In this immersive virtual reality experience from Stanford University’s Virtual Human Interaction Lab, spend days in the life of someone who can no longer afford a home. Interact with your environment to attempt to save your home and to protect yourself and your belongings as you walk in another’s shoes and face the adversity of living...
Alla recensioner:
Blandade (41) - 58% av 41 användarrecensioner för detta program är positiva.
Utgivningsdatum:
30 jan, 2018
Taggar

Registrera dig för att lägga till denna artikel i din önskelista eller ignorera den.

Endast VR

Använd Becoming Homeless: A Human Experience

Gratis att spela
 

Recensioner

“I got to watch dozens of our museum visitors have a profound experience with Becoming Homeless. To be able to imagine oneself in the position of becoming homeless breaks down the barrier between 'us' and 'them' and opens up possibilities for justice.”
Samuel Sharkey - Cinema Arts Coordinator, Exploratorium

“I felt desperate. Unable to continue on. Thankfully the exercise ended. But I was shaken, and left with resolve to find solutions to the many whose lives are exactly like this, who aren’t living through an exercise.”
Steve Preminger - Special Advisor, Santa Clara County Executive

Om detta program

**NOTE: You must have both controllers turned on for the experience to start

World Premiere - Tribeca Film Festival 2017

This Experience is meant to be "paired" with a reading from Jeremy Bailenson's new book, Experience On Demand: What Virtual Reality Is, How It Works, and What It Can Do, Chapter 3 - Walking in the Shoes of Another. The VR provides the experience, the chapter provides the social science context and
background.

The Fundamental Attribution Error, as coined by a Stanford Psychology Professor, describes how we blame others when bad things happen to them, but blame the external situations when bad things happen to us. There is a misconception that losing one's home is due to who you are and the choices you make. Becoming Homeless: A Human Experience seeks to counter this belief.

In this immersive virtual reality experience from Stanford University’s Virtual Human Interaction Lab, spend days in the life of someone who can no longer afford a home. Interact with your environment to attempt to save your home and to protect yourself and your belongings as you walk in another’s shoes and face the adversity of living with diminishing resources.

Researchers from Stanford have run thousands of participants through this experience in an effort to study the effect of VR experiences on empathy. Across our studies, we demonstrate that a VR experience changes helping behavior more than other types of perspective taking exercises, and the effect lasts months afterward. While this 7-minute journey does not come close to immense burden of living without a home, researchers continue to find that VR experiences can be a powerful tool to help put oneself in the shoes of another.

View the manual (on the right sidebar) to see our recommended NVIDIA graphics card settings

Systemkrav

    Minimum:
    • OS *: Windows 8 or higher
    • Processor: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 980Ti
    • Lagring: 3 GB ledigt utrymme
    • VR-stöd: SteamVR
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

Vad kuratorer säger

2 kuratorer har recenserat denna produkt. Klicka här för att se dem.

Kundrecensioner

Recensionstyp


Betalningstyp


Språk


Datumspann
För att se recensioner inom ett visst datumintervall, klicka och dra ett urval på en graf ovan eller klicka på en specifik stapel.

Visa graf



Speltid
Filtrera recensioner utifrån användarens speltid när recensionen skrevs:



Inget minimum till Inget maximum
Visa som:
Visa graf
 
Dölj graf
 
Filter
Exklusive irrelevant recensionsaktivitet
Speltid:
Det finns inga ytterligare recensioner som matchar filtren du angav ovan
Justera filtren ovan för att se andra recensioner
Läser in recensioner ...