¡Enfréntate a hasta 5 amigos online en este impresionante juego de caóticas carreras!
Análisis de usuarios: Muy positivos (1,379 análisis) - El 84% de los 1,379 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 mar. 2011

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Aviso: El juego base ahora incluye los vehículos Kitty, Nucloid y The Veteran, así como las pistas Death Area 8, Airplane Cemetery y Abandoned Sawmill.

Comprar Post Apocalyptic Mayhem

Comprar Post Apocalyptic Mayhem 3-Pack

Packs que incluyen este juego

Comprar Next Dimension Game Adventures Gold Collection

Incluye 2 artículos: I, Gladiator, Post Apocalyptic Mayhem

Comprar Next Dimension Game Adventures Complete Pack

Incluye 4 artículos: I, Gladiator, I, Gladiator - Soundtracks, Post Apocalyptic Mayhem, Post Apocalyptic Mayhem: DLC - Chaos Pack


Recomendado por mentores

"There isn't a whole lot to this game, but what is there is moderately entertaining. Would be more fun if the online was filled with players."

Steam Big Picture

Acerca de este juego

Post Apocalyptic Mayhem te permite correr y luchar con vehículos totalmente modificados a lo largo de numerosos e impresionantes circuitos y acabar con los demás corredores en medio de un desmesurado caos automovilístico. Puedes usar las habilidades especiales del vehículo para destruir los coches enemigos de una forma espectacular mientras luchas y corres para lograr la victoria. Experimenta con altas velocidades, armas divertidas y violentas, vehículos reforzados y varios y emocionantes circuitos.
El juego ofrece varios e intensos modos de carrera que te permiten demostrar tanto tus habilidades de conducción como de combate. PAM cuenta con un accesible modelo de conducción basado en la física que te permite sentir la enorme velocidad de todos los vehículos postapocalípticos, así como cada machacador impacto de las armas y las pistas. Juega en solitario o lucha contra hasta cinco amigos en el modo multijugador online.

Características principales:

  • Vehículos – PAM ofrece numerosos vehículos postapocalípticos. Todos los vehículos están totalmente modificados y son extremadamente amenazadores. Todos los vehículos son muy resistentes, están muy reforzados y son capaces de dar y recibir muchos abusos. Todos los vehículos permiten viajar de forma rápida y sencilla sobre el recién devastado yermo mientras aplastan a otros vehículos por el camino
  • Armas – Todos los vehículos disponen de tres poderosas habilidades únicas que pueden usarse para causar graves daños a los vehículos de los oponentes: un ataque frontal, un ataque lateral y un ataque trasero. Un jugador puede obtener estas habilidades especiales recogiendo Barriles de Habilidades Especiales que están colocados a lo largo de todos los circuitos. Cuando un vehículo pasa por encima de un Barril de Habilidad Especial, el vehículo obtendrá esa habilidad específica y el jugador podrá utilizarla cuando más le convenga
  • Multijugador – Intensas carreras multijugador para hasta 6 jugadores
  • Entornos – Los circuitos de PAM ofrecerán a los jugadores numerosas opciones durante las carreras, así como intensas zonas para todas las colisiones importantes. Todos los circuitos contienen:
    • Alucinantes entornos postapocalípticos
    • Varios caminos en ciertas partes de los circuitos
    • Zonas de embudo donde los jugadores se verán forzados a conducir muy cerca de otros vehículos
    • Enormes saltos
    • Numerosos circuitos adictivos y totalmente únicos.
  • Logros – 35 logros de Steam para conseguir y mostrar con orgullo
  • Tablas de clasificación online – Cada muerte, cada carrera y cada resultado será registrado y subido a las tablas de clasificación online para presumir y alimentar la competición

Requisitos del sistema

    • SO: Windows® XP / Vista™ / 7
    • Procesador: Intel P4 a 3.0 GHz o similar de AMD
    • Memoria: 1 GB de RAM
    • Disco Duro: 1 GB de espacio libre
    • Gráficos: nVidia GeForce 6800 Ultra, ATI Radeon X1800 XT o superior
    • DirectX®: 9.0c de junio de 2010
    • Sonido: Compatible con DirectX 9.0c
Análisis útiles de usuarios
A 4 de 5 personas (80%) les ha sido útil este análisis
4.5 h registradas
Publicado el 26 de agosto
Excelente juego ,... solo tengo un problema cuando abro la interfaz de steam se pone lenta
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A 15 de 15 personas (100%) les ha sido útil este análisis
2.7 h registradas
Publicado el 22 de septiembre
Post Apocalyptic Mayhem has more strategy than your average vehicle combat racing game and that's where it shines. The goal here is to get the most kills while on a closed circuit track rather than winning a race. A simple make it to the finish line would be too easy. Since you want the most kills, if you're in first place you had best slow down and let the others catch up to you so you can wreck them. However, then you risk them overtaking you and the person in front always has the advantage when only one weapon is designed for a forward attack.

Each of the game's twelve vehicles has their own set of three weapons. The front attack is usually something that shoots forward, the side attack sprays out mines of some sort and the back attack drops something. These weapons all do something slightly different. The childhood dreams school bus has a cow catcher that will throw a vehicle, the alchemist RV has an ooze gun. The logger has side saw blades, while another vehicle has mines that will throw you into reverse. The side and back attacks are temporary and disappear after a moment. When you use them a rear view camera appears so you can see if anyone hits them for your own fiendish glee. When you kill someone a notice pops up on the screen.

You can have all three of your weapons ready by driving through colored barrels. Blue is the side weapon, yellow is the front, red is the rear. Black barrels give you a random charge. Having three weapons at once makes you dangerous. In fact everyone here is dangerous. You need to watch your opponents for a red, blue or yellow glow on on each respective area. Well if there's a glow on their front you'll never see it coming. There is full camera control, but the problem is you need to rotate the camera to face behind you rather than a quick look behind you. Another shame is no indicator to warn you that someone is on your six.

To get into the lead position you have a nitro boost and a lot of it. If you run out, you can find more in green barrels, but otherwise it refills after a brief moment. This boost is more than a slow thrust, so there's no logic to using it. When you get a small amount of it, use it.

Your vehicle has health, so getting hit with a falling log or running over ice spikes still gives you a chance of surviving. If you die, wreck or even respawn, you lose all of your charged weapons and keep what's left of your used nitro. So Post Apocalyptic Mayhem has good strategy rather than quick and crazy car combat.

The courses are designed to make use of this combat with several sections that break up a map into narrow stalls, larger areas and bottlenecks. Kills are almost guaranteed without quick thinking to play defensive and let others through a narrow corridor or nitro ahead and leave barrels or fire for the others to run through. There are several different paths with each track so you always have a chance of finding a safe path to get ahead.

There's an arcade mode that lets you play one track at a time, but I much prefer the apocalyptic challenge which has you playing all eight tracks back to back with a score after each one and a final score at the conclusion. This mode makes it feel like a deeper game even if its limited. The game does offer multiplayer online with ranked matches, but four years after a budget title's release means the game is inevitably dead for multiplayer. I would have enjoyed it, because medium felt easy and the hard difficulty while it was still fun, it was difficult to exceed second to last place.

The vehicles all have character and there's a wide variety each with their own stats for acceleration handling and mayhem. You have nine unlocked from the start and can select between a pair of dune buggies, a little car with a unicorn head that has a giant twisting drill, another small nuclear themed car and a few others. You'll need to purchase DLC with the ice cream truck, 1950s squad car and classic tow truck. On sale, I'd go for it. I'd advise against smaller vehicles, because a smaller body size means its tougher to hit the barrels to get weapon charges.

If you think there's a balance to smaller vehicles having less body to hit with weapons, you'd be wrong, because the weapons really scatter out making them tough to avoid without stopping. The mines themselves are tiny and blinking, so they're tough to even see.

The game plays like a lot of other racers with a chase cam and I feel like the game was really designed with a 360 controller in mind. Everything is color coated to the controller, even the barrels. Its true arcade style racing with throttle controls of forward and reverse. There is a hard brake, even if I never had to brake. Slowing down to let opponents catch up just meant I had to let off the forward.

Now that I've discussed the good, let's turn to the bad. The weight of each vehicle is so light it felt like driving a balloon with tires. Its difficult to stay grounded even in a logging rig, a school bus or an RV. There are a lot of jumps and ramps, but I'm talking about in general you can be driving on the walls. Coming down from a high jump can bounce you back up. Its ridiculous and it took me thirty minutes before I stopped laughing at the game and had some fun with it. You can also boost through the air, because your boost is a rocket rather than strict nitrous.

As for the graphics and art direction, it just looks faded and worn. I feel like I could enjoy the game more if the colors were bolder and it was more than a dusty covered look to them. I would say a dusty brown, but one of the eight courses feels little more than a happy winter wonderland of a previous course where rather than having brown sand blowing in the breeze its a snow dusting.

Another interesting thing is how much the demo or trailer plays in game if you wait too long in the menu. I enjoy when games have demos or trailers and it seems to be what's missing from games now, but it plays a little too often.

There's a lot working against the game despite all its positives. Its still far from a good game, but it was entertaining once I stopped laughing at it and found the strategy involved. In a sequel I would love more levels, more modes and a different, more vibrant art direction. I think a lot of people will hate it for how simplistic the weapons are with side, front and back coupled with the fact each vehicle's weapons are different and there are better vehicles.

If you find it on sale, take a risk.
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A 9 de 10 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
19.6 h registradas
Publicado el 22 de junio
Got this a long time ago, still very enjoyable, even though it's incredibly tough to stumble upon anyone in multiplayer so I find myself playing singleplayer. Still very awesome though.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.8 h registradas
Publicado el 28 de septiembre
Coming hot off the heels of finally giving Burnout Paradise a go, I was eager for some more silly arcade racing goodness. Post Apocalyptic Mayhem has been collecting dust for quite a while and it looked (from the screenshots) that it would fit the bill perfectly.

I really adore the over-the-top and entirely impractical vehicles of destruction; my personal favorite was immediately the school bus. I jumped immediately into the first course and, within 30 seconds, was really disappointed. The game performs lovely, and visually it may not be able to compete with the likes of Mad Max but it’s nothing to complain about. Had this been any other genre, I would say the handling was abysmal; however, the floaty and silly vehicle physics fit right in with the style. Here’s the problem: it is SO SLOW. And I don’t mean that driving a 4 ton school bus outfitted with steel plate armor was a bit sluggish. On the contrary, I flew past everyone else on the track with very little effort. The problem is that there is literally no sense of speed. If I had to guess the approximate top speed I reached, I would say roughly 50-60 MPH with the rocket boost held down. There was zero thrill to navigating the course. What disheartens me more is that the problem couldn’t be solved with a simple edit of the vehicle data files because the levels are clearly not designed for any faster speed.

I loved the weapons and the vehicular combat. When I slowed down enough to engage the other drivers I had a blast flipping them over my head and peppering them with napalm cluster mines, but everything was just so slow and unenthusiastic. The excitement of any exchange of blows was immediately sapped away by the dull driving experience. I do not believe PAM is a bad game by any stretch of the imagination, but it’s not a game I would suggest a friend to pick up. I would be really excited to see a more aggressive and faster sequel because I think they have a decent foundation to work with here.
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A 4 de 5 personas (80%) les ha sido útil este análisis
6.1 h registradas
Publicado el 6 de agosto
It's a really nice game...

But nobody is playing multiplayer... you will notice it when you try to play multiplayer...
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