Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Overwhelmingly Positive (3,339 reviews) - 95% of the 3,339 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods


Steam Workshop

Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (14 reviews)
Overwhelmingly Positive (3,339 reviews)
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2,895 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: October 1
Product received for free
Really simplistic, but pretty solid roguelike RPG. Offers plenty of possibilities - not as many as classic roguelikes, but enough to make player want to play again.
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2 of 2 people (100%) found this review helpful
16.0 hrs on record
Posted: October 4
Goofy and loads of fun. I haven't gotten terribly far yet as I'm not very good but I am not quitting until I beat it at least once! This game does not take itself seriously so if you're looking for a rogue with a somber atmosphere this isn't it.

If you're looking for a game that rewards you with taunts for your mistakes (playfully) and has achievements for just about every misstep you can make so you can look back fondly on all your ill-advised choices, this is it.

I don't usually like these kinds of games as I find them too obtuse for my enjoyment but this one has something special about it.

Maybe it's the massive eyebrows.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: October 4
I must say that I have been eyeing this game for a while, seeing it and its low price and thinking "wow, that game doesn't look that bad and it's only five dollars.", but let me tell you, its worth way more. This game is so captivating and fun to play that I can just get lost in it, even though I have only been playing for roughly 4 hours. Today, my aunt told me if I watch her dogs until she comes home, she will pay me $10 an hour that I am here and I get to bring my computer. This game was a LIFESAVER because I have been here since 3:00 and its almost 11:00. One of the dogs is blind, so nothing to worry about there, and the other is a cripple, so nothing to worry about there either. Neither of them move and I would have been so bored but this game was so interesting with its skills that let you do a wide variety of spells and other such abilitys. If you like turn based RPGs, then this is the one if you want to know what an original classic is like. By the way, the Diggles are the best enemy ever they are so CUTE!
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1 of 3 people (33%) found this review helpful
31.3 hrs on record
Posted: October 7
Product received for free
Now this is a good game. My friend recommended it to me, but I wasn't sure if I'd like it. I've been playing it nonstop for hours. It's very creative and has a lot of replayability. You're an adventurer who set out to destroy the evil lich Dredmor, and you must dungeoneer your way through his hordes of diggles and other misfits in order to slay him and bring peace to the realm. Will you be a communist vegan vampire, or will you be a clockwork paladin? The choice is yours.
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Most Helpful Reviews  Overall
141 of 154 people (92%) found this review helpful
2 people found this review funny
175.5 hrs on record
Posted: November 25, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
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164 of 185 people (89%) found this review helpful
50 people found this review funny
168.2 hrs on record
Posted: August 16, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
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255 of 344 people (74%) found this review helpful
11 people found this review funny
Not Recommended
34.6 hrs on record
Posted: May 1, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save

I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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91 of 108 people (84%) found this review helpful
42 people found this review funny
239.5 hrs on record
Posted: November 9, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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65 of 71 people (92%) found this review helpful
1 person found this review funny
279.9 hrs on record
Posted: November 26, 2013
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.

If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
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69 of 77 people (90%) found this review helpful
1 person found this review funny
219.5 hrs on record
Posted: January 5, 2014
Dungeons of Dredmor is a rather by the book implementation of the concepts presented by the nethacks, rogues, and past games of the genre known affectionately as, "rogue-like," you take the genre and pump it full of Internet Memes, Canada and Scandanavia jokes, and then add Diggles... Like a packing plant pumping their meat full of water and a hint of salt.

The game plays well, and is rather thoroughly randomized, the difficulty stems more from your skill choices than from the game's settings, death can be permanent if you wish, and after playing a game or two you may like that extra bit of pressure on you.

The hand drawn animated deaths are nice and the game has a sense of humour about the entire affair, you'd be surprised the variety of ways one can die.

The DLC for the game do flesh it out a bit, and when on sale it's well worth picking up.

This is a solid rogue-like game - one you should give a try.
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Recently Posted
28.6 hrs
Posted: October 18
Good as a simple dungeon crawling Rogue like.
Helpful? Yes No Funny
37.9 hrs
Posted: October 18
This game is really fun up until you encounter a save game corrupt. And you will encounter one. This plus the many other bugs make this fun game not worth the money, since nobody wants to play for hours only to lose all their progress. It's a real shame the devs no longer support this game, since it really is very fun.
Helpful? Yes No Funny
Mr. Ravioli
0.5 hrs
Posted: October 16
The gameplay seemed too slow for me, even for a roguelike, and the interface was clunky. For example: clicking on a found item does not add it to inventory, but picks it up with the cursor so you have to click on the player character to add it to inventory, but if you don't click on the square your standing on the item will drop on the square behind you. Also, you have to open two separate windows (character and inventory) to equip items.
Helpful? Yes No Funny
18.8 hrs
Posted: October 14
While this game is beautiful and great to look at, ive found very little actual game play. Im spending so much time just trying to learn what the game is trying to tell me other then just playing it. My suggestion is to turn things back into the common stats and discriptions (i.e Str, Dex, Con) and shange the skills to something more understandable of what they will be doing.
Helpful? Yes No Funny
3.5 hrs
Posted: October 10
Uses same tricks of trade as other games, each part of the game is somewhat ok on their own but put there they don't make for a very entertaining or fun game. At least not for me.
Helpful? Yes No Funny
55.2 hrs
Posted: October 8
one of my most favourite games ever.
Helpful? Yes No Funny
76.8 hrs
Posted: October 7
One of the most fun rogue-like games I've ever played, the one that got me into rogue-likes too if I'm being honest, there's so much great about it too. The crafting, the skill lists, the ability to basically build your own character, the expansions.

And it's only $5 now?! If you don't have this yet you have no excuses aside from "I didn't know it was a thing!"

Seriously, this game is great. Only real flaw is if you have a low resolution monitor, your vision-range will be capped to your monitor size. :(
Helpful? Yes No Funny
76.4 hrs
Posted: October 6
I got called a troll whoring sheep buggerer
I got sad
Then a monster asked if I needed a hug
That really made me feel better :)
I killed him for EXP anyway
Helpful? Yes No Funny
The One Chronicler
88.3 hrs
Posted: October 5
Without mods, this is one of the best dungeon crawlers I've ever played. And with mods, this is my favorite dungeon crawlers of all time. Extraordinary customizability, cool monster designs, and a terrific sense of humor make this a terrific game. Only major complaint is that the portal to leave level 0 of the dungeon sometimes doesn't spawn in an accesible area, trapping you there forever.
Also, shield bash is best skill. Enemy giving you trouble? Shield bash it into a pile of mush. Item spawned under a vending machine? Shield bash that vending machine into the next dimension. Don't feel like solving a puzzle? Shield bash the puzzle until it gives in and gives you its rewards. Shield bash is all you need.
Helpful? Yes No Funny