For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions.
User reviews: Very Positive (408 reviews)
Release Date: Feb 20, 2007

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Includes 2 items: Supreme Commander, Supreme Commander: Forged Alliance


Recommended By Curators

"The spiritual sequel to the classic Total Annihilation. Chris Taylor again captures that amazing RTS game feel and delivers one of the best RTS games."

About This Game

For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions. After centuries of struggle, the battle for supremacy has at last reached a turning point. Under your strategic command and leadership, will your faction reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction?

System Requirements

    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
Helpful customer reviews
20 of 24 people (83%) found this review helpful
2.2 hrs on record
Supreme Commander is an RTS (Real-Time Strategy) game with Land, Air and Sea units. There are video tutorials explaining all the basic controls, structures and units. The Graphics/Sound/Voice/Music are good and the game is well put together. It is easy to play, but will take some time to master. The game is fun to play and has plenty of re-play value. There is more complexity than commonly found in most RTS games. There are enough customization options to keep any player happy.
Posted: April 23
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14 of 16 people (88%) found this review helpful
14.8 hrs on record
I bought Supreme Commander so I could play another Real-time strategy other than Command & Conquer or Sins of a Solar Empire. What I found is that this game is what you would get if you mixed the two.

Supreme Commander has the Epic scale and resource management of Sins, but the Micromanagement and the strategy of C&C.

Gameplay - Able to run at Full graphical quality on even today's entry level cards, this game is set for the future, as it was one of the 1st games to boast Multi-core support. The attention to detail n this game is amazing, being able to zoom in to your smallest units and then out to see an entire army, then to the entire battlefield is a concept only seen in Sins.

Graphics - The Graphics are okay for a game from 2008, which is probably why it runs so smoothly.

Soundtrack - The soundtrack is only really noticeable on the menu and in battles, as every other time you are concentrating on building a massive army

If this game is on sale, it's a good offer, so if you have nothing else to buy, this could be a good choice.
Posted: June 20
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7 of 10 people (70%) found this review helpful
2.0 hrs on record
I have always loved and enjoyed playing real-time strategy games, and Supreme Commander satisfied my hunger pretty well.

If you like real-time strategy, alien/futuristic themes, and challenging gameplay, you will enjoy this game.

The aesthetics are very good, with nice special effects for the different weapons and units. There are 3 factions, each with a fairly large pool of different units to choose from (land, air, and water). The music and sound is decent.

The controls are typical of an RTS-game - lots of hotkeying and keystrokes if you are familiar with this type of gameplay. The learning curve is moderate to challenging - especially if you are unfamiliar with the RTS genre. The tutorials are very helpful and recommended if you want to get a quick grasp of the game. There are a number of difficulty settings when playing agains the AI (I always start of with a skirmish against the AI whenever I first try a new RTS).

There are two types of resources, energy and mass, and managing/balancing your upkeep of both is critical to being successful in this game. You can actually hit a standstill if you try to build/produce too many things at once and run out of resources. I still have not been able to find a way to cancel/delete buildings in progress, however, you are able to pass construction to free up resources.

The feedback in the game is very good - health bars over each unit, a +/- number indicating how much of either resource you are gaining/losing per second (you can switch this with an efficiency %). There are tabs for each research level when you are trying to build structures or train units. There isn't much detail on each unit type (I am used to seeing things like attack damage, defense, etc). From what I've seen, you are only provided with the unit/building health, type (ex: attack submarine, spy plane), and amount of time to train/build.

The story is pretty interesting, there is a nice cutscene in the beginning of the game that paints the setting for you.

You have a commander unit who can attack, build, and reclaim resources. This unit must survive, and you lose if he is defeated. To give a quick boost to resources, you can use your commander (or any engineer/construction units) to reclaim/absorb materials from things like buildings, forests, and destroyed structures/units. The commander unit can also upgrade his components (chest piece, left/right arm piece, back). For example, you can either give the commander a resource boosting arm (for when you use him to relaim material) or a weapons boost on his left arm (you can remove pieces if you wish; upgrading your commander is very expensive and usually done later in the game).

Gameplay is similar to many RTS-games I've played like Red Alert and Tiberian Sun series - there is a faction with cloaked units (radar sensor building to counter). A lot of the battles are decided by rock-paper-scissors mechanics (bombers to destroy buildings and/or slow-moving artillery, fighters to destroy bombers, anti-air to destroy both, tanks to destroy gun emplacements, etc). I do like the versatility of your commander - you can upgrade him to be more of a combat specialist or a building expert.

Overall, I think you should give this game a try if you are interested in the theme or RTS-genre in general, however, the sequel is out, and for a cheaper price too. That being said, I would still give this game a playthrough - especially if you are an RTS-buff/junkie.

Posted: July 28
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
As I mentioned in my review of the Forged Alliance expansion, Supreme Commander is the spiritual successor to the old Total Annihilation RTS. Both games involve creating large armies of land, air and sea vehicles to defeat your enemies, but Supreme Commander takes it a step further. Not only by having large maps and large varieties of units (even though they're mostly similar between the 3 factions) but also by adding experiemental units such as massive spider walkers or artilleries that have virtually infinite range or battleships that double as naval factories.
Posted: October 9
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4 of 5 people (80%) found this review helpful
14.8 hrs on record
I love supreme commander, I have played it for years (only recently on steam) f you are a fan ot Total Annhiliation or RTS in general, you should play this.
Posted: May 14
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143 of 147 people (97%) found this review helpful
23.4 hrs on record
I originally bought this game as a hard copy so my steam account hasn't logged the probable 100+ hours of game-play I've had from this game.
A fan of the old Command & Conquer games, this appealed and did not disappoint at all.

Firstly, the game play can be picked up very easily and the campaigns are a great way to get to handle the more in depth details as you play through the game and also the factions.
This game, however, came into it's own with the Skirmish option. Single player is always fun to pass the time and release stress by pummelling several opponents into dust. BUT for maximum enjoyment definitely has to be multi-player.
Once my friends and I hooked this up through a network (internet also) say goodbye to a decent nights sleep. The battles were epic, the scale was huge and most games started out as build a HUGE army and just slaughter your friends.
This does get a little overpowered at times but with the options to ban certain units/grades, etc. Then the battles became more interesting.
A friend would attack, you'd figure out a good line of defence, they go back and try work around that defence, you attack your way, they figure out another defence, etc... it was ♥♥♥ for tat battle that kept your ideas and strategies rotating and constantly developing.

In the years I've owned this game, it's never lost it's appeal. The graphics are nice & finely detailed, controls are very easy and bulk unit commands are simple, way points & patrols are easy to set. All in all a great strategy game BUT I'd highly recommend multi-player for a long lasting experience.

(After SupCom, I'd purchase C&C 4 and was very disappointed. Thinking about it, I've not played C&C since but instead gone with the SupCom expansion and SupCom2)
Posted: November 27, 2013
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