The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
User reviews: Overwhelmingly Positive (1,282 reviews)
Release Date: Sep 28, 2011

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Recommended By Curators

"One of the all time great RTS games. If you haven't played it, you need to change that now."
Read the full review here.

About This Game

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

System Requirements

    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Helpful customer reviews
14 of 14 people (100%) found this review helpful
32.9 hrs on record

One of the most under-appreciated games of all time.

Rubbish campaign, but the BEST real-time strategy gameplay... ever.

When you have learned how to play it properly (50+ hours at least), you realise that this game does real-time strategy better than any other RTS in the world. An RTS should allow the player to use all the systems he has at his disposal, and use those systems -and his excellent knowledge and wisdom- to make TOOLS in which he uses to complete the objective. Let me explain.

In other RTS games, you get resources, you put those resources into aggressive units, and you attack the enemy.

In Supreme Commander, you have a basic start, and then the rest is completely up to you. There are many resources: Mass, Energy, Time, "Build Power", "Micro", but it is completely open so that you can choose exactly what to do with your resources, to execute some strange and excellent strategy that YOU created just now on the spot. You have so many units available to you to use in new ways. These units are not limited to merely 'agression'. The magnificent unit diversity allows for all sorts of strategic applications. And not just units, but buildings too.

You could send an engineer out right into enemy territory, get it to build a Stealth Generator, construct a Tactical Missile battery, and snipe the enemy commander. This is a logical combination of only THREE units, and none of them the typical 'go and shoot stuff' aggressive units you find in other RTS games. You could teleport a Support Command Unit into the heart of the enemy turtle base and destroy the Strategic Missile Defense in his three seconds of life so that your nuclear missile can do its job. You could send a decoy squadron of Interceptors along one flank of the enemy's base so that your transport drop of an army can get past his horde of Air Superiority Fighters and do damage to the base. You could choose to put your resources into Mass Extractor upgrades and engineers, so that your engineers can focus their build power on speeding up the upgrades one by one, and so run away with exponential increase economy. Actually, that last one is done by all good players anyway. But you can do it as much as you like. There are endless combinations.

The situation is never 'I have x resources, I can put them into y firepower' it is 'I have x spare engineers - I can put some on reclaim and use those bonus resources from reclaim to go into ecenomic upgrades', and 'I have x spare resources that are being wasted sitting in my storage instead of being aggressive units that could get me more ground and Mass Extractors or shields that could give me better hold of what territory I have already claimed', etc.. Your Mass resources can take the form of strong and heavy turrets. Your Energy resources can take the form of air scouts.

But they do not have to stay in those forms. In SupCom you can reclaim those resources by dismantling structures and units through your build power. This unlocks massive intuition, adaptation, and freedom - aspects that encourage strategy. It feels right in an RTS that you can switch up your techniques so easily. You cannot go back to the cold dark RTS games where dumping resources into the wrong form dooms you.

Reclaim is certainly not the only thing in SupCom that makes it so outstanding. It gets everything right. It is the combination of unit variety, resource conversion, scale, and control that makes up so great strategic freedom. I cannot put into words how perfectly this game gets strategy. Everyone needs to enjoy the satisfaction of having such freedom of strategy.

Admittedly, it is quite a learning curve for the first few hours, and then you think you've got it, but then you find you got the basics, and you need to build complexity on those basics so you can unlock more learning curve. It's hard to do, but you can expect so much from such freedom. And if you can't grasp it, just play it simple: get the economy right, and turtle. Lots of players do this. They pick a map with one thin line or gap so that the two teams can hold the line or gap against the other team while everyone gets a superpowered economy and shoves firepower into the middle. Not much strategy, but enough to satisfy many.

Short story is, grand scale of war, control of your forces, freedom of strategy...

BEST RTS EVER. Get it. Or at least watch some casts by Gyle on YouTube. Be warned, many of them are epic, that means potentially hours long, and yes, skirmishes do last that long because this game is epic. And then get Forged Alliance Forever - the community lobby.
Posted: October 8
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13 of 13 people (100%) found this review helpful
226.6 hrs on record
Best RTS game I have ever played. Better than Starcraft.
Posted: October 18
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11 of 11 people (100%) found this review helpful
87.2 hrs on record
I can't even describe how much I loved this game when it was released. Great thing is, that you are allowed to effectively use land, air and sea units and also offensive structures like cruise missiles, long range artillery and nukes. This variety is even expanded by experimental units. Despite that the game is well ballanced and every one of three factions has something to offer. Playing campaighn is quite fun and skirmish offers great amout of maps and customization.

  • Land, Air, Sea Battles
  • Variety of Structures
  • Variety of Units
  • Great Skirmish
  • None
Posted: October 16
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8 of 8 people (100%) found this review helpful
202.2 hrs on record
This game...

Well, I can honestly say that it is not only one of the best games I've ever played, but I would also dare to state that -in my opinion- this is THE best RTS of all time (possibly excluding Total Annihilation, I've never played that.)

Attention: If you just want to see my rating of this game, skip right down ahead to the bottom of the review.

Okay, so assuming you didn't just skip all this, here comes a more in-depth explanation.

This is an RTS, real-time strategy, but you've probably already figured that out. Firstly, I will go over the base story, which is told during the opening cutscene. (You're totally free to skip the story part too, if you want to. Just scroll right down a bit, I will mark it off with a few ----)

Basically, the Human race made a galactic empire through the use of teleportation (quantum gate) technology. A golden age was present, but predictably it came to an end.

It started with the unification of a Human brain with an AI, creating the "symbionts". With their superior ai-assisted intelligence, these symbionts were used all over the empire, though they were rather poorly treated. The symbionts' original creator, or father, (Dr. Gustaf Brackman) was just like the symbionts rather unsatisfied with this situation, and soon demands of independence were given out by the symbionts. The Earth empire responded with a "loyalty program" which pacified the symbionts who got it. Dr. Brackman fled from this and created "the Cybran nation" which had the goal to free their now enslaved brothers.

A time after, Human colonists discovered an alien race - the Seraphim - on a remote world. The Seraphim had a religion called "The Way" which they were quick to introduce to the settlers. Still, Humanity's innant xenophobia led to attacks on, and subsequent destruction of, the aliens which had been found. But by then The Way had already gotten a foothold; the Aeon Illuminate formed from the Seraphim remnants and set their goal to spread their new religion to everyone else.

With both these threats now in existence, the Earth Empire soon fell into pieces, destroying the earlier order in the galaxy. The United Earth Federation, UEF, rose in its place; having a goal to re-unite the galaxy and restore order no matter the cost.

The infinite war raged for a thousand years; warfare technologies were developed to great power and for a long time it seemed like it would continue for infinity. Until the conflict reached its end.

The UEF fell into pieces, but by then their new "ultimate weapon" called "Black Sun" had already been more or less completed. At the conflict's final battle, Black Sun was fired, and to this day it is still unknown which faction pressed the button. Whichever faction fired it, it managed to do its job. With the UEF planning to use it similarily to the "Death Star" which most are probably aware of, the Cybran planning to use it for shutting down the gate network, and the Aeon's plan being to use it for spreading The Way to all Humans. Whichever one would be used, the conflict would've ended, with the firing faction victorious. Somewhere within the chaos, the Princess of the Aeon was lost - who knows if she survived.

However, things did not go as planned. Black Sun was powerful enough to not only do the very thing it had just done, but as a side-effect the very fabric of reality was ripped apart. Through the inter-dimensional "ripple" in the universal fabric, the Seraphim came and invaded the Humans' universe. All three factions were pushed back, and nothing was made better by the fact that QAI, Dr. Brackman's personal AI assistant of his own creation, launched a series of crippling strikes against the Cybran forces, leaving them practically unable to fight. To make matters worse, most of the Aeon Illuminate sided with the alien invaders, leaving the UEF remnants, the poorly-armed cybrans and a few Aeon resistance fighters as the only defence against the invading forces; collectively naming themselves the "Coalition".

The defenders were pushed back; the Seraphim taking control of a lot of planets in a very short time. A while later, with a Seraphim attack on the Coalition command HQ, our game begins.


Okay, with the background story told (unless you skipped that part, heh), the next part will be the gameplay itself.

Firstly: It is highly recommended that you get the original Supreme Commander too, since despite the fact that this is an independent DLC to the base game, to my knowledge you will NOT be able to play the UEF, Cybran or Aeon in, say, multiplayer, unless you have the base game too.

Now, as previously stated, this is an RTS. It is not, however, a game very similar to, say, Starcraft II. This is heavily based on macro-management, with micro-management being relatively rare. Indeed, this is a game of vast scale compared to many micro-management RTSs of today, seeing as your average army can range from a single unit to several hundreds, sometimes almost a thousand.

It is a very deep game, so if you're looking for something which you get good at in a matter of a few hours without much experience before in this type of game, go ahead and walk back out of this page. This game is deeper than its sucessor, Supreme Commander 2, so if you have played that and found it too complicated, this is not for you.

So, each game, you start with a single unit, the Armored Command Unit, or ACU. This unit can act not only as a powerful combat unit, but also as an Engineer capable of building additional structures. You would usually get a factory going, which you would in turn tell to build engineers, tier 1. Then you would be using those engineers to build a larger base, upgrade your factory to higher tiers (max at Tier 3, where only the "Experimental" technologies, which are immensely powerful but also immensely expensive, can be found.)

The goal of each match is, by default (though this can be changed in all but campaign), to destroy your Enemy's ACU whilst preventing your own from blowing up. To do this, the typical macro-RTS model is more or less followed, with you having to balance your economy, build a base and construct a powerful enough army of either Air, Ground, Naval or a combo to break through your enemy and win the game. The economy is rather hard to balance for the beginner, seeing as the typical "crash" often leaves you with too few resources for you to be able to re-stabilise your economy, slowing all you do to a crawl. Since buildings do not require a certain ammount of resources to start building, your economy can quickly become overloaded with the constant drainage caused by building too much at the same time.

The Economy is based around two vital resources, Energy and Mass. Each one has their own resource buildings, and some buildings require one to make the other. Energy is usually the resource which finds itself mostly being drained constantly, seeing as not only mass extractors but also shielding and pretty much all production, even some units' attacks, requiring it. Mass, on the other hand, is only required for construction and repairs, yet it is commonly the resource which runs out. Mass sites, the only places where mass extractors can be built, are often valuable targets, especially on smaller maps.

It is worth noting that different factions have different technologies and playstyles.

Now, before I go too deep and create an essay, I believe I should round this off.

Basically: A great macro-management RTS; its greatest flaw being a steep learning curve which can take a while to master. I recommend that new players play some of the original Supreme Commander's campaign, and also run a few rounds against the AI on said game. The base game's AI is extremely turtleable on Easy - makes a great "target practice" shooting dummy which won't horribly murder you when you make a small error.

My Rating:
9.5 / 10
Posted: September 27
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6 of 7 people (86%) found this review helpful
2.8 hrs on record
Having played Supreme Commander on the Xbox 360, I have never touched the expansion pack until now. A new campaign, new units and maps make this one fun RTS game. For those who have never played SC, it's basically a spiritual successor to Total Annihilation, an RTS where you can make large numbers of units to decimate enemy armies. But SC takes that further by adding larger maps and unit caps and experimental units (larger units that are more expensive, but can turn the tide of battle if used properly). Forged Alliance just adds more to that formula.
Posted: October 7
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3 of 3 people (100%) found this review helpful
52.3 hrs on record
How is it that an excellent strategy game like this is so obscure, while a number of worse and more pricey RTS games are extremely popular? It boggles the mind!
Posted: October 2
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3 of 3 people (100%) found this review helpful
124.4 hrs on record
Probally the BEST real time strategy game I've ever played. I definately recommend this game to anyone.
Posted: October 20
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2 of 2 people (100%) found this review helpful
89.0 hrs on record
Best RTS i have ever played, I LOVE IT
Posted: October 3
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1 of 1 people (100%) found this review helpful
131.1 hrs on record
epic game!!
Posted: September 28
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1 of 1 people (100%) found this review helpful
110.8 hrs on record
just do it
Posted: October 1
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2 of 4 people (50%) found this review helpful
722.4 hrs on record
Best RTS Evar! Very typical, but very mature design with a refined interface. Learn to use templates.
Posted: October 10
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0 of 9 people (0%) found this review helpful
0.8 hrs on record
No support in the way of updates for this game for what looks like years.
Riddled with issues if you check the forums.

I couldn't play it as my mouse wont work in the menu (fails to bind the graphic to see where mouse is located)

That being said, even on sale, not worth the money.
Posted: October 23
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0 of 16 people (0%) found this review helpful
10.1 hrs on record
Whenever I load Supreme Com:FA it says my screen res is wrong so can't open. I have tried everything to fix this but it's not working.. I really want to ply it but I just can't get this thing fixed...
Posted: October 14
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0 of 18 people (0%) found this review helpful
2.3 hrs on record
I played Supcom 1 and now tried FA.

Me personally from viewing the trailer, SupCom presents epic scales battles but it takes far too long and it feels like the game is moving so slowly and which you don't end up with cool battles as seen in the trailer and the camera work makes it less cinematic awesome lol.

Starcraft 2 HoTs is easily with actual proper micro management and clean gameplay.

It just becomes a clutter with SupCom and most units don't have any "ohmpf" unlike the experimental units. I now remember why i got bored of the original.

Others can like it for sure but not me.
Posted: October 14
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2 of 23 people (9%) found this review helpful
1.1 hrs on record
I generally complain when they're aren't enough unit types in a game, or certain functionalities don't exist within games. But this is one little ♥♥♥♥er of a game has TOO many unit types and buttons to press.
*swipes keyboards with hands and bangs head on desk in sexual confusion*
Posted: October 7
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2 of 27 people (7%) found this review helpful
4.6 hrs on record
From what I have heard, its one of the best RTS games ever made, but until they make a fix for windows 7 its just taking up space

10/10 would BSOD again -_-
Posted: October 14
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2 of 29 people (7%) found this review helpful
2.4 hrs on record
Very slow game. Economy is confusing. Interface is confusing.
Posted: October 14
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0 of 25 people (0%) found this review helpful
0.1 hrs on record
This game does not work for me. After reading other comments I'm not the only one having an issue. Steam really needs to fix this.
Posted: September 26
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0 of 27 people (0%) found this review helpful
6.3 hrs on record
Can't play football, can't find any quarterbacks or line backers. Dated graphics.
Posted: October 16
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0 of 39 people (0%) found this review helpful
0.1 hrs on record
Posted: October 6
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