Enjoy the thrill of the hunt in this 6 degree of freedom space shooter with immersive graphics and multiplayer.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I would like to have user support and feedback and use it to evolve the game over time. If I didn't have this incremental user feedback from the reviews or discussions, the game probably wouldn't become as good as it could be. I also enjoy being able to have a direct relationship with the customers by way of interaction in discussion, since there will always be something new to do.”

Approximately how long will this game be in Early Access?

“The total time for this stage is difficult to estimate because there are so many small changes that can be made to the game to make it better. At least 12 months may elapse before I could call the game feature-complete, and even then development could possibly go on for a year or two to add all secondary features.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have several key differences including new levels, new player weapons, new enemy a.i. / robot models, and more graphics. I may also add other game play additions such as a point system, and the ability to trade points for items. In addition to the above, there are several other changes that can be made, including making the game be more open world oriented and have several different main sections, or zones, that players can congregate and play each other in.”

What is the current state of the Early Access version?

“The game is currently a fully playable game with basic single player game play and full multiplayer functionality, with a limited set of basic weapons. There might be balancing issues currently with the power of weapons, or weapon spawn rates (as examples), but these issues can be resolved with testing just the same as with any other early release title.”

Will the game be priced differently during and after Early Access?

“I will likely plan to increase the price of the game as the content / feature set improves moving forward during and after early access elapses, though this is potentially subject to change.”

How are you planning on involving the Community in your development process?

“I will be taking every suggestion into consideration to review the comments and add suggestions to my game code for new builds.

In terms of specific community involvement, I will likely be spending a lot of time reviewing the discussions section of my community page to get feedback there, looking at reviews to see where I went wrong and how I can improve the game, and possibly reviewing user submitted guides to study their understanding of the game and further tailor the experience.”
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Planned Release Date: To be announced

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About This Game

NeptuneGL is a fast-paced three dimensional six degree of freedom space shooter game in which the player possesses a space ship and must fly in all dimensions to attack other ships. Heavily themed with a sci-fi aspect, the game includes lasers, missiles, and realistic movement physics with special focus on multiplayer. Kill limits and time limits can be set for multiplayer games, serving as good game goal states for a final winner to be determined in each and every online match up. Depending on the choice of the level at start, the game can be set in an enclosed mine-like zone, or an open space. There are several key features that constitute the gameplay:

  • Enjoyable multiplayer gameplay, with up to 8 players peer-to-peer engaged in the thrill of the hunt
  • 5 primary weapons - lasers, a minigun, a railgun, rapid fire pulse cannon and charge cannon
  • 6 secondary weapons - missiles, homing missiles, distortion grenades to push targets, cluster missiles that release homing blobs, fast cruise missiles, and a large impact heavy missile
  • mines - a proximity mine and a cluster mine that releases homing blobs to target
  • Player health indicators that are clearly visible to improve reaction time during a fight
  • A radar system to always show where enemy ships are
  • Instantly interchangeable camera views for first and third person
  • Chat and server command system, so you can chat with players and change game settings in-game using console-type entry
  • Push-to-talk networked voice functionality to talk to other players in-game
  • Full detailed playable single player "Athena" level
  • Added single player "Sky Box" level with spawning enemy waves for target practice

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: i3-7350K / AMD FX-6300 Six-Core
    • Memory: 1 GB RAM
    • Graphics: GTX 560 Ti / Radeon RX 550
    • Storage: 1 GB available space
    • Sound Card: No Special Requirements
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7-7700K / AMD Ryzen 5 PRO 1600
    • Memory: 2 GB RAM
    • Graphics: GTX 1080 / Radeon RX Vega
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: No Special Requirements
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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