The research dog is a newly graduated Ph.D.. His life-long dream is to become a great scientist, but the fortune is not on his side. After years of hard working, he is finally offered an intern position in a random lab. However, the job is not that easy and happy as he expected.
All Reviews:
Very Positive (178) - 86% of the 178 user reviews for this game are positive.
Release Date:
Feb 2, 2018

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Recent updates View all (4)

February 11

V1.1 Patch Note

We are excited to share this patch:
  • A new ending cutscene
    Many players feel upset and even desperate after finishing the game. The negative feeling is not what we want to express, so we make a new ending. In any kind of jobs, there will always be unpleasant experience. “Life is like a box of chocolate, you never know what you gonna get.”Even life of the research dog is hard, he clearly knows that sunshine follows after the storm. And it only comes from persistence. We hope the new ending will help you be more determined to your goal.
  • Reduce the chance of traffic accidents.
  • Reduce the frequency of power outage.
  • Correct some mistakes of plot text.
5 comments Read more

February 5

V1.02 Patch Note

Dear Players

We are excited to share this update announcement with you. Since releasing on Steam, "Yet Another Research Dog" has been received postive review. At the same time, We have collected some advice and criticism from players. Therefore, we fixed some bugs, improved some of the existing features, and brought several new pieces of music. Details are as follows:

  • Reduce the money needed to draw
    We found many players tend to choose daily supplies like food and detergent, but were in short of money for lottery function, which was not consistent with our orginal intention. We hope players could try lottery more, collect different kinds of mysterious items, and manage to deal with the various lab tasks more easily. Therefore, we reduced the money required for lottery draw from 50 to 40. In addtion, we slightly increase the chance to draw higher-end items.

  • New music for shop and game over scene
    We appreciate for the ciricism and encouragement of the game music. We decided to enrigh the music in the game. Hopefully these pieces of music will enhance game feel of players.

  • Modified the mechanisms for sickness and road accident
    We found that if players get sick or run into road accidents continously, it will cause a great frustration. In order to make sure players experience the story more fluently, we reduce the probability of certain diseases and road accidents.

    There are a number of other changes:
  • Camera Size will not be reset automatically after arriving at the lab.
  • Text Msg will be automatically scrolled to the top upon opening.
  • Q and E keys can be used to zoom camera size now.
  • Highlight the "Accept Unwillingly" button in project proposal.
  • Corrent some errors of plot texts.

    Bug Fixes
  • Fix bug that caused music or sound could not be fully muted.
  • Fix bug that caused need repairing sign not shown even when the instrument was broken.
  • Fix bug that caused text messages did not show properly.
  • Fix bug that caused resolution problem on Mac.
  • Fix bug that caused character stuck when you were operating phone and the same time you finished portable phone project.

If you met any problem during playing, please send us your snapshot. We will try our best to help you as soon as possible. Thank you very much for your support.
7 comments Read more

About This Game

Game Overview:

This is an autobiographical casual game. Based on the experience of the founder of our studio and a bunch of other researchers, the story of a research dog, who has been long-term pushed and unequally treated, is presented in the game.
In this game, players need to work on boss’s countless jobs in order to make enough money for daily supply. Pressure of being fired, starving or even being mentally destroyed is always a company of the research dog.
Of course, you will also experience some interesting or surprising moments, for examples, the colleague’s help (or troubles), nice gift from your neighbor(or traffic jam) and so on.

Game Features:

1. Art Style: In , 99% of the elements are shaped from black and white lines. Therefore the whole game world is filled with apathy and humor.

2. Characters: The hero of the game is a personified dog. And all the roles in the game are two most common pets in real life: cats and dogs.

3. Instruments: All the instruments in the game have their prototypes in the real world. And the way you operate them is well designed.

4. Soliloquize: As a vivid character, the research dog has its own opinion towards the society, but there is only one audience of all the thoughts, himself. Considering it is a story that telling himself, why not try to turn tragedy into comedy, turn sadness into fun as possible as we can.

5. Difficulty: The game play of is roughly 1.5 hours, lasting totally 11 days in the game. Every day is tougher than the previous. New gameplay or system will be introduced every several days.
Real life: We introduce some of the elements in real life in this small game: such as having meals, sleep, traffic jam, washing cloth, and so on. You will find that the things that trouble ourselves in real life will always be an company with the research dog.

Game Background:

Throughout the long journey of your academic career, you've had many uncommon experiences.
When it's time to play as a child, you were studying; when it's time to date as a teenager, you were studying.
Because of the amount of scholarship offered, you chose a relatively ordinary university; because of your not-so-sophisticated ideals, you went all the way to a Ph.D.
To lighten your family's burden, you've worked as a TA, random paid-by-the-hour job, and cashier. You've done other people's assignment and attended some kid's parents' meeting for some pay.
You had a procrastinative Ph.D. mentor and two interesting colleagues. One of them broke your equipment; the other graduated with research data borrowed from you.
After these destructive events, you went back to your work station and stayed. Finally you got your results.
You produced a dissertation good enough for Science, and handed it to your mentor with absolute joy.
Your mentor kept your dissertation for nine months.
Under pressure, you kept working unrequitedly.
You waded through a breakup, loss of a family member, wedding of a childhood friend, and IPO of a friend's company.
Your cousin, six years younger than you, had a baby when you started your Ph.D. Now her kid is old enough to sell girl scout cookies, and you're still here, waiting for an elusive diploma.
Maybe your luck did an one-eighty, or maybe your mentor had a moral epiphany. He handed the dissertation back to you, untouched, and told you it's ready for publishing.
That magnificent summer, you finally managed to graduate.
At that fateful moment, you suddenly remembered your life-long dream.
You still wanted to be a scientist.
Thanks to that untouched dissertation, you got into a research institution.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8 or 10
    • Processor: 1 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: integrated graphics
    • Storage: 256 MB available space
    • OS: OS X 10.8 Mountain Lion
    • Processor: Intel Core i3 2.00 GHz
    • Memory: 1 GB RAM
    • Graphics: integrated graphics
    • Storage: 256 MB available space
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