Play as a band of wolves as they take control of the mountain using turn based tactical combat in a humorous adventure campaign!
All Reviews:
3 user reviews - Need more user reviews to generate a score
Release Date:
Jan 11, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access provides us with the opportunity to work actively with the community to ensure the game is as good as possible for release. Since the game uses some unconventional mechanics, gauging how players are understanding new levels as they are introduced will also help us make the game as accessible as possible and ensure that the concepts are communicated clearly.

Since Wolf Gang is in a bit more of a niche genre, early access also provides us with the opportunity to continue developing the game as the community around it grows.”

Approximately how long will this game be in Early Access?

“At least one more year is anticipated to complete development of the single player campaign, at which point it will be launched as a full release.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will include the full single player campaign, with each chapter of the campaign introducing new environment and game mechanics, and more characters to play as.

The character customization features will be further fleshed out as well, giving players the options to store saved outfits.”

What is the current state of the Early Access version?

“The current version of the game includes the first 9 levels, with 2 characters to unlock as you progress (giving you three total by level 9). Levels have bonus objectives which earn you coins. There is one shop area that you can also visit to purchase some clothing to customize your characters.”

Will the game be priced differently during and after Early Access?

“Early access is available at a reduced price. The price will increase for full release to match the scope of a medium length single player RPG campaign.”

How are you planning on involving the Community in your development process?

“Player feedback has been paramount to our development and we plan to maintain that level of communication with the community to ensure the game plays as well as possible.”
Read more

Buy Wolf Gang


Recent updates View all (2)

March 5

The March build (v.0.6.0) is now live!

The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.


  • The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.
  • The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.
  • Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.
  • The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
  • Oh yeah, those bushes are technically new too!


  • A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.
0 comments Read more

January 31

The February build (v0.5.0) is now live!

The February build is now live, including many improvements and upgrades to existing features, new content, and some bug fixes.

Patch Notes

  • Scully the big horn sheep has been added as a boss character. Scully has some unique mechanics to him, namely that he can only move in one of the four cardinal directions at a time, he has no movement limit, and he will move until he hits the edge of a map or a solid object, attacking and displacing every character in his path.

    Scully's AI is a bit more advanced than the regular enemies, as he has to plot a path over multiple turns to avoid getting stuck bouncing back and forth between obstacles.

  • A new level has been added, this is where you will be facing off against Scully.

    This level splits your team up, leaving Otis left to fend for himself against the three other sheep, while Lupe and Lucas must navigate a maze to avoid Scully's attacks.

  • A cutscene has been added to the previous level (Spoiled Operation) to segue into the new level. If you haven't seen it but have already played the level, just disable automatic cutscene skipping in the options.

  • An opening cutscene has been added to the new level.

  • A new music track has been added, serving as Scully's boss music.

  • Steam achievements have been added to the game, starting with 6 basic achievements for now.

  • Some CPU performance optimizations.

  • Minor dialogue changes.

  • General AI improvements. In the previous version, AI characters would determine the best available target for each teammate by iterating through all available targets, then the teammates to determine which teammates are closer. This worked as intended, but in levels with more targets than teammates, the targets which were first iterated through and thus selected would not necessarily be the closest first. This also caused a hang each turn on the newest level, as there are a lot of monuments to work through.

    The process has been flipped now, and targets are now iterated through each teammate, and a second loop ensures that the teammates are still targetting the best available target (which is what the inverse was designed to address). This is also much faster since it is technically more decisive.

  • An outline was added to the ground material to better be able to see where ledges are.

  • A dithered transparency has been added to all characters, the tile selection cursor, and the tile highlights to be able to see them better when behind large cliffs (such as the one in the newest level) and through grass and other obstacles.

  • In the clothing customization, clothing items with no customization will now no-longer display the color customization screen, and clothes with only 1 color to customize will only show 1 color to customize.

    Bug fixes

  • If a cutscene was skipped mid-dialogue, the next time a dialogue window would appear, it would skip to whatever index it was on in the previous dialogue. This has been fixed.

  • Lupe's undo did not work in Spoiled Operation because her name changes from "???" to "Lupe" mid-cutscene, which breaks the undo as the map data would check against the name. It now checks against a GUID for each actor.

  • The attack indicator was bugged when using mouse controls, it now displays the correct icon relative to the strength of the attack.

  • A bug which I was not able to reproduce allowed Otis to overlap the luggage in the first level. Since the auto-select on the characters was based on actor position, the game would then soft-lock as the luggage was chosen as the selected character rather than Otis. This has been changed to theoretically, in the worst case scenario where two actors overlap to choose by turn order instead to avoid potentially soft-locking.

  • The camera portraits are supposed to update on different frames when they are not set to update on every frame to offset the rendering workload as much as possible. This was not working as intended and every portrait was updating on the same frame so it was updating every other frame, sparing the work on some frames but then dumping it all on the next frame. This has been fixed to behave as intended, where the portraits updates are offset from each other.
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Wolf Gang is a tactical turn based game where you play as a band of wolves as they make their way around the mountain, pursuing their territorial aspirations while fighting other animals. The combat revolves around a unique rule set that puts the tides of advantage constantly in flux. Knock outs are only temporary, and the traditional rock-paper-scissors strength and weakness hierarchy is subverted with a system of constantly rotating attunements.


  • Accessible pick-up-and-play puzzle game-play
  • Story driven single player campaign
  • Additional challenges for completionists
  • Tons of unlockables and character customization

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • OS: OS X
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • Storage: 150 MB available space
    • OS: Anything Debian Based
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics
    • Storage: 150 MB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...