Eat the cookies. Avoid being eaten. A horror adventure game with cats, baked goods, and creepy dolls.
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Release Date:
Mar 11, 2018

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Recent updates View all (2)

March 13

The Studio Update : Hide Grass : Pause Key and Shadow improvements

I posted two updates of the Studio in the last couple days. One for some chattering of shadows I noticed in Pumpkin castle. This is caused by bias issues within Unreal game engine and I adjusted to be less accurate more forgiving . When testing the game there are different places I can test. In the game engine or even from my system the shadows don't appear to be an issue, however when loaded up through steam they showed the weakness that I needed to address. This should clear up most of the chattering. I will refine this more with future versions.

Additionally, I was told there is lagging on some systems. I'm trying to address lagging, but this is a bigger can of worms than I can't address in a quick update.

I have however added a hotkey if you find it lagging. The H key (for hide) will hide or rather toggle the grass on or off in the game. There should be a increase in frame rate from this drop. I'm going to keep finessing the not so quick stuff though to improve gameplay.

Finally, I've added a Pause key as requested. The P-key will Pause and Un-pause game play so you can go eat dinner, or take a pee break, your choice.

As always me and my team will do our best to make game play enjoyable. Okay, I don't really have a "team". It's just me behind the scenes trying to make a game that people may enjoy.

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February 27


First read my blog update about my game, The Studio.

Then understanding that I'm looking for unusual things to add to my game, and the window is closing soon, tell me something you'd like to see. Is there a monument in your home town made out of matches? Is there an unusual piece of architecture? By taking ideas from you, I add to the depth of the game because I add to the user experience.

Part of what I'm exploring is games as a form of the unconscious, by adding things that might be oddly familiar I'm embedding an experience in game for you. Psychology says that locations hold memories for us, that's why when we visit our home town, we are awash with memories. My goal is to explore how to bring your memories into the game, collective memories by bringing those things alive in game.

My examples from my blog is the Food Circus Clown from Middletown New Jersey. It's often considered a weird and wonderful site along the highway. It's an oddity from bygone days that is still standing sentinel to memories of being creeped out as a kid for generations now.

Do you have weird things? Email me at Try to be specific in where this oddity or scary thing is. What is the town, the address, and what impresses you about it. You don't have to tell me specific memories, just send me the idea and i'll pick at least one to put in game.

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About This Game

The Studio is a game that takes a humorous (and kid friendly ) approach to the horror adventure genre. Begin in the studio, the center of a small world where creatures lurk outside the studio walls.

Eat the cookies you find, but avoid being eaten by creatures. It's a game for people who love cats. For people who don't like cats. For people who want to escape into a world and just play a horror/adventure game that doesn't take itself too seriously and yet approaches the gameworld with artistic attention to mood and setting.

This game is an Indie game by a Visual Effects Artist / Children's book writer. It combines my interest in games, adventure, and creating worlds for people to explore whether on paper, or in digital space.

Key Features :

* A thrilling yet non-violent approach to horror / adventure that is suitable for kids

* Physics interactions with objects in the game environment

* Unlock new abilities

* The game explores the passage of time between game chapters

* Poetic visuals and a humorous take on horror

* Explore a game world where you can search and hide

* Randomized gameplay allows for many experiences

* Three game chapters, and a hidden game level that explores an aspect of what alternate realities of game worlds mean

* The thrill of keeping one step ahead

* cats lots of cats!

System Requirements

    • OS: Windows 8 / Windows 10
    • Processor: Intel Core 2 duo 2.4 Ghz or higher.
    • Memory: 1 GB RAM
    • Graphics: GeForce GTX 970M
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: Any Sound Card
    • OS: Windows 8 / Windows 10
    • Processor: Quad Core 2.6 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: GeForce 260 1GB or AMD HD4850 1GB
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: Any Sound Card
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