Roun is a free to play, online, fantasy themed, role playing card game for PC.
All Reviews:
Mixed (23) - 60% of the 23 user reviews for this game are positive.
Release Date:
Jan 24, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although all the currently planned features are already in, there is still more content to be created, particularly in the end game, tier five locations. Many more side quests and trials also need to be added.

Besides actual content Roun still needs to have existing content balanced so that all areas are enjoyable with nothing too easy or too difficult.”

Approximately how long will this game be in Early Access?

“It's anticipated that early access will last until around mid 2018.”

How is the full version planned to differ from the Early Access version?

“I'm resisting adding more features so the main difference between Roun as it currently stands and after Early Access should be content, performance and stability. The finished game will have more locations, a wider range of enemies (particularly at the end game), more abilities and equipment, better performance and zero (OK less) bugs.”

What is the current state of the Early Access version?

“Roun is totally playable as it currently stands. The existing content will provide dozens of hours of play. It is however, not without bugs. By and large it is quite stable.”

Will the game be priced differently during and after Early Access?

“Roun is free-to-play. In game purchases will be introduced to the Steam client version in Early Access. These micro transactions are never required to enjoy play - there are no 'boosters' or unlocks although DLC content may be added later - significantly later.”

How are you planning on involving the Community in your development process?

“I am very keen to hear what areas of the game players feel work well and what sort of content they would like added - whether it's new ability cards, equipment, enemies, locations, quests or whatever.”
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January 28

Too slow? An offline single player version is on the way!

Firstly, thanks for all the feedback. Most people seem to be saying that they like the game mechanics but don't feel it's as fun as it should be due to the long delay when performing most actions.

I've talked about this on a discussion thread but here's a quick recap. Roun was intended to be an online only game, playable without interacting with other players if you wanted but also containing synchronous and asynchronous pvp elements. Due to the online nature all data sits server side and every action the player takes requires an interaction with the server. Unfortunately once it came out in Early Access last week the server side code just didn't cut it, making the game too slow for most people to really enjoy.

I've gotten feedback on this from current players and over the last three days I've chatted face to face with many people at a local convention (Cancon) about it.

There seems to be wide support for re-releasing as a purely single player, offline game with online pvp to be added later. As of today that's what I'm focussing on.

What does that mean for the current game?

It'll stay up for now but probably won't come out of Early Access and will be removed from the store once the single player game is done. I'm also going to drop the server support back to where it was originally (it's been scaled up to alleviate the worst of the slowness over the last few days). This means it's probably going to get slower but I just don't have the resources to keep the servers scaled up indefinitely.

Today I will also remove the store button from the settings screen so that microtransactions can't be made. It doesn't seem right to leave them in there if this version is not going to continue on to a full release.

I won't be adding new content to the current game, instead focussing on moving everything over to the single player one.

How will the single player version be different?

All data will sit client side with a server side currency check made once during startup. This will allow me to continue to push new content (locations, quests, tweaks etc) once the game is single player.

There will initially be no pvp elements in the single player version. I do intend to reintroduce online pvp as an optional feature later.

Everything other than pvp should be in the single player game exactly as it is in the current one.

Will it still be free-to-play?

I'm afraid not. The single player version will not have the same scope for microtransactions so will have to come with a purchase price. I don't know yet what that will be but I'll make it competitive with other indie RPGs on steam. There may also be additional dlc for purchase down the track.

How long will it take to make the single player game?

I'm not really sure. Theoretically it shouldn't be that difficult to make the conversion but I wouldn't want to put a timeframe on it. I'll post here when it starts getting close.


Thanks very much for your patience everybody and I hope, minus the speed issues, you have enjoyed what you've played so far.
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About This Game

Roun is a free to play, online, fantasy themed, role playing card game for PC.

Start out with a single party member in one of Ceyador's six main cities. Explore the wilds battling, questing and crafting your way across a rich fantasy continent. Recruit new party members and build their equipment and ability decks to face ever more powerful foes.



Roun features:

  • PVE: Play solo against NPC foes - interaction with other players is never required
  • Synchronous PVP: Real time PVP in either private or public duels
  • Asynchronous PVP: Battle against offline players in city arenas
  • Exploration: There are dozens of locations to discover across five tiers of difficulty
  • Questing: Complete quests for gold or new ability and equipment cards
  • Crafting: Add modifiers to your equipment cards to increase the effectiveness of specific abilites

System Requirements

    Minimum:
    • OS: 7/8/10
    • Processor: 2.0 Ghz
    • Memory: 4 MB RAM
    • Graphics: Video card capable of shader model 2.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Internet connectivity is required
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