Infiltrate, locate and retrieve. Be the PRO that takes down Monolith Corp by taking on objective based missions to collect evidence against them. Single Player tactical action for VR.
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3 user reviews - Need more user reviews to generate a score
Release Date:
Mar 13, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I plan to use the community's feedback for crafting the final series of missions. I mostly am looking for the favorite level designs from the released missions to focus on for the remaining missions that are in development.
The story is firm, but the setting, i.e. level locations and size, is flexible. Depending on the communities preferred engagement type, long to medium range, or tighter focused CQB, that will help to determine the direction.”

Approximately how long will this game be in Early Access?

“4 to 6 months is expected for additional missions and feature updates.”

How is the full version planned to differ from the Early Access version?

“The full version will include the remaining series of missions to finish out the story. The full version will have all missions completed, Mission 0 (tutorial) through 10 of the story. Additional customizations will be added for the player uniform and weapons.”

What is the current state of the Early Access version?

“The EA version is fully playable with missions 0 (tutorial) through 7 of the story. All missions can be completed based on the mission objective along with unlocking of missions, weapons, and uniform choices. Missions are replayable once they are unlocked and weapons and uniforms can be used in any mission once unlocked.
All weapons and control schemes are fully functional.
About 2/3 of the story is revealed through mission completion and will continue as each remaining level is released.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly as the remaining content is added, but no more than 50% above the EA launch price.”

How are you planning on involving the Community in your development process?

“I will be following the Steam discussions for feedback on current features and systems.
I will be hosting discussions on what players favorite map types are. As stated previously, this will allow the community to help determine the final level designs.
For a fun customization addition, I will take user submissions for vest and glove designs to be voted on by the community. The top choices will be added as unlockables in the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

March 18

Early Access Update #1 031818 - Snap Turn Fix and other updates

Fixes/Updates -
Snap Turn issue fixed - Smooth movement and Snap Turn would only allow one to be used at a time. Now both can be used at the same time.

Snap Turn reloading not working - New control scheme for Snap Turn and gun controls - reload and slide release. Press and hold Non-Dominant Hand menu button to enable 'drop mag' and 'slide release' controls on Dominant Hand. While pressed, snap turn is disabled. When released, snap turn is enabled again. Teleport on menu button is not available with Snap Turn.

Step Up height increased - Will help prevent player getting caught on higher steps or uneven ground.

More accurate grabs - Accidental or unintentional grabbed items should be reduced when glove overlaps with vest items. Glove grab point size decreased by 2/3. Also, physics collisions for Watch menu changed which was causing a larger portion of the glove area to become a grab point due to the watch menu touch area.

Artifact in terrain textures caused line to appear on some textures in M0 and M3 - now blends correctly.

All MK18 and M16 rifle mags are now interchangeable since they are both 5.56 STANAG.

Intro music On/Off option added in Main Menu room - Disable intro music if needed.

M6 patrols adjusted to create more enemy patrols to route through both floors.
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March 13

The Last Operator launches into EA with 25% discount

Just a short message for the launch of TLO into Early Access.

I'll be keeping an eye on the discussions as I work on the game and I'll host some surveys as you have a chance to get through some of the game and voice your opinions on what kind of maps are the best and that will influence the design of the later levels.

Later, we'll have a customization contest for vest and glove designs and have your favorite picks be in the game.

Thanks everyone,
1 comments Read more
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About This Game

This isn't a story about the hero saving the day. The bad guys already won. This is about justice. You'll fight for the world they changed and the lives they took.

A lethal virus decimated the world's population over 3 years ago.
It's apparent that Monolioth Corp was behind the spread of the disease, but because of the disorder left from the billions of lives lost, governments and law enforcement are focusing on keeping order and supporting infrastructure instead of tracking down those responsible.
The World Justice Organization has plans to use their limited resources to prove that Monolith was responsible and rally the international community to bring them down.
Monolith's motives are unclear, but the series of events behind their plan will slowly come together.
You are a PRO, a Primary Retrieval Operator, who will use your set of unique skills to infiltrate the areas of operation, locate the evidence and return it to be processed.
Standing between you and your objectives is the MSF, Monolith's security division, whose sole purpose is to protect the interests of Monolith.
It's time for the world to see what they did and how they did it.
Libera iustitia. Gear up, PRO, and move out.

Game features
  • Singleplayer VR with tactical gameplay which requires planned approaches and accuracy.
  • Modern weaponry with manual reloading and selectable fire modes (single, auto, burst) depending on weapon.
  • Use iron sights or attachable sight/scope.
  • Objective based missions with objective locations randomized each playthrough to encourage replayability.
  • Receive orders at the start of your mission, choose weapons, attachments, get mission map and it is up to you how to achieve your task.
  • Open maps allow you to make your way through the level based on your preferred approach.
  • Limited ammo means you gear up at mission start and must be resourceful until you come across a weapon stash in the field.
  • Unlock missions as you play through the story. Missions are available for replay any time after they are unlocked.
  • Unlock main weapons and sidearms for selection at mission start.
  • Unlock vest and glove color varieties for your uniform.
  • Main Menu area with Mission selection, post mission debriefing, and an indoor target range for testing unlocked weapons.
  • Tutorial mission provides a description of game features, outdoor shooting range, and mini mission to get your bearings.

VR Left/Right Handed option
  • Choose dominant hand for control of weapons and movement

VR Movement (Locomotion) Options
  • Default - Smooth(traditional FPS/trackpad/stick) + Teleport(on menu button)
  • Optional - Snap Turn added to dominant hand + Default(see above)(for front-facing setups)
  • Optional - Teleport Only with ability to change facing direction using trackpad/stick(best for motion sensitive)

System Requirements

    • OS: Windows 10
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX970
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, front-facing controls available
    • OS: Windows 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX980
    • Storage: 7 GB available space
    • Additional Notes: HTC Vive, Oculus Rift, Windows MR, roomscale recommended

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