs
Posted: August 13
This is a challenging and funny dungeon crawl, with optional permadeath. Really, how can you not live a game with a crafting option called The Worst Idea in the World?
Helpful? Yes No Funny
dabomb1313
221.6 hrs
Posted: August 4
This was my first game on steam, and I still come back to play it each year.

Please buy it...the price is lower than when I got it....

please.....

just...buy the thing....

please.....

thank you for your time
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
26.5 hrs on record
Posted: August 1
Rogue-like for non-masochists

It's a beautiful, funny and easy to play rogue-like (turn-based dungeon survival), full of jokes and terrible ways to die. It has options to be played on easier modes than the classic rogue-likes, and has a lot of interesting skills to try, but it is somehow limited on the number of monsters and itens. Playing on "easy" (non-hardcore mode) you will probably hoard a lot of powerful itens that you will never use, because you won't need it. Playing on "hard" is the same thing, because you will die before you get the chance. Reading the itens description will provide some laughs. Other than that, it's an addictive light-rogue, where you can select the amount of punishment you want to have, so if you are into comical graphical rogue-likes, you may like it.

Conclusion:
Addictive and satisfying, a rogue-like that makes you laugh and lets you get to the end within less than a lifetime.

Positive points:
* Beautiful graphics
* Very funny item ans skills descriptions
* Can be played on "easy"

Negative points:
* Not much variation
* Lots of useless and repetivive stuff
* The final boss is boring
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
249.7 hrs on record
Posted: August 20
Brilliant roguelike which is overwhelming at first due to its depth but has extemely much to offer.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
184 of 205 people (90%) found this review helpful
42 people found this review funny
Recommended
168.2 hrs on record
Posted: August 16, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
Was this review helpful? Yes No Funny
142 of 155 people (92%) found this review helpful
2 people found this review funny
Recommended
174.1 hrs on record
Posted: November 25, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
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117 of 134 people (87%) found this review helpful
39 people found this review funny
Recommended
237.8 hrs on record
Posted: November 9, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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250 of 337 people (74%) found this review helpful
11 people found this review funny
Not Recommended
34.6 hrs on record
Posted: May 1, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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63 of 69 people (91%) found this review helpful
1 person found this review funny
Recommended
267.9 hrs on record
Posted: November 26, 2013
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.


If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
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67 of 75 people (89%) found this review helpful
1 person found this review funny
Recommended
219.5 hrs on record
Posted: January 5, 2014
Dungeons of Dredmor is a rather by the book implementation of the concepts presented by the nethacks, rogues, and past games of the genre known affectionately as, "rogue-like," you take the genre and pump it full of Internet Memes, Canada and Scandanavia jokes, and then add Diggles... Like a packing plant pumping their meat full of water and a hint of salt.

The game plays well, and is rather thoroughly randomized, the difficulty stems more from your skill choices than from the game's settings, death can be permanent if you wish, and after playing a game or two you may like that extra bit of pressure on you.

The hand drawn animated deaths are nice and the game has a sense of humour about the entire affair, you'd be surprised the variety of ways one can die.

The DLC for the game do flesh it out a bit, and when on sale it's well worth picking up.

This is a solid rogue-like game - one you should give a try.
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65 of 74 people (88%) found this review helpful
Recommended
39.4 hrs on record
Posted: January 30, 2014
+ Addicting
+ Challenging
+ Many skills to choose from
+ Lots of loot
+ Crafting
+ Randomly generated levels
+ Has replay value

- Equipping items doesn't affect your character's appearance
- Character eyebrows
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57 of 64 people (89%) found this review helpful
3 people found this review funny
Recommended
27.5 hrs on record
Posted: November 2, 2014
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag.
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