Interactive subatomic particle physics simulation of the Belle II experiment in virtual reality
所有評論:
好評 (10) - 10 篇使用者評論中有 80% 給予此軟體好評。
發行日期:
2018 年 3 月 5 日
標籤

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

支援 VR

使用 Belle II in Virtual Reality

 

關於此軟體

This virtual reality model of the Belle II experiment at the KEK laboratory in Japan shows the marvels of the subatomic world, where matter and antimatter collide at nearly the speed of light, converting energy to matter and back again according to Einstein’s famous formula E = m c squared, all in the blink of an eye. Watch and control the simulation of each collision event in which an electron and its antimatter counterpart collide and morph into other forms of subatomic matter that move through the Belle II apparatus.

There are three variants of the Windows app: for the Oculus Rift, the HTC Vive, and the computer screen. The Mac OSX and Linux apps display on the computer screen.

Please see pages 1-4 of the quick-reference guide for the hand-controller joystick and button mappings for your controller (Xbox controller, Oculus Touch, or Vive) or for your computer's keyboard/mouse.

When you start the app, you see the true-scale Belle II apparatus (relocated from Japan into the CUBE at Virginia Tech). The exterior container fades away, exposing the active detector elements inside. The first electron-positron-collision event is loaded and then animated for its 100-nanosecond duration, showing the detailed trajectories of the incoming particles along the two beam lines and of the by-products from the collision of one electron with one positron. At the end of this collision history, the particle sprites and trails are erased so that you see only the hits recorded by the active detector elements in the "snapshot" of the collision event. Beam-line particle bunches pass through each other every 4 nanoseconds but only a few of these bunch crossings result in a collision; the colliding particles are highlighted in the animation. The beam-line particle bunches circulate in the vacuum beam lines of the 3-kilometer-circumference SuperKEKB accelerator; only the short section nearest the Belle II apparatus is shown in this app.

With your controllers, you may move horizontally and vertically to enter the detector's interior and rotate your viewpoint. By turning your head, you may view the detector and the collision by-products from different orientations. You may rewind and fast-forward through the history timeline of each collision event, pause/resume, and slow down or speed up the animation rate. You may zoom in or out with your controllers if you enable this feature in the in-game menu (guide page 6).

Gazing at one of the particle sprites, you may select it to expose a panel of detailed information about the particle (guide page 5). Check the SAVE box to copy this information to the virtual panel on one wall. Gazing at the rows on this wall, you may select among them to display the sum of the kinematic quantities in the bottom row. Check the FOCUS box on the sprite's info panel to highlight only the generational chain of daughters from this parent, temporarily hiding all other particle sprites and trajectories. In this state, bring up a similar information panel to UNFOCUS the generational chain and re-display all of the sprites and trajectories.

With your controllers, toggle the display of the in-game menu or reposition it in front of you. Choose among three sub-menus (guide page 6) to control aspects of the event animation. The event-history timeline is always visible at the bottom of the menu: with your gaze and selection, you may scrub through this timeline and change the animation rate. In the TRANSFORM sub-menu, you may reposition yourself and scale the size of the detector (nominally at the true scale of 1:1); you may also enable the use of the controller hot-keys for menu-free zooming. In the DETECTOR sub-menu, you may change the visibility of parts of the Belle II apparatus (the active parts record the event snapshots, the passive parts provide the supporting structure). In the PARTICLES sub-menu, you control the visibility of some or all of the particle sprites and the sprite size; gazing at the entries in the event list, you may select among the available collision events (guide page 7). You may edit the event sequence or add new event histories by following the instructions on guide page 8.

Enjoy your explorations of the subatomic world with the Belle II detector!

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 10
    • 處理器: Intel or AMD
    • 記憶體: 8000 MB 記憶體
    • 顯示卡: GPU
    • DirectX: 版本:10
    • 儲存空間: 1000 MB 可用空間
    • 音效卡: any
    • VR 支援: SteamVR or Oculus PC
    • 備註: VR-ready but will display on screen without VR equipment
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 10
    • 處理器: Intel Core i7
    • 記憶體: 16000 MB 記憶體
    • 顯示卡: GeForce GTX 1060 6GB
    • DirectX: 版本:10
    • 儲存空間: 1000 MB 可用空間
    • 備註: HDMI port, 2 USB-3 ports, VR gear (Oculus Rift or HTC Vive)
    最低配備:
    • 作業系統: 10
    • 處理器: Intel
    • 記憶體: 8000 MB 記憶體
    • 顯示卡: GPU
    • 儲存空間: 1000 MB 可用空間
    • 音效卡: any
    • 備註: VR-ready (HTC Vive; requires SteamVR BETA opt-in) but will display on screen without VR equipment
    建議配備:
    • 作業系統: 10.13
    • 處理器: Intel Core i7
    • 記憶體: 16000 MB 記憶體
    • 顯示卡: Radeon Pro 500 series
    • 儲存空間: 1000 MB 可用空間
    • 備註: For VR, you must opt in to the SteamVR BETA.
    最低配備:
    • 作業系統: Ubuntu 14.04.5
    • 處理器: Intel core i7
    • 記憶體: 8000 MB 記憶體
    • 顯示卡: GPU
    • 儲存空間: 1000 MB 可用空間
    • 音效卡: any
    • 備註: Displays on screen (no VR)
    建議配備:
    • 記憶體: 16000 MB 記憶體
    • 顯示卡: GeForce GTX
    • 儲存空間: 1000 MB 可用空間

顧客評論

評論類型


購得方式


語言


日期範圍
如欲檢視特定日期範圍內的評論,請在上方圖表框選一段日期範圍,或點擊直條。

顯示圖表



遊戲時數
依照使用者撰寫評論當時的遊戲時數篩選:



不限最低時數不限最高時數
顯示:
顯示圖表
 
隱藏圖表
 
篩選條件
排除離題評論活動
遊戲時數:
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…