Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
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Release Date:
Jan 1, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'd like to give you a chance to play it before it's done, so I can make better design decisions based on your feedback.”

Approximately how long will this game be in Early Access?

“A year or less, if things go according to plan.”

How is the full version planned to differ from the Early Access version?

“The full version will have two more episodes, more special abilities, more ship components/weapons/etc, more gameplay features, better graphics, better music, Linux and OS X support, steam achievements, and perhaps gamepad support and a local multiplayer battle mode.”

What is the current state of the Early Access version?

“The early access version contains the 1st of three episodes, 18 special abilities that can be unlocked throughout a game, 75 different kinds of components to put on your ships, the Roguelike mode, and RPG mode with two difficulties.”

Will the game be priced differently during and after Early Access?

“Prices will be lower (except perhaps for sales) during Early Access, given that buying a game before it is complete is a risk for the user and I believe that prices should reflect that.”

How are you planning on involving the Community in your development process?

“I would like to know what you do and don't like about the game, what you think would be good in the game, and use that feedback to make the game better.”
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Recent updates View all (3)

January 16

Improved explosion graphics, better material pickup graphics

This update was pushed up last night, the changes are:

Juicier explosion & destruction graphics

Improved crafting material pickup graphics

Shields nurfed

Shields have also being nurfed a bit, so it'll be easier for you to take down enemies with shields, but a little harder to stay protected with shields. This should balance the late-game gameplay a little better.


Finally to pick up materials in craft mode the button has been changed to right mouse the same as melting.
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January 12

Weapon modes, more enemy ships, crafting materials, blueprint unlocks, more.

First of all, thanks to everyone who's been playing and reporting bugs and giving feedback, it helps!

Here's what's new in today's update:
  • Added new firing modes to the following weapons:
    • Blasters: Burst fire.
    • Machine guns: Spread.
    • Missiles: Splinter.
    • Lasers: Long range.
    • Torpedo launchers: Cluster.
    • EMP launchers Cluster.
    • Railguns: Randomize mode.
    • Saws: Reverse & Grind modes.
  • Fire only (no detach) mode for Detaching launchers.
  • Added size 3 thrusters.
  • Missing ships added, updates to most enemy ships to include new firing modes.
  • Boss fights are now escapable in Rogue mode.
  • Unlock blueprints randomly via destruction (100% chance from boss fights).
  • Crafting materials now drop randomly via destruction instead of just via melting.
  • Melting is now only done via right-click in inventory & craft mode, to prevent accidents.
  • Made enemy placement throughout the world more randomized.
  • Now only pieces of your ship & things that were detached from your ship can pass through your shields (shields protect you from dangerous debris and makeshift detacher-launcher missiles now)
  • Miscellaneous graphical improvements.
  • New starting ship, to get you into the game faster.

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About This Game

BlockShip Wars: Roguelike is an action roguelike/RPG where you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

Ship Building

  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • In total 76 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, and Spinning Saws.
  • Articulating pieces like Powered Hinges and Chain Links.
  • Modular damage and power system.
  • Interactive tutorial to get you started.

Game Modes

  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
  • Over 50 computer controlled enemy ships to battle against, and 7 bosses.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 3.0ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 745
    • Storage: 500 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 4.0ghz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 1 GB available space
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