The most explosive game of paddleball you've ever played, XTREME PADDLEBALL will challenge even diehard fans of the franchise. No matter what you've heard, there's nothing but you and your trusty paddle in XTREME PADDLEBALL! So get back in the saddle and put your balls on your paddles!
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Release Date:
Mar 8, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This thing is so super indie that it was made in free time between day jobs, and on a two-figure budget. It had been long enough that we wanted to put SOMETHING out, and the response to what's already there will let us know how far it's practical to keep going. Hopefully, very, because it only gets weirder, and also, things cost money.”

Approximately how long will this game be in Early Access?

“Right now, there are two more levels in progress, and we're looking at three months tops; the next will be ready in as little as two weeks! But really it's up to interest. If people are Super Into It, we have a ton more weird ideas, and we'll keep it in EA until we're satisfied that content is proportionate to demand.”

How is the full version planned to differ from the Early Access version?

“More areas!
Oculus/PSVR/Dreamcast support!
A can-do attitude!
Increasingly useless powerups!
FOUR menu options!
LOCAL leaderboards!
An ending!
(At least one) licensed song!”

What is the current state of the Early Access version?

“So far, two feature-complete areas, unlockable in sequence, a menu, and ~*CREDITS*~, resulting in what we'd already consider a satisfying paddleball experience. What's there is feature-complete and unlikely to change much, if at all.

We don't want to give away anything else; it's full of surprises, so for now just give About This Game a look!”

Will the game be priced differently during and after Early Access?

“It will increase as we add areas and bells and a handful of whistles. But with Steam sales, WHO KNOWS.”

How are you planning on involving the Community in your development process?

“Apart from general feedback, there'll be plenty of insight into design choices and plans, and maybe even opinions on new areas, because we're nothing if not highly suggestible.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (5)

April 19

Oculus Support! (v0.85)

You didn't directly ask for it but we did it anyway: Xtreme Paddleball now supports the Oculus and Oculus Touch! The former requires the latter, actually. Lots of other changes too!

Oculus Support!
We're all friends here! Great big VR engine upgrades means that Oculus Rift is now fully supported, with little to no discernible difference, other than the in-game controller models, which will definitely get an upgrade sooner than later. Speaking of engine support, though:

Engine Upgrades
In order to get Oculus (and, we can now confirm, PS4) support in there without burning everything to the ground in the process, we had to upgrade both Unity from a mid-2016 version, as well as the VRTK integration, the previous version of which pre-dated the Oculus Touch altogether. Gross. That leads to a few other subpoints:
  • The Unity upgrades made our old lightmaps entirely incompatible, so we had to relight everything. As a result, some scenes look a bit different. Whether some of the changes are good or bad is entirely up to taste, but regardless, we'll be doing some fidgeting as time goes on.
  • All new bugs, probably! Took a lot of tape and glue to get things running again, so let us know if anything particularly calamitous happens.

Seated And Standing
XPB was initially built with the Vive in mind, because it was the only one that had motion controllers at the time, and also room-scale is great. But here we are, and the Oculus not only has Touch now, but is also designed from the starting point of a seated experience. we've got that now! Toggling can now be done from the main menu (it's temporarily where the Settings button was/will be,) or from the pause menu in-game. Which reminds:

New Pause Menu
Sorta! Less of that weird floaty and easy-to-accidentally-trigger nonsense, and more just a big "PAUSED" and instructions on how to switch from seated to standing and vice versa. We'll figure out a quit/restart option soon that works logically for all possible controllers.

Camera Centering
It's technically in there, but it's a little weird right now. Click either Touch joystick, or press the Vive touchpad in the center to snap to the nearest 90 degree increment.

Helping Hands
We've seen enough people taking a dishearteningly long time in the first area, so we've softened things up in a couple of ways.
  • Events that are designed to occur at certain hit counts now automatically take place at various time increments.
  • There's a handy little note on the desk that gives a gentle nudge in the right direction.

  • It's now impossible to grab the ball without already holding the paddle, so there will be fewer frustrations in high-stakes situations.
  • The motto that appears in the first stage now appears on your paddle, so you can look at it if you want, but not be blinded by it.

Bug Fixes
A lot of little ones, but one of the biggest is the one that caused the second level's reveal to happen instantly. Which is stupid.

Known Bugs
  • The application window says it's a trial version even though it definitely is not a trial version thank you very much
  • AI is still dumb as a bag of rocks but also magic (i.e. bad at collisions)

As always, thanks for all your support and let us know if you like the game or have any trouble with it!
0 comments Read more

March 19

XPB v0.8 - New Area, Features, and Bug Fixes!

It's a molten hot batch of new for Xtreme Paddleball! As promised, there's an entire new area with absolutely nothing of any sort to hide! We wouldn't burn you by putting any unexpected surprises in there. You'd be boiling mad and nobody wants that.

Also, some sweet new features and bug fixes!

New Area
The Living Room
Wow oh man a whole new space in which to play paddleball! Featuring all new scenery outside the window, a couch, a painting, AND a secret household object! You're right to be so excited!

And who knows, maybe you'll even make a few friend if you paddle long enough!

New Features
Camera Snapping
For those with limited space to physically turn, pressing either touchpad to the left or right of center will snap the camera by thirty degrees in that direction. It fudges with the ball physics for a hot second, but nothing egregious.

Bounds Occlusion
When sticking your head somewhere it oughtn't be, you'll now be presented with a distorted view of where you are, as well as text giving you a heads up. This seems better than merely plunging players into a darkness unparalleled by any unspoken abyss.

Bug Fixes And Adjustments

Plentiful and largely insignificant, but here are a few:
  • The second fan in the first level is now impossible to get to see you too soon.
  • There's now a fallback contingency in case the player gets stuck outside of target practice on the first level.
  • Some minor futzing with the paddle summoner.
  • It's now possible to die in the mine cart, like a real person, jeez
  • Preview sections now have "Coming Soon" stamped all over them in order to avoid confusion.

We're at a fork in the road for progress, but basically it comes down to two options:
  • Oculus/PSVR Support
    This can be added in fairly short order, but requires some code base adjustments that will break things for a bit, causing delays. Plus, Sony hasn't gotten back to us about a dev kit, so the value in doing this is stagnating somewhat. But, we could sell more, which would be A+.
  • The Next Level
    The next level planned is a big jump from the three that are already in there, and a giant undertaking. That said, the visuals are more or less completed, and it comes down to dialogue recording and interaction designing. Again, doable, but not parallel with the above.

We'll let you know how that shakes out. We're also looking at a Free Play mode in case you want to really zen out. Until then, keep on swinging them paddles!

3 comments Read more
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About This Game

Looking for a thrilling escape? XTREME PADDLEBALL brings you to a world where you can paddle without fear of interruption. Despite the trailer, we promise XTREME PADDLEBALL is simply a game about paddleball, with no additional twists.

Other games put their Paddle Mechanics behind paywalls, or bury them in endgame content you can only get to after hundreds of hours. XTREME PADDLEBALL puts your favorite paddleball quests front and center. But it also puts them from wall to wall and right behind you, because there’s nothing else in the game- and why would there be?

We’re sick of AAA studios flooding the paddleball genre with expensive, overproduced games for cowardly new paddleballers. XTREME PADDLEBALL was made by an indie team you can trust, out of sheer love and at great personal cost. As a result, XTREME PADDLEBALL will not have Zero Day DLC, expensive paddleball skins, and our matchmaking system makes sure that you’re always playing paddleball completely alone.

Are you an expert paddler tired of having your hand held by modern First Person Paddleballers? We let the game empower you. XTREME PADDLEBALL puts you in the driver’s seat, asks if you can move to the passenger’s seat, then drives you to a special world where you can only play paddleball. You can't do anything but play paddleball, as we keep reiterating, almost so often it's suspicious!

Thanks for reading so much about XTREME PADDLEBALL. If anyone is telling you that there's more to the game than Paddleball, like secret levels, or a whole, non-paddleball based game, just don't pay attention to them, ok? This game contains only the Paddleball elements we have described above, and anything else is a dirty lie.


System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift + Touch Required

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